From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py | 600 ++++++++++++++++++++++++++++++++++------------------------- 1 files changed, 349 insertions(+), 251 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py index b33131c..60050fd 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py @@ -25,14 +25,11 @@ import ShareDefine #import PlayerExam import PlayerDBGSEvent -import MergeBroadcast #import PlayerManorWar #import GameWorldShopItem #import GameWorldActionTeHui import GameWorldAverageLv -#import GameWorldMergeBoss -#import GameWorldMergeKing -#import GameWorldMergePK +import CrossRealmPK import GameWorldFamilyWar import PlayerFamilyParty import IpyGameDataPY @@ -40,8 +37,10 @@ import PlayerFamilySWRH import GameWorldBoss import PlayerFairyCeremony +import GameWorldProcess import ChPyNetSendPack import NetPackCommon +import PlayerStore from types import IntType import time @@ -53,7 +52,7 @@ ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute'] ( -OperationAction_OpenServerDay, # 信息所属开服天 +OperationAction_ReloadSign, # 信息重载标记 OperationAction_TodayInfo, # 当日的活动信息 OperationAction_MapServerInfo, # 同步地图的活动信息 ) = range(3) @@ -71,11 +70,7 @@ ipyData = operationActionDict[ShareDefine.OperationActionName_ExpRate][0] if ipyData: Sync_OperationAction_ExpRate(ipyData, curPlayer) - # BOSS复活活动进行中 - if ShareDefine.OperationActionName_BossReborn in operationActionDict: - ipyData = operationActionDict[ShareDefine.OperationActionName_BossReborn][0] - if ipyData: - GameWorldBoss.Sync_OperationAction_BossReborn(ipyData, curPlayer) + # 仙界盛典活动进行中 if ShareDefine.OperationActionName_FairyCeremony in operationActionDict: ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0] @@ -104,7 +99,7 @@ dictName = ChConfig.Def_WorldKey_OperationActionState % actName state = gameWorld.GetDictByKey(dictName) - sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {} + sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) sendMapServerMsgDict[ShareDefine.ActKey_State] = state GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict) @@ -116,26 +111,32 @@ key = "OperationActionInfo" openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 OperationActionInfo = IpyGameDataPY.GetConfigEx(key) - if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay: + serverTime = GameWorld.GetServerTime() + curHour = serverTime.hour + reloadSignHour = 0 if curHour < 5 else 5 + reloadSign = "%s_%s" % (openServerDay, reloadSignHour) + if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign: #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay) return False, OperationActionInfo # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的 - serverTime = GameWorld.GetServerTime() curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute) curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format) - GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay)) + customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天 operationActionDict = {} mapServerOperationActionDict = {} serverID = GameWorld.GetServerID() ipyDataMgr = IpyGameDataPY.IPY_Data() + GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s =====" + % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign)) + for actName in ShareDefine.OperationActionNameList: # 取出本活动所属本服ID的所有配置 curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName) - + GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList))) needStartList = [] # [startDateTime, ...] needEndList = [] # [endDateTime, ...] needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...} @@ -143,9 +144,34 @@ # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉 for ipyData in curServerActIpyDataList: + cfgID = ipyData.GetCfgID() startDateStr = ipyData.GetStartDate() endDateStr = ipyData.GetEndDate() - + GameWorld.Log(" cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s" + % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime)) + # 按开服天开的 + if startDateStr.isdigit() and endDateStr.isdigit(): + startServerDay, endServerDay = int(startDateStr), int(endDateStr) + #结束日可能还需要处理广播之类,所以这里需要+1 + if openServerDay > endServerDay + 1: + GameWorld.Log(" 当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay)) + continue + openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay)) + endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay)) + startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day) + endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day) + GameWorld.Log(" 开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr)) + else: + if openServerDay <= customMaxServerDay: + GameWorld.Log(" 按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay)) + continue + customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay)) + curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, + customMaxServerDateTime.second), ChConfig.TYPE_Time_Format) + if curStartDateTime <= customMaxServerDateTime: + GameWorld.Log(" 按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime)) + continue + if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"): startHMStrList = ipyData.GetStartTimeList() endHMStrList = ipyData.GetEndTimeList() @@ -155,33 +181,55 @@ notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {} notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {} + notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]] if len(startHMStrList) != len(endHMStrList): - GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID())) + GameWorld.ErrLog(" 活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" + % (actName, cfgID, startHMStrList, endHMStrList)) continue + + resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置 + if resetType == 1: + startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) + endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点 + elif resetType == 2: + startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) + endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点 + else: + startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) + endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点 + + advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的 + GameWorld.Log(" resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s" + % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes)) startList = [] # [startDateTime, ...] endList = [] # [endDateTime, ...] + startNotifyDict = {} # {notifyDateTime:notifyInfo, ...} + endNotifyDict = {} # {notifyDateTime:notifyInfo, ...} + loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...} isActivity = False # 有需要处理开关时间的(开始、结束) isNotify = False + isAdvanceNotice = False + isEnd = False # 没配置时分的代表全天, 只要开始或结束时分没配都算 if not startHMStrList or not endHMStrList: - startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点 - endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点 startDateTime = startDayDate endDateTime = endDayDate startList.append(startDateTime) endList.append(endDateTime) + # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置 + # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置 if startDayDate <= curDateTime <= endDayDate: needStartList.append(startDateTime) needEndList.append(endDateTime) isActivity = True + isEnd = (curDateTime == endDayDate) # 每天按时段开启的,支持多时段 else: - startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点 - endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒 if startDayDate <= curDateTime <= endDayDate: + isEnd = (curDateTime == endDayDate) for hmIndex, startHMStr in enumerate(startHMStrList): endHMStr = endHMStrList[hmIndex] # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说 @@ -197,42 +245,94 @@ needEndList.append(endDateTime) isActivity = True + if advanceMinutes and startDayDate: + advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes) + if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day: + isAdvanceNotice = True + GameWorld.Log(" advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice)) + GameWorld.Log(" startList=%s" % (startList)) + GameWorld.Log(" end List=%s" % (endList)) + GameWorld.Log(" needStartList=%s" % (needStartList)) + GameWorld.Log(" need EndList=%s" % (needEndList)) + for dtIndex, startDateTime in enumerate(startList): endDateTime = endList[dtIndex] # 广播 - 相对实际开始时间 for notifyMinute, notifyInfo in notifyInfoDictStart.items(): notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute) if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day: - needNotifyDict[notifyDateTime] = notifyInfo + startNotifyDict[notifyDateTime] = notifyInfo isNotify = True # 广播 - 相对实际结束时间 for notifyMinute, notifyInfo in notifyInfoDictEnd.items(): notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute) if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day: - needNotifyDict[notifyDateTime] = notifyInfo + endNotifyDict[notifyDateTime] = notifyInfo isNotify = True - - if not isActivity and not isNotify: + + # 广播 - 循环广播 + if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2: + loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2] + loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else [] + notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数 + loopCount, loopMaxCount = 0, 100 + while loopMinutes and loopNotifyKey and loopCount < loopMaxCount: + loopCount += 1 + notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount) + if notifyDateTime >= endDateTime: + break + if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day: + loopNotifyDict[notifyDateTime] = notifyInfo + isNotify = True + + if startNotifyDict or endNotifyDict or loopNotifyDict: + GameWorld.Log(" startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict)) + GameWorld.Log(" end NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict)) + GameWorld.Log(" loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys())) + needNotifyDict.update(startNotifyDict) + needNotifyDict.update(endNotifyDict) + needNotifyDict.update(loopNotifyDict) + + if not isActivity and not isNotify and not isAdvanceNotice: continue - GameWorld.Log(" 本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark())) - if isActivity: - if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate(): + GameWorld.Log(" 需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify)) + # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的 + if isActivity or isAdvanceNotice: + if not activityIpyData or (isActivity and not isEnd): activityIpyData = ipyData + activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID} + + if startDayDate <= curDateTime < endDayDate: + dayIndex = 0 + actIDDateTime = startDayDate + isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset() + # 按时段开的默认每天重置 + if isDayRest or (startHMStrList and endHMStrList): + dayIndex = (curDateTime - startDayDate).days + actIDDateTime += datetime.timedelta(days=dayIndex) + actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID + activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex + activityInfoDict[ShareDefine.ActKey_ID] = actID + GameWorld.Log(" isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID)) + + needStartList.sort() + needEndList.sort() + + mapServerOperationActionDict[actName] = activityInfoDict + GameWorld.Log(" activityInfoDict=%s" % (activityInfoDict)) if activityIpyData or needStartList or needEndList or needNotifyDict: # activityIpyData 可能为None operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict] - # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑 - mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData) - OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict]) + OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict]) - GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState) + GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState)) GameWorld.Log(" operationActionDict=%s" % operationActionDict) GameWorld.Log(" mapServerOperationActionDict=%s" % mapServerOperationActionDict) - + GameWorld.Log("=============================================================") if isRefreshState: Dispose_OperationActionState(True) @@ -242,11 +342,16 @@ ## 获取运营活动本服务器对应的配置数据列表 # 所有配置先按活动标识归组 + platform = GameWorld.GetPlatform() actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...} actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)() for cfgIndex in xrange(actCfgCount): ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex) actMark = ipyData.GetActMark() + platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList() + if platformList and platform not in platformList: + GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID())) + continue serverIDTuple = tuple(ipyData.GetServerIDList()) serverIpyDataDict = actGroupDict.get(actMark, {}) @@ -274,81 +379,6 @@ if isGeneral: curServerActIpyDataList += generalIpyDataList return curServerActIpyDataList - -def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData): - ## 获取运营活动同步到地图服务器的信息字典 - if not ipyData: - return {} - - startDateStr = ipyData.GetStartDate() - startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点 - dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引 - if dayIndex < 0: - GameWorld.DebugLog(" 不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s" - % (startDateStr, curDateTime, startDayDate, dayIndex)) - return {} - - actID = int(time.mktime(startDayDate.timetuple())) - - mapServerInfoDict = {} - # 多倍经验活动 - if actName == ShareDefine.OperationActionName_ExpRate: - mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(), - ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()} - # 消费返利活动 - elif actName == ShareDefine.OperationActionName_CostRebate: - isDayReset = ipyData.GetIsDayReset() - if isDayReset: - # 每天重置的活动ID取当天的time值 - actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day) - actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format) - actID = int(time.mktime(actIDDateTime.timetuple())) - templateIDList = ipyData.GetTemplateIDList() - templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex] - mapServerInfoDict = {ShareDefine.ActKey_ID:actID, - ShareDefine.ActKey_StartDate:ipyData.GetStartDate(), - ShareDefine.ActKey_EndDate:ipyData.GetEndDate(), - ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(), - ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(), - ShareDefine.ActKey_TemplateID:templateID, - ShareDefine.ActKey_TemplateIDList:templateIDList} - # 限时特惠活动 - elif actName == ShareDefine.OperationActionName_SpringSale: - isDayReset = ipyData.GetIsDayReset() - if isDayReset: - # 每天重置的活动ID取当天的time值 - actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day) - actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format) - actID = int(time.mktime(actIDDateTime.timetuple())) - shopTypeList = ipyData.GetShopTypeList() - todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex] - mapServerInfoDict = {ShareDefine.ActKey_ID:actID, - ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), - ShareDefine.ActKey_ShopTypeList:todayShopType} - # Boss复活活动 - elif actName == ShareDefine.OperationActionName_BossReborn: - mapServerInfoDict = {ShareDefine.ActKey_ID:actID} - # 限时礼包活动 - elif actName == ShareDefine.OperationActionName_FlashGiftbag: - isDayReset = ipyData.GetIsDayReset() - if isDayReset: - # 每天重置的活动ID取当天的time值 - actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day) - actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format) - actID = int(time.mktime(actIDDateTime.timetuple())) - giftbagTypeList = ipyData.GetGiftbagTypeList() - todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex] - mapServerInfoDict = {ShareDefine.ActKey_ID:actID, - ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), - ShareDefine.ActKey_GiftbagTypeList:todayGiftbag} - # 