From 0f03809b30fae04d1981506380dd50b727252e0b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 07 五月 2019 10:07:27 +0800
Subject: [PATCH] 6675 【后端】【2.0】任务前端怪物是否假掉落

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
index e5612fa..ac14101 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
@@ -26,7 +26,6 @@
 import IpyGameDataPY
 import PlayerViewCache
 import PyGameData
-import json
 #--------------------社交圈基本结构-------------------
 # 社交圈
 class SocialPlayers(object):
@@ -711,7 +710,7 @@
         
     # 增加社交对象信息,针对不在社交圈记录并且不在线玩家的情况
     def AddPlayerInfoByViewCache(self, playerID):
-        curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
+        curCache = PlayerViewCache.FindViewCache(playerID)
         playerSocial = PyGameDataStruct.tagPersonalSocial()
         if not curCache:
             # 实在找不到设置为初始化数据
@@ -723,7 +722,7 @@
             playerSocial.RealmLV = 1
             playerSocial.OnlineType = ChConfig.Def_Offline
         else:
-            cacheDict = json.loads(curCache.GetPropData())
+            cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
     
             playerSocial.clear()
             playerSocial.PlayerID = playerID

--
Gitblit v1.8.0