From 0e6caff7fad35b77f5f0074ba86ae7f07a5d5e6b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 11 十月 2018 15:39:36 +0800
Subject: [PATCH] 2130 【主干】【1.0.18】GM后台查询玩家物品db报错

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |   55 ++++++++++++++++++++++++++++++++++++++++++++++++++++++-
 1 files changed, 54 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 69947bd..39200a5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -33,6 +33,7 @@
 import Operate_EquipStone
 import Operate_EquipSuitCompose
 import IpyGameDataPY
+import EventShell
 
 #---------------------------------------------------------------------
 ## 放不下主角背包放入万能背包的逻辑, curGiveItem 要先 SetCount
@@ -893,7 +894,7 @@
             Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex)
             #套装降级处理
             Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex)
-            
+            EventShell.EventRespons_EquipStar(curPlayer)
         self.RefreshStartEquipCount()
         return packEquipIndex if result else -1
     
@@ -990,6 +991,7 @@
         self.RefreshStartEquipCount()
         #套装降级处理
         Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex)
+        EventShell.EventRespons_EquipStar(curPlayer)
 #===============================================================================
 #        #destItemPlace = 卸下物品的位置        
 #        destItemPlace = curPack.GetAt(packIndex)
@@ -1199,6 +1201,9 @@
                     ItemCommon.DR_GetItem(curPlayer, packIndex, eventName, itemNoteDict, addDict)
             else:
                 #可以放下
+                if isEquip:
+                    self.CheckEquipAttr(packIndex, tagItem)
+                    
                 if tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitRoleItem:
                     item.PutIn(tagItem)
                 elif tagItem.GetGameWorldItemType() == IPY_GameWorld.gwitSingleItem:
@@ -1215,6 +1220,51 @@
         #放入东西
         return putResult
     
+    def CheckEquipAttr(self, packType, curItem):
+        legendAttrIDCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrID)
+        legendAttrValueCount = curItem.GetUserAttrCount(ShareDefine.Def_IudetLegendAttrValue)
+        
+        if legendAttrIDCount and legendAttrValueCount and legendAttrIDCount == legendAttrValueCount:
+            return
+        
+        legendAttrInfo = GetAddEquipLegendAttr(curItem)
+        if not legendAttrInfo:
+            return
+        
+        curPlayer = self.__Player
+        srcScore = ItemCommon.GetEquipGearScore(curItem)
+        legendAttrIDList, legendAttrValueList = legendAttrInfo
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrID)
+        curItem.ClearUserAttr(ShareDefine.Def_IudetLegendAttrValue)
+        for i in xrange(len(legendAttrIDList)):
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrID, legendAttrIDList[i])
+            curItem.AddUserAttr(ShareDefine.Def_IudetLegendAttrValue, legendAttrValueList[i])
+        ItemCommon.MakeEquipGS(curItem)
+        updScore = ItemCommon.GetEquipGearScore(curItem)
+        GameWorld.ErrLog("传奇属性异常,重新刷新一次属性: packType=%s,itemID=%s,legendAttrIDList=%s,legendAttrValueList=%s,srcScore=%s,updScore=%s" 
+                         % (packType, curItem.GetItemTypeID(), legendAttrIDList, legendAttrValueList, srcScore, updScore), curPlayer.GetPlayerID())
+        return
+    
+    def CheckRolePackEquipAttr(self):
+        curPlayer = self.__Player
+        key = "LoginCheckEquipAttr"
+        if curPlayer.NomalDictGetProperty(key):
+            return
+        checkPackList = [IPY_GameWorld.rptEquip, IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]
+        for packType in checkPackList:
+            curPack = curPlayer.GetItemManager().GetPack(packType)
+            for i in xrange(curPack.GetCount()):
+                curItem = curPack.GetAt(i)
+                #GameWorld.DebugLog("packType=%s,i=%s" % (packType, i))
+                if curItem.IsEmpty():
+                    continue
+                isEquip = ItemCommon.CheckItemIsEquip(curItem)
+                if not isEquip:
+                    continue
+                self.CheckEquipAttr(packType, curItem)
+        PlayerControl.NomalDictSetProperty(curPlayer, key, 1)
+        return
+
     ## 是否能放入物品 
     #  @param packIndex 背包索引
     #  @param curItemID 当前物品ID
@@ -1253,6 +1303,9 @@
             GameWorld.Log("策划填表错误 %s -> maxPackCount = %s" % (curItemID , maxPackCount))
             return False, 0
         
+        # 特殊处理不同的物品放入不同的背包,如神兽背包
+        packIndex = ChConfig.GetItemPackType(curItemData.GetType(), packIndex)
+        
         maxCanPutItem = 0
         curPlayer = self.__Player
         # 虚拟背包

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