From 0ff8e21c92b39adfdf062b40c4e0147213bba70a Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期一, 26 十一月 2018 23:18:29 +0800
Subject: [PATCH] 4923 【后端】【1.3】神兵技能

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py |   33 +++++++--------------------------
 1 files changed, 7 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py
index 212895f..5a26f5d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py
@@ -3,7 +3,7 @@
 #
 ##@package
 #
-# @todo: 神兵生命转换为血盾
+# @todo: 神兵生命转换为血盾, A值为百分比
 #
 # @author: Alee
 # @date 2018-4-23 下午02:04:06
@@ -15,34 +15,15 @@
 
 import GameWorld
 import ChConfig
-import GameObj
-import SkillShell
+import PlayerControl
 
 
 
 def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
+    attrList = PlayerControl.GetCalcAttrListValue(attacker, ChConfig.Def_CalcAttrFunc_GodWeapon)
+    
+    hp = attrList[2].get(ChConfig.TYPE_Calc_AttrMaxHP, 0)
+    
     curEffect = curSkill.GetEffect(0)
-    return [int(float(curEffect.GetEffectValue(0))/ChConfig.Def_MaxRateValue*GameObj.GetMaxHP(attacker))]
+    return [hp*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue]
 
-def OnBuffDisappear(curObj, curSkill, curBuff, curEffect, tick):
-    if curEffect.GetEffectValue(1) == 0:
-        return
-    boomValue = curBuff.GetValue()
-    # 剩余护盾值用于爆炸
-    if boomValue == 0:
-        return
-    
-    boomValue = int(boomValue*float(curEffect.GetEffectValue(1))/ChConfig.Def_MaxRateValue)
-    #效果值 第三个值为技能ID
-    boomID = curEffect.GetEffectValue(2)
-    skillData = GameWorld.GetGameData().GetSkillBySkillID(boomID)
-    if not skillData:
-        return
-    
-    # 存储起来用于伤害
-    curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, boomValue)
-    
-    SkillShell.Trigger_UseSkill(curObj, None, skillData, tick, curObj.GetPosX(), curObj.GetPosY())
-    curObj.SetDict(ChConfig.Def_PlayerKey_MoreHurtValue, 0)
-
-    return
\ No newline at end of file

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