From 0d2578daffd3b32fb0fa05e7dd92e88aa2d92ffa Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 01 三月 2019 16:23:06 +0800 Subject: [PATCH] 3039 【主干】【1.6】合服定制活动期间资源找回异常 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 981 ++++++++++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 929 insertions(+), 52 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 1f76954..fb00bb8 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -298,6 +298,7 @@ "NPCStrengthen":( ("DWORD", "NPCID", 1), ("BYTE", "IsStrengthenByPlayerCount", 0), + ("BYTE", "LVStrengthenMark", 0), ("BYTE", "LVStrengthenType", 0), ("BYTE", "CmpNPCBaseLV", 0), ("DWORD", "HitTime", 0), @@ -385,6 +386,12 @@ ("DWORD", "CftSpeedPer", 0), ("DWORD", "CftAtkPer", 0), ("DWORD", "CftMaxHPPer", 0), + ("DWORD", "CftJobAHurtAddPer", 0), + ("DWORD", "CftJobBHurtAddPer", 0), + ("DWORD", "CftJobCHurtAddPer", 0), + ("DWORD", "CftJobAAtkReducePer", 0), + ("DWORD", "CftJobBAtkReducePer", 0), + ("DWORD", "CftJobCAtkReducePer", 0), ), "NPCDropItem":( @@ -525,6 +532,20 @@ ("DWORD", "SkillAtkRateReduceC", 0), ("DWORD", "HitC", 0), ("DWORD", "MissC", 0), + ("DWORD", "SkillAddPer1C", 0), + ("DWORD", "SkillAddPer2C", 0), + ("DWORD", "SkillAddPer3C", 0), + ("DWORD", "SkillAddPer4C", 0), + ("DWORD", "SkillAddPer5C", 0), + ("DWORD", "SkillAddPer6C", 0), + ("DWORD", "SkillAddPer7C", 0), + ("DWORD", "SkillReducePer1C", 0), + ("DWORD", "SkillReducePer2C", 0), + ("DWORD", "SkillReducePer3C", 0), + ("DWORD", "SkillReducePer4C", 0), + ("DWORD", "SkillReducePer5C", 0), + ("DWORD", "SkillReducePer6C", 0), + ("DWORD", "SkillReducePer7C", 0), ), "Success":( @@ -574,16 +595,6 @@ ("list", "SuccessList", 0), ), - "TreasureSkill":( - ("BYTE", "SkillUpType", 1), - ("BYTE", "SkillLV", 1), - ("DWORD", "NeedPoint", 0), - ("WORD", "InitRate", 0), - ("list", "NeedItemID", 0), - ("list", "NeedItemCnt", 0), - ("list", "MaxRate", 0), - ), - "ContineSignAward":( ("BYTE", "ContineDay", 1), ("list", "ItemID", 0), @@ -616,6 +627,10 @@ ("list", "LegendAttrValue", 0), ("list", "OutOfPrintAttr", 0), ("list", "OutOfPrintAttrValue", 0), + ), + + "AuctionItem":( + ("DWORD", "AuctionItemID", 1), ), "VipPrivilege":( @@ -670,7 +685,7 @@ ("WORD", "AdvanceMinutes", 0), ("WORD", "LVLimit", 0), ("BYTE", "IsDayReset", 0), - ("list", "ShopTypeList", 0), + ("dict", "ShopTypeList", 0), ("char", "MailKey", 0), ("list", "MailItemPrize", 0), ), @@ -767,6 +782,11 @@ ("BYTE", "PacketCnt", 0), ), + "ActFeastRedPacketSucc":( + ("BYTE", "FeastDay", 1), + ("list", "FeastSuccIDList", 0), + ), + "NPCShow":( ("DWORD", "NPCID", 1), ("DWORD", "MapID", 1), @@ -804,6 +824,16 @@ ("dict", "JadeReward", 0), ("DWORD", "CostCopper", 0), ("dict", "CopperReward", 0), + ("list", "JobItemList", 0), + ), + + "CollectNPC":( + ("DWORD", "NPCID", 1), + ("BYTE", "PrepareTime", 0), + ("list", "LostHPPer", 0), + ("BYTE", "MaxCollectCount", 0), + ("char", "CollectCountLimitNotify", 0), + ("list", "CollectAward", 0), ), "Chests":( @@ -946,7 +976,7 @@ ("WORD", "AdvanceMinutes", 0), ("WORD", "LVLimit", 0), ("BYTE", "IsDayReset", 0), - ("list", "GiftbagTypeList", 0), + ("dict", "GiftbagTypeList", 0), ("char", "MailKey", 0), ("list", "MailItemPrize", 0), ), @@ -980,7 +1010,7 @@ ("DWORD", "TemplateID", 1), ("DWORD", "NeedCostGold", 0), ("BYTE", "AwardIndex", 0), - ("list", "AwardItemList", 0), + ("dict", "AwardItemList", 0), ("char", "NotifyKey", 0), ), @@ -998,7 +1028,7 @@ ("BYTE", "ID", 1), ("DWORD", "TotalTimes", 0), ("WORD", "SingleTimes", 0), - ("list", "Reward", 0), + ("dict", "Reward", 0), ), "ActRealmPoint":( @@ -1127,6 +1157,220 @@ ("BYTE", "GWType", 0), ("WORD", "Level", 0), ("char", "NotifyCode", 0), + ("DWORD", "FightPower", 0), + ("dict", "Attr", 0), + ), + + "CrossRealmPKDan":( + ("BYTE", "DanLV", 1), + ("WORD", "LVUpScore", 0), + ), + + "CrossRealmPKDanAward":( + ("char", "CrossZoneName", 1), + ("BYTE", "SeasonID", 1), + ("BYTE", "DanLV", 1), + ("list", "DanLVAwardList", 0), + ("list", "SeasonDanLVAwardList", 0), + ), + + "CrossRealmPKOrderAward":( + ("char", "CrossZoneName", 1), + ("BYTE", "SeasonID", 1), + ("dict", "OrderAwardInfo", 0), + ), + + "CrossZoneComm":( + ("char", "CrossZoneName", 1), + ("BYTE", "ZoneID", 1), + ("list", "ServerGroupIDList", 0), + ), + + "CrossPenglaiZoneMap":( + ("BYTE", "ZoneID", 0), + ("DWORD", "MapID", 1), + ("DWORD", "DataMapID", 1), + ("BYTE", "CopyMapID", 1), + ("WORD", "PosX", 0), + ("WORD", "PosY", 0), + ), + + "GatherSoul":( + ("DWORD", "ItemID", 1), + ("list", "AttrType", 0), + ("BYTE", "SoulGrade", 0), + ), + + "GatherSoulCompound":( + ("DWORD", "TagItemID", 1), + ("WORD", "NeedLV", 0), + ("list", "NeedItem", 0), + ("WORD", "NeedSoulSplinters", 0), + ("WORD", "NeedSoulCore", 0), + ), + + "GatherSoulAttr":( + ("WORD", "AttrType", 1), + ("char", "AttrInfo1", 0), + ("dict", "AttrInfo2", 0), + ("dict", "AttrInfo3", 0), + ("dict", "AttrInfo4", 0), + ("dict", "AttrInfo5", 0), + ), + + "MagicWeaponOfKing":( + ("DWORD", "MWID", 1), + ("BYTE", "AwardMark", 1), + ("dict", "AddAttr", 0), + ), + + "Coat":( + ("DWORD", "CoatID", 1), + ("list", "EquipItemID", 0), + ("DWORD", "UnlockItemID", 