From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py | 239 +++++++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 215 insertions(+), 24 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py index 611fc5c..1a90d0e 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmPK.py @@ -18,6 +18,7 @@ import GameWorld import PlayerControl import CrossRealmMsg +import DataRecordPack import ChPyNetSendPack import CrossRealmPlayer import PyGameDataStruct @@ -45,17 +46,25 @@ self.playerJob = 0 self.playerLV = 0 self.maxHP = 0 + self.maxProDef = 0 self.fightPower = 0 self.realmLV = 0 self.pkScore = 0 self.danLV = 0 self.matchTick = 0 + self.prepareOKTick = 0 self.cWinCount = 0 # 连胜次数 self.ondayScore = 0 # 过天时的积分 self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成 self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成 self.seasonID = 0 # 赛季ID return + + def GetDRInfo(self): + ## 流向记录信息 + return {"accID":self.accID, "playerID":self.playerID, "fightPower":self.fightPower, "pkScore":self.pkScore, + "danLV":self.danLV, "matchTick":self.matchTick, "prepareOKTick":self.prepareOKTick, "cWinCount":self.cWinCount, + "ondayScore":self.ondayScore, "serverGroupID":self.serverGroupID, "ondayScore":self.ondayScore} class CrossPKRoom(): ## 跨服PK房间类 @@ -70,9 +79,13 @@ self.roomState = ShareDefine.Def_VsRoom_State_WaitPlayer # 默认状态 self.roomPlayerIDList = [] # 对战玩家ID列表 self.readyPlayerIDList = [] # 已经准备好的玩家ID列表 - self.isMapOpen = False # 地图是否已经开启该房间,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 + self.mapFBOpenTick = 0 # 地图开启该房间tick,未开启的房间超时后,本次匹配视为无效,有玩家进地图才会开启副本分线 return + def GetDRInfo(self): + return {"zoneID":self.pkZoneID, "seasonID":self.seasonID, "roomID":self.roomID, "mapID":self.mapID, "openTick":self.openTick, + "readyTick":self.readyTick, "roomPlayerIDList":self.roomPlayerIDList, "mapFBOpenTick":self.mapFBOpenTick} + #跨服PK排行榜管理,注意该类只处理数据逻辑,功能相关逻辑不要写在该类,不然重读脚本不会生效 class CrossPKBillboardManager(object): @@ -644,8 +657,16 @@ return gameWorld = GameWorld.GetGameWorld() + preState = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK) gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, isOpen) - + + # 匹配状态从关闭到开启 + if not preState and isOpen: + PyGameData.g_crossPKPlayerDict = {} + PyGameData.g_crossPKZoneMatchPlayerDict = {} + PyGameData.g_crossPKRoomDict = {} + GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!") + ipyDataMgr = IpyGameDataPY.IPY_Data() for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) @@ -830,6 +851,7 @@ job = playerInfoDict["playerJob"] # 职业 playerLV = playerInfoDict["playerLV"] # 职业 maxHP = playerInfoDict["maxHP"] # 职业 + maxProDef = playerInfoDict["maxProDef"] # 护盾 fightPower = playerInfoDict["fightPower"] # 战斗力 realmLV = playerInfoDict["realmLV"] # 境界 pkScore = playerInfoDict["pkScore"] # 当前积分 @@ -854,6 +876,7 @@ pkPlayer.playerJob = job pkPlayer.playerLV = playerLV pkPlayer.maxHP = maxHP + pkPlayer.maxProDef = maxProDef pkPlayer.pkScore = pkScore pkPlayer.danLV = danLV pkPlayer.fightPower = fightPower @@ -893,7 +916,7 @@ vsRoomID = playerInfoDict["vsRoomID"] # 所属对战房间ID if vsRoomID in PyGameData.g_crossPKRoomDict: pkRoom = PyGameData.g_crossPKRoomDict[vsRoomID] - if pkRoom.isMapOpen or pkRoom.readyTick: + if