From 0f03809b30fae04d1981506380dd50b727252e0b Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期二, 07 五月 2019 10:07:27 +0800
Subject: [PATCH] 6675 【后端】【2.0】任务前端怪物是否假掉落
---
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py | 5 ++---
1 files changed, 2 insertions(+), 3 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
index e5612fa..ac14101 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerSocial.py
@@ -26,7 +26,6 @@
import IpyGameDataPY
import PlayerViewCache
import PyGameData
-import json
#--------------------社交圈基本结构-------------------
# 社交圈
class SocialPlayers(object):
@@ -711,7 +710,7 @@
# 增加社交对象信息,针对不在社交圈记录并且不在线玩家的情况
def AddPlayerInfoByViewCache(self, playerID):
- curCache = PlayerViewCache.ViewCacheMgr.FindCache(playerID)
+ curCache = PlayerViewCache.FindViewCache(playerID)
playerSocial = PyGameDataStruct.tagPersonalSocial()
if not curCache:
# 实在找不到设置为初始化数据
@@ -723,7 +722,7 @@
playerSocial.RealmLV = 1
playerSocial.OnlineType = ChConfig.Def_Offline
else:
- cacheDict = json.loads(curCache.GetPropData())
+ cacheDict = PlayerViewCache.GetCachePropDataDict(curCache)
playerSocial.clear()
playerSocial.PlayerID = playerID
--
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