From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py |  600 ++++++++++++++++++++++++++++++++++-------------------------
 1 files changed, 349 insertions(+), 251 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
index b33131c..60050fd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldActionControl.py
@@ -25,14 +25,11 @@
 import ShareDefine
 #import PlayerExam
 import PlayerDBGSEvent
-import MergeBroadcast
 #import PlayerManorWar
 #import GameWorldShopItem
 #import GameWorldActionTeHui
 import GameWorldAverageLv
-#import GameWorldMergeBoss
-#import GameWorldMergeKing
-#import GameWorldMergePK
+import CrossRealmPK
 import GameWorldFamilyWar
 import PlayerFamilyParty
 import IpyGameDataPY
@@ -40,8 +37,10 @@
 import PlayerFamilySWRH
 import GameWorldBoss
 import PlayerFairyCeremony
+import GameWorldProcess
 import ChPyNetSendPack
 import NetPackCommon
+import PlayerStore
 
 from types import IntType
 import time
@@ -53,7 +52,7 @@
 ATTR_CALL_TIME = ['weekday', 'year', 'month', 'day', 'hour', 'minute']
 
 (
-OperationAction_OpenServerDay, # 信息所属开服天
+OperationAction_ReloadSign, # 信息重载标记
 OperationAction_TodayInfo, # 当日的活动信息
 OperationAction_MapServerInfo, # 同步地图的活动信息
 ) = range(3)
@@ -71,11 +70,7 @@
         ipyData = operationActionDict[ShareDefine.OperationActionName_ExpRate][0]
         if ipyData:
             Sync_OperationAction_ExpRate(ipyData, curPlayer)
-    # BOSS复活活动进行中
-    if ShareDefine.OperationActionName_BossReborn in operationActionDict:
-        ipyData = operationActionDict[ShareDefine.OperationActionName_BossReborn][0]
-        if ipyData:
-            GameWorldBoss.Sync_OperationAction_BossReborn(ipyData, curPlayer)
+
     # 仙界盛典活动进行中
     if ShareDefine.OperationActionName_FairyCeremony in operationActionDict:
         ipyData = operationActionDict[ShareDefine.OperationActionName_FairyCeremony][0]
@@ -104,7 +99,7 @@
         dictName = ChConfig.Def_WorldKey_OperationActionState % actName
         state = gameWorld.GetDictByKey(dictName)
         
-        sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
         sendMapServerMsgDict[ShareDefine.ActKey_State] = state
         GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
         
@@ -116,26 +111,32 @@
     key = "OperationActionInfo"
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     OperationActionInfo = IpyGameDataPY.GetConfigEx(key)
-    if OperationActionInfo and OperationActionInfo[OperationAction_OpenServerDay] == openServerDay:
+    serverTime = GameWorld.GetServerTime()
+    curHour = serverTime.hour
+    reloadSignHour = 0 if curHour < 5 else 5
+    reloadSign = "%s_%s" % (openServerDay, reloadSignHour)
+    if OperationActionInfo and OperationActionInfo[OperationAction_ReloadSign] == reloadSign:
         #GameWorld.DebugLog("已经加载过本日运营活动处理信息!openServerDay=%s" % openServerDay)
         return False, OperationActionInfo
     
     # 因为后面的时间判断都是精确到分的,而处理此逻辑的时候可能不是0秒,所以这里的datetime取当前时间精确到分的
-    serverTime = GameWorld.GetServerTime()
     curDateTimeStr = "%d-%d-%d %02d:%02d:00" % (serverTime.year, serverTime.month, serverTime.day, serverTime.hour, serverTime.minute)
     curDateTime = datetime.datetime.strptime(curDateTimeStr, ChConfig.TYPE_Time_Format)
-    GameWorld.Log("加载本日运营活动信息: %s, openServerDay=%s" % (curDateTime, openServerDay))
     
+    customMaxServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) # 定制运营活动最大开服天
     operationActionDict = {}
     mapServerOperationActionDict = {}
     serverID = GameWorld.GetServerID()
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     
+    GameWorld.Log("===== 加载本日运营活动信息: %s, serverID=%s,openServerDay=%s,customMaxServerDay=%s,reloadSign=%s =====" 
+                  % (curDateTime, serverID, openServerDay, customMaxServerDay, reloadSign))
+    
     for actName in ShareDefine.OperationActionNameList:
         
         # 取出本活动所属本服ID的所有配置
         curServerActIpyDataList = __GetOperationActionServerIpyDataList(ipyDataMgr, serverID, actName)
-        
+        GameWorld.Log("加载运营活动: actName=%s,可处理条数=%s" % (actName, len(curServerActIpyDataList)))
         needStartList = [] # [startDateTime, ...]
         needEndList = [] # [endDateTime, ...]
         needNotifyDict = {} # {notifyDateTime:[notifyKey, [参数]], ...}
@@ -143,9 +144,34 @@
         # 注意:每个活动配置会有多个活动时间点,但是有且只能生效一条活动配置,换句话说就是每个活动配置时间不允许交叉
         for ipyData in curServerActIpyDataList:
             
+            cfgID = ipyData.GetCfgID()
             startDateStr = ipyData.GetStartDate()
             endDateStr = ipyData.GetEndDate()
-            
+            GameWorld.Log("    cfgID=%s,mark=%s,serverIDList=%s,startDateStr=%s,endDateStr=%s,openServerDay=%s,curDateTime=%s" 
+                          % (cfgID, ipyData.GetActMark(), ipyData.GetServerIDList(), startDateStr, endDateStr, openServerDay, curDateTime))
+            # 按开服天开的
+            if startDateStr.isdigit() and endDateStr.isdigit():
+                startServerDay, endServerDay = int(startDateStr), int(endDateStr)
+                #结束日可能还需要处理广播之类,所以这里需要+1
+                if openServerDay > endServerDay + 1:
+                    GameWorld.Log("        当前开服天超过活动结束开服天,不处理! cfgID=%s,%s ~ %s < openServerDay(%s)" % (cfgID, startDateStr, endDateStr, openServerDay))
+                    continue
+                openServerDateTime = curDateTime + datetime.timedelta(days=(startServerDay-openServerDay))
+                endServerDateTime = curDateTime + datetime.timedelta(days=(endServerDay-openServerDay))
+                startDateStr = "%d-%d-%d" % (openServerDateTime.year, openServerDateTime.month, openServerDateTime.day)
+                endDateStr = "%d-%d-%d" % (endServerDateTime.year, endServerDateTime.month, endServerDateTime.day)
+                GameWorld.Log("        开服天转化为日期: %s ~ %s" % (startDateStr, endDateStr))
+            else:
+                if openServerDay <= customMaxServerDay:
+                    GameWorld.Log("        按日期开的在开服定制限制天内,不处理! cfgID=%s,%s ~ %s,openServerDay=%s" % (cfgID, startDateStr, endDateStr, openServerDay))
+                    continue
+                customMaxServerDateTime = curDateTime + datetime.timedelta(days=(customMaxServerDay-openServerDay))
+                curStartDateTime = datetime.datetime.strptime("%s %02d:%02d:%02d" % (startDateStr, customMaxServerDateTime.hour, customMaxServerDateTime.minute, 
+                                                                                     customMaxServerDateTime.second), ChConfig.TYPE_Time_Format)
+                if curStartDateTime <= customMaxServerDateTime:
+                    GameWorld.Log("        按日期开的开始日期在开服定制限制天内,不处理! cfgID=%s,curStartDateTime=%s,customMaxServerDateTime=%s" % (cfgID, curStartDateTime, customMaxServerDateTime))
+                    continue
+                
             if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                 startHMStrList = ipyData.GetStartTimeList()
                 endHMStrList = ipyData.GetEndTimeList()
@@ -155,33 +181,55 @@
                 
