From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py | 22 +++++++++++++++++++++- 1 files changed, 21 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py index c9c6d2d..037a68c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossRealmPK.py @@ -198,7 +198,7 @@ gameFB = GameWorld.GetGameFB() fbStep = gameFB.GetFBStep() - if fbStep <= FB_State_Waiting and fbStep >= FB_State_Leave: + if fbStep <= FB_State_Waiting or fbStep >= FB_State_Leave: return leavePlayerID = curPlayer.GetPlayerID() @@ -317,6 +317,10 @@ for i in xrange(copyMapPlayerManager.GetPlayerCount()): player = copyMapPlayerManager.GetPlayerByIndex(i) if player == None or player.IsEmpty(): + continue + playerID = player.GetPlayerID() + if playerID not in [playerIDA, playerIDB]: + GameWorld.ErrLog("副本中玩家不在进入的玩家ID里,不处理! roomID=%s,playerID=%s" % (roomID, playerID)) continue winner = player winnerID = player.GetPlayerID() @@ -474,6 +478,22 @@ GameWorld.Log("回合结束: roomID=%s,roundNum=%s,winnerID=%s,loserID=%s,updWinCnt=%s" % (roomID, roundNum, winnerID, loserID, updWinCnt)) isOver = (updWinCnt >= IpyGameDataPY.GetFuncCfg("CrossRealmPKFB", 3)) if not isOver: + if winner: + clearDeBuff = False + # 胜利者马上清除负面buff,防止死亡导致回合表现异常,如中毒 + for buffType in [IPY_GameWorld.bfDeBuff, IPY_GameWorld.bfProcessDeBuff, IPY_GameWorld.bfActionBuff]: + buffTuple = SkillCommon.GetBuffManagerByBuffType(winner, buffType) + if buffTuple: + buffState = buffTuple[0] + buffCount = buffState.GetBuffCount() + if buffCount: + clearDeBuff = True + buffState.Clear() + GameWorld.DebugLog("胜者马上清除 buffType=%s,buffCount=%s" % (buffType, buffCount), winner.GetPlayerID()) + + if clearDeBuff: + PlayerControl.PlayerControl(winner).RefreshAllState() + FBCommon.SetFBStep(FB_State_Reborn, tick) return -- Gitblit v1.8.0