From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 226 +++++++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 205 insertions(+), 21 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index df2e73b..adbe385 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -21,24 +21,113 @@ import ReadChConfig import ChConfig import PlayerControl +import PlayerViewCache +import ChPyNetSendPack +import PlayerDBGSEvent +import NetPackCommon +import PyGameData + +# 获取玩家跨服服务器上的名字 +#=============================================================================== +# def GetCrossPlayerName(curPlayer): +# # 通过游戏账号中的平台标志获取名称,目前为spid +# playerName = curPlayer.GetPlayerName() +# nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True) +# if not nameFormat: +# return playerName +# +# opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer)) +# +# return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName +#=============================================================================== # 获取玩家跨服服务器上的名字 def GetCrossPlayerName(curPlayer): # 通过游戏账号中的平台标志获取名称,目前为spid playerName = curPlayer.GetPlayerName() - nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True) - if not nameFormat: + + opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), + GameWorld.GetPlayerServerSID(curPlayer))) + + if not opName: return playerName - opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer)) + return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName - return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName +def IsCrossServerOpen(): + ## 跨服服务器是否开放中 + return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) + +def ClientServerMsg_ServerInitOK(serverGroupID): + ## 子服连接成功 + isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen) + GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID]) + return + +def DoChangeCrossServerState(isOpen): + ## 跨服服务器状态变更 + + PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存 + GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen) + + if not isOpen: + # 踢掉所有玩家 + playerManager = GameWorld.GetPlayerManager() + for i in xrange(playerManager.GetActivePlayerCount()): + curPlayer = playerManager.GetActivePlayerAt(i) + if curPlayer == None: + continue + PlayerControl.SetCrossRealmState(curPlayer, 0) + curPlayer.Kick(0) + + # 广播所有子服,本服务器进入维护 + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}) + return + +def CrossServerMsg_CrossServerState(msgData): + ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中 + isOpen = msgData["isOpen"] + isOpen = 1 if isOpen else 0 + GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen) + GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen) + + if not isOpen: + playerManager = GameWorld.GetPlayerManager() + for i in xrange(playerManager.GetActivePlayerCount()): + curPlayer = playerManager.GetActivePlayerAt(i) + if curPlayer == None: + continue + PlayerControl.SetCrossRealmState(curPlayer, 0) + + # 通知地图 + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen) + return + +def PlayerExitCrossServer(curPlayer): + ## 玩家退出跨服服务器 + + if not GameWorld.IsCrossServer(): + return + + # 通知子服玩家退出跨服服务器 + playerID = curPlayer.GetPlayerID() + serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID]) + + # 设置非跨服状态,踢下线 + PlayerControl.SetCrossRealmState(curPlayer, 0) + curPlayer.Kick(0) + GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID) + return def CrossServerMsg_ExitCrossServer(msgData): ## 收到跨服服务器同步的玩家退出跨服服务器 playerID = msgData + GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID) curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer: + GameWorld.Log(" 退出跨服时本服玩家不在线!", playerID) return PlayerControl.SetCrossRealmState(curPlayer, 0) return @@ -61,13 +150,16 @@ if not curPlayer: return + if not IsCrossServerOpen(): + return + #newAccount, newName = msgList actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType) GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID) # 跨服PK上传数据完毕,通知跨服服务器,准备完毕 - if actionType == ShareDefine.Def_MergeAction_MergePK: + if actionType == ShareDefine.Def_CrossAction_PK: regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) vsRoomID = curPlayer.GetVsRoomId() @@ -94,22 +186,114 @@ def NotifyCanEnterMergeServer(curPlayer, actionType): # 通用包,通知客户端可进入跨服服务器 -# mapID, lineID = 0, 0 -# mapPosInfo = GetMergeActionMapPos(actionType) -# if mapPosInfo: -# mapID = mapPosInfo[0] -# lineID = mapPosInfo[2] -# -# canEnterMServer = ChPyNetSendPack.tagCanEnterMergeServer() -# canEnterMServer.Clear() -# canEnterMServer.ActionType = actionType -# canEnterMServer.MapID = mapID -# canEnterMServer.LineID = lineID -# canEnterMServer.NewAccID = newAccID -# canEnterMServer.NewAccIDLen = len(canEnterMServer.NewAccID) -# canEnterMServer.NewPsw = newPwd -# canEnterMServer.NewPswLen = len(canEnterMServer.NewPsw) -# NetPackCommon.SendFakePack(curPlayer, canEnterMServer) + return + +#// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState +# +#struct tagCGForceQuitCrossState +#{ +# tagHead Head; +#}; +def OnForceQuitCrossState(index, clientData, tick): + ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态 + 一般是跨服服务器异常或其他错误导致无法登录跨服服务器 + ''' + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID()) + PlayerControl.SetCrossRealmState(curPlayer, 0) + return + +#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo +# +#struct tagCGViewCrossPlayerInfo +#{ +# tagHead Head; +# DWORD PlayerID; // 跨服玩家ID +#}; +def OnViewCrossPlayerInfo(index, clientData, tick): + if GameWorld.IsCrossServer(): + return + + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + playerID = curPlayer.GetPlayerID() + tagPlayerID = clientData.PlayerID + curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + ## 本服有,直接回客户端 + if curCache: + GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID) + sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() + sendPack.PlayerID = tagPlayerID + sendPack.PropData = curCache.GetPropData() + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.ItemData = PlayerViewCache.GetItemData(curCache) + sendPack.ItemDataSize = len(sendPack.ItemData) + sendPack.PlusData = PlayerViewCache.GetPlusData(curCache) + sendPack.PlusDataSize = len(sendPack.PlusData) + NetPackCommon.SendFakePack(curPlayer, sendPack) + return + + if tagPlayerID in PyGameData.g_crossPlayerViewCache: + validChaheTime = 5 * 60 * 1000 + cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID] + if tick - updTick <= validChaheTime: + GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID) + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + return + + for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items(): + if tick - cacheInfoList[1] > validChaheTime: + PyGameData.g_crossPlayerViewCache.pop(crossPlayerID) + + # 发送跨服服务器查询 + dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID} + CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg) + return + +def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData): + tagPlayerID = msgData["tagPlayerID"] + playerID = msgData["playerID"] + + GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID)) + + cacheInfo = [] + curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID) + if curCache: + cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)] + + viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo] + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID]) + return + +def CrossServerMsg_ViewPlayerCacheRet(msgData, tick): + + playerID, tagPlayerID, cacheInfo = msgData + GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID)) + + PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息 + + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) + if curPlayer: + SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo) + + return + +def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo): + if not cacheInfo: + PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine") + return + PropData, ItemData, PlusData = cacheInfo + sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult() + sendPack.PlayerID = tagPlayerID + sendPack.PropData = PropData + sendPack.PropDataSize = len(sendPack.PropData) + sendPack.ItemData = ItemData + sendPack.ItemDataSize = len(sendPack.ItemData) + sendPack.PlusData = PlusData + sendPack.PlusDataSize = len(sendPack.PlusData) + sendPack.CrossPlayer = 1 + NetPackCommon.SendFakePack(curPlayer, sendPack) return + + \ No newline at end of file -- Gitblit v1.8.0