             notifyInfoDictStart = ipyData.GetNotifyInfoStart() if hasattr(ipyData, "GetNotifyInfoStart") else {}
             notifyInfoDictEnd = ipyData.GetNotifyInfoEnd() if hasattr(ipyData, "GetNotifyInfoEnd") else {}
+            notifyInfoLoopInfo = ipyData.GetNotifyInfoLoop() if hasattr(ipyData, "GetNotifyInfoLoop") else {} # [循环分钟, 广播key, [广播参数列表可选]]
             
             if len(startHMStrList) != len(endHMStrList):
-                GameWorld.ErrLog("活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s" % (actName, ipyData.GetCfgID()))
+                GameWorld.ErrLog("        活动配置开始及结束时间个数不匹配! actName=%s,cfgID=%s,startHMStrList=%s,endHMStrList=%s" 
+                                 % (actName, cfgID, startHMStrList, endHMStrList))
                 continue
+            
+            resetType = 0 if not hasattr(ipyData, "GetResetType") else ipyData.GetResetType() # 重置类型,0-0点重置;1-5点重置
+            if resetType == 1:
+                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+                endDayDate = datetime.datetime.strptime("%s 05:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束日期5点
+            elif resetType == 2:
+                startDayDate = datetime.datetime.strptime("%s 05:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)       
+                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
+            else:
+                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format)
+                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束日期隔天0点
+                
+            advanceMinutes = 0 if not hasattr(ipyData, "GetAdvanceMinutes") else ipyData.GetAdvanceMinutes() # 提前通知时间,分钟,暂只支持按天的
+            GameWorld.Log("        resetType=%s,startDayDate=%s,endDayDate=%s,startHMStrList=%s,endHMStrList=%s,advanceMinutes=%s" 
+                          % (resetType, startDayDate, endDayDate, startHMStrList, endHMStrList, advanceMinutes))
             
             startList = [] # [startDateTime, ...]
             endList = [] # [endDateTime, ...]
+            startNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+            endNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
+            loopNotifyDict = {} # {notifyDateTime:notifyInfo, ...}
             isActivity = False # 有需要处理开关时间的(开始、结束)
             isNotify = False
+            isAdvanceNotice = False
+            isEnd = False
             # 没配置时分的代表全天, 只要开始或结束时分没配都算
             if not startHMStrList or not endHMStrList:
-                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
-                endDayDate = datetime.datetime.strptime("%s 00:00:00" % (endDateStr), ChConfig.TYPE_Time_Format) + datetime.timedelta(days=1) # 结束天隔天0点
                 startDateTime = startDayDate
                 endDateTime = endDayDate
                 startList.append(startDateTime)
                 endList.append(endDateTime)
+                # 同一个活动类型是不允许时间上配置有重叠的,所以一个活动类型满足活动中的时间的有且仅有一条配置
+                # 策划可能同时配置多个时间,但是活动中的有且仅有一条配置
                 if startDayDate <= curDateTime <= endDayDate:
                     needStartList.append(startDateTime)
                     needEndList.append(endDateTime)
                     isActivity = True
+                    isEnd = (curDateTime == endDayDate)
                     
             # 每天按时段开启的,支持多时段
             else:
-                startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
-                endDayDate = datetime.datetime.strptime("%s 23:59:59" % (endDateStr), ChConfig.TYPE_Time_Format) # 结束天23点59分59秒
                 if startDayDate <= curDateTime <= endDayDate:
+                    isEnd = (curDateTime == endDayDate)
                     for hmIndex, startHMStr in enumerate(startHMStrList):
                         endHMStr = endHMStrList[hmIndex]
                         # 每天开的, 实际开关时间只取今天的日期; 这里有个问题,全服广播的时间不是今天的, 暂不做支持,之后真有这种需求再说
@@ -197,42 +245,94 @@
                         needEndList.append(endDateTime)
                         isActivity = True
                         
+            if advanceMinutes and startDayDate:
+                advanceNoticeDateTime = startDayDate + datetime.timedelta(minutes=-advanceMinutes)
+                if advanceNoticeDateTime.year == curDateTime.year and advanceNoticeDateTime.month == curDateTime.month and advanceNoticeDateTime.day == curDateTime.day:
+                    isAdvanceNotice = True
+                GameWorld.Log("        advanceNoticeDateTime=%s,isAdvanceNotice=%s" % (advanceNoticeDateTime, isAdvanceNotice))
+            GameWorld.Log("        startList=%s" % (startList))
+            GameWorld.Log("        end  List=%s" % (endList))
+            GameWorld.Log("        needStartList=%s" % (needStartList))
+            GameWorld.Log("        need  EndList=%s" % (needEndList))
+            
             for dtIndex, startDateTime in enumerate(startList):
                 endDateTime = endList[dtIndex]
                 # 广播 - 相对实际开始时间
                 for notifyMinute, notifyInfo in notifyInfoDictStart.items():
                     notifyDateTime = startDateTime + datetime.timedelta(minutes=notifyMinute)
                     if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
-                        needNotifyDict[notifyDateTime] = notifyInfo
+                        startNotifyDict[notifyDateTime] = notifyInfo
                         isNotify = True
                     
