From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py | 46 ++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 40 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py index b7f7d9f..dae7c55 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py @@ -1520,7 +1520,7 @@ # 被动技能触发 defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef) - PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, curSkill, ChConfig.TriggerType_ProDefValue, tick) + PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick) return hurtValue - absortValue ## 计算伤血值 @@ -1627,7 +1627,20 @@ remainHP = int(remainHP) #防范 if defObjType == IPY_GameWorld.gotPlayer: + curHP = GameObj.GetHP(defObj) GameObj.SetHP(defObj, remainHP, False) + + lockHPPer = PassiveBuffEffMng.OnObjsPassiveSkillLockHP(defObj, atkObj, curSkill, ChConfig.TriggerType_LockHP, tick) + if lockHPPer: + # 锁血情况 + lockHP = GameObj.GetMaxHP(defObj)*lockHPPer/ChConfig.Def_MaxRateValue + if lockHP < curHP and remainHP < lockHP: + remainHP = lockHP + elif lockHP >= curHP: + remainHP = curHP + + #锁血纠正血量 + GameObj.SetHP(defObj, remainHP, False) elif defObjType == IPY_GameWorld.gotNPC: if defObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet: @@ -1820,7 +1833,9 @@ if isLuckyHit: # 会心一击时增加会心伤害百分比 aLuckyHit += PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(atkObj, defObj, curSkill, ChConfig.TriggerType_LuckyHit) - + aLuckyHit -= PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, atkObj, curSkill, ChConfig.TriggerType_BeLuckyHitSubPer) + aLuckyHit = max(aLuckyHit, 0) + #参与运算的数值 rand = random.random() #种子数 0~1 @@ -1862,13 +1877,14 @@ else: aIgnoreDefRate = 0 # 无视防御比率 + aFinalHurtPer = GameObj.GetPetDamPer(atkObj) # 最外层伤害加成, 可能为负值 aSkillAtkRate = NPCCommon.GetSkillAtkRate(atkObj) # 技能攻击力加成 if atkObjType == IPY_GameWorld.gotNPC and atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet: aSkillAtkRate += atkObj.GetSkillAtkRate() + aNPCHurtAddPer = 0 # PVE伤害加成 aDamagePer = 0 # 外层伤害加成 aDamagePerPVP = 0 # 外层PVP伤害加成 - aFinalHurtPer = 0 # 最外层伤害加成, 可能为负值 aFinalHurt = NPCCommon.GetFinalHurt(atkObj) # 最终固定伤害 aFightPower = NPCCommon.GetSuppressFightPower(atkObj) @@ -1947,10 +1963,22 @@ suppressFormulaKeyRealm = "PVESuppressValueRealm" if suppressFormulaKeyRealm in hurtDist: SuppressValueRealmRate = int(eval(FormulaControl.GetCompileFormula(suppressFormulaKeyRealm, hurtDist[suppressFormulaKeyRealm]))) + + + # 骑宠争夺最终伤害衰减 + if defObjType == IPY_GameWorld.gotNPC and FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()): + ownerPlayer = None + # 召唤兽和宠物需要从人物获取状态 + if atkObj.GetGameObjType() == IPY_GameWorld.gotNPC: + if atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotPet: + ownerPlayer = PetControl.GetPetOwner(atkObj) + elif atkObj.GetGameNPCObjType() == IPY_GameWorld.gnotSummon: + ownerPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, atkObj) + else: + ownerPlayer = atkObj - # 骑宠争夺最终伤害衰减 - if FamilyRobBoss.IsHorsePetRobBoss(defObj.GetNPCID()): - findBuff = SkillCommon.FindBuffByID(atkObj, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0] + if ownerPlayer: + findBuff = SkillCommon.FindBuffByID(ownerPlayer, ChConfig.Def_SkillID_HorsePetRobBossKillCntBuff)[0] if findBuff: reduceFinalHurtPer = findBuff.GetSkill().GetEffect(0).GetEffectValue(0) aFinalHurtPer -= reduceFinalHurtPer @@ -2055,6 +2083,12 @@ if objType == IPY_GameWorld.gotPlayer: return "P" + if objType == IPY_GameWorld.gotNPC: + if obj.GetType() == ChConfig.ntRobot: + return "Robot" + if obj.GetType() == ChConfig.ntHelpBattleRobot: + return "HelpRobot" + objType = obj.GetGameNPCObjType() if objType == IPY_GameWorld.gnotPet: return "Pet" -- Gitblit v1.8.0