From 0f22af9f3a0093e8db2ae2af40d3ea0f745dcd9b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 13 三月 2019 11:22:38 +0800
Subject: [PATCH] 6332 【后端】【2.0】主要是拍品相关规则调整及背包优化(是否绑定改为是否拍品)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py |    7 +++----
 1 files changed, 3 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index db1f752..61b2437 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -5204,11 +5204,10 @@
         #self.__SetItemProtect(curMapItem, dropType, ownerID)
         return
     
-    def __CreateDropItem(self, curNPC, itemID, count, isBind, dropPlayer):
+    def __CreateDropItem(self, curNPC, itemID, count, isAuctionItem, dropPlayer):
         ## 创建掉落的物品
-        if not isBind and not IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
-            isBind = 1
-        isAuctionItem = not isBind
+        if isAuctionItem and not IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
+            isAuctionItem = 0
         curItem = ItemControler.GetOutPutItemObj(itemID, count, isAuctionItem, curPlayer=dropPlayer)
         if not curItem:
             return

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