From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py |  117 ++++++++++++++++++++++++++++++++++++++++++++++++----------
 1 files changed, 97 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
index 0e8bca1..83f6c91 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -500,15 +500,20 @@
     allAttrList1 = [{} for _ in range(4)] #人族法宝
     allAttrList2 = [{} for _ in range(4)] #魔族法宝
     allAttrList3 = [{} for _ in range(4)] #仙族法宝
-
+    allAttrList4 = [{} for _ in range(4)] #王者法宝
+    mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1,
+                         2:ShareDefine.Def_MFPType_MagicWeapon2,
+                         3:ShareDefine.Def_MFPType_MagicWeapon3,
+                         4:ShareDefine.Def_MFPType_MagicWeapon4}
+    addPowerDict = {} #额外战力
     signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
     ipyDataMgr = IpyGameDataPY.IPY_Data()
     for i in xrange(ipyDataMgr.GetTreasureCount()):
         treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
         magicWeaponID = treasureIpyData.GetID()
         isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID)
-        if not isActive:
-            continue
+#        if not isActive:
+#            continue
         allAttrDict = {}
         #=======================================================================
         # #铸炼属性
@@ -519,22 +524,41 @@
         #    GameWorld.AddDictValue(allAttrDict, attrDict)
         #=======================================================================
         treasureType = treasureIpyData.GetTreasureType()
-        #等级属性
-        curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
-        for lv in xrange(curMWLV+1):
-            upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
-            if upIpyData:
-                attrDict = upIpyData.GetAddAttr()
+        if isActive:
+            mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role)
+            #等级属性
+            curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID)
+            for lv in xrange(curMWLV+1):
+                upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv)
+                if upIpyData:
+                    attrDict = upIpyData.GetAddAttr()
+                    GameWorld.AddDictValue(allAttrDict, attrDict)
+                    addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + upIpyData.GetPowerEx()
+                    
+            if magicWeaponID == signDayMWID:
+                #签到属性
+                totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
+                addAttr = {}
+                for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
+                    addAttr[int(attid)] = attnum * totalSignNum
+                GameWorld.AddDictValue(allAttrDict, addAttr)
+            #王者法宝属性
+            seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0)
+            kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID)
+            kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV)
+            if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID):
+                attrDict = kingMWIpyData.GetAddAttr()
                 GameWorld.AddDictValue(allAttrDict, attrDict)
-                
-        if magicWeaponID == signDayMWID:
-            #签到属性
-            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
-            addAttr = {}
-            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
-                addAttr[int(attid)] = attnum * totalSignNum
-            GameWorld.AddDictValue(allAttrDict, addAttr)
+        
         fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID)
+        #老号已激活的魔族法宝没有关卡属性,直接设置满关卡
+        if isActive and not fbpasslv:
+            ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False)
+            if ipyDataList:
+                maxLevel = ipyDataList[-1].GetLevel()
+                fbpasslv = maxLevel
+                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel)
+                GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID())
         if fbpasslv: #副本关卡属性
             fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv)
             if fbipyData:
@@ -551,6 +575,8 @@
                 PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2)
             elif treasureType == 3:
                 PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3)
+            elif treasureType == 4:
+                PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4)
             else:
                 GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s" 
                                  % (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID())
@@ -558,9 +584,9 @@
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2)
     PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3)
+    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4)
     #技能解锁战力
     nextSkillDict = GetPotentialsSkillInfo(curPlayer)
-    addPowerDict = {}
     for skillID, info in nextSkillDict.items():
         needSkilllv, nextSkillID, addPower = info
         skillManager = curPlayer.GetSkillManager()
@@ -894,12 +920,14 @@
 def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
     #通知法宝等级信息
     if mwID == -1:
+        isAll = True
         needCalList = []
         ipyDataMgr = IpyGameDataPY.IPY_Data()
         for i in xrange(ipyDataMgr.GetTreasureCount()):
             ipyData = ipyDataMgr.GetTreasureByIndex(i)
             needCalList.append(ipyData.GetID())
     else:
+        isAll = False
         needCalList = [mwID]
     sendPack = ChPyNetSendPack.tagMCMagicWeaponLVInfo()
     sendPack.InfoList = []
@@ -908,7 +936,8 @@
         curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
         state = GetIsClickMagicWeapon(curPlayer, mwID)
         FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID)
-        if not mwLv and not curUpExp and not state and not FBPassLV:
+        isWear = GetIsWearMagicWeapon(curPlayer, mwID)
+        if isAll and not mwLv and not curUpExp and not state and not FBPassLV and not isWear:
             continue
         pack = ChPyNetSendPack.tagMCMagicWeaponInfo()
         pack.MWID = mwID
@@ -916,6 +945,7 @@
         pack.Exp = curUpExp
         pack.State = state
         pack.FBPassLV = FBPassLV
+        pack.IsWear = isWear
         sendPack.InfoList.append(pack)
     sendPack.Count = len(sendPack.InfoList)
     if sendPack.Count:
@@ -964,6 +994,13 @@
     privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
     if not privilegeIpyData:
         return
+    curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
+    singleValue = privilegeIpyData.GetSingleValue()
+    if singleValue and curGotValue % singleValue:
+        fixGotValue = curGotValue/singleValue*singleValue
+        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue)
+        GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue))
+    
     curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
     newData = curValue + data if isAdd else data
     maxValue = privilegeIpyData.GetMaxValue()
@@ -1070,6 +1107,44 @@
     GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
     return
 
+#// A5 1D 法宝佩戴 #tagCMWearMagicWeapon
+#
+#struct    tagCMWearMagicWeapon
+#
+#{
+#    tagHead        Head;
+#    DWORD        MWID;    //法宝ID
+#    BYTE        State;        //0-卸下 1-佩戴
+#};
+def OnWearMagicWeapon(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    mwID = clientData.MWID
+    if not GetIsActiveMagicWeapon(curPlayer, mwID):
+        return
+    isWear = clientData.State
+    if isWear:
+        maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2)
+        hasWearCnt = 0
+        for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}):
+            if hasWearCnt >= maxCnt:
+                return
+            if GetIsWearMagicWeapon(curPlayer, mid):
+                hasWearCnt +=1
+                
+    SetMagicWeaponWearState(curPlayer, mwID, isWear)
+    CalcMagicWeaponAttr(curPlayer)
+    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
+    Sycn_MagicWeaponLV(curPlayer, mwID)
+    return
+
+def GetIsWearMagicWeapon(curPlayer, mwID):
+    #获取法宝是否佩戴
+    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100])
+
+def SetMagicWeaponWearState(curPlayer, mwID, state):
+    #设置法宝是否佩戴
+    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100])
+    return
 
 #// A5 12 激活法宝之魂 #tagCMActiveMWSoul
 #
@@ -1135,9 +1210,11 @@
     return
 
 def UptateMWFBPasslv(curPlayer, mwID, passLV):
-    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV))
+    GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID())
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV)
     CalcMagicWeaponAttr(curPlayer)
     PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
     Sycn_MagicWeaponLV(curPlayer, mwID)
+    
+    EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV)
     return
\ No newline at end of file

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