From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py |  216 ++++++++++++++++-------------------------------------
 1 files changed, 67 insertions(+), 149 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 8cd64f1..befd498 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -18,7 +18,6 @@
 import GameMap
 import ChConfig
 import EventShell
-import SkillShell
 import BuffSkill
 import PlayerEventCounter
 import PlayerTeam
@@ -57,10 +56,8 @@
 import PlayerLoginDayAward
 import PlayerGodWeapon
 import PlayerWorldAverageLv
-import GameLogic_ManorWar
 import PlayerGoldInvest
 import PlayerActivity
-import PlayerTeHui
 import FBCommon
 import PlayerBindJadeWheel
 import BossHurtMng
@@ -70,15 +67,12 @@
 import PlayerDienstgrad
 import PlayerMixLoginDayAward
 import PlayerFreeGoods
-import ShopItemManage
 import PlayerRecover
-import Operate_EquipSuitCompose
+import GameLogic_IceLode
 import PlayerEquipDecompose
-import PlayerCoat
 import PlayerGreatMaster
-import PlayerCostVIP
-import PlayerMergeKing
-import PlayerMergePK
+import PlayerGatherSoul
+import PlayerCrossRealmPK
 import GameFuncComm
 import PlayerMagicWeapon
 import GameLogic_TrialTower
@@ -86,7 +80,6 @@
 import PlayerBossReborn
 import Operate_EquipWash
 import PlayerTreasure
-import PlayerMergeEvent
 import GameLogic_GodArea
 import PlayerRune
 import PlayerFamilyRedPacket
@@ -101,7 +94,6 @@
 import QuestCommon
 import PlayerTJG
 import GameLogic_XMZZ
-import GameLogic_SealDemon
 import PlayerFlashSale
 import PlayerFlashGiftbag
 import PlayerCostRebate
@@ -110,6 +102,7 @@
 import PlayerFairyCeremony
 import ChNetSendPack
 import FamilyRobBoss
+import FBHelpBattle
 import PyGameData
 import PlayerCoin
 import PlayerGeTui
@@ -246,6 +239,11 @@
     #同步GameServer自己的地图ID
     curPlayer.Sync_GameServer_MapID()
     
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(True)
+    
     SyncGuideState(curPlayer)
     
     #初始化玩家背包
@@ -254,8 +252,8 @@
     #通知玩家物品信息
     __Sync_PackDetel(curPlayer)
     
-    #更新主服ID信息
-    #UpdatePlayerServerGroupID(curPlayer)
+    #更新服务器组ID
+    PlayerControl.UpdPlayerServerGroupID(curPlayer)
     
     #上线学习技能
     SkillCommon.PlayerLoginCheckLearnSkill(curPlayer)
@@ -302,7 +300,10 @@
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FuncChangeLineID, 0)
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_HighChangeLineID, 0)
         #GameWorld.DebugLog("离线超过10秒重置切线临时保存的相关记录值!leaveServerSecond=%s" % leaveServerSecond, curPlayer.GetPlayerID())
-        
+        # 离线过久恢复为非跨服状态
+        if PlayerControl.GetCrossRealmState(curPlayer):
+            PlayerControl.SetCrossRealmState(curPlayer, 0)
+            
     # 合服首登处理
     __DoMixServerFirstLogin(curPlayer)
     PlayerBillboard.BillboardOnLogin(curPlayer)
@@ -476,10 +477,9 @@
 #
 #    # 时装
 #    PlayerCoat.OnLogin_Coat(curPlayer)
-#
-#    # 跨服匹配
-#    PlayerMergePK.MergePKOnLogin(curPlayer)
-#    PlayerMergeKing.MergePKOnLogin(curPlayer)
+    
+    # 跨服PK
+    PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
     