0), + ("DWORD", "MaxLV", 0), + ("list", "CostItemCnt", 0), + ("dict", "StarAttr", 0), + ), + + "CoatChestUp":( + ("DWORD", "LV", 1), + ("BYTE", "NeedExp", 0), + ("dict", "AddAttr", 0), + ), + + "ActWeekParty":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "AdvanceMinutes", 0), + ("BYTE", "IsDayReset", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("list", "TemplateID", 0), + ("dict", "PointAward", 0), + ), + + "WeekParty":( + ("BYTE", "TemplateID", 1), + ("BYTE", "ActionType", 0), + ("DWORD", "TotalTimes", 0), + ("WORD", "SingleTimes", 0), + ("list", "Reward", 0), + ("WORD", "Point", 0), + ), + + "ActLoginAward":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "AdvanceMinutes", 0), + ("BYTE", "IsDayReset", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("list", "TemplateID", 0), + ), + + "LoginAward":( + ("BYTE", "TemplateID", 1), + ("BYTE", "ActionType", 0), + ("DWORD", "TotalTimes", 0), + ("WORD", "SingleTimes", 0), + ("char", "Reward", 0), + ), + + "ZhuXianSuitAttr":( + ("BYTE", "SuitType", 1), + ("BYTE", "SuitLV", 1), + ("list", "SuitAttrIDList", 0), + ("list", "SuitAttrValueList", 0), + ), + + "ZhuXianBoss":( + ("DWORD", "NPCID", 0), + ("BYTE", "LineID", 1), + ("WORD", "KillTime", 0), + ("WORD", "RealmLV", 0), + ("DWORD", "ZhuXianScore", 0), + ), + + "ZhuXianTower":( + ("DWORD", "ID", 1), + ("DWORD", "NPCID", 0), + ("list", "FirstAward", 0), + ("dict", "GradeAward", 0), + ("WORD", "UnLockEquipPlace", 0), + ("DWORD", "NeedPower", 0), + ), + + "ZhuXianEquipDecompose":( + ("BYTE", "ClassLV", 1), + ("dict", "DecomposeInfo", 0), + ), + + "ActFeastWeekParty":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("WORD", "AdvanceMinutes", 0), + ("BYTE", "IsDayReset", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("list", "TemplateID", 0), + ("dict", "PointAward", 0), + ), + + "FeastWeekParty":( + ("BYTE", "TemplateID", 1), + ("BYTE", "ActionType", 0), + ("DWORD", "TotalTimes", 0), + ("WORD", "SingleTimes", 0), + ("list", "Reward", 0), + ("WORD", "Point", 0), + ), + + "NewAllPeopleParty":( + ("BYTE", "ID", 1), + ("WORD", "TotalTimes", 0), + ("WORD", "AddPoint", 0), + ), + + "NewAllPeoplePartyAward":( + ("BYTE", "WorldLvNum", 1), + ("DWORD", "Index", 1), + ("DWORD", "NeedPoint", 0), + ("dict", "Award", 0), + ), + + "ZhuXianStoneAttr":( + ("BYTE", "SuitType", 1), + ("BYTE", "ShareSoneLV", 1), + ("list", "AttrIDList", 0), + ("list", "AttrValueList", 0), + ), + + "ActLuckyTreasure":( + ("DWORD", "CfgID", 1), + ("char", "StartDate", 0), + ("char", "EndDate", 0), + ("BYTE", "ResetType", 0), + ("WORD", "LVLimit", 0), + ("BYTE", "TemplateID", 0), + ("WORD", "LuckyPoint", 0), + ), + + "LuckyTreasureTemplate":( + ("BYTE", "TemplateID", 1), + ("list", "WorldLVLimit", 0), + ("DWORD", "ItemID", 0), + ("WORD", "ItemCnt", 0), + ("BYTE", "IsBind", 0), + ("DWORD", "Weight", 0), + ), + + "MysteryShop":( + ("list", "LVRange", 0), + ("DWORD", "GoodsID", 0), ), } @@ -1687,6 +1931,7 @@ def __init__(self): self.NPCID = 0 self.IsStrengthenByPlayerCount = 0 + self.LVStrengthenMark = 0 self.LVStrengthenType = 0 self.CmpNPCBaseLV = 0 self.HitTime = 0 @@ -1705,6 +1950,7 @@ def GetNPCID(self): return self.NPCID # NPCID def GetIsStrengthenByPlayerCount(self): return self.IsStrengthenByPlayerCount # 是否根据人数成长 + def GetLVStrengthenMark(self): return self.LVStrengthenMark # 等级成长属性公式标记 def GetLVStrengthenType(self): return self.LVStrengthenType # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; def GetCmpNPCBaseLV(self): return self.CmpNPCBaseLV # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 def GetHitTime(self): return self.HitTime # 受击次数 @@ -1845,7 +2091,13 @@ self.CftLuckyHit = 0 self.CftSpeedPer = 0 self.CftAtkPer = 0 - self.CftMaxHPPer = 0 + self.CftMaxHPPer = 0 + self.CftJobAHurtAddPer = 0 + self.CftJobBHurtAddPer = 0 + self.CftJobCHurtAddPer = 0 + self.CftJobAAtkReducePer = 0 + self.CftJobBAtkReducePer = 0 + self.CftJobCAtkReducePer = 0 return def GetLV(self): return self.LV # 等级 @@ -1870,7 +2122,13 @@ def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数 def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数 def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数 - def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 + def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数 + def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成 + def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成 + def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成 + def GetCftJobAAtkReducePer(self): return self.CftJobAAtkReducePer # 战士攻击伤害减免 + def GetCftJobBAtkReducePer(self): return self.CftJobBAtkReducePer # 法师攻击伤害减免 + def GetCftJobCAtkReducePer(self): return self.CftJobCAtkReducePer # 弓箭攻击伤害减免 # NPC掉落表 class IPY_NPCDropItem(): @@ -2128,7 +2386,21 @@ self.AtkSpeedC = 0 self.SkillAtkRateReduceC = 0 self.HitC = 0 - self.MissC = 0 + self.MissC = 0 + self.SkillAddPer1C = 0 + self.SkillAddPer2C = 0 + self.SkillAddPer3C = 0 + self.SkillAddPer4C = 0 + self.SkillAddPer5C = 0 + self.SkillAddPer6C = 0 + self.SkillAddPer7C = 0 + self.SkillReducePer1C = 0 + self.SkillReducePer2C = 0 + self.SkillReducePer3C = 0 + self.SkillReducePer4C = 0 + self.SkillReducePer5C = 0 + self.SkillReducePer6C = 0 + self.SkillReducePer7C = 0 return def GetClassLV(self): return self.ClassLV # 装备阶级 @@ -2158,7 +2430,21 @@ def GetAtkSpeedC(self): return self.AtkSpeedC # 攻击速度系数 def GetSkillAtkRateReduceC(self): return self.SkillAtkRateReduceC # 技能减伤百分比系数 def GetHitC(self): return self.HitC # 命中系数 - def GetMissC(self): return self.MissC # 闪避系数 + def GetMissC(self): return self.MissC # 闪避系数 + def GetSkillAddPer1C(self): return self.SkillAddPer1C # 技能伤害增强1系数 + def GetSkillAddPer2C(self): return self.SkillAddPer2C # 技能伤害增强2系数 + def GetSkillAddPer3C(self): return self.SkillAddPer3C # 技能伤害增强3系数 + def GetSkillAddPer4C(self): return self.SkillAddPer4C # 技能伤害增强4系数 + def GetSkillAddPer5C(self): return self.SkillAddPer5C # 技能伤害增强5系数 + def GetSkillAddPer6C(self): return self.SkillAddPer6C # 技能伤害增强6系数 + def GetSkillAddPer7C(self): return self.SkillAddPer7C # 技能伤害增强7系数 + def GetSkillReducePer1C(self): return self.SkillReducePer1C # 受到技能伤害减少1系数 + def GetSkillReducePer2C(self): return self.SkillReducePer2C # 受到技能伤害减少2系数 + def GetSkillReducePer3C(self): return self.SkillReducePer3C # 受到技能伤害减少3系数 + def GetSkillReducePer4C(self): return self.SkillReducePer4C # 受到技能伤害减少4系数 + def GetSkillReducePer5C(self): return self.SkillReducePer5C # 受到技能伤害减少5系数 + def GetSkillReducePer6C(self): return self.SkillReducePer6C # 受到技能伤害减少6系数 + def GetSkillReducePer7C(self): return self.SkillReducePer7C # 受到技能伤害减少7系数 # 成就表 class IPY_Success(): @@ -2258,27 +2544,6 @@ def GetItemAward(self): return self.ItemAward # 物品奖励 def GetSuccessList(self): return self.SuccessList # 需要完成成就 -# 法宝技能升级表 -class IPY_TreasureSkill(): - - def __init__(self): - self.SkillUpType = 0 - self.SkillLV = 0 - self.NeedPoint = 0 - self.InitRate = 0 - self.NeedItemID = [] - self.NeedItemCnt = [] - self.MaxRate = [] - return - - def GetSkillUpType(self): return self.SkillUpType # 技能升级类型 - def GetSkillLV(self): return self.SkillLV # 技能等级 - def GetNeedPoint(self): return self.NeedPoint # 升到当前级消耗天石精华 - def GetInitRate(self): return self.InitRate # 初始概率 - def GetNeedItemID(self): return self.NeedItemID # 升到当前级溶彩石ID - def GetNeedItemCnt(self): return self.NeedItemCnt # 升到当前级溶彩石数量 - def GetMaxRate(self): return self.MaxRate # 升到当前级概率 - # 连续签到奖励表 class IPY_ContineSignAward(): @@ -2350,6 +2615,15 @@ def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值 def GetOutOfPrintAttr(self): return self.OutOfPrintAttr # 绝版属性ID def GetOutOfPrintAttrValue(self): return self.OutOfPrintAttrValue # 绝版属性最大值 + +# 拍卖物品表 +class IPY_AuctionItem(): + + def __init__(self): + self.AuctionItemID = 0 + return + + def GetAuctionItemID(self): return self.AuctionItemID # VIP特权表 class IPY_VipPrivilege(): @@ -2451,7 +2725,7 @@ self.AdvanceMinutes = 0 self.LVLimit = 0 self.IsDayReset = 0 - self.ShopTypeList = [] + self.ShopTypeList = {} self.MailKey = "" self.MailItemPrize = [] return @@ -2663,6 +2937,17 @@ def GetMoneyType(self): return self.MoneyType # 金钱类型 def GetPacketCnt(self): return self.PacketCnt # 红包个数 +# 节日红包每日成就表 +class IPY_ActFeastRedPacketSucc(): + + def __init__(self): + self.FeastDay = 0 + self.FeastSuccIDList = [] + return + + def GetFeastDay(self): return self.FeastDay # 节日第几天 + def GetFeastSuccIDList(self): return self.FeastSuccIDList # 节日成就ID列表 + # NPC秀表 class IPY_NPCShow(): @@ -2734,7 +3019,8 @@ self.VipCostJade = 0 self.JadeReward = {} self.CostCopper = 0 - self.CopperReward = {} + self.CopperReward = {} + self.JobItemList = [] return def GetID(self): return self.ID # ID @@ -2744,7 +3030,27 @@ def GetVipCostJade(self): return self.VipCostJade # 绑玉找回VIP次数找回价格 def GetJadeReward(self): return self.JadeReward # 绑玉找回奖励 def GetCostCopper(self): return self.CostCopper # 铜钱找回铜钱消耗 - def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励 + def GetCopperReward(self): return self.CopperReward # 铜钱找回奖励 + def GetJobItemList(self): return self.JobItemList # 职业物品列表 + +# 采集物表 +class IPY_CollectNPC(): + + def __init__(self): + self.NPCID = 0 + self.PrepareTime = 0 + self.LostHPPer = [] + self.MaxCollectCount = 0 + self.CollectCountLimitNotify = "" + self.CollectAward = [] + return + + def GetNPCID(self): return self.NPCID # ID + def GetPrepareTime(self): return self.PrepareTime # 采集耗时,秒 + def GetLostHPPer(self): return self.LostHPPer # 采集掉血,[每X秒,掉血百分比] + def GetMaxCollectCount(self): return self.MaxCollectCount # 每日可采集次数,0限制 + def GetCollectCountLimitNotify(self): return self.CollectCountLimitNotify # 无采集次数采集提示 + def GetCollectAward(self): return self.CollectAward # 采集奖励物品, [物品ID,个数,是否绑定] # 宝箱表开启 class IPY_Chests(): @@ -3035,7 +3341,7 @@ self.AdvanceMinutes = 0 self.LVLimit = 0 self.IsDayReset = 0 - self.GiftbagTypeList = [] + self.GiftbagTypeList = {} self.MailKey = "" self.MailItemPrize = [] return @@ -3112,14 +3418,14 @@ self.TemplateID = 0 self.NeedCostGold = 0 self.AwardIndex = 0 - self.AwardItemList = [] + self.AwardItemList = {} self.NotifyKey = "" return def GetTemplateID(self): return self.TemplateID # 模板ID def GetNeedCostGold(self): return self.NeedCostGold # 需要消费仙玉数 def