From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  382 +++++++++++++++++++++++++++++++-----------------------
 1 files changed, 217 insertions(+), 165 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index fb1a30c..befd498 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
 import GameMap
 import ChConfig
 import EventShell
-import SkillShell
 import BuffSkill
 import PlayerEventCounter
 import PlayerTeam
@@ -57,28 +56,23 @@
 import PlayerLoginDayAward
 import PlayerGodWeapon
 import PlayerWorldAverageLv
-import GameLogic_ManorWar
 import PlayerGoldInvest
 import PlayerActivity
-import PlayerTeHui
 import FBCommon
 import PlayerBindJadeWheel
 import BossHurtMng
-import PlayerAction
+import PlayerWishingWell
 import PlayerAttrFruit
 import PlayerSuccess
 import PlayerDienstgrad
 import PlayerMixLoginDayAward
 import PlayerFreeGoods
-import ShopItemManage
 import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
 import PlayerEquipDecompose
-import PlayerCoat
-import PlayerQQ
-import PlayerCostVIP
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerGreatMaster
+import PlayerGatherSoul
+import PlayerCrossRealmPK
 import GameFuncComm
 import PlayerMagicWeapon
 import GameLogic_TrialTower
@@ -86,7 +80,6 @@
 import PlayerBossReborn
 import Operate_EquipWash
 import PlayerTreasure
-import PlayerMergeEvent
 import GameLogic_GodArea
 import PlayerRune
 import PlayerFamilyRedPacket
@@ -101,14 +94,15 @@
 import QuestCommon
 import PlayerTJG
 import GameLogic_XMZZ
-import GameLogic_SealDemon
-import GameLogic_Dogz
+import PlayerFlashSale
 import PlayerFlashGiftbag
 import PlayerCostRebate
+import PlayerActTotalRecharge
 import PlayerSpringSale
 import PlayerFairyCeremony
 import ChNetSendPack
 import FamilyRobBoss
+import FBHelpBattle
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
@@ -245,6 +239,11 @@
     #同步GameServer自己的地图ID
     curPlayer.Sync_GameServer_MapID()
     
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(True)
+    
     SyncGuideState(curPlayer)
     
     #初始化玩家背包
@@ -253,8 +252,8 @@
     #通知玩家物品信息
     __Sync_PackDetel(curPlayer)
     
-    #更新主服ID信息
-    #UpdatePlayerServerGroupID(curPlayer)
+    #更新服务器组ID
+    PlayerControl.UpdPlayerServerGroupID(curPlayer)
     
     #上线学习技能
     SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -301,7 +300,10 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
         #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-        
+        # 离线过久恢复为非跨服状态
+        if PlayerControl.GetCrossRealmState(curPlayer):
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            
     # 合服首登处理
     __DoMixServerFirstLogin(curPlayer)
     PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -328,7 +330,7 @@
     Operate_EquipStone.OnLogin(curPlayer)
     
     #大师
-    #PlayerGreatMaster.MasterOnLogin(curPlayer)
+    PlayerGreatMaster.MasterOnLogin(curPlayer)
     
     #通知VIP
     PlayerVip.DoOnLogin(curPlayer, tick)
@@ -475,10 +477,9 @@
 #
 #    # 时装
 #    PlayerCoat.OnLogin_Coat(curPlayer)
-#
-#    # 跨服匹配
-#    PlayerMergePK.MergePKOnLogin(curPlayer)
-#    PlayerMergeKing.MergePKOnLogin(curPlayer)
+    
+    # 跨服PK
+    PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
     
