From 0eb2a0e65bea7e7f5a866fc6f9b265beb761b69f Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期五, 16 八月 2024 18:30:48 +0800 Subject: [PATCH] 8870 【后端】助战战力防范; --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py | 147 +++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 136 insertions(+), 11 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py index 322b1a8..07cf830 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerViewCache.py @@ -19,19 +19,26 @@ #--------------------------------------------------------------------- import GameWorld +import GameWorship import PlayerControl import NetPackCommon import GameWorldArena import ChPyNetSendPack +import ChGameToMapPyPack import PlayerFBHelpBattle +import GameWorldSkyTower +import CrossChampionship import CrossBattlefield +import CrossRealmPlayer import PyGameDataStruct import IpyGameDataPY import PyDataManager +import ShareDefine import ChConfig import json import time +import random def DoOnDayEx(): DelOutofTimeViewCacheData() @@ -46,6 +53,18 @@ return True if CrossBattlefield.IsBattlefieldCallPlayer(playerID): + return True + + if CrossChampionship.IsChampionshipPlayer(playerID): + return True + + if GameWorship.IsWorshipPlayer(playerID): + return True + + if PyDataManager.GetDBPyFuncTeamManager().IsTeamPlayer(playerID): + return True + + if GameWorldSkyTower.IsSkyTowerPassPlayer(playerID): return True SaveDBLimitLV = IpyGameDataPY.GetFuncCfg("PlayerViewCache", 1) @@ -67,6 +86,9 @@ if CrossBattlefield.IsBattlefieldCallPlayer(playerID): return True + if CrossChampionship.IsChampionshipPlayer(playerID): + return True + NeedCheckBillBoardType = IpyGameDataPY.GetFuncEvalCfg("PlayerViewCache", 2) #校验玩家是否上排行榜 billboardMgr = GameWorld.GetBillboard() @@ -77,6 +99,16 @@ if curBillboard.FindByID(playerID): return True + #跨服榜单上的默认保留 + if GameWorld.IsCrossServer(): + billboardMgr = PyDataManager.GetCrossBillboardManager() + for billboardType in ShareDefine.CrossBillboardTypeList: + groupList = billboardMgr.GetBillboardGroupList(billboardType) + for billboardType, groupValue1, groupValue2 in groupList: + billboardObj = billboardMgr.GetCrossBillboard(billboardType, groupValue1, groupValue2) + if billboardObj.FindByID(playerID): + return True + return False def DelOutofTimeViewCacheData(): @@ -106,26 +138,101 @@ GameWorld.DebugLog("删除查看缓存!", playerID) return -def FindViewCache(playerID, isAddNew=False): +def FindViewCache(playerID, isAddNew=False, newPropData={}): ## 查找玩家缓存 + # @param newPropData: 新数据初始PropData {}, key: LV,RealmLV,Job,VIPLV,Name,FamilyID,FamilyName,FightPower curCache = None pyViewCacheMgr = PyDataManager.GetPlayerViewCachePyManager() playerViewCachePyDict = pyViewCacheMgr.playerViewCachePyDict if playerID in playerViewCachePyDict: curCache = playerViewCachePyDict[playerID] - elif isAddNew: + elif isAddNew or playerID < 10000: + # 内网测试假玩家 + if playerID < 10000 and not newPropData: + openJobList = IpyGameDataPY.GetFuncEvalCfg("OpenJob", 1) + fakeName = "匿名玩家".decode(ShareDefine.Def_Game_Character_Encoding).encode(GameWorld.GetCharacterEncoding()) + fakeName = "%s%s" % (fakeName, playerID) + serverID = random.randint(9900, 9950) + accID = "fake%s@test@s%s" % (playerID, serverID) + newPropData = { + "AccID":accID, + "PlayerID":playerID, + "Name":fakeName, + "Job":random.choice(openJobList) if openJobList else 1, + "LV":random.randint(100, 200), + "RealmLV":random.randint(5, 15), + "FightPower":random.randint(1000000, 100000000), + "ServerGroupID":serverID, + } curCache = PyGameDataStruct.tagPlayerViewCachePy() curCache.PlayerID = playerID + if newPropData: + curCache.PropData = json.dumps(newPropData, ensure_ascii=False).replace(" ", "") + curCache.PropDataSize = len(curCache.PropData) playerViewCachePyDict[playerID] = curCache return curCache def GetCachePropDataDict(curCache): ## 获取缓存基础属性字典信息 + if not curCache: + return {} if not hasattr(curCache, "PropDataDict"): curCache.PropDataDict = {} if not curCache.PropDataDict and curCache.PropData: curCache.PropDataDict = eval(curCache.PropData) return curCache.PropDataDict + +def GetShotCahceDict(playerID, withEquip=False): + ## 获取玩家简短的缓存信息字典 + cacheDict = GetCachePropDataDict(FindViewCache(playerID)) + if not cacheDict: + return {} + shotCacheDict = { + "PlayerID":playerID, + "Name":cacheDict["Name"], + "Job":cacheDict["Job"], + "LV":cacheDict["LV"], + "RealmLV":cacheDict["RealmLV"], + "FightPower":cacheDict["FightPower"], + "ServerID":GameWorld.GetAccIDServerID(cacheDict["AccID"]), + } + if withEquip: + shotCacheDict.update({ + "TitleID":cacheDict.get("TitleID", 0), + "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0), + "EquipShowID":cacheDict.get("EquipShowID", 0), + }) + return shotCacheDict + +def GetSyncCrossCacheBase(curPlayer): + ## 获取同步跨服基础查看缓存,主要用于个别功能需要提前先同步玩家基础缓存到跨服,因为跨服不一定有玩家缓存,需要提前同步 + playerID = curPlayer.GetPlayerID() + cacheDict = GetCachePropDataDict(FindViewCache(playerID)) + cacheBase = { + "AccID":curPlayer.GetAccID(), + "LV":curPlayer.GetLV(), + "RealmLV":curPlayer.GetOfficialRank(), + "Job":curPlayer.GetJob(), + "VIPLV":curPlayer.GetVIPLv(), + "Name":CrossRealmPlayer.GetCrossPlayerName(curPlayer), + "FamilyID":curPlayer.GetFamilyID(), + "FamilyName":cacheDict.get("FamilyName", ""), + "TitleID":cacheDict.get("TitleID", 0), + "FightPower":PlayerControl.GetFightPower(curPlayer), + "EquipShowSwitch":cacheDict.get("EquipShowSwitch", 0), + "EquipShowID":cacheDict.get("EquipShowID", 0), + "ServerGroupID":PlayerControl.GetPlayerServerGroupID(curPlayer), + } + return cacheBase + +def UpdCrossCacheBase(playerID, cacheBase): + ## 更新同步跨服基础查看缓存 + cacheDict = GetCachePropDataDict(FindViewCache(playerID, True)) + if not cacheBase: + return cacheDict + for k, v in cacheBase.items(): + cacheDict[k] = v + return cacheDict #//04 01 地图同步玩家缓存数据到GameServer#tagMGUpdatePlayerCache # @@ -143,8 +250,8 @@ # WORD ItemDataSize1; # char ItemData1[ItemDataSize1]; //1阶装备数据 # ... ... -# WORD ItemDataSize15; -# char ItemData15[ItemDataSize15]; +# WORD ItemDataSize20; +# char ItemData20[ItemDataSize20]; #}; def OnMGUpdatePlayerCache(routeIndex, mapID, curPackData, tick): playerID = curPackData.PlayerID @@ -165,12 +272,7 @@ return curCache.LV = curPackData.PlayerLV curCache.OffTime = curPackData.OffTime - if isLogout: - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) - if curPlayer: - curCache.GeTuiID = curPlayer.GetGeTuiClientID() - curCache.GeTuiIDSize = len(curCache.GeTuiID) - + curCache.PropDataDict = {} # 每次更新数据时,重置字典缓存,下次获取时重新eval缓存 curCache.PropData = curPackData.PropData curCache.PropDataSize = curPackData.PropDataSize @@ -181,7 +283,7 @@ #GameWorld.DebugLog(" 更新Plus数据: size=%s, %s" % (curCache.PlusDataSize, curCache.PlusData), playerID) # 装备数据存储,不保存装备数据的话则清空 - for classLV in xrange(1, 15 + 1): + for classLV in xrange(1, 20 + 1): if not isSaveAll: itemDataSize = 0 itemData = "" @@ -212,16 +314,36 @@ # DWORD PlayerID; //玩家ID # DWORD FindPlayerID; //要查询的玩家ID # BYTE EquipClassLV; //大于0为查看指定境界阶装备信息, 0为查看默认信息 +# BYTE CallMap; //是否需要通知地图 #}; def OnMGQueryPlayerCache(routeIndex, mapID, curPackData, tick): curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(curPackData.PlayerID) findPlayerID = curPackData.FindPlayerID equipClassLV = curPackData.EquipClassLV + callMap = curPackData.CallMap curCache = FindViewCache(findPlayerID) if not curCache: PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") + if callMap: + sendPack = ChGameToMapPyPack.tagGMPlayerCache() + sendPack.PlayerID = curPlayer.GetPlayerID() + sendPack.FindPlayerID = findPlayerID + sendPack.PropData = "" + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.PlusData = "" + sendPack.PlusDataSize = len(sendPack.PlusData) + NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) return Sync_PlayerCache(curPlayer, curCache, equipClassLV) + if callMap: + sendPack = ChGameToMapPyPack.tagGMPlayerCache() + sendPack.PlayerID = curPlayer.GetPlayerID() + sendPack.FindPlayerID = findPlayerID + sendPack.PropData = curCache.PropData + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.PlusData = curCache.PlusData + sendPack.PlusDataSize = len(sendPack.PlusData) + NetPackCommon.SendPyPackToMapServer(routeIndex, mapID, sendPack) return def Sync_PlayerCache(curPlayer, curCache, equipClassLV=0): @@ -272,6 +394,7 @@ answerPack.RealmLV = 1 answerPack.OnlineType = ChConfig.Def_Offline answerPack.ServerGroupID = 0 + answerPack.Face = 0 else: cacheDict = GetCachePropDataDict(curCache) answerPack.PlayerID = clientPack.PlayerID @@ -280,6 +403,7 @@ answerPack.LV = cacheDict["LV"] answerPack.RealmLV = cacheDict["RealmLV"] answerPack.OnlineType = ChConfig.Def_Offline + answerPack.Face = cacheDict.get("Face", 0) if GameWorld.IsCrossServer(): answerPack.ServerGroupID = cacheDict.get("ServerGroupID", 0) @@ -294,6 +418,7 @@ answerPack.OnlineType = ChConfig.Def_Online answerPack.IsInTeam = tagPlayer.GetTeamID() > 0 answerPack.ServerGroupID = PlayerControl.GetPlayerServerGroupID(tagPlayer) + answerPack.Face = tagPlayer.GetFace() curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) NetPackCommon.SendFakePack(curPlayer, answerPack) -- Gitblit v1.8.0