pkRoom.mapFBOpenTick or pkRoom.readyTick: GameWorld.Log("跨服对战房间已经开启了线路,或者双方数据都已传输完毕,不可再取消匹配!vsRoomID=%s" % vsRoomID) return @@ -928,6 +951,11 @@ PyGameData.g_crossPKRoomDict.pop(roomID) GameWorld.Log(" 移除房间: popRoomID=%s" % (roomID)) + + # 记录流向 + dataDict = {"cancelPlayerID":playerID} + dataDict.update(pkRoom.GetDRInfo()) + DR_CrossReamlPK("CancelRoom", dataDict) break return @@ -945,8 +973,9 @@ if playerID not in PyGameData.g_crossPKPlayerDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战玩家信息!vsRoomID=%s,playerID=%s" % (vsRoomID, playerID)) return - #pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] - + pkPlayer = PyGameData.g_crossPKPlayerDict[playerID] + pkPlayer.prepareOKTick = tick + if vsRoomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("玩家跨服对战数据准备OK, 但找不到该对战房间(%s)!可能对手已取消!" % vsRoomID) return @@ -989,7 +1018,7 @@ pkZoneID = roomPlayer.pkZoneID roomGroupIDList.append(roomPlayer.serverGroupID) readyMemberDict[roomPlayerID] = {"ServerGroupID":roomPlayer.serverGroupID, "Name":roomPlayer.playerName, "Number":num, - "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP} + "Job":roomPlayer.playerJob, "LV":roomPlayer.playerLV, "MaxHP":roomPlayer.maxHP, "MaxProDef":roomPlayer.maxProDef} if not isAllReady: continue @@ -1006,6 +1035,45 @@ CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKReadyOKRoomList, sendReadyOKRoomList, serverGroupIDList) return +# +#def TestAddMatch(tick, addCount, maxDanLV=None, isClear=False): +# if isClear: +# PyGameData.g_crossPKPlayerDict = {} +# PyGameData.g_crossPKZoneMatchPlayerDict = {} +# PyGameData.g_crossPKRoomDict = {} +# PyGameData.g_crossPKRoomID = 0 +# +# ipyDataMgr = IpyGameDataPY.IPY_Data() +# if maxDanLV == None: +# maxDanLV = ipyDataMgr.GetCrossRealmPKDanCount() - 1 +# for index in xrange(ipyDataMgr.GetCrossRealmPKZoneCount()): +# zoneIpyData = ipyDataMgr.GetCrossRealmPKZoneByIndex(index) +# pkZoneID = zoneIpyData.GetZoneID() +# +# addPlayerList = [] +# zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, []) +# maxPlayerID = pkZoneID * 1000 if not zoneMatchPlayerList else max(zoneMatchPlayerList) +# for i in xrange(1, addCount + 1): +# playerID = maxPlayerID + i +# +# pkPlayer = CrossPKPlayer() +# pkPlayer.playerID = playerID +# danLV = random.randint(0, maxDanLV) +# pkPlayer.danLV = danLV +# pkPlayer.matchTick = tick +# pkPlayer.pkScore = danLV * 1000 + random.randint(0, 999) +# pkPlayer.pkZoneID = pkZoneID +# pkPlayer.seasonID = 1 +# +# PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer +# addPlayerList.append([playerID, danLV]) +# # 加入赛区匹配列表 +# zoneMatchPlayerList.append(playerID) +# PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList +# GameWorld.Log("Add zoneID=%s,addPlayerList=%s" % (pkZoneID, addPlayerList)) +# +# #GameWorld.Log("PyGameData.g_crossPKPlayerDict=%s" % PyGameData.g_crossPKPlayerDict) +# return def OnPKMatchProcess(tick): ## 玩家跨服PK匹配定时处理逻辑 @@ -1067,6 +1135,8 @@ matchPlayerVSList = matchPlayerVSList[:maxGroupCnt] __DoSetVSRoom(pkZoneID, matchPlayerVSList, tick) GameWorld.Log("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList)) + #GameWorld.Log("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys()) + #GameWorld.Log("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]) return @@ -1079,11 +1149,11 @@ for i, matchPlayer in enumerate(matchTickSortList): # 只有一个玩家 if len(scoreSortList) <= 1: - GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) + #GameWorld.Log(" 当前玩家数%s<=1,不再匹配!" % len(scoreSortList)) break if tick - matchPlayer.matchTick < outTimeTick: - GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i)) + #GameWorld.Log(" i=%s,玩家未超时,不再匹配!" % (i)) break GameWorld.Log(" i=%s,超时玩家, %s-%s=%s >= outTimeTick(%s)" @@ -1147,22 +1217,25 @@ GameWorld.Log(" 积分分段个数: %s, %s" % (len(danList), danList)) - # 日志输出分组明细 - for danLV in danList: - strList = [] - for player in danPlayerListDict[danLV]: - strList.append((player.playerID, player.pkScore, player.fightPower)) - GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) - + # 优先匹配相同段位 doCount = 0 while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt: doCount += 1 isMatchOK = False +# # 日志输出分组明细 +# GameWorld.Log(" -------------") +# for danLV in danList: +# strList = [] +# for player in danPlayerListDict[danLV]: +# strList.append((player.playerID, player.pkScore, player.fightPower)) +# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# # ------------------------------- + for danLV in danList: danPlayerList = danPlayerListDict[danLV] danPlayerCount = len(danPlayerList) if danPlayerCount < 2: - GameWorld.Log(" 段位人数少于2个,此段位本轮轮空!doCount=%s,danLV=%s" % (doCount, danLV)) + #GameWorld.Log(" 段位人数少于2个,不处理!doCount=%s,danLV=%s" % (doCount, danLV)) continue vsIndexList = random.sample(xrange(danPlayerCount), 2) # 随机取两个索引对战 @@ -1172,8 +1245,7 @@ matchPlayerVSList.append([aPlayer, bPlayer]) isMatchOK = True - GameWorld.Log(" 成功匹配玩家: aPlayerID=%s,aScore=%s,aFP=%s VS bPlayerID=%s,bScore=%s,bFP=%s" - % (aPlayer.playerID, aPlayer.pkScore, aPlayer.fightPower, bPlayer.playerID, bPlayer.pkScore, bPlayer.fightPower)) + GameWorld.Log(" 成功匹配相同段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s" % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV)) if len(matchPlayerVSList) >= maxGroupCnt: GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) @@ -1181,6 +1253,67 @@ if not isMatchOK: GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配!doCount=%s" % (doCount)) + break + + # 不足再匹配范围段位 + doCount = 0 + while len(matchPlayerVSList) < maxGroupCnt and doCount < maxGroupCnt: + doCount += 1 + isMatchOK = False +# # 日志输出分组明细 +# GameWorld.Log(" -------------") +# for danLV in danList: +# strList = [] +# for player in danPlayerListDict[danLV]: +# strList.append((player.playerID, player.pkScore, player.fightPower)) +# GameWorld.Log(" 积分段组, danLV=%s, %s" % (danLV, str(strList))) +# # ------------------------------- + + for danLV in danList: + danMatchRange = [] + danMatchPlayerList = [] + danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV) + matchDanRange = [] if not danIpyData else danIpyData.GetMatchRange() + if matchDanRange and len(matchDanRange) == 2: + danMatchRange = range(matchDanRange[0], matchDanRange[1] + 1) + + if danLV not in danMatchRange: + danMatchRange.append(danLV) + + for matchDanLV in danMatchRange: + if matchDanLV not in danPlayerListDict: + continue + danMatchPlayerList += danPlayerListDict[matchDanLV] + + #matchPlayerIDList = [matchPlayer.playerID for matchPlayer in danMatchPlayerList] + #GameWorld.Log("danLV=%s,danMatchRange=%s,matchPlayerIDList=%s" % (danLV, danMatchRange, matchPlayerIDList)) + matchPlayerCount = len(danMatchPlayerList) + if matchPlayerCount < 2: + #GameWorld.Log(" 段位范围人数少于2个,不处理!doCount=%s,danLV=%s,danMatchRange=%s" % (doCount, danLV, danMatchRange)) + continue + + vsIndexList = random.sample(xrange(matchPlayerCount), 2) # 随机取两个索引对战 + aPlayer, bPlayer = danMatchPlayerList[vsIndexList[0]], danMatchPlayerList[vsIndexList[1]] + + aDanPlayerList = danPlayerListDict.get(aPlayer.danLV, []) + bDanPlayerList = danPlayerListDict.get(bPlayer.danLV, []) + if aPlayer in aDanPlayerList and bPlayer in bDanPlayerList: + aDanPlayerList.remove(aPlayer) + bDanPlayerList.remove(bPlayer) + else: + continue + + matchPlayerVSList.append([aPlayer, bPlayer]) + isMatchOK = True + GameWorld.Log(" 成功匹配范围段位玩家: aPlayerID=%s,aDanLV=%s VS bPlayerID=%s,bDanLV=%s | danLV=%s,danMatchRange=%s" + % (aPlayer.playerID, aPlayer.danLV, bPlayer.playerID, bPlayer.danLV, danLV, danMatchRange)) + + if len(matchPlayerVSList) >= maxGroupCnt: + GameWorld.Log(" 已经达到最大匹配数! 已匹配对战数=%s, 不再匹配!doCount=%s" % (len(matchPlayerVSList), doCount)) + break + + if not isMatchOK: + GameWorld.Log(" 已经没有满足匹配条件的玩家! 不再匹配! doCount=%s" % (doCount)) break return @@ -1227,6 +1360,11 @@ GameWorld.Log(" 开房:pkZoneID=%s,mapID=%s,roomID=%s,aPlayerID=%s,bPlayerID=%s" % (pkZoneID, mapID, roomID, aPlayerID, bPlayerID)) vsRoomDict[roomID] = [mapID, [[aServerGroupID, aPlayerID], [bServerGroupID, bPlayerID]]] + # 记录流向 + dataDict = {"aPlayer":aPlayer.GetDRInfo(), "bPlayer":bPlayer.GetDRInfo()} + dataDict.update(newRoom.GetDRInfo()) + DR_CrossReamlPK("OpenRoom", dataDict) + serverGroupIDList.append(aServerGroupID) serverGroupIDList.append(bServerGroupID) @@ -1261,7 +1399,7 @@ serverGroupIDList = [] roomTimeout = IpyGameDataPY.GetFuncCfg("CrossRealmPKCfg", 2) * 1000 # 这个时间尽量长点,目前暂时不确定玩家从准备到进入到地图的时长 for roomID, pkRoom in PyGameData.g_crossPKRoomDict.items(): - if pkRoom.isMapOpen or not pkRoom.readyTick: + if pkRoom.mapFBOpenTick or not pkRoom.readyTick: continue if tick - pkRoom.readyTick <= roomTimeout: continue @@ -1280,22 +1418,25 @@ timeoutRoomDict[roomID] = roomPlayerInfo PyGameData.g_crossPKRoomDict.pop(roomID) + # 记录流向 + DR_CrossReamlPK("TimeoutRoom", pkRoom.GetDRInfo()) + # 将超时房间广播到子服 if timeoutRoomDict: CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKTimeoutRoomList, timeoutRoomDict, serverGroupIDList) return -def MapServer_CrossPKRoomOpen(msgList): +def MapServer_CrossPKRoomOpen(msgList, tick): roomID = msgList[0] if roomID not in PyGameData.g_crossPKRoomDict: GameWorld.ErrLog("MapServer_CrossPKRoomOpen => PK房间不存在!roomID=%s" % roomID) return pkRoom = PyGameData.g_crossPKRoomDict[roomID] - pkRoom.isMapOpen = True + pkRoom.mapFBOpenTick = tick GameWorld.Log("MapServer_CrossPKRoomOpen => roomID=%s" % roomID) return -def MapServer_CrossPKOver(infoList): +def MapServer_CrossPKOver(infoList, tick): ## 收到MapServer副本跨服PK结果同步 GameWorld.Log("收到MapServer_跨服PK战斗结果: %s" % str(infoList)) @@ -1426,9 +1567,34 @@ % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList)) # 同步子服 CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList) + + # 