From 0f03809b30fae04d1981506380dd50b727252e0b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 07 五月 2019 10:07:27 +0800
Subject: [PATCH] 6675 【后端】【2.0】任务前端怪物是否假掉落
---
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 4 +++-
1 files changed, 3 insertions(+), 1 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index a0ece2e..5dd62fb 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -93,6 +93,7 @@
import CrossRealmPlayer
import PlayerFBHelpBattle
import PlayerFamilyRedPacket
+import PlayerFairyDomain
import IpyGameDataPY
import PlayerFamilyParty
import GameWorldFamilyWar
@@ -1413,7 +1414,8 @@
SendMapCommMapLinePlayerCount(True) # 同步一次普通地图线路人数信息
#随机假仙盟
PlayerFamily.RandomFakeFamily()
-
+ #缥缈仙域
+ PlayerFairyDomain.OnMapServerInitOK()
# 记录服务器是否正常开启完毕
getUrl = ReadChConfig.GetPyMongoConfig("EventReport", "OpenStateUrl") + "?Type=MapInit&MapCount=%s"%GameWorld.GetGameWorld().GetGameMapManager().GetCount()
GameWorld.GetGameWorld().EventReport_EventReport("", "", "", "", 0, getUrl)
--
Gitblit v1.8.0