                 # 广播 - 相对实际结束时间
                 for notifyMinute, notifyInfo in notifyInfoDictEnd.items():
                     notifyDateTime = endDateTime + datetime.timedelta(minutes=notifyMinute)
                     if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
-                        needNotifyDict[notifyDateTime] = notifyInfo
+                        endNotifyDict[notifyDateTime] = notifyInfo
                         isNotify = True
-                       
-            if not isActivity and not isNotify:
+                        
+                # 广播 - 循环广播
+                if notifyInfoLoopInfo and len(notifyInfoLoopInfo) >= 2:
+                    loopMinutes, loopNotifyKey = notifyInfoLoopInfo[:2]
+                    loopNotifyParamList = notifyInfoLoopInfo[2] if len(notifyInfoLoopInfo) > 2 else []
+                    notifyInfo = [loopNotifyKey, loopNotifyParamList] # 循环广播的默认无参数
+                    loopCount, loopMaxCount = 0, 100
+                    while loopMinutes and loopNotifyKey and loopCount < loopMaxCount:
+                        loopCount += 1
+                        notifyDateTime = startDateTime + datetime.timedelta(minutes=loopMinutes*loopCount)
+                        if notifyDateTime >= endDateTime:
+                            break
+                        if notifyDateTime.year == curDateTime.year and notifyDateTime.month == curDateTime.month and notifyDateTime.day == curDateTime.day:
+                            loopNotifyDict[notifyDateTime] = notifyInfo
+                            isNotify = True
+                            
+            if startNotifyDict or endNotifyDict or loopNotifyDict:
+                GameWorld.Log("        startNotifyDict: minutes=%s, %s" % (notifyInfoDictStart.keys(), startNotifyDict))
+                GameWorld.Log("        end  NotifyDict: minutes=%s, %s" % (notifyInfoDictEnd.keys(), endNotifyDict))
+                GameWorld.Log("        loop NotifyDict: lopInfo=%s, %s" % (notifyInfoLoopInfo, loopNotifyDict.keys()))
+                needNotifyDict.update(startNotifyDict)
+                needNotifyDict.update(endNotifyDict)
+                needNotifyDict.update(loopNotifyDict)
+                
+            if not isActivity and not isNotify and not isAdvanceNotice:
                 continue
             
-            GameWorld.Log("    本日需要处理的运营活动信息: actName=%s,cfgID=%s,actMark=%s" % (actName, ipyData.GetCfgID(), ipyData.GetActMark()))
-            if isActivity:
-                if not activityIpyData or activityIpyData.GetStartDate() < ipyData.GetStartDate():
+            GameWorld.Log("        需要处理的运营活动信息: cfgID=%s,isAdvanceNotice=%s,isActivity=%s,isEnd=%s,isNotify=%s" % (cfgID, isAdvanceNotice, isActivity, isEnd, isNotify))
+            # 当天有需要激活活动或者提前预告活动的取非结束的为准,如果有多个非结束的一般就是策划在活动时间上配置交叉,这种是不允许的
+            if isActivity or isAdvanceNotice:
+                if not activityIpyData or (isActivity and not isEnd):
                     activityIpyData = ipyData
+                    activityInfoDict = {ShareDefine.ActKey_CfgID:cfgID}
+                    
+                    if startDayDate <= curDateTime < endDayDate:
+                        dayIndex = 0
+                        actIDDateTime = startDayDate
+                        isDayRest = 0 if not hasattr(ipyData, "GetIsDayReset") else ipyData.GetIsDayReset()
+                        # 按时段开的默认每天重置
+                        if isDayRest or (startHMStrList and endHMStrList):
+                            dayIndex = (curDateTime - startDayDate).days
+                            actIDDateTime += datetime.timedelta(days=dayIndex)
+                        actID = int(time.mktime(actIDDateTime.timetuple())) # 默认取开始时间点的time值作为活动ID
+                        activityInfoDict[ShareDefine.ActKey_DayIndex] = dayIndex
+                        activityInfoDict[ShareDefine.ActKey_ID] = actID
+                        GameWorld.Log("        isDayRest=%s,actIDDateTime=%s,actID=%s" % (isDayRest, actIDDateTime, actID))
+                        
+                    needStartList.sort()
+                    needEndList.sort()
+                    
+                    mapServerOperationActionDict[actName] = activityInfoDict
+                    GameWorld.Log("        activityInfoDict=%s" % (activityInfoDict))
                     
         if activityIpyData or needStartList or needEndList or needNotifyDict:
             # activityIpyData 可能为None
             operationActionDict[actName] = [activityIpyData, needStartList, needEndList, needNotifyDict]
-            # 新增运营活动只要在此处添加同步MapServer所需要的数据字典即可,其他逻辑均为公共逻辑
-            mapServerOperationActionDict[actName] = __GetOperationActionMapServerInfoDict(curDateTime, actName, activityIpyData)
             
-    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, operationActionDict, mapServerOperationActionDict])
+    OperationActionInfo = IpyGameDataPY.SetConfigEx(key, [reloadSign, operationActionDict, mapServerOperationActionDict])
     
-    GameWorld.Log("本日运营活动信息加载完毕!isRefreshState=%s" % isRefreshState)
+    GameWorld.Log("本日运营活动信息加载完毕!reloadSign=%s,isRefreshState=%s" % (reloadSign, isRefreshState))
     GameWorld.Log("    operationActionDict=%s" % operationActionDict)
     GameWorld.Log("    mapServerOperationActionDict=%s" % mapServerOperationActionDict)
-    
+    GameWorld.Log("=============================================================")
     if isRefreshState:
         Dispose_OperationActionState(True)
         
@@ -242,11 +342,16 @@
     ## 获取运营活动本服务器对应的配置数据列表
     
     # 所有配置先按活动标识归组
+    platform = GameWorld.GetPlatform()
     actGroupDict = {} # {ActMark:{ServerIDTuple:[ipyData, ...], ...}, ...}
     actCfgCount = getattr(ipyDataMgr, "Get%sCount" % actName)()
     for cfgIndex in xrange(actCfgCount):
         ipyData = getattr(ipyDataMgr, "Get%sByIndex" % actName)(cfgIndex)
         actMark = ipyData.GetActMark()
+        platformList = [] if not hasattr(ipyData, "GetPlatformList") else ipyData.GetPlatformList()
+        if platformList and platform not in platformList:
+            GameWorld.Log("非本平台活动,不取!platform=%s,platformList=%s,actName=%s,cfgID=%s" % (platform, platformList, actName, ipyData.GetCfgID()))
+            continue
         serverIDTuple = tuple(ipyData.GetServerIDList())
         
