From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py |  226 +++++++++++++++++++++++++++++++++++++++++++++++++++-----
 1 files changed, 205 insertions(+), 21 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index df2e73b..adbe385 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -21,24 +21,113 @@
 import ReadChConfig
 import ChConfig
 import PlayerControl
+import PlayerViewCache
+import ChPyNetSendPack
+import PlayerDBGSEvent
+import NetPackCommon
+import PyGameData
+
+# 获取玩家跨服服务器上的名字
+#===============================================================================
+# def GetCrossPlayerName(curPlayer):
+#    # 通过游戏账号中的平台标志获取名称,目前为spid
+#    playerName = curPlayer.GetPlayerName()
+#    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
+#    if not nameFormat:
+#        return playerName
+#    
+#    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+# 
+#    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+#===============================================================================
 
 # 获取玩家跨服服务器上的名字
 def GetCrossPlayerName(curPlayer):
     # 通过游戏账号中的平台标志获取名称,目前为spid
     playerName = curPlayer.GetPlayerName()
-    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
-    if not nameFormat:
+    
+    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer), 
+                                           GameWorld.GetPlayerServerSID(curPlayer)))
+    
+    if not opName:
         return playerName
     
-    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
+    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
 
-    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
+def IsCrossServerOpen():
+    ## 跨服服务器是否开放中
+    return GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+
+def ClientServerMsg_ServerInitOK(serverGroupID):
+    ## 子服连接成功
+    isOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
+    GameWorld.Log("子服连接成功,通知当前跨服服务器状态: isOpen=%s" % isOpen)
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen}, [serverGroupID])
+    return
+
+def DoChangeCrossServerState(isOpen):
+    ## 跨服服务器状态变更
+    
+    PlayerDBGSEvent.SetDBGSTrig_ByKey(PlayerDBGSEvent.Def_CrossServerClose, 0 if isOpen else 1) # 存DB的反着存
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    
+    if not isOpen:
+        # 踢掉所有玩家
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            curPlayer = playerManager.GetActivePlayerAt(i)
+            if curPlayer == None:
+                continue
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            curPlayer.Kick(0)
+            
+    # 广播所有子服,本服务器进入维护
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossServerState, {"isOpen":isOpen})
+    return
+
+def CrossServerMsg_CrossServerState(msgData):
+    ## 子服收到跨服服务器状态变更,子服不存DB,默认跨服维护中,连接跨服成功后由跨服同步状态直接更新到字典即可,没连上就默认维护中
+    isOpen = msgData["isOpen"]
+    isOpen = 1 if isOpen else 0
+    GameWorld.Log("收到跨服服务器状态变更: 是否正常开放中=%s" % isOpen)
+    GameWorld.GetGameWorld().SetDict(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    
+    if not isOpen:
+        playerManager = GameWorld.GetPlayerManager()
+        for i in xrange(playerManager.GetActivePlayerCount()):
+            curPlayer = playerManager.GetActivePlayerAt(i)
+            if curPlayer == None:
+                continue
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            
+    # 通知地图
+    GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossServerOpen, isOpen)
+    return
+
+def PlayerExitCrossServer(curPlayer):
+    ## 玩家退出跨服服务器
+    
+    if not GameWorld.IsCrossServer():
+        return
+    
+    # 通知子服玩家退出跨服服务器
+    playerID = curPlayer.GetPlayerID()
+    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
+    
+    # 设置非跨服状态,踢下线
+    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    curPlayer.Kick(0)
+    GameWorld.Log("PlayerExitCrossServer...serverGroupID=%s" % serverGroupID, playerID)
+    return
 
 def CrossServerMsg_ExitCrossServer(msgData):
     ## 收到跨服服务器同步的玩家退出跨服服务器
     playerID = msgData
+    GameWorld.Log("收到跨服服务器同步的玩家退出跨服服务器: playerID=%s" % playerID)
     curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
     if not curPlayer:
+        GameWorld.Log("    退出跨服时本服玩家不在线!", playerID)
         return
     PlayerControl.SetCrossRealmState(curPlayer, 0)
     return
@@ -61,13 +150,16 @@
     if not curPlayer:
         return
     
+    if not IsCrossServerOpen():
+        return
+    
     #newAccount, newName = msgList
     
     actionType = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterType)
     GameWorld.Log("跨服报名成功 , actionType=%s" % (actionType), playerID)
     
     # 跨服PK上传数据完毕,通知跨服服务器,准备完毕
-    if actionType == ShareDefine.Def_MergeAction_MergePK:
+    if actionType == ShareDefine.Def_CrossAction_PK:
         regVSRoomID = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MergeRegisterRoomID) 
         vsRoomID = curPlayer.GetVsRoomId()
         
