From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py | 107 +++++++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 99 insertions(+), 8 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py index 2c00e8b..5c4c4b4 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamily.py @@ -41,6 +41,7 @@ import PlayerViewCache import GameWorldBoss import PlayerTalk +import PlayerTeam import copy import random @@ -348,7 +349,9 @@ # 玩家战盟名变更处理 __OnFamilyNameChange(jionPlayer.GetPlayerID(), curFamily.GetName()) - + #玩家缓存 + PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName()) + PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID()) #加入仙盟联赛成员 GameWorldFamilyWar.AddFamilyWarMem(jionPlayer.GetPlayerID(), curFamily.GetID()) GameWorldFamilyWar.CheckPlayerJoinFamilyWarInfo(jionPlayer) @@ -1247,7 +1250,10 @@ if tagMember.GetFamilyLV() != pack_FamilyLv: #XW_JZ_AppointFamily <n color="255,255,0">恭喜</n><n color="0,190,255">{%S1%}</n><n color="255,255,0">,被任命为{%S2%}!</n> 25 - - NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_AppointFamily", [tagMember.GetName(), pack_FamilyLv]) - + if tagMember.GetFamilyLV() == IPY_GameServer.fmlViceLeader and tagMember.GetPlayerID() in PyGameData.g_autoViceleaderDict.get(familyID, []): + #自动安排的副盟主被撤职则该盟不再自动安排 + if familyID not in PyGameData.g_forbidAutoViceleaderFamily: + PyGameData.g_forbidAutoViceleaderFamily.append(familyID) #更改家族等级 ChangeFamilyMemberLv(tagMember, pack_FamilyLv) @@ -1489,6 +1495,20 @@ if GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyRobBoss): PlayerControl.NotifyCode(curPlayer, "FairyGrabBossExitError") return + #判断退出时间间隔 + curTime = int(time.time()) + lastLeaveFamilyTime = PlayerControl.GetLeaveFamilyTime(curPlayer) + if lastLeaveFamilyTime > 100: + remainTime = IpyGameDataPY.GetFuncCfg('ExitFairyTime', 2) - (curTime - lastLeaveFamilyTime) + if remainTime > 0: + PlayerControl.NotifyCode(curPlayer, "ExitFairyTime", [remainTime*1000]) + return + updTime = 1 if IpyGameDataPY.GetFuncCfg('ExitFairyTime') > 1 else curTime + elif lastLeaveFamilyTime >= IpyGameDataPY.GetFuncCfg('ExitFairyTime')-1: + updTime = curTime + else: + updTime = lastLeaveFamilyTime+1 + PlayerControl.SetLeaveFamilyTime(curPlayer, updTime) #XW_JZ_LeaveFamily <n color="0,190,255">{%S1%}</n><n color="255,255,0">退出了家族!</n> 25 - - NotifyAllFamilyMemberMsg(curFamily, curPlayer, "XW_JZ_LeaveFamily", [curPlayer.GetName()]) @@ -1504,7 +1524,7 @@ __DoPlayerLeaveFamilyByID(curFamily, curPlayerID) DataRecordPack.DR_PlayerLeaveFamily(curPlayer, curFamily.GetID(), curFamily.GetName(), curFamily.GetCount(), - familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV) + familyLV, curPlayer.GetPlayerID(), curPlayer.GetName(), familyLV, updTime) if curFamily.GetCount() == 0: #玩家离开后, 家族没有人了 , 删除这个家族 @@ -1524,7 +1544,9 @@ # 玩家战盟名变更处理 __OnFamilyNameChange(leavePlayerID, '') AddFamilyIDToFightPowerChangeList(curFamily.GetID()) - PlayerViewCache.OnPlayerLeaveFamily(leavePlayerID) + PlayerViewCache.OnPlayerFamilyChange(leavePlayerID, 0, "") + if leavePlayerID in PyGameData.g_autoViceleaderDict.get(curFamily.GetID(),[]): + PyGameData.g_autoViceleaderDict[curFamily.GetID()].remove(leavePlayerID) return #////////////////////////////////////////////////////////////// @@ -1787,7 +1809,6 @@ def PlayerForceLeaveFamily(curPlayer, tick): if curPlayer == None: return - #设置当天加入家族 GameWorld.GetPlayerManager().SetForbiddenEnterFamily(curPlayer.GetPlayerID(), True) # 通知map玩家不能参加家族活动 @@ -1802,6 +1823,8 @@ #弹劾信息封包 SendPackClientImpeachMsg(curPlayer, 0, 0) + PlayerTeam.OnTeamMemFamilyRefresh(curPlayer, 0) + return #--------------------------------------------------------------------- @@ -2533,8 +2556,6 @@ # if useMoney > 0: # #帮会日常维持消耗{%S1%}银两帮会资金 # PlayerControl.FamilyNotify(family.GetID(), 'jiazu_lhs_272921', [useMoney]) - #自动传位 - __AutoChangeLeader(family) #通知客户端刷新 family.Broadcast_FamilyChange() @@ -2591,6 +2612,76 @@ PlayerFamilyBoss.FamilyBossFBOnWeek(familyID) return + +def FamilyOnHour(): + familyManager = GameWorld.GetFamilyManager() + for i in xrange(familyManager.GetCount()): + family = familyManager.GetAt(i) + #自动传位 + __AutoChangeLeader(family) + + __AutoChangeFamilyJobLV(family) + return + +def __AutoChangeFamilyJobLV(family): + ##开服2天内新创建的仙盟,系统自动为仙盟安排两位副盟主 + familyID = family.GetID() + openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + if openServerDay >= IpyGameDataPY.GetFuncCfg('FairyFMZ'): + #GameWorld.DebugLog('自动为仙盟安排两位副盟主 开服天超过 familyID=%s'%familyID) + return + + if familyID in PyGameData.g_forbidAutoViceleaderFamily: + #GameWorld.DebugLog('自动为仙盟安排两位副盟主 被禁止 familyID=%s'%familyID) + return + createTime = family.GetCreateTime() + pastHour = GameWorld.GetPastHour(createTime) + if pastHour < IpyGameDataPY.GetFuncCfg('FairyFMZ', 2): + #GameWorld.DebugLog('自动为仙盟安排两位副盟主 建盟未超过X小时 familyID=%s,pastHour=%s'%(familyID, pastHour)) + return + if (pastHour - IpyGameDataPY.GetFuncCfg('FairyFMZ', 2)) % IpyGameDataPY.GetFuncCfg('FairyFMZ', 3) != 0: + GameWorld.DebugLog('自动为仙盟安排两位副盟主 间隔没到 familyID=%s,pastHour=%s'%(familyID, pastHour)) + return + + tofmlv = IPY_GameServer.fmlViceLeader + viceLeaderCnt = 0 #副盟主数量 + changeMemberList = [] + for i in xrange(family.GetCount()): + familyMember = family.GetAt(i) + if familyMember.GetFamilyLV() == tofmlv: + viceLeaderCnt += 1 + continue + if familyMember.GetFamilyLV() < tofmlv: + changeMemberList.append(familyMember) + + maxCnt = GetFamilySetting(family, ChConfig.Def_FamilyPowLvChangeFamilySettingDict[tofmlv]) + #GameWorld.DebugLog('自动为仙盟安排两位副盟主 familyID=%s,viceLeaderCnt=%s,changeMemberList=%s'%(familyID, viceLeaderCnt, changeMemberList)) + if viceLeaderCnt >= maxCnt or not changeMemberList: + return + + if familyID not in PyGameData.g_autoViceleaderDict: + PyGameData.g_autoViceleaderDict[familyID] = [] + + changeMemberList.sort(cmp=CmpAutoMemberSort) + for i, member in enumerate(changeMemberList): + if viceLeaderCnt + i >= maxCnt: + break + ChangeFamilyMemberLv(member, tofmlv) + playerID = member.GetPlayerID() + if playerID not in PyGameData.g_autoViceleaderDict[familyID]: + PyGameData.g_autoViceleaderDict[familyID].append(playerID) + GameWorld.Log('自动为仙盟安排副盟主 familyID=%s,playerID=%s'%(familyID, playerID)) + + return + +def CmpAutoMemberSort(member1, member2): + ## 排序规则: 等级>战力>入盟先后 + ret = -cmp(member1.GetLV(), member2.GetLV()) + if ret == 0: + ret = -cmp(GetMemberFightPower(member1), GetMemberFightPower(member2)) + if ret == 0: + return cmp(GetMemberJoinTime(member1), GetMemberJoinTime(member2)) + return ret #--------------------------------------------------------------------- ##通知地图服务器, 玩家家族属性刷新 @@ -2743,7 +2834,7 @@ '''自动传位''' # 获得帮主下线了多久(小时) leaderOffLineTime = GetLeaderOfflineTime(curFamily) - GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime) + GameWorld.DebugLog('帮主下线了%s小时'%leaderOffLineTime, curFamily.GetID()) if leaderOffLineTime < IpyGameDataPY.GetFuncCfg('AutoChangeLeader'): return -- Gitblit v1.8.0