From 0f297a5b66b91751d8342624db871efeca7ed94e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 02 三月 2019 10:20:48 +0800 Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(穿脱、升星) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 31 ++++++++++++++----------------- 1 files changed, 14 insertions(+), 17 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 43935f9..c1b58b6 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -820,14 +820,14 @@ ## 交换装备 # @param curItem 当前物品 - # @param equipPlace 装备位置 + # @param equipPackIndex 装备背包格子 # @return True or False # @remarks 函数详细说明. - def SwitchEquip(self, curItem, equipPlace): + def SwitchEquip(self, curItem, equipPackIndex): curPlayer = self.__Player equipPack = self.__PlayerEquip - curEquip = equipPack.GetAt(equipPlace) + curEquip = equipPack.GetAt(equipPackIndex) #GameWorld.Log("装备位置%d"%equipPlace) if curEquip.IsEmpty(): @@ -866,21 +866,17 @@ ## 装备当前物品 # @param curItem 当前物品 - # @param packEquipIndex 客户端发来装备位置(IPY_GameWorld.retMax 代表服务器自动装备) + # @param equipPackIndex 客户端发来装备位置(IPY_GameWorld.retMax 代表服务器自动装备) # @return 替换的位置 -1表示替换失败 - def EquipItem(self, curItem, packEquipIndex): + def EquipItem(self, curItem, equipPackIndex): if not self.PlayerCanEquipItem(curItem, True): return -1 equipPlace = curItem.GetEquipPlace() - if packEquipIndex != equipPlace: - #仙器有两个位置,其他装备检查装备位置和填表是否一致 - if equipPlace not in ChConfig.Def_FairyCanList and packEquipIndex not in ChConfig.Def_FairyCanList: - return -1 - + curPlayer = self.__Player equipPack = self.__PlayerEquip - equipItem = equipPack.GetAt(packEquipIndex) + equipItem = equipPack.GetAt(equipPackIndex) desItemID, desUserData = [0, ''] if equipItem.IsEmpty() else [equipItem.GetItemTypeID(), equipItem.GetUserData()] srcItemID, srcUserData = curItem.GetItemTypeID(), curItem.GetUserData() # 装备绑定处理 在 DoLogic_ItemBindType函数有处理,此处注释掉 @@ -889,20 +885,20 @@ #--其他装备物品--- #itemColor = curItem.GetItemColor() - result = self.SwitchEquip(curItem, packEquipIndex) + result = self.SwitchEquip(curItem, equipPackIndex) if result: #穿戴某阶某品质的装备成就 PlayerSuccess.DoEquipSuccessLogic(curPlayer) #换装宝石处理 - Operate_EquipStone.DoMoveEquipStone(curPlayer, packEquipIndex) + Operate_EquipStone.DoMoveEquipStone(curPlayer, equipPackIndex) #套装降级处理 - Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex) + #Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, packEquipIndex) EventShell.EventRespons_EquipStar(curPlayer) dataDict = {'dotype':'EquipItem', 'desItemID':desItemID, 'desUserData':desUserData,'srcItemID':srcItemID,'srcUserData':srcUserData} DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict) self.RefreshStartEquipCount() - return packEquipIndex if result else -1 + return equipPlace if result else -1 ## 替换可以叠加物品逻辑 @@ -961,6 +957,7 @@ equipID = curEquip.GetItemTypeID() userData = curEquip.GetUserData() + equipPlace = curEquip.GetEquipPlace() #该物品锁定不执行============================================== if curEquip.GetIsLocked(): PlayerControl.NotifyCode(curPlayer, "RescannotEquip") @@ -996,7 +993,7 @@ return self.RefreshStartEquipCount() #套装降级处理 - Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex) + #Operate_EquipSuitCompose.CheckEquipSuitReduce(curPlayer, equipIndex) EventShell.EventRespons_EquipStar(curPlayer) dataDict = {'dotype':'UnEquipItem', 'equipID':equipID, 'userData':userData} DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_EquipChange, dataDict) @@ -1011,7 +1008,7 @@ # # destItemPlace.PutIn(curEquip) #=============================================================================== - return equipID, equipIndex + return equipID, equipPlace #是否能放入物品(第几个物品栏, 物品序号, 放入的物品, 放入物品ID, 物品是否绑定) #=============================================================================== -- Gitblit v1.8.0