@@ -94,22 +186,114 @@
 
 def NotifyCanEnterMergeServer(curPlayer, actionType):
     # 通用包,通知客户端可进入跨服服务器
-#    mapID, lineID = 0, 0
-#    mapPosInfo = GetMergeActionMapPos(actionType)
-#    if mapPosInfo:
-#        mapID = mapPosInfo[0]
-#        lineID = mapPosInfo[2]
-#        
-#    canEnterMServer = ChPyNetSendPack.tagCanEnterMergeServer()
-#    canEnterMServer.Clear()
-#    canEnterMServer.ActionType = actionType
-#    canEnterMServer.MapID = mapID
-#    canEnterMServer.LineID = lineID
-#    canEnterMServer.NewAccID = newAccID
-#    canEnterMServer.NewAccIDLen = len(canEnterMServer.NewAccID)
-#    canEnterMServer.NewPsw = newPwd
-#    canEnterMServer.NewPswLen = len(canEnterMServer.NewPsw)
-#    NetPackCommon.SendFakePack(curPlayer, canEnterMServer)
+    return
+
+#// C0 03 强制退出跨服状态 #tagCGForceQuitCrossState
+#
+#struct    tagCGForceQuitCrossState
+#{
+#    tagHead        Head;
+#};
+def OnForceQuitCrossState(index, clientData, tick):
+    ''' 约定该封包仅玩家当前处于跨服状态,但是一直连不上跨服服务器时才会发次包强制重置跨服状态
+                一般是跨服服务器异常或其他错误导致无法登录跨服服务器
+    '''
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    GameWorld.ErrLog("某些异常情况下,前端强制发包退出跨服状态! ", curPlayer.GetPlayerID())
+    PlayerControl.SetCrossRealmState(curPlayer, 0)
+    return
+
+#// C0 02 查看跨服玩家信息 #tagCGViewCrossPlayerInfo
+#
+#struct    tagCGViewCrossPlayerInfo
+#{
+#    tagHead        Head;
+#    DWORD        PlayerID;    // 跨服玩家ID
+#};
+def OnViewCrossPlayerInfo(index, clientData, tick):
+    if GameWorld.IsCrossServer():
+        return
+    
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    playerID = curPlayer.GetPlayerID()
+    tagPlayerID = clientData.PlayerID
+    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    ## 本服有,直接回客户端
+    if curCache:
+        GameWorld.DebugLog("查看跨服玩家,是本服玩家,直接回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+        sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+        sendPack.PlayerID = tagPlayerID
+        sendPack.PropData = curCache.GetPropData()
+        sendPack.PropDataSize = len(sendPack.PropData)
+        sendPack.ItemData = PlayerViewCache.GetItemData(curCache)
+        sendPack.ItemDataSize = len(sendPack.ItemData)
+        sendPack.PlusData = PlayerViewCache.GetPlusData(curCache)
+        sendPack.PlusDataSize = len(sendPack.PlusData)
+        NetPackCommon.SendFakePack(curPlayer, sendPack)
+        return
+    
+    if tagPlayerID in PyGameData.g_crossPlayerViewCache:
+        validChaheTime = 5 * 60 * 1000
+        cacheInfo, updTick = PyGameData.g_crossPlayerViewCache[tagPlayerID]
+        if tick - updTick <= validChaheTime:
+            GameWorld.DebugLog("查看跨服玩家数据同步CD中,直接用缓存数据回复!tagPlayerID=%s" % (tagPlayerID), playerID)
+            SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+            return
+        
+        for crossPlayerID, cacheInfoList in PyGameData.g_crossPlayerViewCache.items():
+            if tick - cacheInfoList[1] > validChaheTime:
+                PyGameData.g_crossPlayerViewCache.pop(crossPlayerID)
+                
+    # 发送跨服服务器查询
+    dataMsg = {"tagPlayerID":tagPlayerID, "playerID":playerID}
+    CrossRealmMsg.SendMsgToCrossServer(ShareDefine.ClientServerMsg_ViewPlayerCache, dataMsg)
+    return
+
+def ClientServerMsg_ViewPlayerCache(serverGroupID, msgData):
+    tagPlayerID = msgData["tagPlayerID"]
+    playerID = msgData["playerID"]
+    
+    GameWorld.Log("收到子服查看跨服玩家信息: serverGroupID=%s,playerID=%s,tagPlayerID=%s" % (serverGroupID, playerID, tagPlayerID))
+    
+    cacheInfo = []
+    curCache = PlayerViewCache.ViewCacheMgr.FindCache(tagPlayerID)
+    if curCache:
+        cacheInfo = [curCache.GetPropData(), PlayerViewCache.GetItemData(curCache), PlayerViewCache.GetPlusData(curCache)]
+        
+    viewPlayerCacheRet = [playerID, tagPlayerID, cacheInfo]
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ViewPlayerCacheRet, viewPlayerCacheRet, [serverGroupID])
+    return
+
+def CrossServerMsg_ViewPlayerCacheRet(msgData, tick):
+    
+    playerID, tagPlayerID, cacheInfo = msgData
+    GameWorld.Log("收到跨服服务器回复的查看玩家信息: playerID=%s,tagPlayerID=%s" % (playerID, tagPlayerID))
+    
+    PyGameData.g_crossPlayerViewCache[tagPlayerID] = [cacheInfo, tick] # 更新信息
+    
+    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
+    if curPlayer:
+        SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo)
+        
+    return
+
+def SyncPlayerViewCrossPlayerInfo(curPlayer, tagPlayerID, cacheInfo):
+    if not cacheInfo:
+        PlayerControl.NotifyCode(curPlayer, "ViewPlayer_OffLine")
+        return
+    PropData, ItemData, PlusData = cacheInfo
+    sendPack = ChPyNetSendPack.tagSCQueryPlayerCacheResult()
+    sendPack.PlayerID = tagPlayerID
+    sendPack.PropData = PropData
+    sendPack.PropDataSize = len(sendPack.PropData)
+    sendPack.ItemData = ItemData
+    sendPack.ItemDataSize = len(sendPack.ItemData)
+    sendPack.PlusData = PlusData
+    sendPack.PlusDataSize = len(sendPack.PlusData)
+    sendPack.CrossPlayer = 1
+    NetPackCommon.SendFakePack(curPlayer, sendPack)
     return
 
 
+    
+    
\ No newline at end of file

--
Gitblit v1.8.0