From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py | 129 ++++++++++++++++++++++++++++--------------- 1 files changed, 84 insertions(+), 45 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py index 1071626..c0472d1 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py @@ -83,10 +83,7 @@ import GameWorldAverageLv import PlayerDBOper import PlayerGeTui -#import MergeBroadcast #import GameWorldMixServerCampaign -#import GameWorldMergeKing -#import GameWorldMergePK #import PlayerManorWar import GameWorldBoss #import GameWorldActionTeHui @@ -96,8 +93,9 @@ import ReadChConfig import EventReport #import ReloadModule -import MergeChildMsg -#import MergePlayer +import CrossRealmPK +import CrossRealmMsg +import PlayerFBHelpBattle import PlayerFamilyRedPacket import IpyGameDataPY import PlayerFamilyParty @@ -105,6 +103,7 @@ import PlayerXMZZ import PlayerTeam import PyGameData +import ChPlayer #--------------------------------------------------------------------- #--------------------------------------------------------------------- @@ -128,6 +127,8 @@ #__ClearTreasureDropCount() #记录当前时间 GameLogInfo.Set_Server_Hour() + + PlayerFamily.FamilyOnHour() return ## 触发每日事件(参数 -> 当前时间) @@ -161,14 +162,18 @@ # GameDataRecord.OnDayResetRecord() # 仙盟红包 PlayerFamilyRedPacket.DoOnDay() - + # 玩家等级记录更新 + ChPlayer.UpdataPlayerLVInfo() # 通知开服天数 #openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) #GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay) #清理过期补偿 PlayerCompensation.ClearUpTimeOutCompensation() + PlayerGeTui.ClearFMTGeTuiLimit() import PlayerBourse PlayerBourse.OverTimeItemsDeal() + # 仙盟联赛 + GameWorldFamilyWar.DoOnDay() return def OnDayEx(tick): @@ -287,12 +292,8 @@ # 帮主弹劾时钟调用 PlayerFamily.OnLeaderImpeachTick(tick) - #跨服广播 - #MergeBroadcast.OnBroadcastProccee(tick) #跨服PK匹配 - #GameWorldMergePK.OnPKMatchProcess(tick) - #跨服王者争霸 - #GameWorldMergeKing.OnMergeKingProcess(tick) + CrossRealmPK.OnPKMatchProcess(tick) GameWorldBoss.DoCheckWorldBossReborn(tick) GameWorldBoss.ProcessBossGeTui(tick) @@ -344,14 +345,16 @@ GameWorldActionControl.Dispose_OperationActionState() GameWorldActionControl.Dispose_DailyActionState() GameWorldActionControl.Dispose_FBStateTime() - + #跨服PK + CrossRealmPK.OnMinuteProcess() #处理重开服务器后, 活动继续开启逻辑根据天数 #GameWorldActionControl.Dispose_Action_GoOn_ByDay(tick) #触发世界等级 GameWorldAverageLv.OpenWorldAverageLv() #倒计时离队处理 PlayerTeam.DoCountdownLeaveTeamLogic(tick) - + #副本助战 + PlayerFBHelpBattle.OnMinuteProcess() #每5分钟触发一次仙盟总战力更新 if curMinute % 5 == 0: PlayerFamily.UpdFamilyTotalFightPower() @@ -381,8 +384,6 @@ DisposeGameWorldGame(tick) #回报数据库当前在线玩家数 DisposeGameActivePlayer(tick) - #统计跨服服务器在线玩家 - #MergePlayer.DisposeMergeServerOnlinePlayer() #同步地图服务器时间 Dispose_MapServer_Time(tick) #保存玩家数据 @@ -561,7 +562,7 @@ return # 全服在线人数平台明细 - #platformOLDict = {} # 平台在线人数 {平台:人数, ...} + platformOLDict = {} # 平台在线人数 {平台:人数, ...} #mapPlatformOLDict = {} # 地图平台在线人数 {mapID:{平台:人数, ...}, ...} tjgOnlineCnt = 0 # 脱机挂在线玩家 playerManager = GameWorld.GetPlayerManager() @@ -575,8 +576,8 @@ tjgOnlineCnt += 1 continue - #platform = GameWorld.GetPlayerPlatform(player.GetAccID()) - #platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数 + platform = GameWorld.GetPlayerPlatform(player) + platformOLDict[platform] = platformOLDict.get(platform, 0) + 1 # 累计平台在线人数 # mapID = player.GetMapID() # mapOLDict = mapPlatformOLDict.get(mapID, {}) @@ -590,15 +591,15 @@ #activePlayerCount = GameWorld.GetPlayerManager().GetActivePlayerCount() #DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, platformOLDict, tjgOnlineCnt) #=========================================================================== - # for