From 0f297a5b66b91751d8342624db871efeca7ed94e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 02 三月 2019 10:20:48 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(穿脱、升星)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py |   22 +++++++++++-----------
 1 files changed, 11 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
index 9db6d33..1cc2a94 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/QuestRunner.py
@@ -2534,7 +2534,7 @@
     totalPlusLV = 0
     for packType, equipPartIndexList in ChConfig.Pack_EquipPart_CanPlusStar.items():
         for i in equipPartIndexList:
-            partStarLV = ChEquip.GetEquipPartStarLV(curPlayer, packType, i)
+            partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, i)
             totalPlusLV += partStarLV
     
     
@@ -2545,7 +2545,7 @@
 #    equipPartIndexList = ChConfig.Pack_EquipPart_CanPlusStar.get(IPY_GameWorld.rptEquip, [])
 #    for i in equipPartIndexList:
 #        #统计全身强化等级
-#        partStarLV = ChEquip.GetEquipPartStarLV(curPlayer, IPY_GameWorld.rptEquip, i)
+#        partStarLV = ChEquip.GetEquipPartPlusLV(curPlayer, IPY_GameWorld.rptEquip, i)
 #        if partStarLV >= star:
 #            partCnt +=1 
     #GameWorld.Log('star=%s,conditionValue=%s,partCnt=%s,%s'%(star,conditionValue,partCnt,QuestRunnerValue.GetEval(conditionType, partCnt, conditionValue)))
@@ -2900,15 +2900,15 @@
         if equipIndex == 0:
             GameWorld.ErrLog("任务赠送装备位置错误 equipIndex=-1")
             return
-        
-        if ItemCommon.CheckHasEquip(curPlayer, IPY_GameWorld.rptEquip, equipIndex):
+        equipPackIndex = ItemCommon.GetEquipPackIndex(curSingleItem)
+        if ItemCommon.CheckHasEquip(curPlayer, IPY_GameWorld.rptEquip, equipPackIndex):
             #物品已存在直接给背包
             if not itemControl.PutInItem(IPY_GameWorld.rptItem, curSingleItem, event=["AddEventItem", False, {'MissionID':missionID}]):
                 GameWorld.Log('###任务 = %s给予物品异常, %s, %s' % (missionID, itemID, itemCount), curPlayer.GetPlayerID())
                 curSingleItem.Clear()
                 return
         else:
-            ChEquip.DoPlayerEquipItem(curPlayer, curSingleItem, equipIndex, 0)
+            ChEquip.DoPlayerEquipItem(curPlayer, curSingleItem,equipPackIndex, 0)
     
     #ObtainRes01    <n>获得</n><Info Type="Item" Name="Name" ID="{%S1%}"/><n>×</n><n>{%S2%}!</n>
     elif not itemControl.PutInItem(packIndex, curSingleItem, event=["AddEventItem", False, {'MissionID':missionID}]):
@@ -6116,11 +6116,11 @@
 # @return 返回值无意义
 # @remarks <Set_Equiptotalstar key="" />
 def DoType_Set_Equiptotalstar(curPlayer, curMission, curActionNode):
-    key = curActionNode.GetAttribute("key")
-    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
-    if questID != 0:
-        curMission = curPlayer.FindMission(questID)
-    curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer))
+#    key = curActionNode.GetAttribute("key")
+#    questID = GameWorld.ToIntDef(curActionNode.GetAttribute("id"), 0)
+#    if questID != 0:
+#        curMission = curPlayer.FindMission(questID)
+#    curMission.SetProperty(key, ChEquip.GetTotalEquipStars(curPlayer))
     return
 #---------------------------------------------------------------------
 ##DoType_调度器
@@ -7267,7 +7267,7 @@
 # @return None <Equiptotalstar value="cnt"/>
 def ConditionType_Equiptotalstar(curPlayer, curMission, curActionNode):
     totalcnt = GameWorld.ToIntDef(curActionNode.GetAttribute("value"), 0)
-    return ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt
+    return #ChEquip.GetTotalEquipStars(curPlayer) >= totalcnt
 
 ##激活法宝,确认与成就逻辑后使用
 # @param None

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