From 0d0a2ff5d04a605abf0092c054ea801936d23b17 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 14 一月 2019 22:00:21 +0800
Subject: [PATCH] 5722 【后端】【1.5】跨服BOSS开发(跨服采集支持,采集支持配置共享采集次数)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   17 ++++++++++-------
 1 files changed, 10 insertions(+), 7 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index fc75233..b936a48 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -593,16 +593,20 @@
     if tagObj.GetGameObjType() != IPY_GameWorld.gotNPC:
         return
     curNPC = GameWorld.GetNPCManager().GetNPCByIndex(tagObj.GetIndex())
-    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, False)
+    if not curNPC:
+        return
     FBLogic.OnCollecting(curPlayer, tick)
+    npcID = curNPC.GetNPCID()
+    collectNPCIpyData = IpyGameDataPY.GetIpyGameData("CollectNPC", npcID)
+    if collectNPCIpyData:
+        DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, False)
     return
 
-def DoCollectingLostHP(curPlayer, npcID, tick, isEnd):
+def DoCollectingLostHP(curPlayer, collectNPCIpyData, tick, isEnd):
     ## 执行采集掉血
-    CollectNPCLostHPCfg = ReadChConfig.GetEvalChConfig("CollectNPCLostHP")
-    if npcID not in CollectNPCLostHPCfg:
+    if not collectNPCIpyData.GetLostHPPer():
         return
-    lostSecond, lostHPPer = CollectNPCLostHPCfg[npcID]
+    lostSecond, lostHPPer = collectNPCIpyData.GetLostHPPer()
     lastTick = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_CollectLostHPTick)
     lostTime = (tick - lastTick) / (lostSecond * 1000.0) # 掉血次数
     if isEnd:
@@ -616,6 +620,7 @@
     lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime
     skillTypeID, buffOwner = 0, None
     SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick)
+    GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue))
     return
 
 
@@ -656,8 +661,6 @@
     
     if not curNPC:
         return
-    
-    DoCollectingLostHP(curPlayer, curNPC.GetNPCID(), tick, True)
     
     result = FBLogic.OnCanCollect(curPlayer, curNPC, tick)
     

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