     # 自定义货币值同步
     PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -487,11 +488,14 @@
     
     #消费返利
     PlayerCostRebate.OnPlayerLogin(curPlayer)
+    #累计充值
+    PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
     #限时特惠
     PlayerSpringSale.OnPlayerLogin(curPlayer)
     #限时礼包
     PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
-    
+    #限时抢购
+    PlayerFlashSale.OnPlayerLogin(curPlayer)
 #    # 消费VIP
 #    PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
 #    
@@ -520,7 +524,6 @@
     #仙魔之争
     GameLogic_XMZZ.OnXMZZLogin(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
     #装备分解
     PlayerEquipDecompose.PlayerLogin(curPlayer)
     #防沉迷
@@ -544,11 +547,19 @@
     # 骑宠
     FamilyRobBoss.OnPlayerLogin(curPlayer)
     # 绑玉转盘
-    PlayerBindJadeWheel.OnDay(curPlayer)
-    
+    PlayerBindJadeWheel.OnLogin(curPlayer)
+    # 许愿池
+    PlayerWishingWell.OnLogin(curPlayer)
     # 上线查询一次充值订单
     curPlayer.SendDBQueryRecharge()
-    
+    # 小助手
+    SyncLittleHelper(curPlayer)
+    # 聊天气泡框
+    SyncChatBubbleBoxState(curPlayer)
+    # 副本助战
+    FBHelpBattle.DoPlayerLogin(curPlayer)
+    # 聚魂
+    PlayerGatherSoul.PlayerLogin(curPlayer)
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
     tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -558,6 +569,13 @@
     # 如果被禁言的,上线同步前端
     if curPlayer.GetGMForbidenTalk():
         curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+        
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(False)
+        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+        
     return
 
 
@@ -678,8 +696,21 @@
     itemManager = curPlayer.GetItemManager()
     
     for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
-        itemManager.GetPack(packIndex).Sync_Refresh()
-
+        rolePack = itemManager.GetPack(packIndex)
+        rolePack.Sync_Refresh()
+        
+        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+        for i in xrange(rolePack.GetCount()):
+            curItem = rolePack.GetAt(i)
+            if curItem.IsEmpty():
+                continue
+            newScore = ItemCommon.CalcEquipGS(curItem)
+            hisScore = ItemCommon.GetEquipGearScore(curItem)
+            if hisScore != newScore:
+                ItemCommon.SetEquipGearScore(curItem, newScore)
+                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" 
+                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+                
     for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
         ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
         
@@ -756,7 +787,7 @@
 # @remarks 上线时通知离线时间(离线挂机功能)
 def __Sync_PlayerOffline(curPlayer, tick):
     #---等级限制---
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     PlayerTJG.TJGDeadOffline(curPlayer)
     
@@ -766,7 +797,7 @@
 #    if curPlayer.GetLV() < lvLimit:
 #        return
 #    
-#    if GameWorld.IsMergeServer():
+#    if GameWorld.IsCrossServer():
 #        return
 #    
 #    #当前离线时间(分)
@@ -795,20 +826,6 @@
 # #    curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
 #    curPlayer.Syn_OfflineTimeQueryResult()
 #===============================================================================
-    return
-
-def UpdatePlayerServerGroupID(curPlayer):
-    # 更新自己的服务器组ID, 跨服服务器不处理
-    if GameWorld.IsMergeServer():
-        return
-    serverGroupID = GameWorld.GetServerGroupID()
-    if not serverGroupID:
-        return
-    playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
-    if playerServerGroupID != serverGroupID:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
-        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-        
     return
 
 #---------------------------------------------------------------------
@@ -921,14 +938,23 @@
     #这里只做初始化逻辑
     #在玩家切换场景的时候, 不会调用到这里
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    InitLoginPlayer(curPlayer, tick)
-    DoPlayerLogin(curPlayer, tick)
+    try:
+        InitLoginPlayer(curPlayer, tick)
+        DoPlayerLogin(curPlayer, tick)
+        
+        #锁住玩家, 等到读取地图成功, 再解锁
+        curPlayer.SetCanMove(False)
+        
+        #登陆发图形验证码
+        PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
+    except:
+        curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
+        import traceback
+        GameWorld.ErrLog("玩家上线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
+        if GameWorld.GetGameWorld().GetDebugLevel():
+            raise Exception("玩家上线逻辑错误~~~~\r\n%s" % traceback.format_exc())
+    return
     