GetAwardIndex(self): return self.AwardIndex # 返利奖励索引0~31,同个模板中不重复 - def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 [(物品ID,个数,是否绑定),...] + def GetAwardItemList(self): return self.AwardItemList # 返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]} def GetNotifyKey(self): return self.NotifyKey # 全服广播key,默认两个参数(玩家名, 档位额度) # BOSS复活活动时间表 @@ -3149,7 +3455,7 @@ self.ID = 0 self.TotalTimes = 0 self.SingleTimes = 0 - self.Reward = [] + self.Reward = {} return def GetTemplateID(self): return self.TemplateID # 模板ID @@ -3423,12 +3729,467 @@ def __init__(self): self.GWType = 0 self.Level = 0 - self.NotifyCode = "" + self.NotifyCode = "" + self.FightPower = 0 + self.Attr = {} return def GetGWType(self): return self.GWType # 神兵类型 def GetLevel(self): return self.Level # 神兵等级 - def GetNotifyCode(self): return self.NotifyCode # 广播 + def GetNotifyCode(self): return self.NotifyCode # 广播 + def GetFightPower(self): return self.FightPower # 增加战力 + def GetAttr(self): return self.Attr # 属性加成 + +# 跨服竞技场段位表 +class IPY_CrossRealmPKDan(): + + def __init__(self): + self.DanLV = 0 + self.LVUpScore = 0 + return + + def GetDanLV(self): return self.DanLV # 段位等级 + def GetLVUpScore(self): return self.LVUpScore # 升段位所需积分 + +# 跨服竞技场段位奖励表 +class IPY_CrossRealmPKDanAward(): + + def __init__(self): + self.CrossZoneName = "" + self.SeasonID = 0 + self.DanLV = 0 + self.DanLVAwardList = [] + self.SeasonDanLVAwardList = [] + return + + def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名 + def GetSeasonID(self): return self.SeasonID # 赛季ID + def GetDanLV(self): return self.DanLV # 段位等级 + def GetDanLVAwardList(self): return self.DanLVAwardList # 段位达标奖励物品列表 [[奖励物品ID,个数,是否绑定], ...] + def GetSeasonDanLVAwardList(self): return self.SeasonDanLVAwardList # 赛季段位奖励物品列表 [[奖励物品ID,个数,是否绑定], ...] + +# 跨服竞技场排名奖励表 +class IPY_CrossRealmPKOrderAward(): + + def __init__(self): + self.CrossZoneName = "" + self.SeasonID = 0 + self.OrderAwardInfo = {} + return + + def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名 + def GetSeasonID(self): return self.SeasonID # 赛季ID + def GetOrderAwardInfo(self): return self.OrderAwardInfo # 赛季排名奖励信息 {"排名":[[奖励物品ID,个数,是否绑定], ...], ...} + +# 跨服分区表通用 +class IPY_CrossZoneComm(): + + def __init__(self): + self.CrossZoneName = "" + self.ZoneID = 0 + self.ServerGroupIDList = [] + return + + def GetCrossZoneName(self): return self.CrossZoneName # 跨服分区名 + def GetZoneID(self): return self.ZoneID # 赛区ID + def GetServerGroupIDList(self): return self.ServerGroupIDList # 赛区服务器组ID列表 + +# 跨服Boss蓬莱仙境分区地图表 +class IPY_CrossPenglaiZoneMap(): + + def __init__(self): + self.ZoneID = 0 + self.MapID = 0 + self.DataMapID = 0 + self.CopyMapID = 0 + self.PosX = 0 + self.PosY = 0 + return + + def GetZoneID(self): return self.ZoneID # 分区ID + def GetMapID(self): return self.MapID # 场景地图ID + def GetDataMapID(self): return self.DataMapID # 数据地图ID + def GetCopyMapID(self): return self.CopyMapID # 虚拟线路ID + def GetPosX(self): return self.PosX # 坐标X + def GetPosY(self): return self.PosY # 坐标Y + +# 聚魂表 +class IPY_GatherSoul(): + + def __init__(self): + self.ItemID = 0 + self.AttrType = [] + self.SoulGrade = 0 + return + + def GetItemID(self): return self.ItemID # 物品ID + def GetAttrType(self): return self.AttrType # 属性类型 + def GetSoulGrade(self): return self.SoulGrade # 魂阶段 + +# 聚魂合成表 +class IPY_GatherSoulCompound(): + + def __init__(self): + self.TagItemID = 0 + self.NeedLV = 0 + self.NeedItem = [] + self.NeedSoulSplinters = 0 + self.NeedSoulCore = 0 + return + + def GetTagItemID(self): return self.TagItemID # 合成的物品ID + def GetNeedLV(self): return self.NeedLV # 需要的玩家等级 + def GetNeedItem(self): return self.NeedItem # 需要的物品ID + def GetNeedSoulSplinters(self): return self.NeedSoulSplinters # 需要的聚魂碎片 + def GetNeedSoulCore(self): return self.NeedSoulCore # 需要的核心环 + +# 聚魂属性表 +class IPY_GatherSoulAttr(): + + def __init__(self): + self.AttrType = 0 + self.AttrInfo1 = "" + self.AttrInfo2 = {} + self.AttrInfo3 = {} + self.AttrInfo4 = {} + self.AttrInfo5 = {} + return + + def GetAttrType(self): return self.AttrType # 属性类型 + def GetAttrInfo1(self): return self.AttrInfo1 # 基础属性-参数聚魂等级level + def GetAttrInfo2(self): return self.AttrInfo2 # 品质系数(品质_系数|…) + def GetAttrInfo3(self): return self.AttrInfo3 # 多属性系数 + def GetAttrInfo4(self): return self.AttrInfo4 # 初始属性(品质_属性值|…) + def GetAttrInfo5(self): return self.AttrInfo5 # 阶段系数 + +# 王者法宝表 +class IPY_MagicWeaponOfKing(): + + def __init__(self): + self.MWID = 0 + self.AwardMark = 0 + self.AddAttr = {} + return + + def GetMWID(self): return self.MWID # 法宝ID + def GetAwardMark(self): return self.AwardMark # 赛季奖励等级 + def GetAddAttr(self): return self.AddAttr # 属性 + +# 时装表 +class IPY_Coat(): + + def __init__(self): + self.CoatID = 0 + self.EquipItemID = [] + self.UnlockItemID = 0 + self.MaxLV = 0 + self.CostItemCnt = [] + self.StarAttr = {} + return + + def GetCoatID(self): return self.CoatID # 时装编号 + def GetEquipItemID(self): return self.EquipItemID # 装备物品ID(按职业顺序) + def GetUnlockItemID(self): return self.UnlockItemID # 材料物品ID + def GetMaxLV(self): return self.MaxLV # 最大星级 + def GetCostItemCnt(self): return