From 0ff8e21c92b39adfdf062b40c4e0147213bba70a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 26 十一月 2018 23:18:29 +0800
Subject: [PATCH] 4923 【后端】【1.3】神兵技能

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py |   52 ++++++++++++++++++++++++++++++++++++----------------
 1 files changed, 36 insertions(+), 16 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
index a92f212..18b0890 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/ChPlayer.py
@@ -65,9 +65,11 @@
 import PlayerGeTui
 import PlayerStore
 import GameWorldActionControl
+import PlayerFBHelpBattle
 import GMT_CTG
 import PyGameData
 import GMShell
+import IPY_PlayerDefine
 #---------------------------------------------------------------------
 
 #---------------------------------------------------------------------
@@ -77,7 +79,15 @@
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
 def PlayerLogin(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerLogin)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerLogin(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_PlayerDefine.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
     return
 
 #---------------------------------------------------------------------
@@ -86,10 +96,10 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 登陆顺序, PlayerLogin->PlayerLoadMapState(PlayerLoginLoadMapOK), 此处未设置初始化状态
-def __Func_PlayerLogin(index, tick):
+def __Func_PlayerLogin(curPlayer, tick):
     
-    #玩家登录初始化
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    GameWorld.Log("__Func_PlayerLogin mapID=%s" % curPlayer.GetMapID(), curPlayer.GetPlayerID())
+    curPlayer.SetDict(ChConfig.Def_PDict_LoginMapID, curPlayer.GetMapID())
     #玩家在线时间初始化
     InitPlayerOnLineTime(curPlayer, tick)
     #玩家响应信息初始化
@@ -160,6 +170,8 @@
         GameWorldActionControl.OnPlayerLogin(curPlayer)
         #玩家等级记录
         PyGameData.g_todayPlayerLVDict[curPlayer.GetID()] = curPlayer.GetLV()
+        #副本助战
+        PlayerFBHelpBattle.OnHelpPlayerLogin(curPlayer)
         
         GMShell.OnPlayerLogin(curPlayer)
         GMT_CTG.OnPlayerLogin(curPlayer)
@@ -483,7 +495,16 @@
 #  @return None
 #  @remarks 函数详细说明.
 def PlayerDisconnect(index, tick):
-    GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    try:
+        __Func_PlayerDisconnect(curPlayer, tick)
+    except:
+        import traceback
+        GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家下线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    #调用底层下线
+    curPlayer.DoDisconnect()
     return
 
 ## 玩家下线(封包参数)
@@ -491,8 +512,7 @@
 #  @param tick 当前时间
 #  @return None
 #  @remarks 函数详细说明.
-def __Func_PlayerDisconnect(index, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def __Func_PlayerDisconnect(curPlayer, tick):
     
     #跨服匹配PK
     #GameWorldMergePK.OnLeaveServer(curPlayer)
@@ -510,8 +530,6 @@
     #MergePlayer.OnPlayerLeaveGotoMergeServer(curPlayer, tick)
     #------------镖车逻辑
     #TruckPlayerDisconnectProcess(curPlayer, tick)
-    #调用底层下线
-    curPlayer.DoDisconnect()
     return
 
 ## 设置玩家离线时间
@@ -599,11 +617,6 @@
         curPlayer.SetFightPower(packValue)
         return
 
-    if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
-        #设置玩家跨服预赛排位
-        PlayerControl.SetMergeWarRank(curPlayer, packValue)
-        return
-
     if packType == IPY_GameServer.CDBPlayerRefresh_ExAttr2:
         #队伍相关相关审核开关状态
         PlayerTeam.SetTeamCheckState(curPlayer, packValue)
@@ -647,6 +660,12 @@
     elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr9:
         PlayerControl.SetVIPExpireTime(curPlayer, packValue)
         
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr10:
+        PlayerControl.SetChatBubbleBox(curPlayer, packValue)
+        
+    elif packType == IPY_GameServer.CDBPlayerRefresh_ExAttr11:
+        PlayerControl.SetTodayXianyuanCoin(curPlayer, packValue)
+
     elif packType == IPY_GameServer.CDBPlayerRefresh_OperateInfo:
         curPlayer.SetOperateInfo(packValue);
     
@@ -660,7 +679,8 @@
     PlayerTeam.PlayerTeamMemberRefresh(curPlayer, packType, packValue, tick)
     #家族刷新
     PlayerFamily.PlayerRefresh(curPlayer, tick)
-
+    #副本助战
+    PlayerFBHelpBattle.UpdateCheckInPlayerInfoByRefresh(curPlayer, packType, packValue)
     return
 
 ## 玩家切换地图的响应(参数 -> 当前玩家,当前时间)
@@ -756,7 +776,7 @@
     #改到mapServer登录成功通知
     #Sync_PyServerDataTimeToClient(curPlayer, tick)
     
-    #PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
+    PlayerTeam.OnPlayerReadMapOK(curPlayer, tick)
     
     #刷新人物日期状态
     PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)

--
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