-    #锁住玩家, 等到读取地图成功, 再解锁
-    curPlayer.SetCanMove(False)
-    
-    #登陆发图形验证码
-    PlayerAutoCheckOnline.PlayerLoginCaptcha(curPlayer, tick)
     
 #---------------------------------------------------------------------
 ##C++封包触发, 玩家切换地图的时候, 在本地图登录
@@ -1306,8 +1332,7 @@
     
     #设置阵营
     if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
-                and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
-                and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
+                and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
         #重置阵营
         curPlayer.SetFaction(ChConfig.CampType_Neutral)
         BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -2416,7 +2441,7 @@
         import traceback
         GameWorld.ErrLog("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
         if GameWorld.GetGameWorld().GetDebugLevel():
-            raise Exception("玩家下线~~~~~\r\n%s" % traceback.format_exc())
+            raise Exception("玩家下线逻辑错误~~~~~\r\n%s" % traceback.format_exc())
         
     #调用底层使玩家下线
     curPlayer.DoDisconnect(tick)
@@ -2430,7 +2455,6 @@
     
     GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
     
-    PlayerMergeEvent.BroadcastMergePlayerEvent()
     #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
     #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
     #######################################################################
@@ -2474,7 +2498,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
     
     #下线召回宠物
-    #PetControl.ReCallFightPet(curPlayer)
+    PetControl.ReCallFightPet(curPlayer)
     
     PlayerTJG.CalcPlayerTJG(curPlayer, tick)
     
