From 0f03809b30fae04d1981506380dd50b727252e0b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 07 五月 2019 10:07:27 +0800
Subject: [PATCH] 6675 【后端】【2.0】任务前端怪物是否假掉落

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index a0ece2e..5dd62fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -93,6 +93,7 @@
 import CrossRealmPlayer
 import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
+import PlayerFairyDomain
 import IpyGameDataPY
 import PlayerFamilyParty
 import GameWorldFamilyWar
@@ -1413,7 +1414,8 @@
     SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
     #随机假仙盟
     PlayerFamily.RandomFakeFamily()
-    
+    #缥缈仙域
+    PlayerFairyDomain.OnMapServerInitOK()
     # 记录服务器是否正常开启完毕
     getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
     GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)

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