From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py |   22 +++++++++++++++++++++-
 1 files changed, 21 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
index c9c6d2d..037a68c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py
@@ -198,7 +198,7 @@
     gameFB = GameWorld.GetGameFB()
     fbStep = gameFB.GetFBStep()
     
-    if fbStep <= FB_State_Waiting and fbStep >= FB_State_Leave:
+    if fbStep <= FB_State_Waiting or fbStep >= FB_State_Leave:
         return
     
     leavePlayerID = curPlayer.GetPlayerID()
@@ -317,6 +317,10 @@
     for i in xrange(copyMapPlayerManager.GetPlayerCount()):
         player = copyMapPlayerManager.GetPlayerByIndex(i)
         if player == None or player.IsEmpty():
+            continue
+        playerID = player.GetPlayerID()
+        if playerID not in [playerIDA, playerIDB]:
+            GameWorld.ErrLog("副本中玩家不在进入的玩家ID里,不处理! roomID=%s,playerID=%s" % (roomID, playerID))
             continue
         winner = player
         winnerID = player.GetPlayerID()
@@ -474,6 +478,22 @@
     GameWorld.Log("回合结束: roomID=%s,roundNum=%s,winnerID=%s,loserID=%s,updWinCnt=%s" % (roomID, roundNum, winnerID, loserID, updWinCnt))
     isOver = (updWinCnt >= IpyGameDataPY.GetFuncCfg("CrossRealmPKFB", 3))
     if not isOver:
+        if winner:
+            clearDeBuff = False
+            # 胜利者马上清除负面buff,防止死亡导致回合表现异常,如中毒
+            for buffType in [IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfActionBuff]:
+                buffTuple = SkillCommon.GetBuffManagerByBuffType(winner, buffType)
+                if buffTuple:
+                    buffState = buffTuple[0]
+                    buffCount = buffState.GetBuffCount()
+                    if buffCount:
+                        clearDeBuff = True
+                        buffState.Clear()
+                        GameWorld.DebugLog("胜者马上清除 buffType=%s,buffCount=%s" % (buffType, buffCount), winner.GetPlayerID())
+                        
+            if clearDeBuff:
+                PlayerControl.PlayerControl(winner).RefreshAllState()
+                
         FBCommon.SetFBStep(FB_State_Reborn, tick)
         return
     

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