From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 30 十二月 2018 18:42:00 +0800
Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |   54 ++++++++++++++++++++++++++++++++++++++----------------
 1 files changed, 38 insertions(+), 16 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 99e49a4..7fc1ec5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -1072,7 +1072,9 @@
 ## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费
 def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex):
     #验证物品是否过期
-    curItemExpireTime = curItem.GetExpireTime()
+    curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime)
+    if not curItemExpireTime:
+        curItemExpireTime = curItem.GetExpireTime()
     curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime)
     if curItemExpireTime - curItemPastTime > 0:
         return
@@ -1447,23 +1449,43 @@
         #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID())
     
     # 脱离PK战斗 X秒后按比例恢复
-    if not IsInPKState(curPlayer):
-        if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
-            return
-        
-        if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
-            return
-        
-        # 每秒恢复
-        if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
-            return
-        #非PK状态恢复护盾
-        PlayerControl.SetProDef(curPlayer, min(PlayerControl.GetProDef(curPlayer) + \
-                    IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*PlayerControl.GetMaxProDef(curPlayer)/ChConfig.Def_MaxRateValue, \
-                    PlayerControl.GetMaxProDef(curPlayer)))
-        curPlayer.SetDict("restoreProDTick", tick)
+    ProcessProDef(curPlayer, tick)
     return
 
+# 脱离PK战斗 X秒后按比例恢复
+def ProcessProDef(curPlayer, tick):
+    if PlayerControl.GetProDefHPPer(curPlayer) == 0:
+        # 没转化值
+        return
+    
+    # 脱离PK战斗 X秒后按比例恢复
+    if IsInPKState(curPlayer):
+        return
+    
+    if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000:
+        return
+    
+    if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
+        return
+    
+    # 每秒恢复
+    if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000:
+        return
+    
+    curProDef = PlayerControl.GetProDef(curPlayer)
+    maxProDef = PlayerControl.GetMaxProDef(curPlayer)
+    
+    if curProDef == maxProDef:
+        return
+    
+    #非PK状态恢复护盾
+    PlayerControl.SetProDef(curPlayer, min(curProDef + \
+                            IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef))
+    curPlayer.SetDict("restoreProDTick", tick)
+
+    return
+
+
 def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0
 def SetPKStateTick(curPlayer, tick):
     if not curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick):

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