From 0f213f3a4408bdc48e3017b4f10bf07834a54097 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 14 五月 2024 10:57:14 +0800
Subject: [PATCH] 10156 副本功能玩法关联回合战斗表现(个人boss改为回合战斗,奖励改为固定产出,区分首次击杀跟扫荡奖励;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 6 +
PySysDB/PySysDBPY.h | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py | 184 ++++++++++++++++++---------------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 16 ++-
4 files changed, 91 insertions(+), 117 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index 68e47cd..3a98ca9 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1342,6 +1342,8 @@
{
DWORD NPCID; //ID
DWORD _FuncLineID; //可挑战等级
+ list FirstAwardItemList; //首杀奖励列表[[物品ID,个数,是否拍品], ...]
+ list SweepAwardItemList; //扫荡奖励列表[[物品ID,个数,是否拍品], ...]
};
//仙盟活跃表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index eb91027..8ba0491 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -1720,21 +1720,23 @@
NotifyFBCntRegainInfo(curPlayer, [mapID])
return
-def OnFBJoin(curPlayer, mapID, funcLineID):
+def OnFBJoin(curPlayer, mapID, funcLineID, joinCount=1):
## 副本参与通用逻辑
- PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBChallenge, 1, [mapID])
+ PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBChallenge, joinCount, [mapID])
return
-def OnFBPass(curPlayer, mapID, funcLineID, awardItemList=None):
+def OnFBPass(curPlayer, mapID, funcLineID, awardItemList=None, passCount=1):
## 副本过关通用逻辑
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
- Sync_FBPlayerFBInfoData(curPlayer, mapID)
-
+ passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
+ if funcLineID > passLineID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBPassLineID % mapID, funcLineID)
+ Sync_FBPlayerFBInfoData(curPlayer, mapID)
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBPass)
+
if awardItemList:
GameWorld.DebugLog("给奖励物品: %s" % awardItemList)
ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["FBPass_%s" % mapID, False, {"mapID":mapID, "funcLineID":funcLineID}])
- PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_FBPass)
return
def RegainFBCntProcess(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
index d926dfc..76ad1cb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_PersonalBoss.py
@@ -18,117 +18,70 @@
import FBCommon
import GameWorld
-import EventReport
import PlayerBossReborn
import PlayerNewFairyCeremony
import PlayerActGarbageSorting
import PlayerFairyCeremony
import PlayerFeastTravel
import IpyGameDataPY
-import EventShell
-import NPCCommon
import ChConfig
-## 是否能够通过活动查询进入
-def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
- return True
-
-## 是否需要做进入副本通用检查条件逻辑,默认需要检查
-def OnNeedCheckCanEnterFBComm(curPlayer, mapID, lineID):
- ## 进行中的不需要重复检查,防止断线重连被禁止进入
- if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
- GameWorld.DebugLog("VIPBoss已经在进行中,本次进入不需要重新检查!")
