From 0cd15ea06a2d8bc9ffa3f4144c210e90b649f4ba Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 10 十月 2020 15:14:19 +0800 Subject: [PATCH] 4761 【主干】【长尾】【BT】开服许愿池第一天奖池是空的 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py | 49 ++++++++++++++++++++++++------------------------- 1 files changed, 24 insertions(+), 25 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py index f717c6a..e0064ba 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintFightPower.py @@ -28,14 +28,14 @@ # @return None # @remarks 函数详细说明. def OnExec(curPlayer, msgList): - mfpTypeName = {ShareDefine.Def_MFPType_Role:"角色", + ShareDefine.Def_MFPType_LingGen:"灵根", ShareDefine.Def_MFPType_Equip:"装备", + ShareDefine.Def_MFPType_Star:"升星", ShareDefine.Def_MFPType_Plus:"强化", ShareDefine.Def_MFPType_Stone:"宝石", - ShareDefine.Def_MFPType_Suit:"套装", - ShareDefine.Def_MFPType_Wing:"翅膀", ShareDefine.Def_MFPType_Wash:"洗练", + ShareDefine.Def_MFPType_LingQi:"灵器", ShareDefine.Def_MFPType_Pet:"灵宠", ShareDefine.Def_MFPType_Horse:"坐骑", ShareDefine.Def_MFPType_Prestige:"境界", @@ -43,31 +43,29 @@ ShareDefine.Def_MFPType_Dienstgrad:"称号", ShareDefine.Def_MFPType_Rune:"符印", ShareDefine.Def_MFPType_GatherSoul:"聚魂", - ShareDefine.Def_MFPType_Horcrux:"魂器", - ShareDefine.Def_MFPType_MagicWeapon1:"人族", ShareDefine.Def_MFPType_StoveYao:"丹药", + ShareDefine.Def_MFPType_MagicWeapon1:"人族", ShareDefine.Def_MFPType_MagicWeapon2:"魔族", ShareDefine.Def_MFPType_MagicWeapon3:"仙族", - ShareDefine.Def_MFPType_MagicWeapon4:"王者法宝", + ShareDefine.Def_MFPType_MagicWeapon4:"王者", ShareDefine.Def_MFPType_PetSoul:"宠魂", ShareDefine.Def_MFPType_HorseSoul:"骑魂", - ShareDefine.Def_MFPType_MagicWeaponSoul:"法宝之魂", ShareDefine.Def_MFPType_Dogz:"神兽", + ShareDefine.Def_MFPType_Coat:"时装", ShareDefine.Def_MFPType_Other:"其他", } funcIndexName = { ChConfig.Def_CalcAttrFunc_RoleBase:"角色基础", - ChConfig.Def_CalcAttrFunc_EquipBaseWeapon:"武器物品表基础属性", - ChConfig.Def_CalcAttrFunc_EquipBaseArmor:"防具物品表基础属性", - ChConfig.Def_CalcAttrFunc_EquipBaseRelics:"圣器物品表基础属性", - ChConfig.Def_CalcAttrFunc_Equip:"装备其他", - ChConfig.Def_CalcAttrFunc_PlusBase:"装备位强化基础", - ChConfig.Def_CalcAttrFunc_PlusEx:"装备位强化累加", - ChConfig.Def_CalcAttrFunc_Stone:"装备宝石", - ChConfig.Def_CalcAttrFunc_Suit:"套装", - ChConfig.Def_CalcAttrFunc_Wing:"翅膀", + ChConfig.Def_CalcAttrFunc_LingGen:"灵根", + ChConfig.Def_CalcAttrFunc_LingGenQuailty:"灵根品质", + ChConfig.Def_CalcAttrFunc_Equip:"装备", + ChConfig.Def_CalcAttrFunc_Star:"升星", + ChConfig.Def_CalcAttrFunc_Plus:"强化", + ChConfig.Def_CalcAttrFunc_Stone:"宝石", ChConfig.Def_CalcAttrFunc_Wash:"洗练", + ChConfig.Def_CalcAttrFunc_LingQi:"灵器", + ChConfig.Def_CalcAttrFunc_LingQiAttr:"灵器属性", ChConfig.Def_CalcAttrFunc_Pet:"灵宠", ChConfig.Def_CalcAttrFunc_Horse:"坐骑", ChConfig.Def_CalcAttrFunc_Prestige:"境界", @@ -75,13 +73,6 @@ ChConfig.Def_CalcAttrFunc_Dienstgrad:"称号", ChConfig.Def_CalcAttrFunc_Rune:"符印", ChConfig.Def_CalcAttrFunc_GatherSoul:"聚魂", - ChConfig.Def_CalcAttrFunc_Horcrux:"魂器", - ChConfig.Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性", - ChConfig.Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性", - ChConfig.Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性", - ChConfig.Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性", - ChConfig.Def_CalcAttrFunc_EquipOutOfPrint:"绝版属性随等级变化", - ChConfig.Def_CalcAttrFunc_EquipAllStars:"装备全身星级属性", ChConfig.Def_CalcAttrFunc_Success:"成就", ChConfig.Def_CalcAttrFunc_VIP:"VIP", ChConfig.Def_CalcAttrFunc_Stove:"炼丹炉", @@ -93,8 +84,14 @@ ChConfig.Def_CalcAttrFunc_PetSkill:"宠物技能属性", ChConfig.Def_CalcAttrFunc_StoveYao:"炼丹炉丹药", ChConfig.Def_CalcAttrFunc_PetSign:"宠物签到", - ChConfig.Def_CalcAttrFunc_MagicWeaponSoul:"法宝之魂", ChConfig.Def_CalcAttrFunc_Dogz:"神兽", + ChConfig.Def_CalcAttrFunc_Coat:"时装", + ChConfig.Def_CalcAttrFunc_MagicWeapon1:"人族法宝属性", + ChConfig.Def_CalcAttrFunc_MagicWeapon2:"魔族法宝属性", + ChConfig.Def_CalcAttrFunc_MagicWeapon3:"仙族法宝属性", + ChConfig.Def_CalcAttrFunc_MagicWeapon4:"王者法宝属性", + ChConfig.Def_CalcAttrFunc_HorseSkin:"坐骑觉醒", + ChConfig.Def_CalcAttrFunc_PetSkin:"灵宠觉醒", } GameWorld.DebugAnswer(curPlayer, "PrintFightPower 模块类型(可选)") @@ -107,8 +104,10 @@ GameWorld.DebugAnswer(curPlayer, "--- %s战力(%s): %s" % (mfpTypeName[mfpType], mfpType, fightPower)) for funcIndex in ChConfig.MFPTypeAttrFuncIndexDict[mfpType]: funcName = funcIndexName.get(funcIndex, "属性(%s)" % funcIndex) - attrInfo = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex) + attrInfo, insidePerAttrDict = PlayerControl.GetCalcAttrListValue(curPlayer, funcIndex) GameWorld.DebugAnswer(curPlayer, "%s:%s" % (funcName, attrInfo)) + if insidePerAttrDict: + GameWorld.DebugAnswer(curPlayer, "%s内部加成:%s" % (funcName, insidePerAttrDict)) return GameWorld.DebugAnswer(curPlayer, "===== 总战力: %s" % curPlayer.GetFightPower()) -- Gitblit v1.8.0