From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py | 179 +++++++++++++++++++++++++++++++++++++++++++++++++++-------- 1 files changed, 153 insertions(+), 26 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py index 06ca73b..83f6c91 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py @@ -36,6 +36,8 @@ import ChEquip import PlayerVip +import random + g_succInfoDict = {} g_potentialsSkillDict = {} ##登录处理 @@ -387,8 +389,20 @@ #infoDict = {"SkillID":skillTypeID, "SkillLV":upSkillLv, ChConfig.Def_Cost_Reason_SonKey:upSkill.GetSkillName()} if not PlayerControl.PlayerLostZhenQi(curPlayer, needSP): return - - if not GameWorld.CanHappen(initRate): + playerID = curPlayer.GetPlayerID() + maxRateValue = ShareDefine.Def_MaxRateValue + randValue = random.randint(0, maxRateValue-1) + canHappen = randValue < initRate + GameWorld.DebugLog("canHappen=%s,randValue=%s,initRate=%s,maxRateValue=%s" + % (canHappen, randValue, initRate, maxRateValue), playerID) + # 不是百分百成功的记录合成流向 + if initRate != maxRateValue: + drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "skillTypeID":skillTypeID, "IsSuccess":canHappen, + "initRate":initRate, "randValue":randValue, "maxRateValue":maxRateValue} + + DataRecordPack.SendEventPack("MagicWeaponSkillUp", drDict, curPlayer) + + if not canHappen: GameWorld.DebugLog("法宝技能升级,curSkillID=%s, maxRate=%s 升级失败" % (curSkillID, initRate)) curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 0) return @@ -439,12 +453,21 @@ curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1) - SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True) + SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, GetSPSkillTotalLV(curPlayer)) PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID]) EventShell.EventRespons_MWSkillUp(curPlayer) return - +def GetSPSkillTotalLV(curPlayer): + #潜力技能总等级 + totalLV = 0 + skillManager = curPlayer.GetSkillManager() + for i in xrange(skillManager.GetSkillCount()): + curSkill = skillManager.GetSkillByIndex(i) + if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill: + continue + totalLV += curSkill.GetSkillLV() + return totalLV def NotifyMagicWeapon(curPlayer, isLogin=False): #通知法宝信息 @@ -477,15 +500,20 @@ allAttrList1 = [{} for _ in range(4)] #人族法宝 allAttrList2 = [{} for _ in range(4)] #魔族法宝 allAttrList3 = [{} for _ in range(4)] #仙族法宝 - + allAttrList4 = [{} for _ in range(4)] #王者法宝 + mwTypeMfpTypeDict = {1:ShareDefine.Def_MFPType_MagicWeapon1, + 2:ShareDefine.Def_MFPType_MagicWeapon2, + 3:ShareDefine.Def_MFPType_MagicWeapon3, + 4:ShareDefine.Def_MFPType_MagicWeapon4} + addPowerDict = {} #额外战力 signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2) ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetTreasureCount()): treasureIpyData = ipyDataMgr.GetTreasureByIndex(i) magicWeaponID = treasureIpyData.GetID() isActive = GetIsActiveMagicWeapon(curPlayer, magicWeaponID) - if not isActive: - continue +# if not isActive: +# continue allAttrDict = {} #======================================================================= # #铸炼属性 @@ -496,23 +524,50 @@ # GameWorld.AddDictValue(allAttrDict, attrDict) #======================================================================= treasureType = treasureIpyData.GetTreasureType() - #等级属性 - curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID) - for lv in xrange(curMWLV+1): - upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv) - if upIpyData: - attrDict = upIpyData.GetAddAttr() + if isActive: + mfpType = mwTypeMfpTypeDict.get(treasureType, ShareDefine.Def_MFPType_Role) + #等级属性 + curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % magicWeaponID) + for lv in xrange(curMWLV+1): + upIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasureUp', magicWeaponID, lv) + if upIpyData: + attrDict = upIpyData.GetAddAttr() + GameWorld.AddDictValue(allAttrDict, attrDict) + addPowerDict[mfpType] = addPowerDict.get(mfpType, 0) + upIpyData.GetPowerEx() + + if magicWeaponID == signDayMWID: + #签到属性 + totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数 + addAttr = {} + for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items(): + addAttr[int(attid)] = attnum * totalSignNum + GameWorld.AddDictValue(allAttrDict, addAttr) + #王者法宝属性 + seasonID = IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}).get(magicWeaponID, 0) + kingAwardLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_SeasonAwardLV % seasonID) + kingMWIpyData = IpyGameDataPY.GetIpyGameDataNotLog('MagicWeaponOfKing', magicWeaponID, kingAwardLV) + if kingMWIpyData and GetIsWearMagicWeapon(curPlayer, magicWeaponID): + attrDict = kingMWIpyData.GetAddAttr() GameWorld.AddDictValue(allAttrDict, attrDict) + + fbpasslv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID) + #老号已激活的魔族法宝没有关卡属性,直接设置满关卡 + if isActive and not fbpasslv: + ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('MagicWeaponFB', {'MWID':magicWeaponID}, True, False) + if ipyDataList: + maxLevel = ipyDataList[-1].GetLevel() + fbpasslv = maxLevel + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % magicWeaponID, maxLevel) + GameWorld.Log('老号已激活的魔族法宝没有关卡属性,直接设置满关卡 magicWeaponID=%s,maxLevel=%s'%(magicWeaponID, maxLevel), curPlayer.GetID()) + if fbpasslv: #副本关卡属性 + fbipyData = IpyGameDataPY.GetIpyGameData('MagicWeaponFB', magicWeaponID, fbpasslv) + if fbipyData: + attrDict = fbipyData.GetAttrDict() + for effID, value in attrDict.items(): + effID = int(effID) + allAttrDict[effID] = allAttrDict.get(effID, 0) + value - if magicWeaponID == signDayMWID: - #签到属性 - totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数 - addAttr = {} - for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items(): - addAttr[int(attid)] = attnum * totalSignNum - GameWorld.AddDictValue(allAttrDict, addAttr) - - + for effID, value in allAttrDict.items(): if treasureType == 1: PlayerControl.CalcAttrDict_Type(effID, value, allAttrList1) @@ -520,6 +575,8 @@ PlayerControl.CalcAttrDict_Type(effID, value, allAttrList2) elif treasureType == 3: PlayerControl.CalcAttrDict_Type(effID, value, allAttrList3) + elif treasureType == 4: + PlayerControl.CalcAttrDict_Type(effID, value, allAttrList4) else: GameWorld.ErrLog("未知法宝属性, magicWeaponID=%s,treasureType=%s,effID=%s,value=%s" % (magicWeaponID, treasureType, effID, value), curPlayer.GetPlayerID()) @@ -527,9 +584,9 @@ PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon1, allAttrList1) PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon2, allAttrList2) PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon3, allAttrList3) + PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeapon4, allAttrList4) #技能解锁战力 nextSkillDict = GetPotentialsSkillInfo(curPlayer) - addPowerDict = {} for skillID, info in nextSkillDict.items(): needSkilllv, nextSkillID, addPower = info skillManager = curPlayer.GetSkillManager() @@ -799,7 +856,7 @@ succCnt = ipyDataMgr.GetXBXZCount() if not succCnt: return - maxSuccid = ipyDataMgr.GetSuccessByIndex(succCnt-1).GetID() + maxSuccid = ipyDataMgr.GetXBXZByIndex(succCnt-1).GetID() recordIndexList = range(maxSuccid / 31+1) succFARPack = ChPyNetSendPack.tagMCXBXZAwardRecordList() @@ -863,12 +920,14 @@ def Sycn_MagicWeaponLV(curPlayer, mwID= -1): #通知法宝等级信息 if mwID == -1: + isAll = True needCalList = [] ipyDataMgr = IpyGameDataPY.IPY_Data() for i in xrange(ipyDataMgr.GetTreasureCount()): ipyData = ipyDataMgr.GetTreasureByIndex(i) needCalList.append(ipyData.GetID()) else: + isAll = False needCalList = [mwID] sendPack = ChPyNetSendPack.tagMCMagicWeaponLVInfo() sendPack.InfoList = [] @@ -876,13 +935,17 @@ mwLv = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID) curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID) state = GetIsClickMagicWeapon(curPlayer, mwID) - if not mwLv and not curUpExp and not state: + FBPassLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWFBPassLevel % mwID) + isWear = GetIsWearMagicWeapon(curPlayer, mwID) + if isAll and not mwLv and not curUpExp and not