From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py |   71 ++++++++++++++++++++---------------
 1 files changed, 40 insertions(+), 31 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
index f4d004e..c0472d1 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,10 +83,7 @@
 import GameWorldAverageLv
 import PlayerDBOper
 import PlayerGeTui
-#import MergeBroadcast
 #import GameWorldMixServerCampaign
-#import GameWorldMergeKing
-#import GameWorldMergePK
 #import PlayerManorWar
 import GameWorldBoss
 #import GameWorldActionTeHui
@@ -96,8 +93,9 @@
 import ReadChConfig
 import EventReport
 #import ReloadModule
-import MergeChildMsg
-#import MergePlayer
+import CrossRealmPK
+import CrossRealmMsg
+import PlayerFBHelpBattle
 import PlayerFamilyRedPacket
 import IpyGameDataPY
 import PlayerFamilyParty
@@ -129,6 +127,8 @@
     #__ClearTreasureDropCount()
     #记录当前时间
     GameLogInfo.Set_Server_Hour()
+    
+    PlayerFamily.FamilyOnHour()
     return
 
 ## 触发每日事件(参数 -> 当前时间)
@@ -292,12 +292,8 @@
     # 帮主弹劾时钟调用
     PlayerFamily.OnLeaderImpeachTick(tick)
     
-    #跨服广播
-    #MergeBroadcast.OnBroadcastProccee(tick)
     #跨服PK匹配
-    #GameWorldMergePK.OnPKMatchProcess(tick)
-    #跨服王者争霸
-    #GameWorldMergeKing.OnMergeKingProcess(tick)
+    CrossRealmPK.OnPKMatchProcess(tick)
     
     GameWorldBoss.DoCheckWorldBossReborn(tick)
     GameWorldBoss.ProcessBossGeTui(tick)
@@ -349,14 +345,16 @@
     GameWorldActionControl.Dispose_OperationActionState()
     GameWorldActionControl.Dispose_DailyActionState()
     GameWorldActionControl.Dispose_FBStateTime()
-    
+    #跨服PK
+    CrossRealmPK.OnMinuteProcess()
     #处理重开服务器后, 活动继续开启逻辑根据天数
     #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick)
     #触发世界等级
     GameWorldAverageLv.OpenWorldAverageLv()
     #倒计时离队处理
     PlayerTeam.DoCountdownLeaveTeamLogic(tick)
-    
+    #副本助战
+    PlayerFBHelpBattle.OnMinuteProcess()
     #每5分钟触发一次仙盟总战力更新
     if curMinute % 5 == 0:
         PlayerFamily.UpdFamilyTotalFightPower()
@@ -386,8 +384,6 @@
     DisposeGameWorldGame(tick)
     #回报数据库当前在线玩家数
     DisposeGameActivePlayer(tick)
-    #统计跨服服务器在线玩家
-    #MergePlayer.DisposeMergeServerOnlinePlayer()
     #同步地图服务器时间
     Dispose_MapServer_Time(tick)
     #保存玩家数据
@@ -1207,7 +1203,7 @@
 #  @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类
 def InitGameWorld(tick):
     #标记GameWorld初始化完成
-    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1)
+    GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time()))
     #初始化游戏时钟
     GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count)
     #初始话开服时间、星期几
@@ -1216,6 +1212,8 @@
     if initOpenServerTime <= 0 or openServerWeekday <= 0:
         #记录首次开发时间(现实时间戳)
         PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time()))
+        
+    CrossRealmMsg.OnGameServerInitOK()
     #初始化家族数量
     GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
     #排序元宝交易平台
@@ -1240,19 +1238,22 @@
     PlayerXMZZ.OnGameServerInitOK()
     #加载活跃玩家等级信息
     ChPlayer.LoadPlayerLVData()
+    #加载助战信息
+    PlayerFBHelpBattle.OnServerStart()
+    #跨服PK
+    CrossRealmPK.OnGameServerInitOK()
     #世界boss被杀次数重置
     #GameWorldBoss.CheckResetBossKilledCntOnServerInit()
     #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化
-    #子服启动成功告知跨服主服
-    #===========================================================================
-    # serverGroupID = GameWorld.GetServerGroupID()
-    # if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer():
-    #    GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...")
-    #    dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID}
-    #    MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg)
-    #    
-    # GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
-    #===========================================================================
+    isCrossServer = GameWorld.IsCrossServer()
+    if isCrossServer:
+        isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose)
+        isServerOpen = 0 if isServerClose else 1
+        GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen)
+        GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen)
+    else:
+        serverGroupID = GameWorld.GetServerGroupID()
+        GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID)
     return
 
 def DoCheckNewServerOpen(tick):
@@ -1324,9 +1325,11 @@
     
     PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空
     
-    AllMapServerInitOK(tick)
-    
     PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime)
+    
+    ReadChConfig.ReloadConfig()
+    
+    AllMapServerInitOK(tick)
     return
 
 ## 服务器开服时是星期几
@@ -1388,6 +1391,9 @@
     # 通知战盟相关活动开启状态
     fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState)
     GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) 
+    # 通知开启服务器时间
+    initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime) 
     
     # 通知世界boss奖励信息
     GameWorldBoss.OnMapServerInitOK()
@@ -1407,9 +1413,12 @@
     # 商店信息
     #GameWorldShopItem.OnMapServerInitOK()
     
+    # 跨服服务器状态
+    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen)
+    
     # 跨服PK
-    #GameWorldMergePK.OnMapServerInitOK()
-    #GameWorldMergeKing.OnMapServerInitOK()
+    CrossRealmPK.OnMapServerInitOK()
     
     SendAllMapGlobalDropInfo() # 全局掉落控制
     
@@ -1437,7 +1446,6 @@
     # 清除指定通用数据
     universalRecMgr = GameWorld.GetUniversalRecMgr()
     delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo,
-                      #ShareDefine.Def_UniversalGameRecType_MergeRegister,
                       ]
     GameWorld.DebugLog("    清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList))
     for delRecType in delRecTypeList:
@@ -1462,7 +1470,7 @@
     # 删除过期的通用数据
     curTime = int(time.time())
     GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime)
-    delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600,
+    delOutofdayRecDataDict = {
                               }
     for otDayRecType, otTime in delOutofdayRecDataDict.items():
         otRecDataList = universalRecMgr.GetTypeList(otDayRecType)
@@ -1894,6 +1902,7 @@
 def BeforeClose(tick):
     PlayerTeam.OnServerClose(tick)
     ChPlayer.SavePlayerLVData()
+    PlayerFBHelpBattle.OnServerClose()
     GameWorld.Log("通知C++关服!")
     GameWorld.GetGameWorld().OnServerClose()
     

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