self.CostItemCnt # 材料数量 + def GetStarAttr(self): return self.StarAttr # 属性 + +# 时装柜升级表 +class IPY_CoatChestUp(): + + def __init__(self): + self.LV = 0 + self.NeedExp = 0 + self.AddAttr = {} + return + + def GetLV(self): return self.LV # 等级 + def GetNeedExp(self): return self.NeedExp # 升级所需经验 + def GetAddAttr(self): return self.AddAttr # 属性 + +# 周狂欢活动时间表 +class IPY_ActWeekParty(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.AdvanceMinutes = 0 + self.IsDayReset = 0 + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = [] + self.PointAward = {} + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + def GetPointAward(self): return self.PointAward # 总积分奖励 + +# 周狂欢表 +class IPY_WeekParty(): + + def __init__(self): + self.TemplateID = 0 + self.ActionType = 0 + self.TotalTimes = 0 + self.SingleTimes = 0 + self.Reward = [] + self.Point = 0 + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetActionType(self): return self.ActionType # 活动条目ID + def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数 + def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数 + def GetReward(self): return self.Reward # 奖励物品 + def GetPoint(self): return self.Point # 积分 + +# 登录奖励时间表 +class IPY_ActLoginAward(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.AdvanceMinutes = 0 + self.IsDayReset = 0 + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = [] + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + +# 登录奖励模板表 +class IPY_LoginAward(): + + def __init__(self): + self.TemplateID = 0 + self.ActionType = 0 + self.TotalTimes = 0 + self.SingleTimes = 0 + self.Reward = "" + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetActionType(self): return self.ActionType # 活动条目ID + def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数 + def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数 + def GetReward(self): return self.Reward # 奖励物品 + +# 诛仙装备套装属性表 +class IPY_ZhuXianSuitAttr(): + + def __init__(self): + self.SuitType = 0 + self.SuitLV = 0 + self.SuitAttrIDList = [] + self.SuitAttrValueList = [] + return + + def GetSuitType(self): return self.SuitType # 套装类型 + def GetSuitLV(self): return self.SuitLV # 套装等级 + def GetSuitAttrIDList(self): return self.SuitAttrIDList # 属性ID列表 + def GetSuitAttrValueList(self): return self.SuitAttrValueList # 属性值列表 + +# 诛仙BOSS表 +class IPY_ZhuXianBoss(): + + def __init__(self): + self.NPCID = 0 + self.LineID = 0 + self.KillTime = 0 + self.RealmLV = 0 + self.ZhuXianScore = 0 + return + + def GetNPCID(self): return self.NPCID # ID + def GetLineID(self): return self.LineID + def GetKillTime(self): return self.KillTime # 击杀总时间秒 + def GetRealmLV(self): return self.RealmLV # 需要境界 + def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分 + +# 诛仙塔表 +class IPY_ZhuXianTower(): + + def __init__(self): + self.ID = 0 + self.NPCID = 0 + self.FirstAward = [] + self.GradeAward = {} + self.UnLockEquipPlace = 0 + self.NeedPower = 0 + return + + def GetID(self): return self.ID # 塔编号 + def GetNPCID(self): return self.NPCID # npcid + def GetFirstAward(self): return self.FirstAward # 首次S级奖励 + def GetGradeAward(self): return self.GradeAward # 评级奖励 + def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位 + def GetNeedPower(self): return self.NeedPower # 推荐战力 + +# 诛仙装备分解表 +class IPY_ZhuXianEquipDecompose(): + + def __init__(self): + self.ClassLV = 0 + self.DecomposeInfo = {} + return + + def GetClassLV(self): return self.ClassLV # 阶级 + def GetDecomposeInfo(self): return self.DecomposeInfo # {(产出物品ID,..):饼图,..} + +# 节日巡礼活动时间表 +class IPY_ActFeastWeekParty(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.AdvanceMinutes = 0 + self.IsDayReset = 0 + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = [] + self.PointAward = {} + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetAdvanceMinutes(self): return self.AdvanceMinutes # 前端提前X分钟展示活动 + def GetIsDayReset(self): return self.IsDayReset # 是否每天重置 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + def GetPointAward(self): return self.PointAward # 总积分奖励 + +# 节日巡礼模板表 +class IPY_FeastWeekParty(): + + def __init__(self): + self.TemplateID = 0 + self.ActionType = 0 + self.TotalTimes = 0 + self.SingleTimes = 0 + self.Reward = [] + self.Point = 0 + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetActionType(self): return self.ActionType # 活动条目ID + def GetTotalTimes(self): return self.TotalTimes # 可完成的总次数,0表示不限次数 + def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数 + def GetReward(self): return self.Reward # 奖励物品 + def GetPoint(self): return self.Point # 积分 + +# 新仙界盛典-全民来嗨表 +class IPY_NewAllPeopleParty(): + + def __init__(self): + self.ID = 0 + self.TotalTimes = 0 + self.AddPoint = 0 + return + + def GetID(self): return self.ID # ID + def GetTotalTimes(self): return self.TotalTimes # 总次数 + def GetAddPoint(self): return self.AddPoint # 每完成次数获得嗨点 + +# 新仙界盛典-全民来嗨奖励表 +class IPY_NewAllPeoplePartyAward(): + + def __init__(self): + self.WorldLvNum = 0 + self.Index = 0 + self.NeedPoint = 0 + self.Award = {} + return + + def GetWorldLvNum(self): return self.WorldLvNum # 世界等级档 + def GetIndex(self): return self.Index # 索引 + def GetNeedPoint(self): return self.NeedPoint # 需要点数 + def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...