From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 123 +++++++++++++++++++++++----------------- 1 files changed, 70 insertions(+), 53 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index 9a89e05..c1fae3c 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -38,7 +38,6 @@ import PlayerUniversalGameRec import PlayerCompensation import IpyGameDataPY -import MergePlayer import PyGameDataStruct import PyDataManager import PlayerControl @@ -153,11 +152,8 @@ GameWorld.DebugLog(' PyGameData.g_sortBOSSRefreshList=%s'%PyGameData.g_sortBOSSRefreshList) return -## 世界boss重生 -# @param msgList 信息列表 -# @param tick 时间戳 -# @return None -def DoGameWorldBossOnReborn(msgList, tick): +def OnGameWorldBossStateChange(msgList, tick): + ## 世界boss状态变更 if len(msgList) <= 0: return @@ -165,17 +161,19 @@ isAlive = msgList[1] mapID = msgList[2] if len(msgList) > 2 else None lineID = msgList[3] if len(msgList) > 3 else None - GameWorld.DebugLog("世界boss DoGameWorldBossOnReborn...mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) + GameWorld.Log("世界boss状态变更: mapID=%s,lineID=%s,bossID=%s,state=%s,tick=%s" % (mapID, lineID, bossID, isAlive, tick)) if bossID <= 0: return + bossShuntMapIDList = IpyGameDataPY.GetFuncEvalCfg("BossShunt") + isBossShuntMap = mapID in bossShuntMapIDList isMapNeedShunt = IsMapNeedBossShunt(mapID) if not isAlive: DoRemoveBossShuntPlayerByNPCID(mapID, lineID, bossID) - if isMapNeedShunt: - __UpdBossLineState(bossID, lineID, isAlive) + if isBossShuntMap: + __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt) #__GetBossRecDataByID(bossID) # 检查是否有该boss记录,没有的话创建新纪录 if isAlive != __GetIsAlive(bossID): @@ -188,26 +186,22 @@ PyGameData.g_familyOwnerBossInfo.pop(bossID) return - -def __UpdBossLineState(bossID, lineID, isAlive): +def __UpdBossLineState(bossID, lineID, isAlive, isMapNeedShunt): if lineID == None: return - bossDeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - if isAlive and lineID in bossDeadLineList: - bossDeadLineList.remove(lineID) - elif not isAlive and lineID not in bossDeadLineList: - bossDeadLineList.append(lineID) - else: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + if bossLineStateDict.get(lineID) == isAlive: + return + bossLineStateDict[lineID] = isAlive + PyGameData.g_bossShuntLineState[bossID] = bossLineStateDict + # 为方便内网清除开服天测试,状态都更新 + + if not isMapNeedShunt: return - PyGameData.g_bossShuntDeadLine[bossID] = bossDeadLineList - if not bossDeadLineList: - PyGameData.g_bossShuntDeadLine.pop(bossID) - - if bossID not in PyGameData.g_bossShuntDeadLineChangeBoss: - PyGameData.g_bossShuntDeadLineChangeBoss.append(bossID) - #GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - GameWorld.DebugLog(" boss已死亡线路变更: %s" % PyGameData.g_bossShuntDeadLine) + if bossID not in PyGameData.g_bossShuntStateChangeBoss: + PyGameData.g_bossShuntStateChangeBoss.append(bossID) + GameWorld.Log(" 分流Boss线路状态变更: %s" % PyGameData.g_bossShuntLineState) return @@ -311,6 +305,20 @@ # # return +#// A9 04 查询boss信息 #tagCGQueryBossInfo +# +# +#struct tagCGQueryBossInfo +#{ +# tagHead Head; +# BYTE Count; //数量 +# DWORD BossIDList[Count]; //boosid +#}; +def