         serverIpyDataDict = actGroupDict.get(actMark, {})
@@ -274,81 +379,6 @@
         if isGeneral:
             curServerActIpyDataList += generalIpyDataList
     return curServerActIpyDataList
-
-def __GetOperationActionMapServerInfoDict(curDateTime, actName, ipyData):
-    ## 获取运营活动同步到地图服务器的信息字典    
-    if not ipyData:
-        return {}
-    
-    startDateStr = ipyData.GetStartDate()
-    startDayDate = datetime.datetime.strptime("%s 00:00:00" % (startDateStr), ChConfig.TYPE_Time_Format) # 开始天0点
-    dayIndex = (curDateTime - startDayDate).days # 当前日期在活动期间的天索引
-    if dayIndex < 0:
-        GameWorld.DebugLog("        不处理运营地图数据: startDateStr=%s,curDateTime=%s,startDayDate=%s,dayIndex=%s" 
-                           % (startDateStr, curDateTime, startDayDate, dayIndex))
-        return {}
-    
-    actID = int(time.mktime(startDayDate.timetuple()))
-    
-    mapServerInfoDict = {}
-    # 多倍经验活动
-    if actName == ShareDefine.OperationActionName_ExpRate:
-        mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
-                             ShareDefine.ActKey_AddExpRate:ipyData.GetAddExpRate()}
-    # 消费返利活动
-    elif actName == ShareDefine.OperationActionName_CostRebate:
-        isDayReset = ipyData.GetIsDayReset()
-        if isDayReset:
-            # 每天重置的活动ID取当天的time值
-            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
-            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
-            actID = int(time.mktime(actIDDateTime.timetuple()))
-        templateIDList = ipyData.GetTemplateIDList()
-        templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
-                             ShareDefine.ActKey_StartDate:ipyData.GetStartDate(),
-                             ShareDefine.ActKey_EndDate:ipyData.GetEndDate(),
-                             ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
-                             ShareDefine.ActKey_IsDayReset:ipyData.GetIsDayReset(),
-                             ShareDefine.ActKey_TemplateID:templateID,
-                             ShareDefine.ActKey_TemplateIDList:templateIDList}
-    # 限时特惠活动
-    elif actName == ShareDefine.OperationActionName_SpringSale:
-        isDayReset = ipyData.GetIsDayReset()
-        if isDayReset:
-            # 每天重置的活动ID取当天的time值
-            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
-            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
-            actID = int(time.mktime(actIDDateTime.timetuple()))
-        shopTypeList = ipyData.GetShopTypeList()
-        todayShopType = shopTypeList[-1] if dayIndex >= len(shopTypeList) else shopTypeList[dayIndex]
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
-                             ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), 
-                             ShareDefine.ActKey_ShopTypeList:todayShopType}
-    # Boss复活活动
-    elif actName == ShareDefine.OperationActionName_BossReborn:
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
-    # 限时礼包活动
-    elif actName == ShareDefine.OperationActionName_FlashGiftbag:
-        isDayReset = ipyData.GetIsDayReset()
-        if isDayReset:
-            # 每天重置的活动ID取当天的time值
-            actIDDateStr = "%d-%d-%d 00:00:00" % (curDateTime.year, curDateTime.month, curDateTime.day)
-            actIDDateTime = datetime.datetime.strptime(actIDDateStr, ChConfig.TYPE_Time_Format)
-            actID = int(time.mktime(actIDDateTime.timetuple()))
-        giftbagTypeList = ipyData.GetGiftbagTypeList()
-        todayGiftbag = giftbagTypeList[-1] if dayIndex >= len(giftbagTypeList) else giftbagTypeList[dayIndex]
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID,
-                             ShareDefine.ActKey_CfgID:ipyData.GetCfgID(), 
-                             ShareDefine.ActKey_GiftbagTypeList:todayGiftbag}
-    # 仙界盛典活动
-    elif actName == ShareDefine.OperationActionName_FairyCeremony:
-        mapServerInfoDict = {ShareDefine.ActKey_ID:actID}
-    # 多倍修行点活动
-    if actName == ShareDefine.OperationActionName_RealmPoint:
-        mapServerInfoDict = {ShareDefine.ActKey_LVLimit:ipyData.GetLVLimit(),
-                             ShareDefine.ActKey_RealmPointMulti:ipyData.GetMultiple()}
-    return mapServerInfoDict
 
 def Dispose_OperationActionState(reloadRefresh=False):
     # 运营活动状态处理, 每天0点会强制同步当天的运营活动详情到地图服务器
@@ -397,17 +427,23 @@
                 PlayerControl.WorldNotify(0, notifyKey, paramList)
                 
         dictName = ChConfig.Def_WorldKey_OperationActionState % actName
-        if not isReload and gameWorld.GetDictByKey(dictName) == state:
+        preState = gameWorld.GetDictByKey(dictName)
+        if not isReload and preState == state:
             #已经是这个状态了
             continue
         #更新字典值
         gameWorld.SetDict(dictName, state)
-        sendMapServerMsgDict = mapServerInfoDict.get(actName, {}) if state else {}
+        sendMapServerMsgDict = mapServerInfoDict.get(actName, {})
         
         dbOperationActIDKey = PlayerDBGSEvent.Def_OperationActID % actName
         curActID = sendMapServerMsgDict.get(ShareDefine.ActKey_ID)
         if state >= 1 and curActID and PlayerDBGSEvent.GetDBGSTrig_ByKey(dbOperationActIDKey) != curActID:
             PlayerDBGSEvent.SetDBGSTrig_ByKey(dbOperationActIDKey, curActID)
+            if actName in ShareDefine.NeedWorldLVOperationActNameList:
+                #记录开启时世界等级
+                worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
+                PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
+                
             #此处为活动开启时
             if actName == ShareDefine.OperationActionName_BossReborn:
                 #重置BOSS复活点
@@ -416,12 +452,9 @@
                 #重置仙界盛典
                 PlayerFairyCeremony.ResetFairyCeremony()
             
-            if actName in ShareDefine.NeedWorldLVOperationActNameList:
-                #记录开启时世界等级
-                worldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-                PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName, worldLV)
+            
                 
-        if state == 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
+        if state >= 1 and actName in ShareDefine.NeedWorldLVOperationActNameList:
             actWorldLV = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OActWorldLV % actName)
             sendMapServerMsgDict[ShareDefine.ActKey_WorldLV] = actWorldLV
         
