From 0cd15ea06a2d8bc9ffa3f4144c210e90b649f4ba Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 10 十月 2020 15:14:19 +0800 Subject: [PATCH] 4761 【主干】【长尾】【BT】开服许愿池第一天奖池是空的 --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py | 95 ++++++++++++++++++++++++++++++++++++++++++++++- 1 files changed, 92 insertions(+), 3 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py index 75bf6eb..2bba962 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py @@ -130,6 +130,15 @@ content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource) +def CrossServerMsg_SendMail(msgData): + ## 收到跨服服务器同步的发送邮件 + mailTypeKey = msgData["MailTypeKey"] + playerIDList = msgData["Player"] + addItemList = msgData.get("Item", []) + paramList = msgData.get("Param", []) + SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList) + return + # 此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改 ## 功能发放物品补偿/奖励邮件 # @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...] @@ -264,7 +273,7 @@ compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV, "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver, - "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, + "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID, "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList} return compensationDict @@ -325,6 +334,54 @@ SyncQueryCompensationResult(player, notifyList) return successGUIDList + +def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \ + gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID=""): + ''' 发送全服邮件 + @param mailTypeKey: 邮件模板key + @param getDays: 有效天数 + @param limitLV: 领取最低等级限制 + @param limitLVType: 等级不足的升级后是否可领 0-不可,1-可以 + ''' + + if not mailTypeKey or getDays <= 0: + return + + addItemDictList = [] + for itemInfo in addItemList: + if isinstance(itemInfo, dict): + addItemDictList.append(itemInfo) + continue + + if len(itemInfo) == 3: + itemID, itemCnt, isAuctionItem = itemInfo + else: + continue + + addItemDict = {} + addItemDict['ItemID'] = itemID + addItemDict['Count'] = itemCnt + addItemDict['IsAuctionItem'] = isAuctionItem + addItemDictList.append(addItemDict) + + if not GUID: + GUID = str(uuid.uuid1()) + + limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays)) + limitTime = limitTime.split(".")[0] + + sender = ChConfig.Def_Mail_SenderSys + title = "" + content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False)) + + checkState = 0 # 邮件审核状态,为兼容老邮件,默认0-已审核,1-未审核 + mailInfo = GetEntireCompensationInfo(checkState, limitLVType, limitLV) + PlayerJob = 127 # 默认全职业可领 + serverID = 0 # 默认所有服务器ID + + AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s" % (sender, title, content), + gold, goldPaper, silver, detail, serverID) + return ## 添加全服补偿 # @param addItemDictList, LimitTime, mailInfo, PlayerJob, Text @@ -608,6 +665,11 @@ SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) continue + if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer): + # 指定服务器邮件 + SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState) + continue + #可以用的奖励 if Enable_State != curState: SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState) @@ -760,8 +822,11 @@ # @return None def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire): - Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \ - curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime + Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \ + curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime + # 全服邮件没有 Type 字段 + moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0 + sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() sendPack.PlayerID = curPlayer.GetID() sendPack.CompensationType = compensationType @@ -853,11 +918,35 @@ return +##清理超时30天的个人邮件, 否则流失玩家在不断合服情况下数据会累积 +# 个人邮件暂无过期时间设定,只有30天清理逻辑,以创建时间为准 +# @param None +# @return None +def ClearUpPersonalCompensation(): + #校验过期补偿 + curTime = datetime.datetime.today() + needClearGUIDList = [] + allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount() + for i in xrange(allCnt): + curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i) + # 超过接收邮件30天则完全删除此邮件 + limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30) + if limitTime < curTime: + needClearGUIDList.append([curMail.PlayerID, curMail.GUID]) + + GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList)) + + #删除过期补偿信息, 没有主动通知在线玩家 + for playerID, GUID in needClearGUIDList: + ClearPersonalCompensation(playerID, GUID) + return + ## 清理超时补偿, 个人邮件在超过上限后才会自动删除 # @param None # @return None def ClearUpTimeOutCompensation(): + ClearUpPersonalCompensation() ClearUpEntireCompensation() return -- Gitblit v1.8.0