     # 自定义货币值同步
     PlayerControl.NotifyPlayerAllCurrency(curPlayer)
@@ -524,7 +524,6 @@
     #仙魔之争
     GameLogic_XMZZ.OnXMZZLogin(curPlayer)
     PlayerOnlinePrize.OnPlayerLogin(curPlayer)
-    GameLogic_SealDemon.NotifyFMTDouble(curPlayer)
     #装备分解
     PlayerEquipDecompose.PlayerLogin(curPlayer)
     #防沉迷
@@ -557,7 +556,10 @@
     SyncLittleHelper(curPlayer)
     # 聊天气泡框
     SyncChatBubbleBoxState(curPlayer)
-    
+    # 副本助战
+    FBHelpBattle.DoPlayerLogin(curPlayer)
+    # 聚魂
+    PlayerGatherSoul.PlayerLogin(curPlayer)
     curPlayer.SetState(0)   # 脱机挂恢复为正常上线
     curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
     tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -567,6 +569,13 @@
     # 如果被禁言的,上线同步前端
     if curPlayer.GetGMForbidenTalk():
         curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ForbidenTalk, curPlayer.GetGMForbidenTalk(), False)
+        
+    # 屏蔽跨服下关闭和子服重复的数据的发送 pushsend接口, notifyall正常发送
+    # !!!必要发送的数据要注意位置
+    if GameWorld.IsCrossServer():
+        curPlayer.SetForbiddenSyncClientState(False)
+        PlayerControl.SetCrossRealmState(curPlayer, 1) # 因为主服上传数据之前该值为1,所以登录跨服后在跨服服务器要设置为1
+        
     return
 
 
@@ -687,8 +696,21 @@
     itemManager = curPlayer.GetItemManager()
     
     for packIndex in ChConfig.Def_PlayerLoginInitPackIndexList:
-        itemManager.GetPack(packIndex).Sync_Refresh()
-
+        rolePack = itemManager.GetPack(packIndex)
+        rolePack.Sync_Refresh()
+        
+        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
+        for i in xrange(rolePack.GetCount()):
+            curItem = rolePack.GetAt(i)
+            if curItem.IsEmpty():
+                continue
+            newScore = ItemCommon.CalcEquipGS(curItem)
+            hisScore = ItemCommon.GetEquipGearScore(curItem)
+            if hisScore != newScore:
+                ItemCommon.SetEquipGearScore(curItem, newScore)
+                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s" 
+                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
+                
     for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
         ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
         
@@ -765,7 +787,7 @@
 # @remarks 上线时通知离线时间(离线挂机功能)
 def __Sync_PlayerOffline(curPlayer, tick):
     #---等级限制---
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
     PlayerTJG.TJGDeadOffline(curPlayer)
     
@@ -775,7 +797,7 @@
 #    if curPlayer.GetLV() < lvLimit:
 #        return
 #    
-#    if GameWorld.IsMergeServer():
+#    if GameWorld.IsCrossServer():
 #        return
 #    
 #    #当前离线时间(分)
@@ -804,20 +826,6 @@
 # #    curPlayer.Syn_OfflineTimeRefresh(int(curOfflineMinutes))
 #    curPlayer.Syn_OfflineTimeQueryResult()
 #===============================================================================
-    return
-
-def UpdatePlayerServerGroupID(curPlayer):
-    # 更新自己的服务器组ID, 跨服服务器不处理
-    if GameWorld.IsMergeServer():
-        return
-    serverGroupID = GameWorld.GetServerGroupID()
-    if not serverGroupID:
-        return
-    playerServerGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
-    if playerServerGroupID != serverGroupID:
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_ServerGroupID, serverGroupID)
-        GameWorld.DebugLog("更新玩家所属服务器组ID: serverGroupID=%s" % serverGroupID)
-        
     return
 
 #---------------------------------------------------------------------
@@ -1324,8 +1332,7 @@
     
     #设置阵营
     if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
-                and GameWorld.GetMap().GetMapID() not in ChConfig.Def_MapID_NeedCamp \
-                and GameWorld.GetMap().GetMapID() not in ReadChConfig.GetEvalChConfig("MapID_NeedCamp"):
+                and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
         #重置阵营
         curPlayer.SetFaction(ChConfig.CampType_Neutral)
         BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
@@ -2448,7 +2455,6 @@
     
     GameWorld.Log("PlayerDisconnect!" , curPlayer.GetPlayerID())
     
-    PlayerMergeEvent.BroadcastMergePlayerEvent()
     #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
     #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
     #######################################################################
@@ -2492,7 +2498,7 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RoomID, 0)
     