@@ -434,22 +467,28 @@
                 pass
         elif actName == ShareDefine.OperationActionName_BossReborn:
             if isReload and ipyData:
-                GameWorldBoss.Sync_OperationAction_BossReborn(ipyData)
+                GameWorldBoss.SetBossRebornNeedPoint(True)
+
         elif actName == ShareDefine.OperationActionName_FairyCeremony:
             if isReload and ipyData:
                 PlayerFairyCeremony.Sync_OperationAction_FairyCeremony(ipyData)
-            if state == 0:
+            if preState != state and state == 0:
                 PlayerFairyCeremony.OnFairyCeremonyEnd()
         elif actName == ShareDefine.OperationActionName_RealmPoint:
             if isReload and ipyData:
                 Sync_OperationAction_RealmPoint(ipyData)
+        elif actName == ShareDefine.OperationActionName_FlashSale:
+            if ipyData and preState != state:
+                dayIndex = sendMapServerMsgDict.get(ShareDefine.ActKey_DayIndex, 0)
+                PlayerStore.ResetFlashSaleBuyCnt(ipyData, dayIndex, state)
+                
         #通知Mapserver,设置字典
         #GameWorld.SendMapServerMsgEx(dictName, state) # 运营活动不单独通知活动状态,需与活动信息整合后一起通知
         
         sendMapServerMsgDict[ShareDefine.ActKey_State] = state
         GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OperationActionInfo % actName, sendMapServerMsgDict)
         
-        GameWorld.Log("运营活动变更: actName=%s,state=%s,dictName=%s, %s" % (actName, state, dictName, sendMapServerMsgDict))
+        GameWorld.Log("运营活动变更: actName=%s,preState=%s,state=%s,dictName=%s, %s" % (actName, preState, state, dictName, sendMapServerMsgDict))
     return
 
 def Sync_OperationAction_ExpRate(ipyData, curPlayer=None):
@@ -457,10 +496,11 @@
         return
     if len(ipyData.GetStartTimeList()) != len(ipyData.GetEndTimeList()):
         return
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     multiExpRateInfo = ChPyNetSendPack.tagGCMultiExpRateInfo()
     multiExpRateInfo.Clear()
-    multiExpRateInfo.StartDate = ipyData.GetStartDate()
-    multiExpRateInfo.EndtDate = ipyData.GetEndDate()
+    multiExpRateInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+    multiExpRateInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
     multiExpRateInfo.ActivityTime = []
     for i, startTime in enumerate(ipyData.GetStartTimeList()):
         endTime = ipyData.GetEndTimeList()[i]
@@ -489,12 +529,14 @@
     ##多倍修行点活动信息通知
     if not ipyData:
         return
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     multiRealmPointInfo = ChPyNetSendPack.tagGCMultiRealmPointInfo()
     multiRealmPointInfo.Clear()
-    multiRealmPointInfo.StartDate = ipyData.GetStartDate()
-    multiRealmPointInfo.EndtDate = ipyData.GetEndDate()
+    multiRealmPointInfo.StartDate = GameWorld.GetOperationActionDateStr(ipyData.GetStartDate(), openServerDay)
+    multiRealmPointInfo.EndtDate = GameWorld.GetOperationActionDateStr(ipyData.GetEndDate(), openServerDay)
     multiRealmPointInfo.Multiple = ipyData.GetMultiple()
     multiRealmPointInfo.LimitLV = ipyData.GetLVLimit()
+    multiRealmPointInfo.LimitPoint = ipyData.GetPointLimit()
     if not curPlayer:
         # 全服广播在线玩家
         playerManager = GameWorld.GetPlayerManager()
@@ -526,32 +568,67 @@
     curTime = int(time.time())
     curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
     
-    GameWorld.Log("加载本日日常活动信息: %s, weekDay=%s,openServerDay=%s" % (curDateStr, weekDay, openServerDay))
+    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    GameWorld.Log("===== 加载今天日常活动信息 =====")
+    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s" % (openServerWeekday, openServerDay, weekDay))
+    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
     
+    customDailyIDList = []
+    dailyTimeInfoList = []
+    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+    if openServerDay <= curMaxCustomServerDay:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("DailyActionCustom", openServerWeekday)
+        GameWorld.Log("    本周定制的日常活动条数: %s" % len(customIpyDataList))
+        customIDList = []
+        todayCustomIDList = []
+        for customIpyData in customIpyDataList:
+            dataID = customIpyData.GetID()
+            dailyID = customIpyData.GetDailyID()
+            if dailyID not in customDailyIDList:
+                customDailyIDList.append(dailyID)
+            customIDList.append(dataID)
+            if customIpyData.GetOpenServerDay() == openServerDay:
+                todayCustomIDList.append(dataID)
+                isCustom = True
+                dailyTimeInfoList.append([isCustom, customIpyData.GetOpenTimeList(), customIpyData])
+                GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,dataID=%s" % (isCustom, dailyID, dataID))
+        GameWorld.Log("    本周定制的日常配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的日常活动ID列表: %s" % (customDailyIDList))
+        GameWorld.Log("    今天定制的日常表ID列表=%s" % (todayCustomIDList))
+    else:
+        GameWorld.Log("    超过最大定制开服天,不定制,走常规日常配置!")
+    
+    GameWorld.Log("    处理常规日常活动配置")
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     dailyActionCount = ipyDataMgr.GetDailyActionCount()
     for i in xrange(dailyActionCount):
         dailyIpyData = ipyDataMgr.GetDailyActionByIndex(i)
         dailyID = dailyIpyData.GetDailyID()
-        openServerDayLimit = dailyIpyData.GetOpenServerDay()
         
-        if openServerDay < openServerDayLimit:
-            GameWorld.Log("    不是日常活动开启天数: dailyID=%s,openServerDayLimit=%s" % (dailyID, openServerDayLimit))
+        # 是当天开服天定制活动的不处理常规活动
+        if dailyID in customDailyIDList:
+            GameWorld.Log("    常规活动ID配置是今天的定制活动ID,不处理!: dailyID=%s" % dailyID)
             continue
         
-        openTimeDict = eval(dailyIpyData.GetOpenTime())
+        openTimeDict = dailyIpyData.GetOpenTimeDict()
         # 没有时间控制的,代表永久开放
         if not openTimeDict:
             todayActionInfo.append([dailyID])
-            GameWorld.Log("    增加本日日常活动信息: dailyID=%s" % dailyID)
+            GameWorld.Log("    增加本日常开日常活动信息: dailyID=%s" % dailyID)
             continue
         