@@ -2514,6 +2538,113 @@
         return
     
     curPlayer.SetSetting(setting)
+    return
+
+#// A2 30 设置聊天气泡框 #tagCMSetChatBubbleBox
+#
+#struct    tagCMSetChatBubbleBox
+#{
+#    tagHead         Head;
+#    BYTE        BubbleBoxType;    //气泡框类型
+#};
+def OnSetChatBubbleBox(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    useBoxID = clientData.BubbleBoxType
+    GameWorld.DebugLog("设置使用的聊天气泡框ID: useBoxID=%s" % useBoxID, curPlayer.GetPlayerID())
+    
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", useBoxID)
+    if not ipyData:
+        return
+    
+    curBoxState = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, useBoxID)
+    if not curBoxState:
+        needLV = ipyData.GetNeedLV()
+        if needLV and curPlayer.GetLV() < needLV:
+            GameWorld.DebugLog("    等级不足,无法使用该气泡框!needLV=%s" % needLV, curPlayer.GetPlayerID())
+            return
+        
+        needVIPLVGift = ipyData.GetNeedVIPLVGift() # 兼容已购买VIP礼包的老号用
+        if needVIPLVGift:
+            record = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_VipAwardRecord)
+            hasBuy = record & pow(2, needVIPLVGift)
+            if not hasBuy:
+                GameWorld.DebugLog("    未购买VIP礼包,无法使用该气泡框!needVIPLVGift=%s" % needVIPLVGift, curPlayer.GetPlayerID())
+                return
+            
+    PlayerControl.SetChatBubbleBox(curPlayer, useBoxID)
+    return
+
+def DoActivateChatBubbleBox(curPlayer, boxID):
+    ## 激活聊天气泡框
+    ipyData = IpyGameDataPY.GetIpyGameData("ChatBubbleBox", boxID)
+    if not ipyData:
+        return
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_ChatBubbleBoxState, boxID, 1)
+    SyncChatBubbleBoxState(curPlayer)
+    return True
+
+def SyncChatBubbleBoxState(curPlayer):
+    ## 同步聊天气泡框状态
+    boxState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChatBubbleBoxState % 0)
+    if not boxState:
+        return
+    boxStatePack = ChPyNetSendPack.tagMCChatBubbleBoxState()
+    boxStatePack.BoxState = boxState
+    NetPackCommon.SendFakePack(curPlayer, boxStatePack)
+    return
+
+#// A2 29 设置小助手 #tagCMSetLittleHelper
+#
+#struct    tagCMSetLittleHelper
+#{
+#    tagHead         Head;
+#    BYTE        SetNum;    // 托管功能设置编号1~20,每个编号对应的托管功能前端自定义
+#    DWORD        Value1;    // 自定义值1
+#    DWORD        Value2;    // 自定义值2
+#    DWORD        Value3;    // 自定义值3
+#    DWORD        Value4;    // 自定义值4
+#    DWORD        Value5;    // 自定义值5
+#    DWORD        Value6;    // 自定义值6
+#};
+def OnSetLittleHelper(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    setNum = clientData.SetNum
+    if setNum > ChConfig.LittleHelperSetNumCount:
+        GameWorld.ErrLog("小助手不支持该设置编号! setNum=%s" % setNum, curPlayer.GetPlayerID())
+        return
+    for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+        if not hasattr(clientData, "Value%s" % i):
+            GameWorld.ErrLog("小助手不支持该值编号设置! setNum=%s,value%s" % (setNum, i), curPlayer.GetPlayerID())
+            continue
+        value = getattr(clientData, "Value%s" % i)
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i), value)
+        GameWorld.DebugLog("小助手值设置: setNum=%s,value%s=%s" % (setNum, i, value), curPlayer.GetPlayerID())
+    return
+
+def SyncLittleHelper(curPlayer):
+    ## 同步小助手设置,仅有值的同步
+    funcSetList = []
+    for setNum in xrange(ChConfig.LittleHelperSetNumCount + 1):
+        funcSet = None
+        for i in xrange(1, ChConfig.LittleHelperValueCount + 1):
+            value = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_LittleHelperValue % (setNum, i))
+            if not value:
+                continue
+            if not funcSet:
+                funcSet = ChPyNetSendPack.tagMCLittleHelperFuncSet()
+                funcSet.SetNum = setNum
+            if hasattr(funcSet, "Value%s" % i):
+                setattr(funcSet, "Value%s" % i, value)
+        if funcSet:
+            funcSetList.append(funcSet)
+            
+    if not funcSetList:
+        return
+    
+    setPack = ChPyNetSendPack.tagMCLittleHelperSet()
+    setPack.FuncSetList = funcSetList
+    setPack.FuncSetCount = len(setPack.FuncSetList)
+    NetPackCommon.SendFakePack(curPlayer, setPack)
     return
 
 #// A2 22 设置引导成功 #tagCMSetGuideOK
@@ -3444,7 +3575,7 @@
 #@return 返回值无意义
 #@remarks 客户端封包响应 //03 10 退出副本#tagCExitFB
 def __Func_ExitFB(curPlayer, tick):
-    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull:
+    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtNull and curPlayer.GetMapID() not in IpyGameDataPY.GetFuncEvalCfg("MapLine", 4):
         return
     
     GameWorld.Log('玩家 = %s , 主动离开副本' % (curPlayer.GetName()) , curPlayer.GetID())
@@ -3661,7 +3792,7 @@
 #@param mapBornPlace 复活位置,默认0为原地
 #@return 返回值无意义
 #@remarks 自定义函数, 玩家复活
-def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
+def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
     curPlayerID = curPlayer.GetID()
     curVipLv = curPlayer.GetVIPLv()
     
@@ -3676,7 +3807,7 @@
     #复活冷却时间(秒)
     rebornTime = GetRebronTime(curPlayer, playerRebornType)    
     #冷却时间到了
-    if not CanRebornByTimeOver(curPlayer, rebornTime):
+    if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
         PlayerControl.NotifyCode(curPlayer, 'RebornCD')
         return False
     
@@ -3770,7 +3901,8 @@
         FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
     