- return False
- return True
-
-## 客户端进入自定义场景
-def OnEnterCustomScene(curPlayer, mapID, lineID):
+def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
+ ## 回合战斗请求 - 地图验证
- return
-
-## 判断可否召唤木桩怪
-def OnCanSummonPriWoodPile(curPlayer, mapID, lineID, npcID, count):
-
- if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
- FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Fight)
- EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, 0, ChConfig.CME_Log_Start)
-
- # 开始计时
- tick = GameWorld.GetGameWorld().GetTick()
- curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick, tick)
- FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
-
- return True
-
-def OnCustomSceneProcess(curPlayer, mapID, lineID, tick):
-
- if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) == ChConfig.CustomMapStep_Fight:
- FBCommon.UpdateCustomFBGrade(curPlayer, tick, FBCommon.GetFBLineGrade(mapID, lineID))
-
- return
-
-## 自定义场景副本击杀NPC
-def DoCustomScene_Player_KillNPC(curPlayer, curNPC, mapID, lineID):
-
- npcID = curNPC.GetNPCID()
- bossID = __GetPersonalBossID(lineID)
- GameWorld.DebugLog("个人boss场景击杀NPC: npcID=%s,bossID=%s" % (npcID, bossID), curPlayer.GetPlayerID())
- if npcID != bossID:
+ # 只能一关关挑战
+ passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
+ if funcLineID != passLineID + 1:
+ GameWorld.ErrLog("只能挑战下一关! mapID=%s,funcLineID=%s,passLineID=%s,nextLineID=%s"
+ % (mapID, funcLineID, passLineID, passLineID + 1), curPlayer.GetPlayerID())
return
- if FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Fight:
+ ipyData = IpyGameDataPY.GetIpyGameData("PersonalBoss", funcLineID)
+ if not ipyData:
return
- grade = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneGrade)
- costTime = GameWorld.GetGameWorld().GetTick() - curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomSceneStepTick)
- GameWorld.DebugLog("个人boss过关: grade=%s,costTime=%s" % (grade, costTime))
- isFree = False
- curfbStar = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
- # 首次过关不扣次数
- if not curfbStar:
- isFree = True
- GameWorld.DebugLog(" 首次过关!mapID=%s,lineID=%s" % (mapID, lineID), curPlayer.GetPlayerID())
+ bossID = ipyData.GetNPCID()
+ if tagID != bossID or tagType != ChConfig.TurnBattle_TagType_NPC:
+ GameWorld.ErrLog("目标bossID错误,无法挑战! mapID=%s,funcLineID=%s,bossID=%s,tagType=%s,tagID=%s"
+ % (mapID, funcLineID, bossID, tagType, tagID), curPlayer.GetPlayerID())
+ return
+
+ return True
+
+def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
+ ## 回合战斗结束
+ # @return: 是否需要同步GameServer, 奖励列表, 同步结果信息
+ needSendGameServer = False
+ overInfoEx = {}
+ isWin = fightRet[0]
+
+ GameWorld.DebugLog("副本结算: mapID=%s,funcLineID=%s,isWin=%s" % (mapID, funcLineID, isWin))
+
+ ipyData = IpyGameDataPY.GetIpyGameData("PersonalBoss", funcLineID)
+ if not ipyData:
+ return
+
+ OnFBJoin(curPlayer, mapID, funcLineID)
+
+ if not isWin:
+ return
+ awardItemList = ipyData.GetFirstAwardItemList()
- if curfbStar < grade:
- GameWorld.DebugLog(" 更新评级!curfbStar=%s < grade=%s" % (curfbStar, grade), curPlayer.GetPlayerID())
- GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, grade, False, [mapID])
- FBCommon.Sync_FBPlayerFBInfoData(curPlayer, mapID) # 同步信息
-
+ isFree = True
#增加进入次数
FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_PersonalBoss, isFree=isFree)
- FBCommon.DelFBEnterTicket(curPlayer, ChConfig.Def_FBMapID_PersonalBoss)
- PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, 1)
- PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
- PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, 1)
- PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_VIPBoss, 1)
- PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillBoss)
-
- EventShell.EventRespons_FBEvent(curPlayer, 'passvipboss')
-
- npcCountDict = {bossID:1}
- dropItemMapInfo = [0, 0]
- jsonItemList = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, dropItemMapInfo=dropItemMapInfo, curGrade=grade, isVirtualDrop=True)[0]
- FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over)
- isPass = 1
- overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_grade:grade, FBCommon.Over_costTime:costTime}
- FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
