From 1ea73e1885835466265ce788d93556b7030ee0e8 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期日, 30 十二月 2018 18:42:00 +0800 Subject: [PATCH] 5424 【后端】【1.4】跨服竞技场开发(GM工具增加子服服务器维护,文字翻译版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 54 ++++++++++++++++++++++++++++++++++++++---------------- 1 files changed, 38 insertions(+), 16 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py index 99e49a4..7fc1ec5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py @@ -1072,7 +1072,9 @@ ## 装备有效时间到了需要脱下,有效时间物品改成不消失,但是无使用效果 可出售和续费 def __DoLogic_ProcessTimeEquip(curPlayer, curItem, equipIndex): #验证物品是否过期 - curItemExpireTime = curItem.GetExpireTime() + curItemExpireTime = curItem.GetUserAttr(ShareDefine.Def_IudetExpireTime) + if not curItemExpireTime: + curItemExpireTime = curItem.GetExpireTime() curItemPastTime = time.time() - curItem.GetUserAttr(ShareDefine.Def_IudetCreateTime) if curItemExpireTime - curItemPastTime > 0: return @@ -1447,23 +1449,43 @@ #GameWorld.DebugLog("退出Boss状态!", curPlayer.GetPlayerID()) # 脱离PK战斗 X秒后按比例恢复 - if not IsInPKState(curPlayer): - if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000: - return - - if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie: - return - - # 每秒恢复 - if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000: - return - #非PK状态恢复护盾 - PlayerControl.SetProDef(curPlayer, min(PlayerControl.GetProDef(curPlayer) + \ - IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*PlayerControl.GetMaxProDef(curPlayer)/ChConfig.Def_MaxRateValue, \ - PlayerControl.GetMaxProDef(curPlayer))) - curPlayer.SetDict("restoreProDTick", tick) + ProcessProDef(curPlayer, tick) return +# 脱离PK战斗 X秒后按比例恢复 +def ProcessProDef(curPlayer, tick): + if PlayerControl.GetProDefHPPer(curPlayer) == 0: + # 没转化值 + return + + # 脱离PK战斗 X秒后按比例恢复 + if IsInPKState(curPlayer): + return + + if tick - curPlayer.GetDictByKey("StartProDTick") < IpyGameDataPY.GetFuncCfg("MagicExterior", 2) * 1000: + return + + if curPlayer.GetPlayerAction() == IPY_GameWorld.paDie: + return + + # 每秒恢复 + if tick - curPlayer.GetDictByKey("restoreProDTick") < 1000: + return + + curProDef = PlayerControl.GetProDef(curPlayer) + maxProDef = PlayerControl.GetMaxProDef(curPlayer) + + if curProDef == maxProDef: + return + + #非PK状态恢复护盾 + PlayerControl.SetProDef(curPlayer, min(curProDef + \ + IpyGameDataPY.GetFuncCfg("MagicExterior", 3)*maxProDef/ChConfig.Def_MaxRateValue, maxProDef)) + curPlayer.SetDict("restoreProDTick", tick) + + return + + def IsInPKState(curPlayer): return curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick) > 0 def SetPKStateTick(curPlayer, tick): if not curPlayer.GetDictByKey(ChConfig.Def_PDict_PKStateTick): -- Gitblit v1.8.0