From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py |   41 +++++++++++++++--------------------------
 1 files changed, 15 insertions(+), 26 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
index 7479df5..ba4f61b 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerEventCounter.py
@@ -25,9 +25,9 @@
 import PlayerFamily
 import PlayerDBGSEvent
 import GameWorldActionControl
+import PlayerFBHelpBattle
 import ChPyNetSendPack
 import NetPackCommon
-import PlayerManorWar
 import PlayerDuJie
 #---------------------------------------------------------------------
 
@@ -54,12 +54,6 @@
     if isMixServer:
         PlayerDBGSEvent.SetDBGSTrig_ServerTime(PlayerDBGSEvent.Def_MixServerDay)
     
-    #设定上次开启活动时间距离现在天数事件
-    GameWorldActionControl.DoLogic_ServerLastOpenActionDay()
-    
-    #领地争夺战OnDay
-    #PlayerManorWar.OnDay()
-    
     #家族更新
     PlayerFamily.FamilyOnDay(tick)
     
@@ -81,7 +75,8 @@
 def DoLogic_GameServer_OnDayEx(tick):
     #渡劫OnDay
     PlayerDuJie.OnDayEx()
-    
+    #副本助战
+    PlayerFBHelpBattle.HelpBattleOnDay()
     playerManager = GameWorld.GetPlayerManager()
     for i in xrange(playerManager.GetPlayerCount()):
         curPlayer = playerManager.GetPlayerByIndex(i)
@@ -183,12 +178,6 @@
     #通知开服天数
     Sync_OpenServerDay(curPlayer)
     
-    #通知上次根据开服天数开启的活动到现在的天数
-    #Sync_ServerLastOpenActionDay(curPlayer)
-    
-    #通知跨服服务器开启的活动到现在的天数
-    #Sync_MergeServerOpenActionDay(curPlayer)
-    
     GameWorld.Log("PlayerOnDay!", curPlayer.GetPlayerID())
     return
 
@@ -285,6 +274,10 @@
 #  @param curPlayer: 玩家实例
 #  @return: None
 def Sync_OpenServerDay(curPlayer):
+    # 服务器时间
+    serverTime = GameWorld.GetServerTime()
+    if not serverTime:
+        return
     openDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay)
     isMixServer = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_IsMixServer)
     mixServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_MixServerDay)
@@ -293,19 +286,15 @@
     packData.Day = openDay
     packData.IsMixServer = isMixServer
     packData.MixDay = mixServerDay
+    packData.OpenWeekday = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_OpenServerWeekday)
+    packData.NowYear = serverTime.year
+    packData.NowMonth = serverTime.month
+    packData.NowDay = serverTime.day
+    packData.NowHour = serverTime.hour
+    packData.NowMinute = serverTime.minute
+    packData.NowSecond = serverTime.second
+    packData.NowMicSecond = serverTime.microsecond
     NetPackCommon.SendFakePack(curPlayer, packData)
-    return
-
-
-## 通知上次根据开服天数开启的活动到现在的天数
-#  @param curPlayer: 玩家实例
-#  @return: None
-def Sync_ServerLastOpenActionDay(curPlayer):
-#    lastOpenActionDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerLastOpenActionDay)
-#    packData = ChPyNetSendPack.tagServerLastOpenActionDay()
-#    packData.Clear()
-#    packData.Day = lastOpenActionDay
-#    NetPackCommon.SendFakePack(curPlayer, packData)
     return
 
 

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