From 0cd15ea06a2d8bc9ffa3f4144c210e90b649f4ba Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 10 十月 2020 15:14:19 +0800
Subject: [PATCH] 4761 【主干】【长尾】【BT】开服许愿池第一天奖池是空的

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py |   95 ++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 92 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
index 75bf6eb..2bba962 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerCompensation.py
@@ -130,6 +130,15 @@
     content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
     return SendPersonalItemMailEx(title, content, 30, playerIDList, addItemList, gold, goldPaper, silver, detail, moneySource)
 
+def CrossServerMsg_SendMail(msgData):
+    ## 收到跨服服务器同步的发送邮件
+    mailTypeKey = msgData["MailTypeKey"]
+    playerIDList = msgData["Player"]
+    addItemList = msgData.get("Item", [])
+    paramList = msgData.get("Param", [])
+    SendMailByKey(mailTypeKey, playerIDList, addItemList, paramList)
+    return
+
 #  此处货币playerIDList发放统一,如根据玩家不同而变,则应需修改
 ## 功能发放物品补偿/奖励邮件
 #  @param addItemList [(itemID, itemCnt, 是否拍品), {或物品信息字典}, ...]
@@ -264,7 +273,7 @@
         
     compensationDict = {"GUID":GUID, "CheckState":checkState, "LimitLVType":limitLVType, "LimitLV":limitLV,
                         "Gold":compensation.Gold, "GoldPaper":compensation.GoldPaper, "Silver":compensation.Silver,
-                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content,
+                        "PlayerJob":compensation.PlayerJob, "Sender":sender, "Title":title, "Content":content, "OnlyServerID":compensation.ServerID,
                         "CreateTime":compensation.CreateTime, "LimitTime":compensation.LimitTime, "ItemList":itemList}
     return compensationDict
 
@@ -325,6 +334,54 @@
             SyncQueryCompensationResult(player, notifyList)
             
     return successGUIDList
+
+def SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList=[], paramList=[], \
+                   gold=0, goldPaper=0, silver=0, detail="", moneySource=ChConfig.Def_GiveMoney_Mail, GUID=""):
+    ''' 发送全服邮件
+    @param mailTypeKey: 邮件模板key
+    @param getDays: 有效天数
+    @param limitLV: 领取最低等级限制
+    @param limitLVType: 等级不足的升级后是否可领 0-不可,1-可以
+    '''
+    
+    if not mailTypeKey or getDays <= 0:
+        return
+    
+    addItemDictList = []
+    for itemInfo in addItemList:
+        if isinstance(itemInfo, dict):
+            addItemDictList.append(itemInfo)
+            continue
+        
+        if len(itemInfo) == 3:
+            itemID, itemCnt, isAuctionItem = itemInfo
+        else:
+            continue
+        
+        addItemDict = {}
+        addItemDict['ItemID'] = itemID
+        addItemDict['Count'] = itemCnt
+        addItemDict['IsAuctionItem'] = isAuctionItem
+        addItemDictList.append(addItemDict)
+        
+    if not GUID:
+        GUID = str(uuid.uuid1())
+        
+    limitTime = str(GameWorld.GetDatetimeByDiffDays(getDays))
+    limitTime = limitTime.split(".")[0]
+    
+    sender = ChConfig.Def_Mail_SenderSys
+    title = ""
+    content = "<MailTemplate>%s</MailTemplate>%s" % (mailTypeKey, json.dumps(paramList, ensure_ascii=False))
+    
+    checkState = 0 # 邮件审核状态,为兼容老邮件,默认0-已审核,1-未审核
+    mailInfo = GetEntireCompensationInfo(checkState, limitLVType, limitLV)
+    PlayerJob = 127 # 默认全职业可领
+    serverID = 0 # 默认所有服务器ID
+    
+    AddEntireItem(GUID, addItemDictList, limitTime, mailInfo, PlayerJob, "%s<$_$>%s<$_$>%s" % (sender, title, content), 
+                  gold, goldPaper, silver, detail, serverID)
+    return
 
 ## 添加全服补偿
 #  @param addItemDictList, LimitTime, mailInfo, PlayerJob,  Text 
@@ -608,6 +665,11 @@
                 SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
                 continue
             
+        if curRequire.ServerID and curRequire.ServerID != GameWorld.GetPlayerServerID(curPlayer):
+            # 指定服务器邮件
+            SetPrizeState(curPlayerID, curRequire.GUID, Disable_State, readState)
+            continue
+        
         #可以用的奖励
         if Enable_State != curState:
             SetPrizeState(curPlayerID, curRequire.GUID, Enable_State, readState)
@@ -760,8 +822,11 @@
 #  @return None
 def SendGMRequestCompensationResult(routeIndex, mapID, curPlayer, GUID, compensationType, curEntireRequire):
     
-    Text, gold, goldPaper, silver, moneySource, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
-        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.Type, curEntireRequire.CreateTime
+    Text, gold, goldPaper, silver, createTime = curEntireRequire.Text, curEntireRequire.Gold, \
+        curEntireRequire.GoldPaper, curEntireRequire.Silver, curEntireRequire.CreateTime
+    # 全服邮件没有 Type 字段
+    moneySource = curEntireRequire.Type if compensationType == Personal_CompensationType else 0
+    
     sendPack = ChGameToMapPyPack.tagGMRequestCompensationResult() 
     sendPack.PlayerID = curPlayer.GetID()
     sendPack.CompensationType = compensationType
@@ -853,11 +918,35 @@
     return
 
 
+##清理超时30天的个人邮件, 否则流失玩家在不断合服情况下数据会累积
+# 个人邮件暂无过期时间设定,只有30天清理逻辑,以创建时间为准
+#  @param None
+#  @return None
+def ClearUpPersonalCompensation():
+    #校验过期补偿
+    curTime = datetime.datetime.today()
+    needClearGUIDList = []
+    allCnt = GameWorld.GetCompensationMgr().GetAllPersonalCompensationCount()
+    for i in xrange(allCnt):
+        curMail = GameWorld.GetCompensationMgr().AtAllPersonalCompensation(i)
+        # 超过接收邮件30天则完全删除此邮件
+        limitTime = datetime.datetime.strptime(curMail.CreateTime, ChConfig.TYPE_Time_Format) + datetime.timedelta(days = 30)
+        if limitTime < curTime:
+            needClearGUIDList.append([curMail.PlayerID, curMail.GUID])
+    
+    GameWorld.Log("ClearUpPersonalCompensation count=%s"%len(needClearGUIDList))
+        
+    #删除过期补偿信息, 没有主动通知在线玩家
+    for playerID, GUID in needClearGUIDList:
+        ClearPersonalCompensation(playerID, GUID)
+    return
+
 ## 清理超时补偿, 个人邮件在超过上限后才会自动删除
 #  @param None
 #  @return None
 def ClearUpTimeOutCompensation():
     
+    ClearUpPersonalCompensation()
     ClearUpEntireCompensation()
     return
 

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