} + +# 诛仙宝石共鸣属性表 +class IPY_ZhuXianStoneAttr(): + + def __init__(self): + self.SuitType = 0 + self.ShareSoneLV = 0 + self.AttrIDList = [] + self.AttrValueList = [] + return + + def GetSuitType(self): return self.SuitType # 套装类型 + def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级 + def GetAttrIDList(self): return self.AttrIDList # 属性ID列表 + def GetAttrValueList(self): return self.AttrValueList # 属性值列表 + +# 幸运鉴宝活动时间表 +class IPY_ActLuckyTreasure(): + + def __init__(self): + self.CfgID = 0 + self.StartDate = "" + self.EndDate = "" + self.ResetType = 0 + self.LVLimit = 0 + self.TemplateID = 0 + self.LuckyPoint = 0 + return + + def GetCfgID(self): return self.CfgID # 配置ID + def GetStartDate(self): return self.StartDate # 开启日期 + def GetEndDate(self): return self.EndDate # 结束日期 + def GetResetType(self): return self.ResetType # 重置类型,0-0点重置;1-5点重置 + def GetLVLimit(self): return self.LVLimit # 限制等级 + def GetTemplateID(self): return self.TemplateID # 模板编号 + def GetLuckyPoint(self): return self.LuckyPoint # 总幸运值 + +# 幸运鉴宝库模板表 +class IPY_LuckyTreasureTemplate(): + + def __init__(self): + self.TemplateID = 0 + self.WorldLVLimit = [] + self.ItemID = 0 + self.ItemCnt = 0 + self.IsBind = 0 + self.Weight = 0 + return + + def GetTemplateID(self): return self.TemplateID # 模板ID + def GetWorldLVLimit(self): return self.WorldLVLimit # 世界等级范围 + def GetItemID(self): return self.ItemID # 物品ID + def GetItemCnt(self): return self.ItemCnt # 物品数量 + def GetIsBind(self): return self.IsBind # 是否绑定 + def GetWeight(self): return self.Weight # 权重 + +# 神秘商店表 +class IPY_MysteryShop(): + + def __init__(self): + self.LVRange = [] + self.GoodsID = 0 + return + + def GetLVRange(self): return self.LVRange # 等级范围 + def GetGoodsID(self): return self.GoodsID # 商城表ID def Log(msg, playerID=0, par=0): @@ -3540,8 +4301,6 @@ self.ipyTreasureUpLen = len(self.ipyTreasureUpCache) self.ipyTreasurePrivilegeCache = self.__LoadFileData("TreasurePrivilege", IPY_TreasurePrivilege) self.ipyTreasurePrivilegeLen = len(self.ipyTreasurePrivilegeCache) - self.ipyTreasureSkillCache = self.__LoadFileData("TreasureSkill", IPY_TreasureSkill) - self.ipyTreasureSkillLen = len(self.ipyTreasureSkillCache) self.ipyContineSignAwardCache = self.__LoadFileData("ContineSignAward", IPY_ContineSignAward) self.ipyContineSignAwardLen = len(self.ipyContineSignAwardCache) self.ipySignAwardCache = self.__LoadFileData("SignAward", IPY_SignAward) @@ -3550,6 +4309,8 @@ self.ipyVIPAwardLen = len(self.ipyVIPAwardCache) self.ipyAppointItemCache = self.__LoadFileData("AppointItem", IPY_AppointItem) self.ipyAppointItemLen = len(self.ipyAppointItemCache) + self.ipyAuctionItemCache = self.__LoadFileData("AuctionItem", IPY_AuctionItem) + self.ipyAuctionItemLen = len(self.ipyAuctionItemCache) self.ipyVipPrivilegeCache = self.__LoadFileData("VipPrivilege", IPY_VipPrivilege) self.ipyVipPrivilegeLen = len(self.ipyVipPrivilegeCache) self.ipyStoreCache = self.__LoadFileData("Store", IPY_Store) @@ -3578,6 +4339,8 @@ self.ipyFamilyActivityLen = len(self.ipyFamilyActivityCache) self.ipyFamilyRedPackCache = self.__LoadFileData("FamilyRedPack", IPY_FamilyRedPack) self.ipyFamilyRedPackLen = len(self.ipyFamilyRedPackCache) + self.ipyActFeastRedPacketSuccCache = self.__LoadFileData("ActFeastRedPacketSucc", IPY_ActFeastRedPacketSucc) + self.ipyActFeastRedPacketSuccLen = len(self.ipyActFeastRedPacketSuccCache) self.ipyNPCShowCache = self.__LoadFileData("NPCShow", IPY_NPCShow) self.ipyNPCShowLen = len(self.ipyNPCShowCache) self.ipySealDemonCache = self.__LoadFileData("SealDemon", IPY_SealDemon) @@ -3588,6 +4351,8 @@ self.ipyRuneCompoundLen = len(self.ipyRuneCompoundCache) self.ipyResourcesBackCache = self.__LoadFileData("ResourcesBack", IPY_ResourcesBack) self.ipyResourcesBackLen = len(self.ipyResourcesBackCache) + self.ipyCollectNPCCache = self.__LoadFileData("CollectNPC", IPY_CollectNPC) + self.ipyCollectNPCLen = len(self.ipyCollectNPCCache) self.ipyChestsCache = self.__LoadFileData("Chests", IPY_Chests) self.ipyChestsLen = len(self.ipyChestsCache) self.ipyChestsAwardCache = self.__LoadFileData("ChestsAward", IPY_ChestsAward) @@ -3664,6 +4429,60 @@ self.ipyIceLodeStarAwardLen = len(self.ipyIceLodeStarAwardCache) self.ipyGodWeaponEffectCache = self.__LoadFileData("GodWeaponEffect", IPY_GodWeaponEffect) self.ipyGodWeaponEffectLen = len(self.ipyGodWeaponEffectCache) + self.ipyCrossRealmPKDanCache = self.__LoadFileData("CrossRealmPKDan", IPY_CrossRealmPKDan) + self.ipyCrossRealmPKDanLen = len(self.ipyCrossRealmPKDanCache) + self.ipyCrossRealmPKDanAwardCache = self.__LoadFileData("CrossRealmPKDanAward", IPY_CrossRealmPKDanAward) + self.ipyCrossRealmPKDanAwardLen = len(self.ipyCrossRealmPKDanAwardCache) + self.ipyCrossRealmPKOrderAwardCache = self.__LoadFileData("CrossRealmPKOrderAward", IPY_CrossRealmPKOrderAward) + self.ipyCrossRealmPKOrderAwardLen = len(self.ipyCrossRealmPKOrderAwardCache) + self.ipyCrossZoneCommCache = self.