     #复活加无敌Buff
-    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
+    if isAddSuperBuff:
+        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
     #复活疲劳BUff
     if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
         findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
@@ -3783,15 +3915,22 @@
         SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
         GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+    #复活后清除角色身上的打BOSS和PK状态
+    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+    if PlayerState.IsInPKState(curPlayer):
+        PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+    if PlayerState.IsInBossState(curPlayer):
+        PlayerState.SetBossStateTick(curPlayer, tick- validTime)
     
-
     #重算属性
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshAllState()
     
     #设置血量
     curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
-    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #护盾
+    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
     
     #玩家复活后副本处理
     FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -4596,7 +4735,7 @@
 #@remarks 离线经验兑换
 def PlayerExpExchange(index, curPackData, tick):
     # 跨服服务器功能限制
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
         
     #兑换公式字典
@@ -4968,6 +5107,9 @@
     # 领取消费返利奖励
     elif rewardType == ChConfig.Def_RewardType_CostRebate:
         PlayerCostRebate.OnGetCostRebateAward(curPlayer, dataEx)
+    # 领取累计充值奖励
+    elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
+        PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx)
     # 领取boss复活活动奖励
     elif rewardType == ChConfig.Def_RewardType_BossReborn:
         PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
@@ -4980,93 +5122,16 @@
     # 领取分包下载奖励
     elif rewardType == ChConfig.Def_RewardType_DownLoad:
         GetDownloadAward(curPlayer, dataEx)
-#
-#    # 充值豪礼奖励
-#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
-#        PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
-#
-#    # 累计签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DaySign:
-#    #    PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
-#
-#    # 天天首充奖励
-#    elif rewardType == ShareDefine.Def_RewardType_DailyGold:
-#        PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
-#
-#    # 单日充值多选一礼包
-#    elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
-#        giftLV = 0 # 默认第一档0
-#        if dataExStr:
-#            try:
-#                giftLV = int(dataExStr)
-#            except:
-#                GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
-#        
-#    # 当日充值无限领取礼包
-#    elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)   
-#    
-#    # 登陆签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
-#    #    PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
-#        
-#    # 跨服PK奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
-#        PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
-#        
-#    # 王者争霸全服荣耀奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
-#        PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
-#        
-#    # 王者争霸晋级排名奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
-#        PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
-#        
-#    # 王者争霸竞猜积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
-#        PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
-#        
-#    # QQ成长礼包奖励
-#    elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
-#        PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
-#        PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
-#        PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone成长礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
-#        PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
-#        PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
-#        PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
-#        
-#    # 消费VIP等级奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
-#        PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
-#        
-#    # 消费VIP成长奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
-#        PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
-#    # 转生领奖
-#    elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
-#        PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
-#    # 跨服boss首次参与奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
-#        GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
-#    # 悬赏任务积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
-#        PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
+    # 领取许愿池奖励
+    elif rewardType == ChConfig.Def_RewardType_WishingWell:
+        PlayerWishingWell.DoGetWishingAward(curPlayer)
+    # 功能开启奖励
+    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
+        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
+    # 冰晶矿脉星级奖励
+    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+        
     return
     
     
@@ -5267,19 +5332,6 @@
         sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
         curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
                                  'NPCCnt', sendMsg, len(sendMsg))
-    return
-
-
-## 跨服赛报名状态
-#  @param index 玩家索引
-#  @param tick 当前时间
-#  @return None
-def SendRegisterState(curPlayer, state):
-    resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
-    resultPack.Clear()
-    
-    resultPack.RegisterState = state
-    NetPackCommon.SendFakePack(curPlayer, resultPack)
     return
 
 
@@ -5497,7 +5549,7 @@
     sendPack.Speed = curPlayer.GetSpeed()
     sendPack.MoveType = moveType
     # NotifyAll 做过滤或者数量处理
-    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
     return
 
 def GetDownloadAward(curPlayer, dataEx):

--
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