From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 188 +++++++++++++++++++++++++++++++---------------- 1 files changed, 124 insertions(+), 64 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py index 88fe8bb..9b8a408 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py @@ -63,6 +63,13 @@ Help_score = 'score' #已获得积分 Help_grade = 'grade' #评级(5-S,4-A,3-B,2-C,1-D) Help_leaderID = 'leaderID' #渡劫玩家ID +Help_isHelp = 'isHelp' #本次是否是助战 +Help_helpCount = 'helpCount' #该副本今日已助战次数 +Help_relation = 'relation' #该副本关系加成信息 [优先关系, 总加成] +Help_robotJob = 'robotJob' #机器人职业 {"ObjID":job, ...} +Help_isAuto = 'isAuto' #是否自动召唤 +Help_hasRefreshBoss = 'hasRefreshBoss' #是否已刷新boss +Help_gsItemInfo = 'gsItemInfo' #聚魂副本物品信息 {"波数":[[{"ItemID":101, "ItemCount":10}]]} #副本结算信息通用key Over_dataMapID = 'dataMapID' #数据地图ID @@ -86,6 +93,8 @@ Over_extrScore = 'extrScore' #已获得额外积分 Over_enterLV = 'enterLV' #进入时等级 Over_leaderID = 'leaderID' #渡劫玩家ID +Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限 +Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...} #副本行为 ( @@ -163,19 +172,12 @@ return ShareDefine.EntFBAskRet_FBClose #进入次数判断 - maxTimes = fbIpyData.GetDayTimes() - helpPoint = fbIpyData.GetHelpPoint() - if maxTimes and not helpPoint and mapID not in ChConfig.Def_NoLimitEnterCntMap: - enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID) - maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) - if enterCnt + reqEnterCnt > maxCnt: - GameWorld.Log("已达到当日最大进入次数!mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" - % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID) - if isNotify: - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_268121", [mapID]) - return ShareDefine.EntFBAskRet_NoEnterCnt - - # 周今日次数暂不做,待扩展... + canEnter, notifyMark = __CheckCanEnterFBByTime(curPlayer, mapID, fbIpyData, reqEnterCnt, isTeamAsk) + if not canEnter: + if notifyMark: + PlayerControl.NotifyCode(curPlayer, notifyMark, [mapID]) + return ShareDefine.EntFBAskRet_NoEnterCnt + #进入CD判断 if CheckIsEnterCD(curPlayer, mapID): if isNotify: @@ -216,6 +218,50 @@ return ShareDefine.EntFBAskRet_NoTicket return ShareDefine.EntFBAskRet_OK + +def __CheckCanEnterFBByTime(curPlayer, mapID, fbIpyData, reqEnterCnt, isTeamAsk): + #进入次数判断 + maxTimes = fbIpyData.GetDayTimes() + if not maxTimes: + return True, "" + + #playerID = curPlayer.GetPlayerID() + enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % mapID) + maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) + if enterCnt + reqEnterCnt <= maxCnt: + return True, "" + + ### 以下是到达次数上限后的处理 + fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID) + + # 单人副本达到次数后不可再进入 + if fbType == IPY_GameWorld.fbtSingle: + #GameWorld.Log("已达到当日最大进入次数!单人副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" + # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID) + return False, "GeRen_chenxin_268121" + + # 组队副本 + if fbType == IPY_GameWorld.fbtTeam: + # 无助战的不可再进入 + if not fbIpyData.GetHelpPoint(): + #GameWorld.Log("已达到当日最大进入次数!组队副本 mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" + # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID) + return False, "GeRen_chenxin_268121" + + # 可助战的不可单人进入助战,可发起匹配 + if not isTeamAsk and (not curPlayer.GetTeamID() or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamMemCount) <= 1): + #GameWorld.Log("已达到当日最大进入次数!组队副本不可单人助战! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" + # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID) + return False, "TeamSingleEnter" + + elif mapID not in ChConfig.Def_NoLimitEnterCntMap: + #GameWorld.Log("已达到当日最大进入次数! mapID=%s,enterCnt=%s,reqEnterCnt=%s,maxTimes=%s,maxCnt=%s" + # % (mapID, enterCnt, reqEnterCnt, maxTimes, maxCnt), playerID) + return False, "GeRen_chenxin_268121" + + # 周进入次数暂不做,待扩展... + + return True, "" ## 获取副本进入门票信息 # @param curPlayer 玩家实例 @@ -330,6 +376,17 @@ gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, maxLV) GameWorld.Log("NPC成长动态等级变更: isLeave=%s,totalLV=%s,playerCnt=%s,averageLV=%s,maxLV=%s" % (isLeave, totalLV, playerCnt, averageLV, maxLV), playerID) + # 上古战场特殊处理 + if mapID == ChConfig.Def_FBMapID_ElderBattlefield: + lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 + fbLineIpyData = GetFBLineIpyData(mapID, lineID) + lvLimitMin = 0 if not fbLineIpyData else fbLineIpyData.GetLVLimitMin() + robotLVDiff = IpyGameDataPY.GetFuncCfg("ElderBattlefieldCfg", 5) + robotLVMin, robotLVMax = averageLV - robotLVDiff, averageLV + robotLVMin = max(lvLimitMin, robotLVMin) + gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMaxLV, robotLVMax) + gameFB.SetGameFBDict(ChConfig.Def_FB_NPCStrengthenMinLV, robotLVMin) + GameWorld.Log(" 更新上古机器人等级范围: lineID=%s,robotLVDiff=%s,robotLV=(%s~%s)" % (lineID, robotLVDiff, robotLVMin, robotLVMax)) return True def UpdFBLineNPCStrengthenPlayerCnt(playerID, isLeave): @@ -573,7 +630,7 @@ #--------------------------------------------------------------------- def SyncDynamicBarrierState(barrierPointList, state, curPlayer=None): '''同步动态障碍物是否有效性 - @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY], [aPosX,aPosY,bPosX,bPosY], ...] + @param barrierPointList: 障碍物点列表 [[aPosX,aPosY,bPosX,bPosY,angle可选], [aPosX,aPosY,bPosX,bPosY,angle可选], ...] @param state: 是否有效 @param curPlayer: 指定通知目标玩家,为None时广播本地图所有玩家 ''' @@ -581,12 +638,15 @@ barrierStatePack.Clear() barrierStatePack.State = state barrierStatePack.BarrierList = [] - for aPosX, aPosY, bPosX, bPosY in barrierPointList: + for posInfo in barrierPointList: + aPosX, aPosY, bPosX, bPosY = posInfo[:4] + angle = posInfo[4] if len(posInfo) > 4 else 0 barrier = ChPyNetSendPack.tagMCDynamicBarrier() barrier.APosX = aPosX barrier.APosY = aPosY barrier.BPosX = bPosX barrier.BPosY = bPosY + barrier.Angle = angle barrierStatePack.BarrierList.append(barrier) barrierStatePack.Count = len(barrierStatePack.BarrierList) if curPlayer: @@ -1547,31 +1607,6 @@ ##获取是否助战 return GameWorld.GetGameFB().GetPlayerGameFBDictByKey(curPlayer.GetID(), ChConfig.FBPlayerDict_IsHelpFight) - -def AddFBHelpPoint(curPlayer, mapID, addFBCnt=1): - ##增加副本助战积分 - PlayerControl.NotifyCode(curPlayer, 'TodayNoDungeonReward') - fbIpyData = GetFBIpyData(mapID) - helpPoint = fbIpyData.GetHelpPoint() - if not helpPoint: - return 0 - #任务 - EventShell.EventRespons_FBEvent(curPlayer, 'fbhelp') - # 每日活动 - PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_FBHelp) - addHelpPoint = helpPoint * addFBCnt - dayMaxPoint = IpyGameDataPY.GetFuncCfg('DungeonIntegral') - curDayPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBHelpPointCntDay) - if curDayPoint >= dayMaxPoint: - PlayerControl.NotifyCode(curPlayer, 'AssistantIntegralFull') - return 0 - addHelpPoint = min(addHelpPoint, dayMaxPoint-curDayPoint) - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, curDayPoint+addHelpPoint) - PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FBHelpPoint, addHelpPoint, isSysHint=False) - PlayerControl.NotifyCode(curPlayer, 