__LoadFileData("CrossZoneComm", IPY_CrossZoneComm) + self.ipyCrossZoneCommLen = len(self.ipyCrossZoneCommCache) + self.ipyCrossPenglaiZoneMapCache = self.__LoadFileData("CrossPenglaiZoneMap", IPY_CrossPenglaiZoneMap) + self.ipyCrossPenglaiZoneMapLen = len(self.ipyCrossPenglaiZoneMapCache) + self.ipyGatherSoulCache = self.__LoadFileData("GatherSoul", IPY_GatherSoul) + self.ipyGatherSoulLen = len(self.ipyGatherSoulCache) + self.ipyGatherSoulCompoundCache = self.__LoadFileData("GatherSoulCompound", IPY_GatherSoulCompound) + self.ipyGatherSoulCompoundLen = len(self.ipyGatherSoulCompoundCache) + self.ipyGatherSoulAttrCache = self.__LoadFileData("GatherSoulAttr", IPY_GatherSoulAttr) + self.ipyGatherSoulAttrLen = len(self.ipyGatherSoulAttrCache) + self.ipyMagicWeaponOfKingCache = self.__LoadFileData("MagicWeaponOfKing", IPY_MagicWeaponOfKing) + self.ipyMagicWeaponOfKingLen = len(self.ipyMagicWeaponOfKingCache) + self.ipyCoatCache = self.__LoadFileData("Coat", IPY_Coat) + self.ipyCoatLen = len(self.ipyCoatCache) + self.ipyCoatChestUpCache = self.__LoadFileData("CoatChestUp", IPY_CoatChestUp) + self.ipyCoatChestUpLen = len(self.ipyCoatChestUpCache) + self.ipyActWeekPartyCache = self.__LoadFileData("ActWeekParty", IPY_ActWeekParty) + self.ipyActWeekPartyLen = len(self.ipyActWeekPartyCache) + self.ipyWeekPartyCache = self.__LoadFileData("WeekParty", IPY_WeekParty) + self.ipyWeekPartyLen = len(self.ipyWeekPartyCache) + self.ipyActLoginAwardCache = self.__LoadFileData("ActLoginAward", IPY_ActLoginAward) + self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache) + self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward) + self.ipyLoginAwardLen = len(self.ipyLoginAwardCache) + self.ipyZhuXianSuitAttrCache = self.__LoadFileData("ZhuXianSuitAttr", IPY_ZhuXianSuitAttr) + self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache) + self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss) + self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache) + self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower) + self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache) + self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose) + self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache) + self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty) + self.ipyActFeastWeekPartyLen = len(self.ipyActFeastWeekPartyCache) + self.ipyFeastWeekPartyCache = self.__LoadFileData("FeastWeekParty", IPY_FeastWeekParty) + self.ipyFeastWeekPartyLen = len(self.ipyFeastWeekPartyCache) + self.ipyNewAllPeoplePartyCache = self.__LoadFileData("NewAllPeopleParty", IPY_NewAllPeopleParty) + self.ipyNewAllPeoplePartyLen = len(self.ipyNewAllPeoplePartyCache) + self.ipyNewAllPeoplePartyAwardCache = self.__LoadFileData("NewAllPeoplePartyAward", IPY_NewAllPeoplePartyAward) + self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache) + self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr) + self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache) + self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure) + self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache) + self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate) + self.ipyLuckyTreasureTemplateLen = len(self.ipyLuckyTreasureTemplateCache) + self.ipyMysteryShopCache = self.__LoadFileData("MysteryShop", IPY_MysteryShop) + self.ipyMysteryShopLen = len(self.ipyMysteryShopCache) Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict)) Log("IPY_DataMgr InitOK!") return @@ -3916,8 +4735,6 @@ def GetTreasureUpByIndex(self, index): return self.ipyTreasureUpCache[index] def GetTreasurePrivilegeCount(self): return self.ipyTreasurePrivilegeLen def GetTreasurePrivilegeByIndex(self, index): return self.ipyTreasurePrivilegeCache[index] - def GetTreasureSkillCount(self): return self.ipyTreasureSkillLen - def GetTreasureSkillByIndex(self, index): return self.ipyTreasureSkillCache[index] def GetContineSignAwardCount(self): return self.ipyContineSignAwardLen def GetContineSignAwardByIndex(self, index): return self.ipyContineSignAwardCache[index] def GetSignAwardCount(self): return self.ipySignAwardLen @@ -3926,6 +4743,8 @@ def GetVIPAwardByIndex(self, index): return self.ipyVIPAwardCache[index] def GetAppointItemCount(self): return self.ipyAppointItemLen def GetAppointItemByIndex(self, index): return self.ipyAppointItemCache[index] + def GetAuctionItemCount(self): return self.ipyAuctionItemLen + def GetAuctionItemByIndex(self, index): return self.ipyAuctionItemCache[index] def GetVipPrivilegeCount(self): return self.ipyVipPrivilegeLen def GetVipPrivilegeByIndex(self, index): return self.ipyVipPrivilegeCache[index] def GetStoreCount(self): return self.ipyStoreLen @@ -3954,6 +4773,8 @@ def GetFamilyActivityByIndex(self, index): return self.ipyFamilyActivityCache[index] def GetFamilyRedPackCount(self): return self.ipyFamilyRedPackLen def GetFamilyRedPackByIndex(self, index): return self.ipyFamilyRedPackCache[index] + def GetActFeastRedPacketSuccCount(self): return self.ipyActFeastRedPacketSuccLen + def GetActFeastRedPacketSuccByIndex(self, index): return self.ipyActFeastRedPacketSuccCache[index] def