仙界盛典活动 - elif actName == ShareDefine.OperationActionName_FairyCeremony: - mapServerInfoDict = {ShareDefine.ActKey_ID:actID} - # 多倍修行点活动 - if actName == ShareDefine.OperationActionName_RealmPoint: - mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(), - ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()} - return mapServerInfoDict def Dispose_OperationActionState(reloadRefresh=False): # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器 @@ -397,17 +427,23 @@ PlayerControl.WorldNotify(0, notifyKey, paramList) dictName = ChConfig.Def_WorldKey_OperationActionState % actName - if not isReload and gameWorld.GetDictByKey(dictName) == state: + preState = gameWorld.GetDictByKey(dictName) + if not isReload and preState == state: #已经是这个状态了 continue #更新字典值 gameWorld.SetDict(dictName, state) - sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {} + sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID) if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID: PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID) + if actName in ShareDefine.NeedWorldLVOperationActNameList: + #记录开启时世界等级 + worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV) + #此处为活动开启时 if actName == ShareDefine.OperationActionName_BossReborn: #重置BOSS复活点 @@ -416,12 +452,9 @@ #重置仙界盛典 PlayerFairyCeremony.ResetFairyCeremony() - if actName in ShareDefine.NeedWorldLVOperationActNameList: - #记录开启时世界等级 - worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv) - PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV) + - if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: + if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList: actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName) sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV @@ -434,22 +467,28 @@ pass elif actName == ShareDefine.OperationActionName_BossReborn: if isReload and ipyData: - GameWorldBoss.Sync_OperationAction_BossReborn(ipyData) + GameWorldBoss.SetBossRebornNeedPoint(True) + elif actName == ShareDefine.OperationActionName_FairyCeremony: if isReload and ipyData: PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData) - if state == 0: + if preState != state and state == 0: PlayerFairyCeremony.OnFairyCeremonyEnd() elif actName == ShareDefine.OperationActionName_RealmPoint: if isReload and ipyData: Sync_OperationAction_RealmPoint(ipyData) + elif actName == ShareDefine.OperationActionName_FlashSale: + if ipyData and preState != state: + dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0) + PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state) + #通知Mapserver,设置字典 #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知 sendMapServerMsgDict[ShareDefine.ActKey_State] = state GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict) - GameWorld.Log("运营活动变更: actName=%s,state=%s,dictName=%s, %s" % (actName, state, dictName, sendMapServerMsgDict)) + GameWorld.Log("运营活动变更: actName=%s,preState=%s,state=%s,dictName=%s, %s" % (actName, preState, state, dictName, sendMapServerMsgDict)) return def Sync_OperationAction_ExpRate(ipyData, curPlayer=None): @@ -457,10 +496,11 @@ return if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()): return + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo() multiExpRateInfo.Clear() - multiExpRateInfo.StartDate = ipyData.GetStartDate() - multiExpRateInfo.EndtDate = ipyData.GetEndDate() + multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) + multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) multiExpRateInfo.ActivityTime = [] for i, startTime in enumerate(ipyData.GetStartTimeList()): endTime = ipyData.GetEndTimeList()[i] @@ -489,12 +529,14 @@ ##多倍修行点活动信息通知 if not ipyData: return + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo() multiRealmPointInfo.Clear() - multiRealmPointInfo.StartDate = ipyData.GetStartDate() - multiRealmPointInfo.EndtDate = ipyData.GetEndDate() + multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay) + multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay) multiRealmPointInfo.Multiple = ipyData.GetMultiple() multiRealmPointInfo.LimitLV = ipyData.GetLVLimit() + multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit() if not curPlayer: # 全服广播在线玩家 playerManager = GameWorld.GetPlayerManager() @@ -526,32 +568,67 @@ curTime = int(time.time()) curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期 - GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay)) + openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 + curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天 + GameWorld.Log("===== 加载今天日常活动信息 =====") + GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay)) + GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay)) + customDailyIDList = [] + dailyTimeInfoList = [] + # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 + if openServerDay <= curMaxCustomServerDay: + customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday) + GameWorld.Log(" 本周定制的日常活动条数: %s" % len(customIpyDataList)) + customIDList = [] + todayCustomIDList = [] + for customIpyData in customIpyDataList: + dataID = customIpyData.GetID() + dailyID = customIpyData.GetDailyID() + if dailyID not in