         #如果星期key中存在 "0" 代表每日都开启
         if "0" not in openTimeDict and weekDay not in openTimeDict:
             GameWorld.Log("    不是日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
             continue
+        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
+        dailyTimeInfoList.append([False, openTimeList, dailyIpyData])
         
-        notifyInfoDict = dailyIpyData.GetNotifyInfo()
+    GameWorld.Log("    -----------------------")
+    for isCustom, openTimeList, ipyData in dailyTimeInfoList:
+        dailyID = ipyData.GetDailyID()
+        notifyInfoDict = ipyData.GetNotifyInfo()
         
         openList = [] # [(时,分), ...]
         overList = [] # [(时,分), ...]
@@ -559,7 +636,6 @@
         notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
         OpenState = 1 # 定义开启状态为1
         
-        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
         for hour, minute in openTimeList:  
             openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
             
@@ -568,7 +644,7 @@
             openList.append((openDateTime.hour, openDateTime.minute))
             
             # 精确关闭时间
-            overDateTime = openDateTime + datetime.timedelta(minutes=dailyIpyData.GetDuration())
+            overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
             overList.append((overDateTime.hour, overDateTime.minute))
             
             # goon 开启状态
@@ -585,11 +661,12 @@
                 notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
                 
         todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
-        GameWorld.Log("    增加本日日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
-                      % (dailyID, openList, overList, goonStateDict, notifyDict))
+        GameWorld.Log("    增加本日日常活动信息: isCustom=%s,dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s" 
+                      % (int(isCustom), dailyID, openList, overList, goonStateDict, notifyDict))
         
     TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, todayActionInfo])
     GameWorld.Log("本日日常活动信息加载完毕!")
+    GameWorld.Log("=============================================================")
     return TodayDailyActionInfo[1]
 
 def Dispose_DailyActionState():
@@ -641,6 +718,11 @@
             #已经是这个状态了
             continue
         
+        if state:
+            # 骑宠争夺活动开始前同步有效人数到地图
+            if dailyActionID == ShareDefine.DailyActionID_FamilyRobBoss:
+                GameWorldBoss.SyncMapServer_HorsePetRobBossPlayerCount()
+                
         #通知Mapserver,设置字典
         GameWorld.SendMapServerMsgEx(dictName, state)
         #更新字典值
@@ -669,8 +751,8 @@
 ## -------------------------------------------------------------------------------------------------
 def __GetFBStateEndTimeNotResetIDList():
     key = "FBStateEndTimeNotReset" # 结束时间状态不重置为0的数据ID
-    FBStateEndTimeNotResetIDList = IpyGameDataPY.GetConfigEx(key)
-    if FBStateEndTimeNotResetIDList == None:
+    notResetIDList = IpyGameDataPY.GetConfigEx(key)
+    if notResetIDList == None:
         mapStateTimeDict = {}
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
@@ -678,7 +760,7 @@
             dataID = fbStateTimeIpyData.GetID()
             dataMapID = fbStateTimeIpyData.GetDataMapID()
             startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
-            endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
+            endWeekDay, endHour, endMinute = startWeekDay, fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
             startTimeList, endTimeDict = mapStateTimeDict.get(dataMapID, [[], {}])
             startTimeList.append([startWeekDay, startHour, startMinute])
             endTimeDict[dataID] = [endWeekDay, endHour, endMinute]
@@ -691,42 +773,135 @@
                 # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
                 if endTime in startTimeList:
                     FBStateEndTimeNotResetIDList.append(dataID)
-        FBStateEndTimeNotResetIDList = IpyGameDataPY.SetConfigEx(key, FBStateEndTimeNotResetIDList)
-        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表: %s" % FBStateEndTimeNotResetIDList)
-    return FBStateEndTimeNotResetIDList
+        FBStateEndTimeNotResetIDList.sort()
+        
+        # 加载定制表
+        customStateTimeDict = {}
+        for i in xrange(ipyDataMgr.GetFBStateTimeCustomCount()):
+            customIpyData = ipyDataMgr.GetFBStateTimeCustomByIndex(i)
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            openWeek, openDay = customIpyData.GetOpenServerWeek(), customIpyData.GetOpenServerDay()
+            startHour, startMinute = customIpyData.GetStartHour(), customIpyData.GetStartMinute()
+            endHour, endMinute = customIpyData.GetEndHour(), customIpyData.GetEndMinute()
+            startTimeList, endTimeDict = customStateTimeDict.get(dataMapID, [[], {}])
+            startTimeList.append([openWeek, openDay, startHour, startMinute])
+            endTimeDict[dataID] = [openWeek, openDay, endHour, endMinute]
+            customStateTimeDict[dataMapID] = [startTimeList, endTimeDict]
+            
+        FBStateEndTimeNotResetCustomIDList = []
+        for dataMapID, timeInfo in customStateTimeDict.items():
+            startTimeList, endTimeDict = timeInfo
+            for dataID, endTime in endTimeDict.items():
+                # 结束时间属于某一条的开启时间,则不重置,具体状态由另一条决定
+                if endTime in startTimeList:
+                    FBStateEndTimeNotResetCustomIDList.append(dataID)
+        FBStateEndTimeNotResetCustomIDList.sort()
+        
+        notResetIDList = IpyGameDataPY.SetConfigEx(key, [FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList])
+        GameWorld.Log("加载副本状态结束时间不需要重置状态值的数据ID列表:")
+        GameWorld.Log("    不需要重置的常规ID: %s" % FBStateEndTimeNotResetIDList)
+        GameWorld.Log("    不需要重置的定制ID: %s" % FBStateEndTimeNotResetCustomIDList)
+    return notResetIDList
+
+def __GetTodayFBStateTimeInfo():
+    key = "TodayFBStateTimeInfo"
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    TodayFBStateTimeInfo = IpyGameDataPY.GetConfigEx(key)
+    if TodayFBStateTimeInfo and TodayFBStateTimeInfo[0] == openServerDay:
+        #GameWorld.DebugLog("已经加载过本日副本状态处理信息!openServerDay=%s" % openServerDay)
+        return TodayFBStateTimeInfo[1]
+    
+    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
+    curDateTime = GameWorld.GetServerTime()
+    curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
+    
+    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    if openServerWeekday <= 0:
+        GameWorld.ErrLog("获取开服是星期几数据错误!openServerWeekday=%s" % openServerWeekday)
+        return []
+    
+    curMaxCustomServerDay = IpyGameDataPY.GetFuncCfg("OperationAction", 1) - openServerWeekday + 1 # 最大有效定制开服天
+    GameWorld.Log("===== 加载今天副本状态时间表 =====")
+    GameWorld.Log("    开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分 !" % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.Log("    最大有效定制开服天: %s" % (curMaxCustomServerDay))
+    
+    ipyDataMgr = IpyGameDataPY.IPY_Data()
+    
+    customMapIDList = [] # 本周有定制的副本数据地图ID列表
+    fbStateTimeInfoList = []
+    # 暂固定前2周定制有效, 为方便GM命令测试,这里用开服天做判断,不用开服周
+    if openServerDay <= curMaxCustomServerDay:
+        customIpyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("FBStateTimeCustom", openServerWeekday)
+        GameWorld.Log("    本周定制的副本活动条数: %s" % len(customIpyDataList))
+        customIDList = [] # 本周定制的数据表ID
+        todayCustomIDList = [] # 今天定制的数据表ID
+        for customIpyData in customIpyDataList:
+            dataID = customIpyData.GetID()
+            dataMapID = customIpyData.GetDataMapID()
+            if dataMapID not in customMapIDList:
+                customMapIDList.append(dataMapID)
+            customIDList.append(dataID)
+            if customIpyData.GetOpenServerDay() == openServerDay:
+                todayCustomIDList.append(dataID)
+                isCustom, startWeekDay, endWeekDay = True, curWeekDay, curWeekDay
+                fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, customIpyData])
+                GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+        GameWorld.Log("    本周定制的配置表ID列表: %s" % (customIDList))
+        GameWorld.Log("    本周定制的副本地图列表: %s" % (customMapIDList))
+        GameWorld.Log("    今天定制的表ID列表=%s" % (todayCustomIDList))
+    else:
+        GameWorld.Log("    超过最大定制开服天,不定制,走常规副本状态时间!")
+        
+    GameWorld.Log("    处理常规副本状态时间配置")
+    for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
+        fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
+        dataID = fbStateTimeIpyData.GetID()
+        dataMapID = fbStateTimeIpyData.GetDataMapID()
+        # 是当天开服天定制活动的不处理常规活动
+        if dataMapID in customMapIDList:
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 在本周定制的副本地图列表里,不处理!" % (dataID, dataMapID))
+            continue
+        # 暂不支持跨天的活动
+        isCustom, startWeekDay, endWeekDay = False, fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartWeekday()
+        if curWeekDay != startWeekDay:
+            GameWorld.Log("    dataID=%s,dataMapID=%s, 不是本天的副本活动,不处理!curWeekDay=%s,startWeekDay=%s" 
+                          % (dataID, dataMapID, curWeekDay, startWeekDay))
+            continue 
+        fbStateTimeInfoList.append([isCustom, startWeekDay, endWeekDay, fbStateTimeIpyData])
+        GameWorld.Log("    今天要处理的副本状态配置: 是否定制=%s,dataID=%s" % (isCustom, dataID))
+        
+    TodayFBStateTimeInfo = IpyGameDataPY.SetConfigEx(key, [openServerDay, fbStateTimeInfoList])
+    GameWorld.Log("本日副本活动状态信息加载完毕!")
+    GameWorld.Log("=============================================================")
+    return TodayFBStateTimeInfo[1]
 