'AssistantIntegral', [addHelpPoint]) - GameWorld.DebugLog(" 增加副本助战积分!mapID=%s, addHelpPoint=%s"%(mapID, addHelpPoint), curPlayer.GetID()) - return addHelpPoint - def FBOnWeek(curPlayer, onWeekType): mapIDInfo = [] @@ -1610,6 +1645,14 @@ for i in xrange(ipyDataMgr.GetFBFuncCount()): ipyData = ipyDataMgr.GetFBFuncByIndex(i) mapID = ipyData.GetDataMapID() + + # 有真实助战次数奖励限制的 + if ipyData.GetDayHelpCountMax(): + helpCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FBRealHelpCount % mapID) + if helpCount: + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FBRealHelpCount % mapID, 0) + GameWorld.DebugLog("重置日助战奖励次数限制!mapID=%s" % mapID) + dayTimes = ipyData.GetDayTimes() # 没有日次数限制的不处理 if not dayTimes and not ipyData.GetBuyTimesVIPPriID() and not ipyData.GetExtraTimesVIPPriID() and not ipyData.GetExtraTimesMWPriID(): @@ -1658,10 +1701,6 @@ Sync_FBPlayerFBInfoData(curPlayer, mapIDInfo) Sync_FBPlayerFBBuyCount(curPlayer, mapIDInfo) - #重置每日获得的助战积分 - if onDayType ==ShareDefine.Def_OnEventTypeEx: - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FBHelpPointCntDay, 0) - return ## 玩家通用副本登录处理 @@ -1677,6 +1716,7 @@ #判断副本里离线超过一定时间则退出副本 CheckFBPlayerOffine(curPlayer) return + def CheckFBPlayerOffine(curPlayer): mapid = curPlayer.GetMapID() @@ -1713,7 +1753,12 @@ canBuyCnt = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesVIPPriID) hasBuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_BuyFbCntDay % mapID) - + maxDayTimes = ipyData.GetDayTimes() + maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) + enterCnt = GetEnterFBCount(curPlayer, mapID) + if mapID == ChConfig.Def_FBMapID_SealDemon and maxDayTimes and maxCnt - enterCnt >= maxDayTimes: + GameWorld.DebugLog('当前次数已满,无需购买。。') + return if hasBuyCnt >= canBuyCnt: GameWorld.DebugLog("购买次数已经用完mapID=%s"%mapID) return @@ -1732,12 +1777,10 @@ return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_BuyFbCntDay % mapID, hasBuyCnt + 1) Sync_FBPlayerFBBuyCount(curPlayer, [mapID]) - + PlayerControl.NotifyCode(curPlayer, 'FBEnterTimeBuy', [mapID]) lastRegainTime= curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainStartTime % mapID) if lastRegainTime: - maxDayTimes = ipyData.GetDayTimes() maxCnt = GetEnterFBMaxCnt(curPlayer, mapID) - enterCnt = GetEnterFBCount(curPlayer, mapID) if maxCnt - enterCnt == maxDayTimes: curTime = int(time.time()) needTime = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FbCntRegainTotalTime % mapID) @@ -1858,7 +1901,7 @@ ## 副本行为 - 鼓舞buff # @param curPlayer 玩家 # @param key 副本玩家字典key -# @param encourageType 1-铜钱 2-消耗绑玉或仙玉 +# @param encourageType 金钱类型 # @param tick 当前时间 # @param isMaxlv 是否直接满级 # @return None @@ -1875,21 +1918,24 @@ encourageLV = gameFB.GetPlayerGameFBDictByKey(curPlayerID, key) encourageCntKey = 'FbEncourageCnt_%s' % encourageType encourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey) - if encourageLV >= 10: + maxLV = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 2, {}).get(curMapID, 0) + if encourageLV >= maxLV: PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643") return if encourageCnt >= maxCnt: - if encourageType == 1: + if encourageType == IPY_GameWorld.TYPE_Price_Silver_Money: PlayerControl.NotifyCode(curPlayer, "Xjmj_CopperInspireFull") else: PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_93643") return - encourageCost = ipyData.GetMoneyCount() - if encourageType == 1: - costMoneyList = [[IPY_GameWorld.TYPE_Price_Silver_Money, encourageCost]] - else: - costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, ShareDefine.TYPE_Price_Gold_Paper_Money, encourageCost) + encourageCost = eval(ipyData.GetMoneyCount()) + if curMapID == ChConfig.Def_FBMapID_SealDemon: + isDouble = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FMTDouble) + if isDouble: #封魔坛双倍挑战则鼓舞双倍花费 + encourageCost *= 2 + + costMoneyList = PlayerControl.HaveMoneyEx(curPlayer, encourageType, encourageCost) if not costMoneyList: return @@ -1910,7 +1956,8 @@ gameFB.SetPlayerGameFBDict(curPlayerID, key, encourageLV+1) gameFB.SetPlayerGameFBDict(curPlayerID, encourageCntKey, encourageCnt+1) #GameWorld.Log("FbEncourageBuff encourage nextLV=%s success" % encourageLV) - PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*10]) + addHurtNum = IpyGameDataPY.GetFuncEvalCfg('FBEncourageBuff', 3, {}).get(curMapID, 0) + PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_628920", [(encourageLV+1)*addHurtNum]) SendFBEncourageInfo(curPlayer, encourageLV+1) #成就 PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FBEncourage, 1, [curMapID]) @@ -1964,15 +2011,25 @@ # @return None def SendFBEncourageInfo(curPlayer, lv): #//A3 0A 副本鼓舞信息通知 #tagMCFBEncourageInfo + curMapID = curPlayer.GetMapID() + curMapID = GetRecordMapID(curMapID) + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('FbEncourage', {'DataMapID':curMapID}, True) + if not ipyDataList: + return encourageInfo = ChPyNetSendPack.tagMCFBEncourageInfo() encourageInfo.Clear() - #encourageInfo.LV = lv + encourageInfo.InfoList = [] encourageCntKey = 'FbEncourageCnt_%s' gameFB = GameWorld.GetGameFB() curPlayerID = curPlayer.GetID() - encourageInfo.Cnt1 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%1) - encourageInfo.Cnt2 = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey%2) - NetPackCommon.SendFakePack(curPlayer, encourageInfo) + for ipyData in ipyDataList: + inspireType = ipyData.GetInspireType() + packData = ChPyNetSendPack.tagMCFBEncourageCnt() + packData.MoneyType = inspireType + packData.EncourageCnt = gameFB.GetPlayerGameFBDictByKey(curPlayerID, encourageCntKey % inspireType) + encourageInfo.InfoList.append(packData) + encourageInfo.Cnt = len(encourageInfo.InfoList) + NetPackCommon.SendFakePack(curPlayer, encourageInfo) return ## 获取玩家所在副本区域福利倍值 @@ -2007,7 +2064,10 @@ if mapID not in enterCDDict: return 0 - + lvLimitDict = IpyGameDataPY.GetFuncEvalCfg('FBEnterCD', 3) + if mapID in lvLimitDict: + if curPlayer.GetLV() >= lvLimitDict[mapID]: + return 0 cdTick = enterCDDict[mapID] lastEnterTick = GetFBPDictValue(curPlayer, ChConfig.Def_PDict_LastEnterFBTick % mapID) if not lastEnterTick: @@ -2097,7 +2157,7 @@ enterTickObj = ChPyNetSendPack.tagMCFBEnterTick() enterTickObj.Clear() enterTickObj.MapID = mapID - enterTickObj.LastEnterTick = max(enterCDDict.get(mapID) - (timeNum - lastEnterTick), 0) + enterTickObj.LastEnterTick = lastEnterTick#max(enterCDDict.get(mapID) - (timeNum - lastEnterTick), 0) enterList.EnterTickList.append(enterTickObj) enterList.Cnt = len(enterList.EnterTickList) @@ -2241,7 +2301,7 @@ rewardFormatDict = IpyGameDataPY.GetFuncEvalCfg(cfgKeyName) getCntLimit = IpyGameDataPY.GetFuncCfg(cfgKeyName, 3) lastAwardTick = gameFB.GetGameFBDictByKey(ChConfig.Map_FBDict_LastAreaRewardTick) - if tick - lastAwardTick < rewardInterval * 1000: + if tick - lastAwardTick < rewardInterval: return gameFB.SetGameFBDict(ChConfig.Map_FBDict_LastAreaRewardTick, tick) -- Gitblit v1.8.0