platform, playerCnt in platformOLDict.items(): - # concurrency = EventReport.concurrency() - # concurrency.SetEventAgentInfo(platform) - # concurrency.concurrency = playerCnt - # EventReport.WriteEvent(concurrency) + for platform, playerCnt in platformOLDict.items(): + DataRecordPack.DR_OnLinePlayerCount(playerCnt, platform, tjgOnlineCnt) # 单平台 + EventReport.WriteEvent_concurrency(playerCnt, 0, platform) # 单平台 此处不能传脱机挂玩家总数 + + #=========================================================================== - DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) - EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt) + DataRecordPack.DR_OnLinePlayerCount(activePlayerCount, {}, tjgOnlineCnt) # 总在线 + #EventReport.WriteEvent_concurrency(activePlayerCount, tjgOnlineCnt) #刷新当前地图服务器 #=========================================================================== # custom_concurrencyMapList = ReadChConfig.GetEvalChConfig("EventReportMapID") @@ -1202,9 +1203,17 @@ # @remarks 先请求排行榜信息,然后SetTickTypeCount,设置需要保存的时间种类 def InitGameWorld(tick): #标记GameWorld初始化完成 - GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, 1) + GameWorld.GetGameWorld().SetDict(ChConfig.Def_WorldKey_IsGameWorldInit, int(time.time())) #初始化游戏时钟 GameWorld.GetGameWorld().SetTickTypeCount(ChConfig.TYPE_Tick_Count) + #初始话开服时间、星期几 + initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime) + openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday) + if initOpenServerTime <= 0 or openServerWeekday <= 0: + #记录首次开发时间(现实时间戳) + PlayerDBGSEvent.SetInitOpenServerTime(initOpenServerTime if initOpenServerTime else int(time.time())) + + CrossRealmMsg.OnGameServerInitOK() #初始化家族数量 GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt) #排序元宝交易平台 @@ -1222,26 +1231,29 @@ #事件汇报初始化 EventReport.InitDllAppID() - initOpenServerTime = PlayerDBGSEvent.GetDBGSTrig_ByKey( PlayerDBGSEvent.Def_InitOpenServerTime) - if initOpenServerTime <= 0: - #记录首次开发时间(现实时间戳) - PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime , int(time.time())) #ReloadModule.RefreshModuleFileCMTime(True) #合服首次启动加载处理 __DoMixServerInit() #仙魔之争 PlayerXMZZ.OnGameServerInitOK() + #加载活跃玩家等级信息 + ChPlayer.LoadPlayerLVData() + #加载助战信息 + PlayerFBHelpBattle.OnServerStart() + #跨服PK + CrossRealmPK.OnGameServerInitOK() #世界boss被杀次数重置 #GameWorldBoss.CheckResetBossKilledCntOnServerInit() #GameWorldActionTeHui.OnGameServerInitOK() # 特惠活动初始化 - #子服启动成功告知跨服主服 - serverGroupID = GameWorld.GetServerGroupID() - if GameWorld.IsMergeOpen() and not GameWorld.IsMergeServer(): - GameWorld.Log("通知跨服主服务器启动成功, 可接收最新跨服活动状态及数据...") - dataMsg = {"Platform":GameWorld.GetPlatform(), "ServerID":GameWorld.GetServerSID(), "ServerGroupID":serverGroupID} - MergeChildMsg.SendMergerChildToCenterStringData(ChConfig.Def_ClientServerInitOK, dataMsg) - - GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) + isCrossServer = GameWorld.IsCrossServer() + if isCrossServer: + isServerClose = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose) + isServerOpen = 0 if isServerClose else 1 + GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isServerOpen) + GameWorld.Log("跨服服务器启动成功: isServerOpen=%s" % isServerOpen) + else: + serverGroupID = GameWorld.GetServerGroupID() + GameWorld.Log("服务器启动成功: ServerGroupID=%s" % serverGroupID) return def DoCheckNewServerOpen(tick): @@ -1313,10 +1325,15 @@ PyGameData.g_sortBOSSRefreshList = [] # boss刷新信息记录缓存重置, 不重置会导致通知前端的boss信息为空 - AllMapServerInitOK(tick) + PlayerDBGSEvent.SetInitOpenServerTime(setOpenServerTime) - PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_InitOpenServerTime, setOpenServerTime) + ReadChConfig.ReloadConfig() + + AllMapServerInitOK(tick) return + +## 服务器开服时是星期几 +def GetOpenServerWeekday(): return PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday) ## 所有地图服务器初始化成功后(封包注册) # @param tick 当前时间 @@ -1356,6 +1373,8 @@ # 通知开服天数 openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ServerDay, openServerDay) + openServerWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday, openServerWeekday) # 合服状态 isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_IsMixServer, isMixServer) @@ -1372,6 +1391,9 @@ # 通知战盟相关活动开启状态 fadState = PlayerDBGSEvent.GetDBGSTrig_ByKey(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState) GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyActivityDayState, fadState) + # 通知开启服务器时间 + initGameWorldTime = GameWorld.GetGameWorld().GetDictByKey(ChConfig.Def_WorldKey_IsGameWorldInit) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_InitGameWorldTime, initGameWorldTime) # 通知世界boss奖励信息 GameWorldBoss.OnMapServerInitOK() @@ -1391,9 +1413,12 @@ # 商店信息 #GameWorldShopItem.OnMapServerInitOK() + # 跨服服务器状态 + isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isCrossServerOpen) + # 跨服PK - #GameWorldMergePK.OnMapServerInitOK() - #GameWorldMergeKing.OnMapServerInitOK() + CrossRealmPK.OnMapServerInitOK() SendAllMapGlobalDropInfo() # 全局掉落控制 @@ -1421,7 +1446,6 @@ # 清除指定通用数据 universalRecMgr = GameWorld.GetUniversalRecMgr() delRecTypeList = [ShareDefine.Def_UniversalGameRecType_ManorWarInfo, - #ShareDefine.Def_UniversalGameRecType_MergeRegister, ] GameWorld.DebugLog(" 清除指定通用数据 delRecTypeList=%s" % str(delRecTypeList)) for delRecType in delRecTypeList: @@ -1446,7 +1470,7 @@ # 删除过期的通用数据 curTime = int(time.time()) GameWorld.Log("执行删除过期的通用数据, curTime=%s" % curTime) - delOutofdayRecDataDict = {ShareDefine.Def_UniversalGameRecType_MergeRegister:31 * 24 * 3600, + delOutofdayRecDataDict = { } for otDayRecType, otTime in delOutofdayRecDataDict.items(): otRecDataList = universalRecMgr.GetTypeList(otDayRecType) @@ -1656,7 +1680,8 @@ def SendAllMapGlobalDropInfo(): # 同步所有地图所有全服掉落控制信息 - globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD") # {物品ID:分钟, ...} + globalDropCDDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 1) # {物品ID:分钟, ...} + globalKilledCountDropDict = IpyGameDataPY.GetFuncEvalCfg("GlobalDropCD", 2) # 全服击杀次数必掉 globalDropRateDict = IpyGameDataPY.GetFuncEvalCfg("NPCGlobalDropRate") # {物品ID:[[npcID列表], "概率公式"], ...} for itemID in globalDropCDDict.keys(): @@ -1669,6 +1694,10 @@ killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key) GameWorld.SendMapServerMsgEx(key, killedCnt) + for npcID in globalKilledCountDropDict.keys(): + key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID + killedCnt = PlayerDBGSEvent.GetDBGSTrig_ByKey(key) + GameWorld.SendMapServerMsgEx(key, killedCnt) return def UpdGlobalDropCD(msgList): @@ -1683,6 +1712,14 @@ ## 更新全局击杀次数换算掉落概率的物品所累计的击杀次数 itemID, updKilledCnt = msgList key = ShareDefine.Def_Notify_WorldKey_DropNPCKilledCnt % itemID + PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt) + GameWorld.SendMapServerMsgEx(key, updKilledCnt) + return + +def UpdGlobalKillCount(msgList): + ## 更新全局击杀次数 + npcID, updKilledCnt = msgList + key = ShareDefine.Def_Notify_WorldKey_NPCKilledCount % npcID PlayerDBGSEvent.SetDBGSTrig_ByKey(key, updKilledCnt) GameWorld.SendMapServerMsgEx(key, updKilledCnt) return @@ -1864,6 +1901,8 @@ # @return None def BeforeClose(tick): PlayerTeam.OnServerClose(tick) + ChPlayer.SavePlayerLVData() + PlayerFBHelpBattle.OnServerClose() GameWorld.Log("通知C++关服!") GameWorld.GetGameWorld().OnServerClose() -- Gitblit v1.8.0