From 0f297a5b66b91751d8342624db871efeca7ed94e Mon Sep 17 00:00:00 2001 From: xdh <xiefantasy@qq.com> Date: 星期六, 02 三月 2019 10:20:48 +0800 Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(穿脱、升星) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 31 +------------------------------ 1 files changed, 1 insertions(+), 30 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py index 25a6bb7..05c26ff 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py @@ -53,41 +53,12 @@ return Sync_GodWeaponLVInfo(curPlayer) - #老号相关神兵场景特效等级同步支持 - if curPlayer.GetExAttr15() == 0: - playerID = curPlayer.GetPlayerID() - ipyDataMgr = IpyGameDataPY.IPY_Data() - maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType() - for setWeaponType in xrange(1, maxType + 1): - setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType) - if not setLV: - continue - SetGodWeaponLV(curPlayer, setWeaponType, setLV) - - giveSkillList = [] - for attrLV in xrange(1, setLV + 1): - godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV) - if godWeaponData: - giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV) - if giveSkillID: - giveSkillList.append(giveSkillID) - GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID) - return def SetGodWeaponLV(curPlayer, weaponType, lv): ## 设置神兵等级,同步设置场景神兵等级 PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv) - sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1], - Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2], - Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3], - Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4], - } - if weaponType in sceneEffectsDict: - setFunc, notifyType = sceneEffectsDict[weaponType] - setFunc(curPlayer, lv) - curPlayer.SendPropertyRefresh(notifyType, lv, False) - + totalLV = GetGodWeaponTotalLV(curPlayer) # 开服活动数据 OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV) -- Gitblit v1.8.0