From 0ff8e21c92b39adfdf062b40c4e0147213bba70a Mon Sep 17 00:00:00 2001 From: hch <305670599@qq.com> Date: 星期一, 26 十一月 2018 23:18:29 +0800 Subject: [PATCH] 4923 【后端】【1.3】神兵技能 --- ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py | 52 ++++++++++++++++++++++++++++++++++++---------------- 1 files changed, 36 insertions(+), 16 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py index a92f212..18b0890 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py @@ -65,9 +65,11 @@ import PlayerGeTui import PlayerStore import GameWorldActionControl +import PlayerFBHelpBattle import GMT_CTG import PyGameData import GMShell +import IPY_PlayerDefine #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -77,7 +79,15 @@ # @return None # @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态 def PlayerLogin(index, tick): - GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick) + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + try: + __Func_PlayerLogin(curPlayer, tick) + except: + curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError) + import traceback + GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc()) return #--------------------------------------------------------------------- @@ -86,10 +96,10 @@ # @param tick 当前时间 # @return None # @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态 -def __Func_PlayerLogin(index, tick): +def __Func_PlayerLogin(curPlayer, tick): - #玩家登录初始化 - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID()) + curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID()) #玩家在线时间初始化 InitPlayerOnLineTime(curPlayer, tick) #玩家响应信息初始化 @@ -160,6 +170,8 @@ GameWorldActionControl.OnPlayerLogin(curPlayer) #玩家等级记录 PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV() + #副本助战 + PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer) GMShell.OnPlayerLogin(curPlayer) GMT_CTG.OnPlayerLogin(curPlayer) @@ -483,7 +495,16 @@ # @return None # @remarks 函数详细说明. def PlayerDisconnect(index, tick): - GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick) + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + try: + __Func_PlayerDisconnect(curPlayer, tick) + except: + import traceback + GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc()) + if GameWorld.GetGameWorld().GetDebugLevel(): + raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc()) + #调用底层下线 + curPlayer.DoDisconnect() return ## 玩家下线(封包参数) @@ -491,8 +512,7 @@ # @param tick 当前时间 # @return None # @remarks 函数详细说明. -def __Func_PlayerDisconnect(index, tick): - curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) +def __Func_PlayerDisconnect(curPlayer, tick): #跨服匹配PK #GameWorldMergePK.OnLeaveServer(curPlayer) @@ -510,8 +530,6 @@ #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick) #------------镖车逻辑 #TruckPlayerDisconnectProcess(curPlayer, tick) - #调用底层下线 - curPlayer.DoDisconnect() return ## 设置玩家离线时间 @@ -599,11 +617,6 @@ curPlayer.SetFightPower(packValue) return - if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10: - #设置玩家跨服预赛排位 - PlayerControl.SetMergeWarRank(curPlayer, packValue) - return - if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2: #队伍相关相关审核开关状态 PlayerTeam.SetTeamCheckState(curPlayer, packValue) @@ -647,6 +660,12 @@ elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9: PlayerControl.SetVIPExpireTime(curPlayer, packValue) + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10: + PlayerControl.SetChatBubbleBox(curPlayer, packValue) + + elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11: + PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue) + elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo: curPlayer.SetOperateInfo(packValue); @@ -660,7 +679,8 @@ PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick) #家族刷新 PlayerFamily.PlayerRefresh(curPlayer, tick) - + #副本助战 + PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue) return ## 玩家切换地图的响应(参数 -> 当前玩家,当前时间) @@ -756,7 +776,7 @@ #改到mapServer登录成功通知 #Sync_PyServerDataTimeToClient(curPlayer, tick) - #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick) + PlayerTeam.OnPlayerReadMapOK(curPlayer, tick) #刷新人物日期状态 PlayerEventCounter.UpdatePlayerLoginTime(curPlayer) -- Gitblit v1.8.0