From 0f297a5b66b91751d8342624db871efeca7ed94e Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 02 三月 2019 10:20:48 +0800
Subject: [PATCH] 6307 【后端】【2.0】多套装备开发单(穿脱、升星)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py |   31 +------------------------------
 1 files changed, 1 insertions(+), 30 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index 25a6bb7..05c26ff 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -53,41 +53,12 @@
         return
     Sync_GodWeaponLVInfo(curPlayer)
     
-    #老号相关神兵场景特效等级同步支持
-    if curPlayer.GetExAttr15() == 0:
-        playerID = curPlayer.GetPlayerID()
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
-        for setWeaponType in xrange(1, maxType + 1):
-            setLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % setWeaponType)
-            if not setLV:
-                continue
-            SetGodWeaponLV(curPlayer, setWeaponType, setLV)
-            
-            giveSkillList = []
-            for attrLV in xrange(1, setLV + 1):
-                godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', setWeaponType, attrLV)
-                if godWeaponData:
-                    giveSkillID = GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
-                    if giveSkillID:
-                        giveSkillList.append(giveSkillID)
-            GameWorld.Log("老号设置神兵场景等级: setWeaponType=%s,setLV=%s, giveSkillList=%s" % (setWeaponType, setLV, giveSkillList), playerID)
-            
     return
 
 def SetGodWeaponLV(curPlayer, weaponType, lv):
     ## 设置神兵等级,同步设置场景神兵等级
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
-    sceneEffectsDict = {Def_GodWeaponType_HP:[lambda curObj, value:curObj.SetExAttr15(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_1],
-                        Def_GodWeaponType_Atk:[lambda curObj, value:curObj.SetExAttr16(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_2],
-                        Def_GodWeaponType_SuperHit:[lambda curObj, value:curObj.SetExAttr17(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_3],
-                        Def_GodWeaponType_Def:[lambda curObj, value:curObj.SetExAttr18(value), ShareDefine.CDBPlayerRefresh_GodWeaponLV_4],
-                        }
-    if weaponType in sceneEffectsDict:
-        setFunc, notifyType = sceneEffectsDict[weaponType]
-        setFunc(curPlayer, lv)
-        curPlayer.SendPropertyRefresh(notifyType, lv, False)
-        
+            
     totalLV = GetGodWeaponTotalLV(curPlayer)
     # 开服活动数据
     OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_GodWeaponLV, totalLV)

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