GetNPCShowCount(self): return self.ipyNPCShowLen def GetNPCShowByIndex(self, index): return self.ipyNPCShowCache[index] def GetSealDemonCount(self): return self.ipySealDemonLen @@ -3964,6 +4785,8 @@ def GetRuneCompoundByIndex(self, index): return self.ipyRuneCompoundCache[index] def GetResourcesBackCount(self): return self.ipyResourcesBackLen def GetResourcesBackByIndex(self, index): return self.ipyResourcesBackCache[index] + def GetCollectNPCCount(self): return self.ipyCollectNPCLen + def GetCollectNPCByIndex(self, index): return self.ipyCollectNPCCache[index] def GetChestsCount(self): return self.ipyChestsLen def GetChestsByIndex(self, index): return self.ipyChestsCache[index] def GetChestsAwardCount(self): return self.ipyChestsAwardLen @@ -4040,6 +4863,60 @@ def GetIceLodeStarAwardByIndex(self, index): return self.ipyIceLodeStarAwardCache[index] def GetGodWeaponEffectCount(self): return self.ipyGodWeaponEffectLen def GetGodWeaponEffectByIndex(self, index): return self.ipyGodWeaponEffectCache[index] + def GetCrossRealmPKDanCount(self): return self.ipyCrossRealmPKDanLen + def GetCrossRealmPKDanByIndex(self, index): return self.ipyCrossRealmPKDanCache[index] + def GetCrossRealmPKDanAwardCount(self): return self.ipyCrossRealmPKDanAwardLen + def GetCrossRealmPKDanAwardByIndex(self, index): return self.ipyCrossRealmPKDanAwardCache[index] + def GetCrossRealmPKOrderAwardCount(self): return self.ipyCrossRealmPKOrderAwardLen + def GetCrossRealmPKOrderAwardByIndex(self, index): return self.ipyCrossRealmPKOrderAwardCache[index] + def GetCrossZoneCommCount(self): return self.ipyCrossZoneCommLen + def GetCrossZoneCommByIndex(self, index): return self.ipyCrossZoneCommCache[index] + def GetCrossPenglaiZoneMapCount(self): return self.ipyCrossPenglaiZoneMapLen + def GetCrossPenglaiZoneMapByIndex(self, index): return self.ipyCrossPenglaiZoneMapCache[index] + def GetGatherSoulCount(self): return self.ipyGatherSoulLen + def GetGatherSoulByIndex(self, index): return self.ipyGatherSoulCache[index] + def GetGatherSoulCompoundCount(self): return self.ipyGatherSoulCompoundLen + def GetGatherSoulCompoundByIndex(self, index): return self.ipyGatherSoulCompoundCache[index] + def GetGatherSoulAttrCount(self): return self.ipyGatherSoulAttrLen + def GetGatherSoulAttrByIndex(self, index): return self.ipyGatherSoulAttrCache[index] + def GetMagicWeaponOfKingCount(self): return self.ipyMagicWeaponOfKingLen + def GetMagicWeaponOfKingByIndex(self, index): return self.ipyMagicWeaponOfKingCache[index] + def GetCoatCount(self): return self.ipyCoatLen + def GetCoatByIndex(self, index): return self.ipyCoatCache[index] + def GetCoatChestUpCount(self): return self.ipyCoatChestUpLen + def GetCoatChestUpByIndex(self, index): return self.ipyCoatChestUpCache[index] + def GetActWeekPartyCount(self): return self.ipyActWeekPartyLen + def GetActWeekPartyByIndex(self, index): return self.ipyActWeekPartyCache[index] + def GetWeekPartyCount(self): return self.ipyWeekPartyLen + def GetWeekPartyByIndex(self, index): return self.ipyWeekPartyCache[index] + def GetActLoginAwardCount(self): return self.ipyActLoginAwardLen + def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index] + def GetLoginAwardCount(self): return self.ipyLoginAwardLen + def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index] + def GetZhuXianSuitAttrCount(self): return self.ipyZhuXianSuitAttrLen + def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index] + def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen + def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index] + def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen + def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index] + def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen + def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index] + def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen + def GetActFeastWeekPartyByIndex(self, index): return self.ipyActFeastWeekPartyCache[index] + def GetFeastWeekPartyCount(self): return self.ipyFeastWeekPartyLen + def GetFeastWeekPartyByIndex(self, index): return self.ipyFeastWeekPartyCache[index] + def GetNewAllPeoplePartyCount(self): return self.ipyNewAllPeoplePartyLen + def GetNewAllPeoplePartyByIndex(self, index): return self.ipyNewAllPeoplePartyCache[index] + def GetNewAllPeoplePartyAwardCount(self): return self.ipyNewAllPeoplePartyAwardLen + def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index] + def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen + def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index] + def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen + def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index] + def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen + def GetLuckyTreasureTemplateByIndex(self, index): return self.ipyLuckyTreasureTemplateCache[index] + def GetMysteryShopCount(self): return self.ipyMysteryShopLen + def GetMysteryShopByIndex(self, index): return self.ipyMysteryShopCache[index] IPYData = IPY_DataMgr() def IPY_Data(): return IPYData -- Gitblit v1.8.0