From 0e2a25b6e5c9935cd80e937c4c8eb393c527bd20 Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期二, 07 五月 2019 19:59:00 +0800 Subject: [PATCH] 860312 数据库操作函数更改 --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py | 4 ++++ 1 files changed, 4 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py index 9f98ce1..40b0865 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveBuff_4517.py @@ -15,6 +15,7 @@ import GameWorld import SkillCommon import BuffSkill +import IPY_GameWorld def CheckCanHappen(attacker, defender, effect, tagSkill): debuffState = effect.GetEffectValue(1) @@ -48,6 +49,9 @@ return BuffSkill.SetBuffLayer(attacker, findBuff, findBuff.GetLayer()-1, skillTypeID=findSkill.GetSkillTypeID()) + if defender.GetGameObjType() != IPY_GameWorld.gotPlayer: + # 不反弹NPC + return # 给对方加buff BuffSkill.DoAddBuff(defender, SkillCommon.GetBuffType(tagSkill), tagSkill, -- Gitblit v1.8.0