From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py | 125 ++++++++++++++++++++++++++++++++--------- 1 files changed, 97 insertions(+), 28 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py index 748dbdf..c14b0e0 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventShell.py @@ -100,7 +100,7 @@ import PlayerExpandPackCfgMgr import EventReport import PlayerCoat -import PlayerSuccess +import PlayerGatherSoul import PlayerArrestTask import PlayerRune import IpyGameDataPY @@ -1707,6 +1707,11 @@ RunQuestEvent(curPlayer, "magicweaponlv", '%s_%s'%(mwID, lv), Def_RunQuestType_RunAll) return +def EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, lv): + # 魔族法宝关卡进度 + RunQuestEvent(curPlayer, "mwfbpasslv", '%s_%s'%(mwID, lv), Def_RunQuestType_Normal) + return + def EventRespons_SuccessFinish(curPlayer, succID): # 领取完成就 RunQuestEvent(curPlayer, "successfinish", succID, Def_RunQuestType_RunAll) @@ -1813,9 +1818,9 @@ RunQuestEvent(curPlayer, "mwsoulactive", soulid, Def_RunQuestType_RunAll) return -def EventRespons_PassQueenRelecs(curPlayer, lineID): - #S级通关X层娲皇遗迹 - RunQuestEvent(curPlayer, "passqueenrelecs", lineID, Def_RunQuestType_Normal) +def EventRespons_PassQueenRelecs(curPlayer, lineID, grade): + #X级通关X层娲皇遗迹 + RunQuestEvent(curPlayer, "passqueenrelecs", '%s_%s'%(lineID, grade), Def_RunQuestType_Normal) return def EventRespons_HorseUp(curPlayer): @@ -1828,6 +1833,45 @@ RunQuestEvent(curPlayer, "suitplus", cnt, Def_RunQuestType_Normal) return +def EventRespons_TrialExchange(curPlayer, costItemID): + #宗门试炼兑换装备 + RunQuestEvent(curPlayer, "trialexange", costItemID, Def_RunQuestType_Normal) + return + +def EventRespons_EquipByPlace(curPlayer, equipplace): + #穿戴某部位装备(非时效) + RunQuestEvent(curPlayer, "equipbyplace", equipplace, Def_RunQuestType_Normal) + return + +def EventRespons_CompoundEquip(curPlayer, itemColor, itemQuality): + #装备合成某品质某星级 + RunQuestEvent(curPlayer, "compoundequip", '%s_%s'%(itemColor, itemQuality), Def_RunQuestType_Normal) + return + +def EventRespons_EquipWash(curPlayer, washType, washLV): + #装备洗练至X级 + RunQuestEvent(curPlayer, "equipwash", '%s_%s'%(washType, washLV), Def_RunQuestType_Normal) + return + +def EventRespons_AddBourseItem(curPlayer): + #上架集市物品 + RunQuestEvent(curPlayer, "addbourseitem", "addbourseitem", Def_RunQuestType_Normal) + return + +def EventRespons_StoreDonate(curPlayer): + #捐献仙盟装备 + RunQuestEvent(curPlayer, "storedonate", "storedonate", Def_RunQuestType_Normal) + return + +def EventRespons_EquipPlus(curPlayer): + #强化等级变化 + RunQuestEvent(curPlayer, "equipplus", "equipplus", Def_RunQuestType_Normal) + return + +def EventRespons_EquipStar(curPlayer): + #装备总星级变化 + RunQuestEvent(curPlayer, "equipstar", "equipstar", Def_RunQuestType_Normal) + return #--------------------------------------------------------------------- #================================================================================ @@ -3900,7 +3944,7 @@ # @remarks 自定义函数, 读数据库任务删除表, 删除任务 def __DoLogic_DeleteMission(curPlayer, curMission): missionID = curMission.GetMissionID() - + GameWorld.Log("__DoLogic_DeleteMission---%s"%missionID) delMissionData = GameWorld.GetGameData().GetMissionDeleteByID(missionID) #任务删除表中无此任务 if not delMissionData: @@ -4334,7 +4378,9 @@ # 符印交换 if PlayerRune.SwitchRune(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): return - + # 聚魂交换 + if