From 103b3e459dccf87e3985911a36882d07b8f63efa Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 30 八月 2018 18:04:33 +0800
Subject: [PATCH] Add: 增加仙盟召集功能; Fix:修复击杀进度同步错误问题;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py | 17 ++++++++++++++++-
1 files changed, 16 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
index 92e89fd..3d2fdf0 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/ChNPC.py
@@ -46,6 +46,7 @@
import SkillShell
import FBLogic
import PassiveBuffEffMng
+import IpyGameDataPY
#---------------------------------------------------------------------
#导入所有的NPCAI
GameWorld.ImportAll("Script\\NPC\\" , "NPCAI")
@@ -136,11 +137,25 @@
def __Func_InitNPC(tick):
#调用NPC AI击杀触发
NPCCommon.OnNPCDie = OnNPCDie
- GameWorld.Log("NPC Initing...FB %d"%GameWorld.GetGameWorld().GetCurGameWorldIndex())
+ gameWorldIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex()
+ GameWorld.Log("NPC Initing...FB %d" % gameWorldIndex)
+ mapID = GameWorld.GetMap().GetMapID()
+ hideNPCIDList = [] # 需要隐藏的NPCID列表
+ # 由于某些常规线boss区域要重复利用,所以活动线独立,不开放给玩家,仅特定活动时系统传入
+ activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
+ if mapID in activityMapLineDict:
+ activityLineID = max(0, activityMapLineDict[mapID] - 1)
+ if gameWorldIndex == activityLineID:
+ hideNPCIDList = IpyGameDataPY.GetFuncEvalCfg("MapLine", 3)
+ GameWorld.Log(" hideNPCIDList=%s" % hideNPCIDList)
+
gameNPC = GameWorld.GetNPCManager()
npcCount = gameNPC.GetNPCCount()
for i in xrange(npcCount):
curNPC = gameNPC.GetNPCByIndex(i)
+ if curNPC.GetNPCID() in hideNPCIDList:
+ curNPC.SetVisible(False)
+ continue
#初始化
NPCCommon.InitNPC(curNPC)
--
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