From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py |    8 ++------
 1 files changed, 2 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index 1dde420..47c47c3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -18,7 +18,6 @@
 import IPY_GameWorld
 import PlayerControl
 import GameWorldProcess
-import PlayerMergeEvent
 import ReadChConfig
 import ShareDefine
 import FBCommon
@@ -495,7 +494,7 @@
     gameMapID = gameMap.GetMapID()
     
     #如果已经设置过副本功能线路属性,则进入时同步玩家,一般下线重登或者非第一个进入该副本的玩家(如队友)会收到该包
-    if FBCommon.GetHadSetFBPropertyMark():
+    if FBCommon.GetHadSetFBPropertyMark() and gameMap.GetMapFBType() != IPY_GameWorld.fbtSingle:
         PlayerControl.SetFBFuncLineID(curPlayer, FBCommon.GetFBPropertyMark())
         
     #成长NPC所需数据初始化
@@ -695,9 +694,6 @@
     if callFunc:
         #GameWorld.Log("副本逻辑不可使用   GameLogic_%d"%(mapID))
         callFunc(curPlayer , tick)
-    
-    #有玩家离开副本广播一次
-    PlayerMergeEvent.BroadcastMergePlayerEvent()
     
     #如果是最后一个人离开副本, 那么设置副本的离开时间, 5分钟后副本关闭
     __PlayerLeaveSetPlayerLogoffTick(curPlayer, tick)
@@ -1229,7 +1225,7 @@
 def PlayerLoginInFBCheck(curPlayer, tick):
     gameMap = GameWorld.GetMap()
     #如果此地图是自动释放的, 需要检查这个玩家
-    if gameMap.GetMapFBType() == 0:
+    if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]:
         return False
     
     #玩家 在副本中,并且副本不踢出玩家下线

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