PlayerGatherSoul.SwitchGatherSoul(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): + return #时装 if PlayerCoat.SwitchCoat(curPlayer, pack_SrcBackpack, pack_DesBackPack, pack_SrcIndex, pack_DestIndex): @@ -4945,30 +4991,53 @@ if hasGotAward: GameWorld.DebugLog('领取环任务每轮奖励 已奖励 类型 %s'%taskType) return - runTaskAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward') - if taskType not in runTaskAwardDict: - GameWorld.DebugLog('领取环任务每轮奖励 RunTaskAward 没有配置类型的奖励 类型 %s'%taskType) - return - moneyNum = 0 - specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2) - if taskType in specialAwardDict: - rate, moneyCnt = specialAwardDict[taskType] - if GameWorld.CanHappen(rate): - moneyNum = moneyCnt - if taskType == QuestCommon.Def_Mission_Type_RunDaily: - PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()]) - moneyType, minMoney, maxMoney = runTaskAwardDict[taskType] - if not moneyNum: - moneyNum = random.randint(minMoney, maxMoney) - if moneyType == ShareDefine.TYPE_Price_Family_Contribution: - PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson) - else: - addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"} - PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False) + #物品奖励 + itemList = [] + itemAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 3, {}) + if str(taskType) in itemAwardDict: + itemList = itemAwardDict[str(taskType)] + # 检查背包 + needSpace = len(itemList) + packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace) + if needSpace > packSpace: + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371") + return + for itemID, itemCount, isBind in itemList: + ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isBind, [IPY_GameWorld.rptItem]) + #给经验 + giveExp = 0 + expAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 4, {}) + if str(taskType) in expAwardDict: + reExp = PlayerControl.GetPlayerReExp(curPlayer) + giveExp = eval(expAwardDict[str(taskType)]) + PlayerControl.PlayerControl(curPlayer).AddExp(giveExp) + + #给钱 + moneyType = 0 + moneyNum = 0 + runTaskMoneyAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward') + if taskType in runTaskMoneyAwardDict: + specialAwardDict = IpyGameDataPY.GetFuncEvalCfg('RunTaskAward', 2, {}) + if taskType in specialAwardDict: + rate, moneyCnt = specialAwardDict[taskType] + if GameWorld.CanHappen(rate): + moneyNum = moneyCnt + if taskType == QuestCommon.Def_Mission_Type_RunDaily: + PlayerControl.WorldNotify(0, 'CoinTaskReward', [curPlayer.GetName()]) + moneyType, minMoney, maxMoney = runTaskMoneyAwardDict[taskType] + if not moneyNum: + moneyNum = random.randint(minMoney, maxMoney) + if moneyType == ShareDefine.TYPE_Price_Family_Contribution: + PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, moneyNum, True, ShareDefine.Def_AddFAVReason_DoFamilyMisson) + else: + addDataDict = {ChConfig.Def_Give_Reason_SonKey:"Run"} + PlayerControl.GiveMoney(curPlayer, moneyType, moneyNum, ChConfig.Def_GiveMoney_Mission, addDataDict, False) + + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardState % taskType, 1) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RunTaskAwardRecord % taskType, moneyNum) - GameWorld.DebugLog('领取环任务每轮奖励成功 moneyType=%s, moneyNum=%s'%(moneyType, moneyNum)) + GameWorld.DebugLog('领取环任务每轮奖励成功 moneyType=%s, moneyNum=%s, itemList=%s, giveExp=%s'%(moneyType, moneyNum, itemList, giveExp)) #通知客户端 NotifyRunEndAward(curPlayer, taskType) -- Gitblit v1.8.0