OnQueryBossInfo(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + bossIDList = clientData.BossIDList + Sync_BossInfo(curPlayer, bossIDList) + return ## 同步boss相关信息 @@ -339,6 +347,7 @@ killedTime = universalRecData.GetValue2() refreshTime = __GetBossRefreshTime(bossInfoObj.BossID) bossInfoObj.RefreshSecond = max(0, refreshTime - (curTime - killedTime)) + bossInfoObj.RefreshCD = refreshTime #bossInfoObj.KilledCnt = __GetKilledCnt(universalRecData) bossInfo.BossInfoList.append(bossInfoObj) @@ -471,6 +480,7 @@ state = gameWorld.GetDictByKey(ChConfig.Def_WorldKey_OperationActionState % ShareDefine.OperationActionName_BossReborn) if state: Sync_BossRebornPoint(curPlayer) + Sync_DogzNPCRefreshTime(curPlayer) return ## 地图启动ok通知 @@ -481,7 +491,7 @@ __SendMapServerAliveBoss() if IsMapNeedBossShunt(0): GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntPlayer, PyGameData.g_bossShuntPlayerInfo) - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) #通知一个参数 bossID = IpyGameDataPY.GetFuncCfg('DogzFBRefreshCfg', 2) onlineCnt = __GetBossOnlineHeroCnt(bossID)[0] @@ -570,15 +580,6 @@ playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1 GameWorld.DebugLog(' boss等级信息对应本服在线人数 %s' % playerCntDict) - # 此处需要统计累加当前在跨服服务器的玩家 - mergeServerOnlinePlayerDict = MergePlayer.GetMergeServerOnlinePlayerInfo() - for playerInfo in mergeServerOnlinePlayerDict.values(): - findLV = playerInfo[MergePlayer.Def_MSOLPlayer_LV] - for bossid, lvLimit in bossRebornDict.items(): - if lvLimit[0] <= findLV <= lvLimit[1]: - playerCntDict[bossid] = playerCntDict.get(bossid, 0) + 1 - GameWorld.DebugLog(' boss等级信息对应本服及跨服在线人数 %s' % playerCntDict) - for bossid, curOnlineCnt in playerCntDict.items(): SetBossOnlineHeroCnt(bossid, curOnlineCnt) @@ -621,10 +622,16 @@ if not ipyData: return onlineCnt = __GetBossOnlineHeroCnt(bossid)[0] + LVLimit = ipyData.GetLVLimit() + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + if openServerDay != 0 and LVLimit and len(LVLimit) == 2: + yesterdayCnt = len([1 for lv in PyGameData.g_yesterdayPlayerLVDict.values() if LVLimit[0]<=lv <= LVLimit[1]]) #参数昨日活跃人数 + else: + yesterdayCnt = IpyGameDataPY.GetFuncCfg('FirstDayActivePlayerCnt') refreshTime = eval(ipyData.GetRefreshTime()) PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_BossRefreshTime % bossid, refreshTime) __UpdateBossRefreshList(bossid, killedTime, refreshTime) - GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,refreshTime=%s' % (bossid, onlineCnt, refreshTime)) + GameWorld.DebugLog(' 设置boss刷新时间 BossID=%s,onlineCnt=%s,yesterdayCnt=%s,refreshTime=%s' % (bossid, onlineCnt, yesterdayCnt, refreshTime)) return @@ -809,10 +816,10 @@ def DoCheckWorldBossShuntInfo(curTime, tick): ## 定时检查boss分流信息数据 - if PyGameData.g_bossShuntDeadLineChangeBoss and curTime % 2 == 0: - GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntDeadLine, PyGameData.g_bossShuntDeadLine) - Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntDeadLineChangeBoss) - PyGameData.g_bossShuntDeadLineChangeBoss = [] + if PyGameData.g_bossShuntStateChangeBoss and curTime % 5 == 0: + GameWorld.SendCommMapServerMsg(ShareDefine.Def_Notify_WorldKey_BossShuntLineState, PyGameData.g_bossShuntLineState) + Sync_BossShuntLineInfo(None, PyGameData.g_bossShuntStateChangeBoss) + PyGameData.g_bossShuntStateChangeBoss = [] if curTime % 10 != 0: return @@ -867,16 +874,23 @@ def Sync_BossShuntLineInfo(curPlayer=None, syncBOSSIDList=[]): if not syncBOSSIDList: - syncBOSSIDList = PyGameData.g_bossShuntDeadLine.keys() + syncBOSSIDList = PyGameData.g_bossShuntLineState.keys() bossShuntLineInfo = ChPyNetSendPack.tagGCBossShuntLineStateInfo() bossShuntLineInfo.Clear() bossShuntLineInfo.BossLineStateInfo = [] for bossID in syncBOSSIDList: + bossLineStateDict = PyGameData.g_bossShuntLineState.get(bossID, {}) + lineIDList = [] + stateList = [] + for lineID, state in bossLineStateDict.items(): + lineIDList.append(lineID) + stateList.append(state) bossLineState = ChPyNetSendPack.tagGCBossShuntLineState() bossLineState.BossID = bossID - bossLineState.DeadLineList = PyGameData.g_bossShuntDeadLine.get(bossID, []) - bossLineState.DeadLineCount = len(bossLineState.DeadLineList) + bossLineState.LineIDList = lineIDList + bossLineState.StateList = stateList + bossLineState.LineCount = len(bossLineState.LineIDList) bossShuntLineInfo.BossLineStateInfo.append(bossLineState) bossShuntLineInfo.Count = len(bossShuntLineInfo.BossLineStateInfo) @@ -940,8 +954,10 @@ refreshTime = 0 PyGameData.g_sortBOSSRefreshList[i] = [bossID, killedTime, refreshTime] bossIDList.append(bossID) + curTime = int(time.time()) + PyGameData.g_sortBOSSRefreshList.sort(key=lambda asd:max(0, asd[2] - (curTime - asd[1]))) GameWorld.Log(' boss复活活动 重生boss bossIDList=%s'%bossIDList) - g_lastBossRebornTime = int(time.time()) + g_lastBossRebornTime = curTime else: #广播 needNotifyPointPerList = IpyGameDataPY.GetFuncEvalCfg('BossRebornNotify') @@ -1027,23 +1043,24 @@ NetPackCommon.SendFakePack(curPlayer, packData) return -def Sync_DogzNPCRefreshTime(msgList): +def Sync_DogzNPCRefreshTime(curPlayer=None): #同步神兽副本NPC刷新时间 - playerID, refreshTimeDict = msgList - curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if playerID else None - if playerID and not curPlayer: - return + refreshTimeDict = PyGameData.g_dogzNPCRefreshTimeDict + if not refreshTimeDict: return + curTime = int(time.time()) packData = ChPyNetSendPack.tagGCDogzNPCRefreshTime() packData.InfoList=[] - for npcid, rTime in refreshTimeDict.items(): + for npcid, timeinfo in refreshTimeDict.items(): + lastRefreshTime, nextNeedTime = timeinfo + remainTime = max(0, nextNeedTime - curTime + lastRefreshTime) timeInfo = ChPyNetSendPack.tagDogzTimeInfoObj() timeInfo.NPCID = npcid - timeInfo.RefreshSecond = rTime + timeInfo.RefreshSecond = remainTime packData.InfoList.append(timeInfo) packData.Cnt = len(packData.InfoList) - if not playerID: + if not curPlayer: playerManager = GameWorld.GetPlayerManager() for i in xrange(playerManager.GetActivePlayerCount()): curPlayer = playerManager.GetActivePlayerAt(i) @@ -1204,6 +1221,6 @@ if curMember.GetFamilyLV() == IPY_GameServer.fmlMember: GameWorld.DebugLog("普通成员无法召集!", playerID) return - PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [npcID]) + PlayerControl.FamilyNotify(curFamily.GetID(), "FairyGrabBossHelp", [curPlayer.GetName(), npcID]) return -- Gitblit v1.8.0