     #下线召回宠物
-    #PetControl.ReCallFightPet(curPlayer)
+    PetControl.ReCallFightPet(curPlayer)
     
     PlayerTJG.CalcPlayerTJG(curPlayer, tick)
     
@@ -3786,7 +3792,7 @@
 #@param mapBornPlace 复活位置,默认0为原地
 #@return 返回值无意义
 #@remarks 自定义函数, 玩家复活
-def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0):
+def PlayerRebornByType(curPlayer, playerRebornType, tick, mapBornPlace=0, isAddSuperBuff=True):
     curPlayerID = curPlayer.GetID()
     curVipLv = curPlayer.GetVIPLv()
     
@@ -3801,7 +3807,7 @@
     #复活冷却时间(秒)
     rebornTime = GetRebronTime(curPlayer, playerRebornType)    
     #冷却时间到了
-    if not CanRebornByTimeOver(curPlayer, rebornTime):
+    if playerRebornType != ChConfig.rebornType_System and not CanRebornByTimeOver(curPlayer, rebornTime):
         PlayerControl.NotifyCode(curPlayer, 'RebornCD')
         return False
     
@@ -3895,7 +3901,8 @@
         FBLogic.OnResetFBRebornPlacePos(curPlayer, mapBornPlace, tick)
     
     #复活加无敌Buff
-    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
+    if isAddSuperBuff:
+        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_LimitSuperBuff, tick)
     #复活疲劳BUff
     if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_IsAddReviveTired):
         findBuff = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_ReviveTired)[0]
@@ -3908,15 +3915,22 @@
         SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer , ChConfig.Def_SkillID_ReviveTired, tick, buffSkillLV)
         GameWorld.DebugLog('    复活疲劳BUff buffSkillLV=%s'%(buffSkillLV))
         PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_IsAddReviveTired,0)
+    #复活后清除角色身上的打BOSS和PK状态
+    validTime = IpyGameDataPY.GetFuncCfg("PKConfig", 4) * 1000
+    if PlayerState.IsInPKState(curPlayer):
+        PlayerState.SetPKStateTick(curPlayer, tick - validTime)
+    if PlayerState.IsInBossState(curPlayer):
+        PlayerState.SetBossStateTick(curPlayer, tick- validTime)
     
-
     #重算属性
     playerControl = PlayerControl.PlayerControl(curPlayer)
     playerControl.RefreshAllState()
     
     #设置血量
     curPlayer.SetHP(curPlayer.GetMaxHP() * resetHpPercent / ChConfig.Def_MaxRateValue)
-    curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
+    #护盾
+    PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
     
     #玩家复活后副本处理
     FBLogic.OnPlayerRebornOver(curPlayer, playerRebornType)
@@ -4721,7 +4735,7 @@
 #@remarks 离线经验兑换
 def PlayerExpExchange(index, curPackData, tick):
     # 跨服服务器功能限制
-    if GameWorld.IsMergeServer():
+    if GameWorld.IsCrossServer():
         return
         
