From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py |   92 ++++++++++++++++++++++------------------------
 1 files changed, 44 insertions(+), 48 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
index 9486609..6215b85 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerControl.py
@@ -23,15 +23,14 @@
 # @change: "2015-07-14 21:00" xdh 聊天信息原附加值改为Extras
 # @change: "2015-10-28 00:00" hxp 增加设置对战房间ID
 # @change: "2015-11-05 12:00" hxp 增加跨服全服广播
-# @change: "2015-11-06 16:30" hxp 增加GetMergePlayerName
 # @change: "2017-06-22 15:00" hxp 跨服广播增加条件过滤子服是否提醒;跨服服务器全服广播同步子服
 #---------------------------------------------------------------------
 #"""Version = 2017-06-22 15:00"""
 #---------------------------------------------------------------------
 import GameWorld
 import IPY_GameServer
-import MergeBroadcast
 import IpyGameDataPY
+import CrossRealmMsg
 import ShareDefine
 import ChConfig
 import types
@@ -52,7 +51,22 @@
       
     curPlayer.NotifyCode(msgMark, __GetNotifyCodeList(msgParamList))
     return
-    
+
+def NotifyCodeToClientServer(serverGroupIDList, playerID, msgMark, msgParamList=[]):
+    dataMsg = {"Type":"Player", "ID":playerID, "Mark":msgMark, "Param":msgParamList}
+    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_Notify, dataMsg, serverGroupIDList)
+    return
+
+def CrossServerMsg_Notify(notifyInfoDict):
+    notifyType = notifyInfoDict["Type"]
+    notifyID = notifyInfoDict["ID"]
+    if notifyType == "Player":
+        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(notifyID)
+        if not curPlayer:
+            return
+        NotifyCode(curPlayer, notifyInfoDict["Mark"], notifyInfoDict["Param"])
+    return
+
 ## 跨服世界广播
 #  @param country 提示的国家
 #  @param msgMark 提示信息Mark
@@ -67,7 +81,7 @@
         GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
     notifyDict = {"country":country, "msgMark":msgMark, "msgParamList":msgParamList, "lineID":lineID, 
                   "mergeMinOSD":mergeMinOSD, "mergeMaxOSD":mergeMaxOSD, "mergeMapInfo":mergeMapInfo}
-    MergeBroadcast.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False)
+    #.SendBroadcastMerge(ChConfig.Def_MergeWorldNotify, 0, notifyDict, False)
     return
     
 ## 世界广播
@@ -77,7 +91,7 @@
 #  @return 无返回值
 #  @remarks 
 def WorldNotify(country, msgMark, msgParamList=[]):
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         MergeWorldNotify(country, msgMark, msgParamList)
     else:
         GameWorld.GetPlayerManager().CountryNotifyCode(country, msgMark, __GetNotifyCodeList(msgParamList))
@@ -173,19 +187,6 @@
 
 
 #------------------------------------------------------------------------------ 
-## 设置玩家跨服预赛排位
-#  @param curPlayer: 玩家实例
-#  @param value: 威望值
-#  @return: 
-def SetMergeWarRank(curPlayer, value):
-    return
-
-
-## 获取玩家跨服预赛排位
-#  @param curPlayer: 玩家实例
-#  @return: 威望值
-def GetMergeWarRank(curPlayer):
-    return 0
 
 ## 职业阶数
 def GetJobRank(curPlayer): return curPlayer.GetExAttr1()
@@ -220,8 +221,16 @@
 def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
 
 ##玩家主动退出仙盟时间(<100代表退出次数)
-def SetLeaveFamilyTime(curPlayer, value): return curPlayer.SetExAttr12(value)
+def SetLeaveFamilyTime(curPlayer, value, isSyncMap=True):
+    curPlayer.SetExAttr12(value)
+    if isSyncMap:
+        sysMsg = '%s'%value
+        curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg))
+    return 
 def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12()
+
+## 玩家所属服务器组ID
+def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
 
 ## 是否脱机挂机状态
 def GetIsTJG(curPlayer):
@@ -283,38 +292,25 @@
     curPlayer.SetVsRoomId(roomID)
     if isSetMergeRegRoomID:
         curPlayer.SetDict(ChConfig.Def_PlayerKey_MergeRegisterRoomID, roomID) 
-    
-    battleIDStr = str(roomID)
     GameWorld.Log("SetVSRoomID playerID=%s, roomID=%s" % (curPlayer.GetPlayerID(), roomID))
-    curPlayer.MapServer_QueryPlayerResult(0, 0, 'CreatePlayerRoomID', battleIDStr, len(battleIDStr))
+    SetMapServerPlayerAttrValue(curPlayer, "SetVsRoomId", roomID)
     return
 
-## 根据子服账号及名称获取跨服角色名
-def GetMergePlayerName(playerAccID, playerName):
-    orgPlayerName = playerName.strip()
-    
-    #取帐号后缀作为区服标识
-    parserList = playerAccID.split('@')
-    serverSign = ""
-    if len(parserList) >= 2:
-        serverSign = parserList[-1]               
-    
-    parserList2 = orgPlayerName.split('-')
-    orgNameServerSign = ""
-    nameNotServerSign = parserList2[0]
-    if len(parserList2) >= 2:
-        orgNameServerSign = parserList2[-1]
-        
-    if orgNameServerSign:
-        if orgNameServerSign == serverSign:
-            return orgPlayerName
-        else:
-            return "%s-%s" % (nameNotServerSign, serverSign)
-    
-    if serverSign:
-        return "%s-%s" % (nameNotServerSign, serverSign)
-    
-    return orgPlayerName
+## 跨服状态: 0-非跨服状态,1-跨服状态
+def GetCrossRealmState(curPlayer): return curPlayer.GetExAttr5()
+def SetCrossRealmState(curPlayer, value):
+    ''' 设置玩家跨服状态
+    @param isExitCrossRealm: 非跨服状态时是否通知前端退出跨服服务器
+    '''
+    curPlayer.SetExAttr5(value)
+    SetMapServerPlayerAttrValue(curPlayer, "SetExAttr5", value)
+    return
+
+def SetMapServerPlayerAttrValue(curPlayer, attrName, value, exData=[]):
+    ## 设置地图服务器玩家对应属性值
+    setAttrInfo = str([attrName, value] + exData)
+    curPlayer.MapServer_QueryPlayerResult(0, 0, "SetPlayerAttr", setAttrInfo, len(setAttrInfo))
+    return
 
 ## 地图服务器扣物品
 #  @param curPlayer

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