From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 8 ++------ 1 files changed, 2 insertions(+), 6 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py index 1dde420..47c47c3 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py @@ -18,7 +18,6 @@ import IPY_GameWorld import PlayerControl import GameWorldProcess -import PlayerMergeEvent import ReadChConfig import ShareDefine import FBCommon @@ -495,7 +494,7 @@ gameMapID = gameMap.GetMapID() #如果已经设置过副本功能线路属性,则进入时同步玩家,一般下线重登或者非第一个进入该副本的玩家(如队友)会收到该包 - if FBCommon.GetHadSetFBPropertyMark(): + if FBCommon.GetHadSetFBPropertyMark() and gameMap.GetMapFBType() != IPY_GameWorld.fbtSingle: PlayerControl.SetFBFuncLineID(curPlayer, FBCommon.GetFBPropertyMark()) #成长NPC所需数据初始化 @@ -695,9 +694,6 @@ if callFunc: #GameWorld.Log("副本逻辑不可使用 GameLogic_%d"%(mapID)) callFunc(curPlayer , tick) - - #有玩家离开副本广播一次 - PlayerMergeEvent.BroadcastMergePlayerEvent() #如果是最后一个人离开副本, 那么设置副本的离开时间, 5分钟后副本关闭 __PlayerLeaveSetPlayerLogoffTick(curPlayer, tick) @@ -1229,7 +1225,7 @@ def PlayerLoginInFBCheck(curPlayer, tick): gameMap = GameWorld.GetMap() #如果此地图是自动释放的, 需要检查这个玩家 - if gameMap.GetMapFBType() == 0: + if gameMap.GetMapFBType() in [IPY_GameWorld.fbtNull, IPY_GameWorld.fbtCrossVSRoom]: return False #玩家 在副本中,并且副本不踢出玩家下线 -- Gitblit v1.8.0