From 0df82b25c94c234df692fafa48be3585b350d4f7 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 08 十一月 2018 15:49:08 +0800
Subject: [PATCH] 2313 【1.2】【1.1】角色创角分配到活动线
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py
index d401976..fbaa13e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4502.py
@@ -16,7 +16,7 @@
import SkillCommon
import BuffSkill
-def CheckCanHappen(attacker, defender, passiveEffect, skillID):
+def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
onlySkillID = passiveEffect.GetEffectValue(2) # 单状态不可重复的BUFFID, 层数决定触发次数
if onlySkillID:
if not defender:
--
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