From 0cb288fc2cad76d7cd8150a3e0b15bbe0eff2c1e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 05 三月 2019 10:57:47 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(强化)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py | 9 ++++-----
1 files changed, 4 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
index 1a05974..49ae188 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_ZhuXianTower.py
@@ -121,12 +121,11 @@
## 更新当前已通关关卡
-def SetZhuXianTowerCurPassLV(curPlayer, passlv, costTime=0):
+def SetZhuXianTowerCurPassLV(curPlayer, passlv, costSeconds=0):
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerPassLV, passlv)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, costSeconds)
#更新诛仙塔排行榜
- saveTime = 10000-costTime/1000
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ZhuXianTower, passlv, saveTime)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ZhuXianTowerCostTime, saveTime)
+ PlayerBillboard.UpdateZhuXianTowerBillboard(curPlayer)
GameWorld.DebugLog(' 更新诛仙塔已通关数 %s' % passlv)
return
@@ -445,7 +444,7 @@
isFirstS = 0
if fbLevel != __GetZhuXianTowerCurPassLV(curPlayer) and curStar == Def_MaxStar:
#更新关卡
- SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime)
+ SetZhuXianTowerCurPassLV(curPlayer, fbLevel, costTime/1000)
isFirstS = 1 #是否首次S通关
gameFB.SetGameFBDict(FBDict_isFirstS, isFirstS)
--
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