 def Dispose_FBStateTime():
     ## 副本状态时间表状态处理, 支持 goon作用,开关服状态不受影响,服务器重新启动会自动变更为所有时间段的状态值
     
-    FBStateEndTimeNotResetIDList = __GetFBStateEndTimeNotResetIDList()
-    openServerWeek = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerWeek) + 1
+
+    FBStateEndTimeNotResetIDList, FBStateEndTimeNotResetCustomIDList = __GetFBStateEndTimeNotResetIDList()
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
     curDateTime = GameWorld.GetServerTime()
     curWeekDay, curHour, curMinute = curDateTime.weekday() + 1, curDateTime.hour, curDateTime.minute
     
     curTimeWHM = curWeekDay * 10000 + curHour * 100 + curMinute
-    GameWorld.DebugLog("副本状态时间表状态处理...openServerWeek=%s,openServerDay=%s,curWeekDay=%s,curHour=%s,curMinute=%s,FBStateEndTimeNotResetIDList=%s" 
-                       % (openServerWeek, openServerDay, curWeekDay, curHour, curMinute, FBStateEndTimeNotResetIDList))
+    
+    openServerWeekday = GameWorldProcess.GetOpenServerWeekday() # 服务器开服时是星期几
+    GameWorld.DebugLog("副本状态时间表状态处理...开服是星期%s, 开服第%s天, 当前星期%s,%s点%s分" 
+                       % (openServerWeekday, openServerDay, curWeekDay, curHour, curMinute))
+    GameWorld.DebugLog("    FBStateEndTimeNotResetIDList=%s" % (FBStateEndTimeNotResetIDList))
+    GameWorld.DebugLog("    FBStateEndTimeNotResetCustomIDList=%s" % (FBStateEndTimeNotResetCustomIDList))
     
     gameWorld = GameWorld.GetGameWorld()
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    for i in xrange(ipyDataMgr.GetFBStateTimeCount()):
-        fbStateTimeIpyData = ipyDataMgr.GetFBStateTimeByIndex(i)
-        dataID = fbStateTimeIpyData.GetID()
-        dataMapID = fbStateTimeIpyData.GetDataMapID()
-        openServerWeekLimit = fbStateTimeIpyData.GetOpenServerWeek()
-        openServerDayLimit = fbStateTimeIpyData.GetOpenServerDay()
-        
-        if openServerWeek <= openServerWeekLimit:
-            #GameWorld.DebugLog("    不是副本状态开启周: i=%s,dataMapID=%s,openServerWeekLimit=%s" % (i, dataMapID, openServerWeekLimit))
-            continue
-        
-        if openServerDay <= openServerDayLimit:
-            #GameWorld.DebugLog("    不是副本状态开启天数: i=%s,dataMapID=%s,openServerDayLimit=%s" % (i, dataMapID, openServerDayLimit))
-            continue
-        
-        startWeekDay, startHour, startMinute = fbStateTimeIpyData.GetStartWeekday(), fbStateTimeIpyData.GetStartHour(), fbStateTimeIpyData.GetStartMinute()
-        endWeekDay, endHour, endMinute = fbStateTimeIpyData.GetEndWeekday(), fbStateTimeIpyData.GetEndHour(), fbStateTimeIpyData.GetEndMinute()
+    fbStateTimeInfoList = __GetTodayFBStateTimeInfo()
+    
+    for isCustom, startWeekDay, endWeekDay, ipyData in fbStateTimeInfoList:
+        dataID = ipyData.GetID()
+        dataMapID = ipyData.GetDataMapID()
+        GameWorld.DebugLog("    isCustom=%s,dataID=%s,dataMapID=%s" % (isCustom, dataID, dataMapID))
+        startHour, startMinute = ipyData.GetStartHour(), ipyData.GetStartMinute()
+        endHour, endMinute = ipyData.GetEndHour(), ipyData.GetEndMinute()
         # 星期配置0代表每天
         if startWeekDay == 0:
             startWeekDay = curWeekDay
@@ -737,7 +912,7 @@
         #GameWorld.DebugLog("    ID=%s,dataMapID=%s,curTimeWHM=%s,startTimeWHM=%s,endTimeWHM=%s" % (dataID, dataMapID, curTimeWHM, startTimeWHM, endTimeWHM))
         