customDailyIDList: + customDailyIDList.append(dailyID) + customIDList.append(dataID) + if customIpyData.GetOpenServerDay() == openServerDay: + todayCustomIDList.append(dataID) + isCustom = True + dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData]) + GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID)) + GameWorld.Log(" 本周定制的日常配置表ID列表: %s" % (customIDList)) + GameWorld.Log(" 本周定制的日常活动ID列表: %s" % (customDailyIDList)) + GameWorld.Log(" 今天定制的日常表ID列表=%s" % (todayCustomIDList)) + else: + GameWorld.Log(" 超过最大定制开服天,不定制,走常规日常配置!") + + GameWorld.Log(" 处理常规日常活动配置") ipyDataMgr = IpyGameDataPY.IPY_Data() dailyActionCount = ipyDataMgr.GetDailyActionCount() for i in xrange(dailyActionCount): dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i) dailyID = dailyIpyData.GetDailyID() - openServerDayLimit = dailyIpyData.GetOpenServerDay() - if openServerDay < openServerDayLimit: - GameWorld.Log(" 不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit)) + # 是当天开服天定制活动的不处理常规活动 + if dailyID in customDailyIDList: + GameWorld.Log(" 常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID) continue - openTimeDict = eval(dailyIpyData.GetOpenTime()) + openTimeDict = dailyIpyData.GetOpenTimeDict() # 没有时间控制的,代表永久开放 if not openTimeDict: todayActionInfo.append([dailyID]) - GameWorld.Log(" 增加本日日常活动信息: dailyID=%s" % dailyID) + GameWorld.Log(" 增加本日常开日常活动信息: dailyID=%s" % dailyID) continue #如果星期key中存在 "0" 代表每日都开启 if "0" not in openTimeDict and weekDay not in openTimeDict: GameWorld.Log(" 不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys())) continue + openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] + dailyTimeInfoList.append([False, openTimeList, dailyIpyData]) - notifyInfoDict = dailyIpyData.GetNotifyInfo() + GameWorld.Log(" -----------------------") + for isCustom, openTimeList, ipyData in dailyTimeInfoList: + dailyID = ipyData.GetDailyID() + notifyInfoDict = ipyData.GetNotifyInfo() openList = [] # [(时,分), ...] overList = [] # [(时,分), ...] @@ -559,7 +636,6 @@ notifyDict = {} # {(时,分):[notifyKey, [参数]], ...} OpenState = 1 # 定义开启状态为1 - openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay] for hour, minute in openTimeList: openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0) @@ -568,7 +644,7 @@ openList.append((openDateTime.hour, openDateTime.minute)) # 精确关闭时间 - overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration()) + overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration()) overList.append((overDateTime.hour, overDateTime.minute)) # goon 开启状态 @@ -585,11 +661,12 @@ notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict]) - GameWorld.Log(" 增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" - % (dailyID, openList, overList, goonStateDict, notifyDict)) + GameWorld.Log(" 增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" + % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict)) TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo]) GameWorld.Log("本日日常活动信息加载完毕!") + GameWorld.Log("=============================================================") return TodayDailyActionInfo[1] def Dispose_DailyActionState(): @@ -641,6 +718,11 @@ #已经是这个状态了 continue + if state: + # 骑宠争夺活动开始前同步有效人数到地图 + if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss: + GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount() + #通知Mapserver,设置字典 GameWorld.SendMapServerMsgEx(dictName, state) #更新字典值 @@ -669,8 +751,8 @@ ## ------------------------------------------------------------------------------------------------- def __GetFBStateEndTimeNotResetIDList(): key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID - FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key) - if FBStateEndTimeNotResetIDList == None: + notResetIDList = IpyGameDataPY.GetConfigEx(key) + if notResetIDList == None: mapStateTimeDict = {} ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetFBStateTimeCount()): @@ -678,7 +760,7 @@ dataID = fbStateTimeIpyData.GetID() dataMapID = fbStateTimeIpyData.GetDataMapID() startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute() - endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute() + endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute() startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}]) startTimeList.append([startWeekDay, startHour, startMinute]) endTimeDict[dataID] = [endWeekDay, endHour, endMinute] @@ -691,42 +773,135 @@ # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定 if endTime in startTimeList: FBStateEndTimeNotResetIDList.append(dataID) - FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList) - GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList) - return FBStateEndTimeNotResetIDList + FBStateEndTimeNotResetIDList.sort() + + # 加载定制表 + customStateTimeDict = {} + for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()): + customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i) + dataID = customIpyData.GetID() + dataMapID = customIpyData.GetDataMapID() + openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay() + startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute() + endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute() + startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}]) + startTimeList.append([openWeek, openDay, startHour, startMinute]) + endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute] + customStateTimeDict[dataMapID] = [startTimeList, endTimeDict] + + FBStateEndTimeNotResetCustomIDList = [] + for dataMapID, timeInfo in customStateTimeDict.items(): + startTimeList, endTimeDict = timeInfo + for dataID, endTime in endTimeDict.items(): + # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定 + if endTime in startTimeList: + FBStateEndTimeNotResetCustomIDList.append(dataID) + FBStateEndTimeNotResetCustomIDList.sort() + + notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList]) + GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:") + GameWorld.Log(" 不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList) + GameWorld.Log(" 不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList) + return notResetIDList + +def __GetTodayFBStateTimeInfo(): + key = "TodayFBStateTimeInfo" + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key) + if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay: + #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay) + return TodayFBStateTimeInfo[1] + + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 + curDateTime = GameWorld.GetServerTime() + curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute + + openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 + if openServerWeekday <= 0: + GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday) + return [] + + curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天 + GameWorld.Log("===== 加载今天副本状态时间表 =====") + GameWorld.Log(" 开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) + GameWorld.Log(" 最大有效定制开服天: %s" % (curMaxCustomServerDay)) + + ipyDataMgr = IpyGameDataPY.IPY_Data() + + customMapIDList = [] # 本周有定制的副本数据地图ID列表 + fbStateTimeInfoList = [] + # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周 + if openServerDay <= curMaxCustomServerDay: + customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday) + GameWorld.Log(" 本周定制的副本活动条数: %s" % len(customIpyDataList)) + customIDList = [] # 本周定制的数据表ID + todayCustomIDList = [] # 今天定制的数据表ID + for customIpyData in customIpyDataList: + dataID = customIpyData.GetID() + dataMapID = customIpyData.GetDataMapID() + if dataMapID not in customMapIDList: + customMapIDList.append(dataMapID) + customIDList.append(dataID) + if customIpyData.GetOpenServerDay() == openServerDay: + todayCustomIDList.append(dataID) + isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay + fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData]) + GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) + GameWorld.Log(" 本周定制的配置表ID列表: %s" % (customIDList)) + GameWorld.Log(" 本周定制的副本地图列表: %s" % (customMapIDList)) + GameWorld.Log(" 今天定制的表ID列表=%s" % (todayCustomIDList)) + else: + GameWorld.Log(" 超过最大定制开服天,不定制,走常规副本状态时间!") + + GameWorld.Log(" 处理常规副本状态时间配置") + for i in xrange(ipyDataMgr.GetFBStateTimeCount()): + fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i) + dataID = fbStateTimeIpyData.GetID() + dataMapID = fbStateTimeIpyData.GetDataMapID() + # 是当天开服天定制活动的不处理常规活动 + if dataMapID in customMapIDList: + GameWorld.Log(" dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID)) + continue + # 暂不支持跨天的活动 + isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday() + if curWeekDay != startWeekDay: + GameWorld.Log(" dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" + % (dataID, dataMapID, curWeekDay, startWeekDay)) + continue + fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData]) + GameWorld.Log(" 今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID)) + + TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList]) + GameWorld.Log("本日副本活动状态信息加载完毕!") + GameWorld.Log("=============================================================") + return TodayFBStateTimeInfo[1] def Dispose_FBStateTime(): ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值 - FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList() - openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1 + + FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList() openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1 curDateTime = GameWorld.GetServerTime() curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute - GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s" - % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList)) + + openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几 + GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" + % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute)) + GameWorld.DebugLog(" FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList)) + GameWorld.DebugLog(" FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList)) gameWorld = GameWorld.GetGameWorld() - ipyDataMgr = IpyGameDataPY.IPY_Data() - for i in xrange(ipyDataMgr.GetFBStateTimeCount()): - fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i) - dataID = fbStateTimeIpyData.GetID() - dataMapID = fbStateTimeIpyData.GetDataMapID() - openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek() - openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay() - - if openServerWeek <= openServerWeekLimit: - #GameWorld.DebugLog(" 不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit)) - continue - - if openServerDay <= openServerDayLimit: - #GameWorld.DebugLog(" 不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit)) - continue - - startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute() - endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute() + fbStateTimeInfoList = __GetTodayFBStateTimeInfo() + + for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList: + dataID = ipyData.GetID() + dataMapID = ipyData.GetDataMapID() + GameWorld.DebugLog(" isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID)) + startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute() + endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute() # 星期配置0代表每天 if startWeekDay == 0: startWeekDay = curWeekDay @@ -737,7 +912,7 @@ #GameWorld.DebugLog(" ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM)) # 全服广播key分钟差值对比时间为开始时间, 支持正负时间差 - notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict() + notifyInfoDict = ipyData.GetNotifyInfoDict() if notifyInfoDict: startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay)) startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0) @@ -757,7 +932,8 @@ #GameWorld.DebugLog(" 当前是开始时间!") # 是结束时间 elif curTimeWHM == endTimeWHM: - isReset = dataID not in FBStateEndTimeNotResetIDList + if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList): + isReset = True #GameWorld.DebugLog(" 当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList)) # 结束时间是下周 elif endTimeWHM and endTimeWHM <= startTimeWHM: @@ -771,8 +947,8 @@ updCanEnter = 0 updStateValue = 0 elif isUpdate: - updCanEnter = fbStateTimeIpyData.GetCanEnter() - updStateValue = fbStateTimeIpyData.GetStateValue() + updCanEnter = ipyData.GetCanEnter() + updStateValue = ipyData.GetStateValue() else: #GameWorld.DebugLog(" 当前时间副本状态不变!") continue @@ -890,77 +1066,11 @@ # #间隔未到 # return - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): return Dispose_ActionGoOnByDayKey() return - - -## 设定上次开启活动时间距离现在天数事件 -# @param None: -# @return: None -def DoLogic_ServerLastOpenActionDay(): - - #是跨服服务器 - if GameWorld.IsMergeServer(): - if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay): - return - - PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay) - - #通知子服务器天数 - SendBroadcastMergeOpenActionDay() - return - - DoLogic_ActionByDayKeyOnDay() - - #上次开启活动时间距离现在天数 - lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay) - openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) - initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay') - if openServerDay < initDayList[0]: - #开服时间未超过30天 - return - - #新一轮活动从头开始 - if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]: - NewRingOpenActionDay() - return - - PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay) - return - - -## 新一轮活动开始 -# @param None: -# @return: -def NewRingOpenActionDay(): - - #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步 - PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1) - - # 活动天数重设 - OpenActionDay_Reset() - return - -#------------------------------------------------------------------------------ -## 活动天数重设 -# @param None -# @return None -def OpenActionDay_Reset(): - # 设置国王战开始 - #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1) - return - -### 检查key是否处理 -#def __CheckIsProcessDictName(dictName): -# -# # 非跨服服务器不处理某些key -# if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer(): -# return False -# -# return True ## 当前时间与指定时间比较 # @param curTime 当前服务器时间 @@ -1026,15 +1136,6 @@ # #领地争夺战 # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar: # PlayerManorWar.ManorWar_ChangeState(isOpen) - # #跨服boss - # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss: - # GameWorldMergeBoss.MergeBoss_ChangeState(isOpen) - # #跨服PK - # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK: - # GameWorldMergePK.OnMergePKMatchStateChange(isOpen) - # #跨服王者争霸 - # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King: - # GameWorldMergeKing.OnMergeKingStateChange(isOpen) # #答题活动 # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM: # PlayerExam.Exam_ChangeState(isOpen) @@ -1058,15 +1159,12 @@ #守卫人皇 elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade: PlayerFamilySWRH.OnSWRHStateChange(dictName, isOpen) - return - -#------------------------------------------------------------------------------ -## 通知子服务器天数 -# @param param: None -# @return: None -def SendBroadcastMergeOpenActionDay(): - mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay) - MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay}) + #骑宠争夺 + elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss: + GameWorldBoss.OnHorsePetRobBossActionChange(isOpen) + #跨服PK + elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK: + CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen) return #------------------------------------------------------------------------------- @@ -1173,7 +1271,7 @@ # @param None # @return None def Dispose_ActionGoOnByDayKey(): - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): return GameWorld.DebugLog("处理特惠状态信息...") openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) -- Gitblit v1.8.0