From 0df82b25c94c234df692fafa48be3585b350d4f7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 十一月 2018 15:49:08 +0800
Subject: [PATCH] 2313 【1.2】【1.1】角色创角分配到活动线
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 43 +++++++++++++++++++++++++++++++++++++------
1 files changed, 37 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 06ca73b..3912890 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -36,6 +36,8 @@
import ChEquip
import PlayerVip
+import random
+
g_succInfoDict = {}
g_potentialsSkillDict = {}
##登录处理
@@ -387,8 +389,20 @@
#infoDict = {"SkillID":skillTypeID, "SkillLV":upSkillLv, ChConfig.Def_Cost_Reason_SonKey:upSkill.GetSkillName()}
if not PlayerControl.PlayerLostZhenQi(curPlayer, needSP):
return
-
- if not GameWorld.CanHappen(initRate):
+ playerID = curPlayer.GetPlayerID()
+ maxRateValue = ShareDefine.Def_MaxRateValue
+ randValue = random.randint(0, maxRateValue-1)
+ canHappen = randValue < initRate
+ GameWorld.DebugLog("canHappen=%s,randValue=%s,initRate=%s,maxRateValue=%s"
+ % (canHappen, randValue, initRate, maxRateValue), playerID)
+ # 不是百分百成功的记录合成流向
+ if initRate != maxRateValue:
+ drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "skillTypeID":skillTypeID, "IsSuccess":canHappen,
+ "initRate":initRate, "randValue":randValue, "maxRateValue":maxRateValue}
+
+ DataRecordPack.SendEventPack("MagicWeaponSkillUp", drDict, curPlayer)
+
+ if not canHappen:
GameWorld.DebugLog("法宝技能升级,curSkillID=%s, maxRate=%s 升级失败" % (curSkillID, initRate))
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 0)
return
@@ -439,12 +453,21 @@
curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
- SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
+ SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, GetSPSkillTotalLV(curPlayer))
PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
EventShell.EventRespons_MWSkillUp(curPlayer)
return
-
+def GetSPSkillTotalLV(curPlayer):
+ #潜力技能总等级
+ totalLV = 0
+ skillManager = curPlayer.GetSkillManager()
+ for i in xrange(skillManager.GetSkillCount()):
+ curSkill = skillManager.GetSkillByIndex(i)
+ if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
+ continue
+ totalLV += curSkill.GetSkillLV()
+ return totalLV
def NotifyMagicWeapon(curPlayer, isLogin=False):
#通知法宝信息
@@ -799,7 +822,7 @@
succCnt = ipyDataMgr.GetXBXZCount()
if not succCnt:
return
- maxSuccid = ipyDataMgr.GetSuccessByIndex(succCnt-1).GetID()
+ maxSuccid = ipyDataMgr.GetXBXZByIndex(succCnt-1).GetID()
recordIndexList = range(maxSuccid / 31+1)
succFARPack = ChPyNetSendPack.tagMCXBXZAwardRecordList()
@@ -916,6 +939,9 @@
multiple = 1 #倍数
if singleValue:
gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ maxValue = privilegeIpyData.GetMaxValue()
+ if maxValue:
+ gotValue = min(maxValue, gotValue)
multiple = gotValue/singleValue
for attid, attnum in attrInfo.items():
addAttr[int(attid)] = attnum * multiple
@@ -947,14 +973,19 @@
GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege)
return
singleValue = ipyData.GetSingleValue()
+ maxValue = ipyData.GetMaxValue()
if singleValue:
#达到进度则可领取属性
curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+ if gotValue >= curValue:
+ return
canGetCnt = (curValue - gotValue) / singleValue
+ if canGetCnt <= 0 and maxValue and curValue >= maxValue:
+ canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
if canGetCnt <= 0:
return
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, min(maxValue, gotValue+canGetCnt*singleValue))
CalcMagicWeaponSoulAttr(curPlayer)
PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
--
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