state and not FBPassLV and not isWear: continue pack = ChPyNetSendPack.tagMCMagicWeaponInfo() pack.MWID = mwID pack.LV = mwLv pack.Exp = curUpExp pack.State = state + pack.FBPassLV = FBPassLV + pack.IsWear = isWear sendPack.InfoList.append(pack) sendPack.Count = len(sendPack.InfoList) if sendPack.Count: @@ -916,6 +979,9 @@ multiple = 1 #倍数 if singleValue: gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege) + maxValue = privilegeIpyData.GetMaxValue() + if maxValue: + gotValue = min(maxValue, gotValue) multiple = gotValue/singleValue for attid, attnum in attrInfo.items(): addAttr[int(attid)] = attnum * multiple @@ -928,6 +994,13 @@ privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege) if not privilegeIpyData: return + curGotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege) + singleValue = privilegeIpyData.GetSingleValue() + if singleValue and curGotValue % singleValue: + fixGotValue = curGotValue/singleValue*singleValue + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, fixGotValue) + GameWorld.Log('玩家法宝之魂已领的数据不是单次进度的倍数,修复! privilege=%s,curGotValue=%s, fixGotValue=%s'%(privilege, curGotValue, fixGotValue)) + curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege) newData = curValue + data if isAdd else data maxValue = privilegeIpyData.GetMaxValue() @@ -947,14 +1020,20 @@ GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege) return singleValue = ipyData.GetSingleValue() + maxValue = ipyData.GetMaxValue() if singleValue: #达到进度则可领取属性 curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege) gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege) + if gotValue >= curValue: + return canGetCnt = (curValue - gotValue) / singleValue + if canGetCnt <= 0 and maxValue and curValue >= maxValue: + canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致) if canGetCnt <= 0: return - PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue) + updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt) CalcMagicWeaponSoulAttr(curPlayer) PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() @@ -1028,6 +1107,44 @@ GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100]) return +#// A5 1D 法宝佩戴 #tagCMWearMagicWeapon +# +#struct tagCMWearMagicWeapon +# +#{ +# tagHead Head; +# DWORD MWID; //法宝ID +# BYTE State; //0-卸下 1-佩戴 +#}; +def OnWearMagicWeapon(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + mwID = clientData.MWID + if not GetIsActiveMagicWeapon(curPlayer, mwID): + return + isWear = clientData.State + if isWear: + maxCnt = IpyGameDataPY.GetFuncCfg('MagicWeaponOfKing', 2) + hasWearCnt = 0 + for mid in IpyGameDataPY.GetFuncEvalCfg('MagicWeaponOfKing', 1, {}): + if hasWearCnt >= maxCnt: + return + if GetIsWearMagicWeapon(curPlayer, mid): + hasWearCnt +=1 + + SetMagicWeaponWearState(curPlayer, mwID, isWear) + CalcMagicWeaponAttr(curPlayer) + PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() + Sycn_MagicWeaponLV(curPlayer, mwID) + return + +def GetIsWearMagicWeapon(curPlayer, mwID): + #获取法宝是否佩戴 + return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, True, [mwID / 100]) + +def SetMagicWeaponWearState(curPlayer, mwID, state): + #设置法宝是否佩戴 + GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsWear, mwID % 100, state, True, [mwID / 100]) + return #// A5 12 激活法宝之魂 #tagCMActiveMWSoul # @@ -1090,4 +1207,14 @@ for attrID, attrValue in allAttrDict.items(): PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList) PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList) + return + +def UptateMWFBPasslv(curPlayer, mwID, passLV): + GameWorld.Log('更新关卡 mwID=%s,level=%s'%(mwID, passLV), curPlayer.GetID()) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWFBPassLevel % mwID, passLV) + CalcMagicWeaponAttr(curPlayer) + PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState() + Sycn_MagicWeaponLV(curPlayer, mwID) + + EventShell.EventRespons_MagicWeaponFBPassLV(curPlayer, mwID, passLV) return \ No newline at end of file -- Gitblit v1.8.0