From 103b3e459dccf87e3985911a36882d07b8f63efa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 18:04:33 +0800
Subject: [PATCH] Add: 增加仙盟召集功能; Fix:修复击杀进度同步错误问题;

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py |    1 -
 1 files changed, 0 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py
index cc49b58..7644e5a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_Player.py
@@ -83,7 +83,6 @@
 #  @return hurtType : HurtType 伤害结构体类 
 #  @remarks 攻击
 def DoAttack(curPet, curTagPlayer, skill, skillValue, skillPercent, skillHurtList, tick):
-    #finalHurtPer = SkillCommon.GetSkillFinalHurtPer(curPet, curTagPlayer, skill, tick)
     curTagPlayerHPBeforeAtk = curTagPlayer.GetHP()
     hurtType = AttackCommon.GetHurtHP(curPet, curTagPlayer, skill, skillValue, skillPercent, tick)
     #伤血

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