         # 全服广播key分钟差值对比时间为开始时间, 支持正负时间差
-        notifyInfoDict = fbStateTimeIpyData.GetNotifyInfoDict()
+        notifyInfoDict = ipyData.GetNotifyInfoDict()
         if notifyInfoDict:
             startDateTime = curDateTime + datetime.timedelta(days=(startWeekDay - curWeekDay))
             startDateTime = datetime.datetime(startDateTime.year, startDateTime.month, startDateTime.day, startHour, startMinute, 0)
@@ -757,7 +932,8 @@
             #GameWorld.DebugLog("        当前是开始时间!")
         # 是结束时间
         elif curTimeWHM == endTimeWHM:
-            isReset = dataID not in FBStateEndTimeNotResetIDList
+            if (isCustom and dataID not in FBStateEndTimeNotResetCustomIDList) or (not isCustom and dataID not in FBStateEndTimeNotResetIDList):
+                isReset = True
             #GameWorld.DebugLog("        当前是结束时间! isReset=%s,FBStateEndTimeNotResetIDList=%s" % (isReset, FBStateEndTimeNotResetIDList))
         # 结束时间是下周
         elif endTimeWHM and endTimeWHM <= startTimeWHM:
@@ -771,8 +947,8 @@
             updCanEnter = 0
             updStateValue = 0
         elif isUpdate:
-            updCanEnter = fbStateTimeIpyData.GetCanEnter()
-            updStateValue = fbStateTimeIpyData.GetStateValue()
+            updCanEnter = ipyData.GetCanEnter()
+            updStateValue = ipyData.GetStateValue()
         else:
             #GameWorld.DebugLog("        当前时间副本状态不变!")
             continue
@@ -890,77 +1066,11 @@
     #    #间隔未到
     #    return
     
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     
     Dispose_ActionGoOnByDayKey()
     return
-
-
-## 设定上次开启活动时间距离现在天数事件
-#  @param None: 
-#  @return: None
-def DoLogic_ServerLastOpenActionDay():
-    
-    #是跨服服务器
-    if GameWorld.IsMergeServer():
-        if not PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay):
-            return
-        
-        PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-        
-        #通知子服务器天数
-        SendBroadcastMergeOpenActionDay()
-        return
-    
-    DoLogic_ActionByDayKeyOnDay()
-    
-    #上次开启活动时间距离现在天数
-    lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-    openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
-    initDayList = ReadChConfig.GetEvalChConfig('ActionControlByDayInitOpenServerDay')
-    if openServerDay < initDayList[0]:
-        #开服时间未超过30天
-        return
-    
-    #新一轮活动从头开始
-    if lastOpenActionDay >= initDayList[1] or openServerDay == initDayList[2]:
-        NewRingOpenActionDay()
-        return
-
-    PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-    return
-            
-
-## 新一轮活动开始
-#  @param None: 
-#  @return: 
-def NewRingOpenActionDay():
-    
-    #设置字典值从1开始, 跟SetDBGSTrig_ServerTime接口同步
-    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay, 1)
-    
-    # 活动天数重设
-    OpenActionDay_Reset()      
-    return
-      
-#------------------------------------------------------------------------------
-## 活动天数重设
-#  @param None
-#  @return None
-def OpenActionDay_Reset():    
-    # 设置国王战开始
-    #PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeWarStart, 1)
-    return
-
-### 检查key是否处理
-#def __CheckIsProcessDictName(dictName):
-#    
-#    # 非跨服服务器不处理某些key
-#    if dictName in [ShareDefine.Def_Notify_WorldKey_Merge_King] and not GameWorld.IsMergeServer():
-#        return False
-#    
-#    return True
 
 ## 当前时间与指定时间比较
 #  @param curTime 当前服务器时间 
@@ -1026,15 +1136,6 @@
     # #领地争夺战
     # if dictName == ShareDefine.Def_Notify_WorldKey_ManorWar:
     #    PlayerManorWar.ManorWar_ChangeState(isOpen)
-    # #跨服boss
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_MergeBoss:
-    #    GameWorldMergeBoss.MergeBoss_ChangeState(isOpen)
-    # #跨服PK
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_PK:
-    #    GameWorldMergePK.OnMergePKMatchStateChange(isOpen)
-    # #跨服王者争霸
-    # elif dictName == ShareDefine.Def_Notify_WorldKey_Merge_King:
-    #    GameWorldMergeKing.OnMergeKingStateChange(isOpen)
     # #答题活动
     # elif dictName == ShareDefine.Def_Notify_WorldKey_Game_EXAM:
     #    PlayerExam.Exam_ChangeState(isOpen)
@@ -1058,15 +1159,12 @@
     #守卫人皇
     elif dictName == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
         PlayerFamilySWRH.OnSWRHStateChange(dictName, isOpen)
-    return
-
-#------------------------------------------------------------------------------ 
-## 通知子服务器天数
-#  @param param: None
-#  @return: None
-def SendBroadcastMergeOpenActionDay():
-    mergeServerOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MergeServerOpenActionDay)
-    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeServerOpenActionDay, 0, {"Day":mergeServerOpenActionDay})
+    #骑宠争夺
+    elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss:
+        GameWorldBoss.OnHorsePetRobBossActionChange(isOpen)
+    #跨服PK
+    elif dictName == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_CrossReamPK:
+        CrossRealmPK.OnCrossRealmPKDailyActionStateChange(isOpen)
     return
 
 #-------------------------------------------------------------------------------
@@ -1173,7 +1271,7 @@
 #  @param None
 #  @return None
 def Dispose_ActionGoOnByDayKey():
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     GameWorld.DebugLog("处理特惠状态信息...")
     openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)

--
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