From 0d95c26257bf4ab291356b1adb6ad2064e6b2969 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 13 四月 2019 10:51:05 +0800
Subject: [PATCH] 3278 【BUG】【2.0】宗门试炼,点击扫荡没反应
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py | 27 +++++++++++++++++++++++++--
1 files changed, 25 insertions(+), 2 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
index b876c90..12ff6a0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/KillScreenNPC.py
@@ -25,6 +25,10 @@
import GameObj
import NPCCommon
import GameLogic_SealDemon
+import GameLogic_ZhuXianBoss
+import GameLogic_ZhuXianTower
+import GameLogic_AllFamilyBoss
+import GameLogic_HorsePetBoss
## GM命令执行入口
# @param curPlayer 当前玩家
@@ -38,7 +42,26 @@
lineID = gameWorld.GetPropertyID() - 1
gameWorld.SetGameWorldDict(GameLogic_SealDemon.FBDict_RemainHP % lineID, 1)
return
-
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_ZhuXianBoss:
+ #诛仙BOSS击杀怪
+ gameWorld = GameWorld.GetGameWorld()
+ lineID = gameWorld.GetPropertyID() - 1
+ gameWorld.SetGameWorldDict(GameLogic_ZhuXianBoss.FBDict_RemainHP % lineID, 1)
+ return
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_ZhuXianTower:
+ #诛仙塔击杀怪
+ GameWorld.GetGameFB().SetGameFBDict(GameLogic_ZhuXianTower.FBDict_RemainHP, 1)
+ return
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_AllFamilyBoss:
+ #仙盟BOSS击杀怪
+ GameWorld.GetGameWorld().SetGameWorldDict(GameLogic_AllFamilyBoss.FBDict_RemainHP, 1)
+ return
+ if curPlayer.GetMapID() == ChConfig.Def_FBMapID_HorsePetBoss:
+ #骑宠BOSS击杀怪
+ gameWorld = GameWorld.GetGameWorld()
+ lineID = gameWorld.GetPropertyID() - 1
+ gameWorld.SetGameWorldDict(GameLogic_HorsePetBoss.FBDict_RemainHP % lineID, 1)
+ return
isMapAllNPC = 0
if len(playerList) > 0:
isMapAllNPC = playerList[0]
@@ -84,7 +107,7 @@
return
if curNPC.GetCurAction() == IPY_GameWorld.laNPCDie:
return
- if curNPC.GetType() not in [IPY_GameWorld.ntMonster]:
+ if curNPC.GetType() not in [IPY_GameWorld.ntMonster, ChConfig.ntMonsterTime]:
return
if not curNPC.GetVisible():
return
--
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