From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py | 92 ++++++++++++++++++++++------------------------ 1 files changed, 44 insertions(+), 48 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py index 9486609..6215b85 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py @@ -23,15 +23,14 @@ # @change: "2015-07-14 21:00" xdh 聊天信息原附加值改为Extras # @change: "2015-10-28 00:00" hxp 增加设置对战房间ID # @change: "2015-11-05 12:00" hxp 增加跨服全服广播 -# @change: "2015-11-06 16:30" hxp 增加GetMergePlayerName # @change: "2017-06-22 15:00" hxp 跨服广播增加条件过滤子服是否提醒;跨服服务器全服广播同步子服 #--------------------------------------------------------------------- #"""Version = 2017-06-22 15:00""" #--------------------------------------------------------------------- import GameWorld import IPY_GameServer -import MergeBroadcast import IpyGameDataPY +import CrossRealmMsg import ShareDefine import ChConfig import types @@ -52,7 +51,22 @@ curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList)) return - + +def NotifyCodeToClientServer(serverGroupIDList, playerID, msgMark, msgParamList=[]): + dataMsg = {"Type":"Player", "ID":playerID, "Mark":msgMark, "Param":msgParamList} + CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, dataMsg, serverGroupIDList) + return + +def CrossServerMsg_Notify(notifyInfoDict): + notifyType = notifyInfoDict["Type"] + notifyID = notifyInfoDict["ID"] + if notifyType == "Player": + curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(notifyID) + if not curPlayer: + return + NotifyCode(curPlayer, notifyInfoDict["Mark"], notifyInfoDict["Param"]) + return + ## 跨服世界广播 # @param country 提示的国家 # @param msgMark 提示信息Mark @@ -67,7 +81,7 @@ GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID, "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo} - MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False) + #.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False) return ## 世界广播 @@ -77,7 +91,7 @@ # @return 无返回值 # @remarks def WorldNotify(country, msgMark, msgParamList=[]): - if GameWorld.IsMergeServer(): + if GameWorld.IsCrossServer(): MergeWorldNotify(country, msgMark, msgParamList) else: GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList)) @@ -173,19 +187,6 @@ #------------------------------------------------------------------------------ -## 设置玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @param value: 威望值 -# @return: -def SetMergeWarRank(curPlayer, value): - return - - -## 获取玩家跨服预赛排位 -# @param curPlayer: 玩家实例 -# @return: 威望值 -def GetMergeWarRank(curPlayer): - return 0 ## 职业阶数 def GetJobRank(curPlayer): return curPlayer.GetExAttr1() @@ -220,8 +221,16 @@ def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value) ##玩家主动退出仙盟时间(<100代表退出次数) -def SetLeaveFamilyTime(curPlayer, value): return curPlayer.SetExAttr12(value) +def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True): + curPlayer.SetExAttr12(value) + if isSyncMap: + sysMsg = '%s'%value + curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg)) + return def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12() + +## 玩家所属服务器组ID +def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13() ## 是否脱机挂机状态 def GetIsTJG(curPlayer): @@ -283,38 +292,25 @@ curPlayer.SetVsRoomId(roomID) if isSetMergeRegRoomID: curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterRoomID, roomID) - - battleIDStr = str(roomID) GameWorld.Log("SetVSRoomID playerID=%s, roomID=%s" % (curPlayer.GetPlayerID(), roomID)) - curPlayer.MapServer_QueryPlayerResult(0, 0, 'CreatePlayerRoomID', battleIDStr, len(battleIDStr)) + SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID) return -## 根据子服账号及名称获取跨服角色名 -def GetMergePlayerName(playerAccID, playerName): - orgPlayerName = playerName.strip() - - #取帐号后缀作为区服标识 - parserList = playerAccID.split('@') - serverSign = "" - if len(parserList) >= 2: - serverSign = parserList[-1] - - parserList2 = orgPlayerName.split('-') - orgNameServerSign = "" - nameNotServerSign = parserList2[0] - if len(parserList2) >= 2: - orgNameServerSign = parserList2[-1] - - if orgNameServerSign: - if orgNameServerSign == serverSign: - return orgPlayerName - else: - return "%s-%s" % (nameNotServerSign, serverSign) - - if serverSign: - return "%s-%s" % (nameNotServerSign, serverSign) - - return orgPlayerName +## 跨服状态: 0-非跨服状态,1-跨服状态 +def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5() +def SetCrossRealmState(curPlayer, value): + ''' 设置玩家跨服状态 + @param isExitCrossRealm: 非跨服状态时是否通知前端退出跨服服务器 + ''' + curPlayer.SetExAttr5(value) + SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value) + return + +def SetMapServerPlayerAttrValue(curPlayer, attrName, value, exData=[]): + ## 设置地图服务器玩家对应属性值 + setAttrInfo = str([attrName, value] + exData) + curPlayer.MapServer_QueryPlayerResult(0, 0, "SetPlayerAttr", setAttrInfo, len(setAttrInfo)) + return ## 地图服务器扣物品 # @param curPlayer -- Gitblit v1.8.0