- return
-
-def __GetPersonalBossID(lineID):
- ## VIPbossID
- ipyData = IpyGameDataPY.GetIpyGameData('PersonalBoss', lineID)
- if not ipyData:
- return 0
- return ipyData.GetNPCID()
+ #设置星级,兼容就逻辑
+ grade = 5
+ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, funcLineID, grade, False, [mapID])
+ OnFBPass(curPlayer, mapID, funcLineID, awardItemList)
+ return needSendGameServer, awardItemList, overInfoEx
## 可否扫荡
def OnPlayerFBSweepAsk(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
- if mapID != ChConfig.Def_FBMapID_PersonalBoss:
- return
- curGrade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
- if curGrade < 5:
- GameWorld.DebugLog("没有S级不能扫荡! curGrade=%s" % curGrade)
+ passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
+ if passLineID < lineID:
+ GameWorld.DebugLog("未击杀不能扫荡! mapID=%s,lineID=%s > passLineID(%s)" % (mapID, lineID, passLineID))
return
return True
@@ -136,25 +89,38 @@
## 扫荡结果
def OnPlayerFBSweepResult(curPlayer, mapID, lineID, sweepCnt, isFinish, dataEx):
- bossID = __GetPersonalBossID(lineID)
- grade = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_PlayerFBStar_MapId, lineID, False, [mapID])
+ GameWorld.DebugLog("扫荡: mapID=%s,lineID=%s,sweepCnt=%s" % (mapID, lineID, sweepCnt), curPlayer.GetPlayerID())
+ ipyData = IpyGameDataPY.GetIpyGameData("PersonalBoss", lineID)
+ if not ipyData:
+ return
- GameWorld.DebugLog("个人boss扫荡: lineID=%s,bossID=%s,grade=%s,sweepCnt=%s"
- % (lineID, bossID, grade, sweepCnt), curPlayer.GetPlayerID())
-
- PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, sweepCnt)
- PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, sweepCnt)
- PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, sweepCnt)
- PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_VIPBoss, sweepCnt)
- PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillBoss)
-
- EventShell.EventRespons_FBEvent(curPlayer, 'passvipboss')
-
- npcCountDict = {bossID:sweepCnt}
- jsonItemList = NPCCommon.GiveKillNPCDropPrize(curPlayer, mapID, npcCountDict, curGrade=grade)[0]
- isPass = 1
- overDict = {FBCommon.Over_itemInfo:jsonItemList, FBCommon.Over_isSweep:1}
- FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
+ awardItemList = []
+ for itemID, itemCount, isAuctionItem in ipyData.GetSweepAwardItemList():
+ awardItemList.append([itemID, itemCount * sweepCnt, isAuctionItem])
+
+ OnFBJoin(curPlayer, mapID, lineID, sweepCnt)
+ OnFBPass(curPlayer, mapID, lineID, awardItemList, sweepCnt, True)
return True
+def OnFBJoin(curPlayer, mapID, funcLineID, joinCount=1):
+ ## 副本参与
+ FBCommon.OnFBJoin(curPlayer, mapID, funcLineID, joinCount)
+ return
+
+def OnFBPass(curPlayer, mapID, funcLineID, awardItemList=None, passCount=1, isSweep=False):
+ ## 副本过关
+ FBCommon.OnFBPass(curPlayer, mapID, funcLineID, awardItemList, passCount)
+
+ PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_VIPBOSS, passCount)
+ PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, passCount)
+ PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_VIPBoss, passCount)
+ PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_VIPBoss, passCount)
+ PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_KillBoss, passCount)
+
+ isPass = 1
+ overDict = {FBCommon.Over_itemInfo:awardItemList}
+ if isSweep:
+ overDict.update({FBCommon.Over_isSweep:1})
+ FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
+ return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 4517f08..80a2fd5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -1097,6 +1097,8 @@
"PersonalBoss":(
("DWORD", "NPCID", 0),
("DWORD", "FuncLineID", 1),
+ ("list", "FirstAwardItemList", 0),
+ ("list", "SweepAwardItemList", 0),
),
"FamilyActivity":(
@@ -3801,7 +3803,9 @@
return
def GetNPCID(self): return self.attrTuple[0] # ID DWORD
- def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
+ def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD
+ def GetFirstAwardItemList(self): return self.attrTuple[2] # 首杀奖励列表[[物品ID,个数,是否拍品], ...] list
+ def GetSweepAwardItemList(self): return self.attrTuple[3] # 扫荡奖励列表[[物品ID,个数,是否拍品], ...] list
# 仙盟活跃表
class IPY_FamilyActivity():
--
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