记录流向 + dataDict = {"roundWinnerIDList":roundWinnerIDList, "overType":overType, "winner":winner.GetDRInfo(), "loser":loser.GetDRInfo()} + dataDict.update(vsRoom.GetDRInfo()) + DR_CrossReamlPK("PKOverRoom", dataDict) return ##================================== 以下是子服逻辑 ========================================== + +def OnGameServerInitOK(): + + if GameWorld.IsCrossServer(): + return + + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log("OnGameServerInitOK dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + + gameWorld = GameWorld.GetGameWorld() + zoneID = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + if not zoneID: + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, dbZoneID) + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, dbSeasonID) + gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, dbSeasonState) + GameWorld.Log(" 服务器启动取DB值设置本服赛区赛季信息: ") + + return def OnMapServerInitOK(): # 通知地图服务器状态 @@ -1470,8 +1636,23 @@ gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState) gameWorld.SetDict(ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.DailyActionID_CrossReamPK, matchState) + # 强制覆盖存DB + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log(" before dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID) + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID, seasonID) + PlayerDBGSEvent.SetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState, seasonState) + dbZoneID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID) + dbSeasonID = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID) + dbSeasonState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_CrossPKSeasonState) + GameWorld.Log(" update dbZoneID=%s,dbSeasonID=%s,dbSeasonState=%s" % (dbZoneID, dbSeasonID, dbSeasonState)) + if curSeasonState == 1 and seasonState == 2: - PlayerControl.WorldNotify(0, "NotifySeasonOver") + pass + #PlayerControl.WorldNotify(0, "NotifySeasonOver") # 通知地图服务器状态 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossPKZoneID, zoneID) @@ -1501,7 +1682,7 @@ return if result == -2: - PlayerControl.NotifyCode(curPlayer, "InCrossPKing") + PlayerControl.NotifyCode(curPlayer, "CrossMatching17") return if result == 1: @@ -1557,6 +1738,10 @@ GameWorld.Log("===收到跨服服务器通知已准备好的对战PK房间信息处理=== curServerGroupID=%s" % curServerGroupID) # serverGroupID, playerName, playerJob + if not CrossRealmPlayer.IsCrossServerOpen(): + GameWorld.Log("跨服服务器维护中,不处理!") + return + for roomID, readyMemberDict in readyOKRoomList: for playerID, playerInfo in readyMemberDict.items(): serverGroupID = playerInfo["ServerGroupID"] @@ -1585,6 +1770,7 @@ matchPlayer.Job = readyPlayerInfo["Job"] matchPlayer.LV = readyPlayerInfo["LV"] matchPlayer.MaxHP = readyPlayerInfo["MaxHP"] + matchPlayer.MaxProDef = readyPlayerInfo["MaxProDef"] break PlayerControl.SetCrossRealmState(player, 1) @@ -1750,4 +1936,9 @@ % (roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList, pkScore, danLV, cWinCount, addScore, tagPlayerID, notifyState, curPlayer.GetMapID()), playerID) return +def DR_CrossReamlPK(eventName, dataDict={}): + drDataDict = {} + drDataDict.update(dataDict) + DataRecordPack.SendEventPack("CrossPK_%s" % eventName, drDataDict) + return -- Gitblit v1.8.0