From 0f297a5b66b91751d8342624db871efeca7ed94e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 02 三月 2019 10:20:48 +0800 Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(穿脱、升星) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py | 22 +++++++++++----------- 1 files changed, 11 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py index 9db6d33..1cc2a94 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py @@ -2534,7 +2534,7 @@ totalPlusLV = 0 for packType, equipPartIndexList in ChConfig.Pack_EquipPart_CanPlusStar.items(): for i in equipPartIndexList: - partStarLV = ChEquip.GetEquipPartStarLV(curPlayer, packType, i) + partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, i) totalPlusLV += partStarLV @@ -2545,7 +2545,7 @@ # equipPartIndexList = ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, []) # for i in equipPartIndexList: # #统计全身强化等级 -# partStarLV = ChEquip.GetEquipPartStarLV(curPlayer, IPY_GameWorld.rptEquip, i) +# partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, i) # if partStarLV >= star: # partCnt +=1 #GameWorld.Log('star=%s,conditionValue=%s,partCnt=%s,%s'%(star,conditionValue,partCnt,QuestRunnerValue.GetEval(conditionType, partCnt, conditionValue))) @@ -2900,15 +2900,15 @@ if equipIndex == 0: GameWorld.ErrLog("任务赠送装备位置错误 equipIndex=-1") return - - if ItemCommon.CheckHasEquip(curPlayer, IPY_GameWorld.rptEquip, equipIndex): + equipPackIndex = ItemCommon.GetEquipPackIndex(curSingleItem) + if ItemCommon.CheckHasEquip(curPlayer, IPY_GameWorld.rptEquip, equipPackIndex): #物品已存在直接给背包 if not itemControl.PutInItem(IPY_GameWorld.rptItem, curSingleItem, event=["AddEventItem", False, {'MissionID':missionID}]): GameWorld.Log('###任务 = %s给予物品异常, %s, %s' % (missionID, itemID, itemCount), curPlayer.GetPlayerID()) curSingleItem.Clear() return else: - ChEquip.DoPlayerEquipItem(curPlayer, curSingleItem, equipIndex, 0) + ChEquip.DoPlayerEquipItem(curPlayer, curSingleItem,equipPackIndex, 0) #ObtainRes01 <n>获得</n><Info Type="Item" Name="Name" ID="{%S1%}"/><n>×</n><n>{%S2%}!</n> elif not itemControl.PutInItem(packIndex, curSingleItem, event=["AddEventItem", False, {'MissionID':missionID}]): @@ -6116,11 +6116,11 @@ # @return 返回值无意义 # @remarks <Set_Equiptotalstar key="" /> def DoType_Set_Equiptotalstar(curPlayer, curMission, curActionNode): - key = curActionNode.GetAttribute("key") - questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0) - if questID != 0: - curMission = curPlayer.FindMission(questID) - curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer)) +# key = curActionNode.GetAttribute("key") +# questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0) +# if questID != 0: +# curMission = curPlayer.FindMission(questID) +# curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer)) return #--------------------------------------------------------------------- ##DoType_调度器 @@ -7267,7 +7267,7 @@ # @return None <Equiptotalstar value="cnt"/> def ConditionType_Equiptotalstar(curPlayer, curMission, curActionNode): totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0) - return ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt + return #ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt ##激活法宝,确认与成就逻辑后使用 # @param None -- Gitblit v1.8.0