     #兑换公式字典
@@ -5114,93 +5128,10 @@
     # 功能开启奖励
     elif rewardType == ChConfig.Def_RewardType_OpenFunc:
         GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
-#
-#    # 充值豪礼奖励
-#    elif rewardType == ShareDefine.Def_RewardType_GoldGift:
-#        PlayerGoldGift.GetPlayerGoldGift(curPlayer, dataEx)
-#
-#    # 累计签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DaySign:
-#    #    PlayerSignDay.GiveSignCntAward(curPlayer, dataEx)
-#
-#    # 天天首充奖励
-#    elif rewardType == ShareDefine.Def_RewardType_DailyGold:
-#        PlayerGoldGift.GetPlayerDailyGoldChargeGift(curPlayer)
-#
-#    # 单日充值多选一礼包
-#    elif rewardType == ShareDefine.Def_RewardType_SingleGoldGift:
-#        giftLV = 0 # 默认第一档0
-#        if dataExStr:
-#            try:
-#                giftLV = int(dataExStr)
-#            except:
-#                GameWorld.ErrLog("单日充值多选一礼包奖励档错误!%s" % dataExStr)
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, dataEx, giftLV, 0)
-#        
-#    # 当日充值无限领取礼包
-#    elif rewardType == ShareDefine.Def_RewardType_UnlimitedGoldGift:
-#        PlayerGoldGift.GetSingleGoldGift(curPlayer, 0, 0, 1)   
-#    
-#    # 登陆签到奖励
-#    #elif rewardType == ShareDefine.Def_RewardType_DayLoginSign:
-#    #    PlayerSignDay.GetDaySignAward(curPlayer, dataEx)
-#        
-#    # 跨服PK奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergePKAward:
-#        PlayerMergePK.OnQueryMergePKAward(curPlayer, dataEx, GameWorld.ToIntDef(dataExStr), tick)
-#        
-#    # 王者争霸全服荣耀奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ServerHonour:
-#        PlayerMergeKing.GetMergeKingAward_ServerHonour(curPlayer)
-#        
-#    # 王者争霸晋级排名奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingRank:
-#        PlayerMergeKing.GetMergeKingAward_Rank(curPlayer)
-#        
-#    # 王者争霸竞猜积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeKingSupport:
-#        PlayerMergeKing.GetMergeKingAward_Support(curPlayer, dataEx, tick)
-#        
-#    # QQ成长礼包奖励
-#    elif rewardType in [ShareDefine.Def_RewardType_QQUpYellow, ShareDefine.Def_RewardType_QQUpBlue]:
-#        PlayerQQ.GetQQUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQNewMan:
-#        PlayerQQ.GetQQNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # QQ每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QQDayGift:
-#        PlayerQQ.GetQQDayGift(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone成长礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneUp:
-#        PlayerQQ.GetQzoneUpReward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone新手礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneNewMan:
-#        PlayerQQ.GetQzoneNewManAward(curPlayer, rewardType, dataEx)
-#    
-#    # Qzone每日礼包奖励
-#    elif rewardType == ShareDefine.Def_RewardType_QzoneDayGift:
-#        PlayerQQ.GetQzoneDayGift(curPlayer, rewardType, dataEx)
-#        
-#    # 消费VIP等级奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPLV:
-#        PlayerCostVIP.GetCostVIPAward(curPlayer, dataEx)
-#        
-#    # 消费VIP成长奖励
-#    elif rewardType == ShareDefine.Def_RewardType_CostVIPGrowUp:
-#        PlayerCostVIP.GetVIPGrowUpAward(curPlayer, dataEx)
-#    # 转生领奖
-#    elif rewardType == ShareDefine.Def_RewardType_Reincarnation:
-#        PlayerReincarnation.GetReincarnationAward(curPlayer, dataEx)
-#    # 跨服boss首次参与奖励
-#    elif rewardType == ShareDefine.Def_RewardType_MergeBossFirstJoinAward:
-#        GameLogic_MergeBoss.OnGetMergeBossFirstJoinAward(curPlayer)
-#    # 悬赏任务积分奖励
-#    elif rewardType == ShareDefine.Def_RewardType_ArrestTaskAward:
-#        PlayerArrestTask.OnGetArrestPointAward(curPlayer, dataEx)
+    # 冰晶矿脉星级奖励
+    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
+        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
+        
     return
     
     
@@ -5401,19 +5332,6 @@
         sendMsg = "%s" % str([tagMapID, tagLineID, npcIDList])
         curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_NPCCnt, 0,
                                  'NPCCnt', sendMsg, len(sendMsg))
-    return
-
-
-## 跨服赛报名状态
-#  @param index 玩家索引
-#  @param tick 当前时间
-#  @return None
-def SendRegisterState(curPlayer, state):
-    resultPack = ChPyNetSendPack.tagMergeWarRegisterState()
-    resultPack.Clear()
-    
-    resultPack.RegisterState = state
-    NetPackCommon.SendFakePack(curPlayer, resultPack)
     return
 
 
@@ -5631,7 +5549,7 @@
     sendPack.Speed = curPlayer.GetSpeed()
     sendPack.MoveType = moveType
     # NotifyAll 做过滤或者数量处理
-    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
+    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
     return
 
 def GetDownloadAward(curPlayer, dataEx):

--
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