From 10a2b69436a1ebb09fa49a339655e150bfda70a8 Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期六, 13 四月 2019 17:16:54 +0800
Subject: [PATCH] 6457 新增GM命令 AddFairyEvent 事件ID 事件ID。。
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py | 73 ++++++++++++++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py | 5 ++
2 files changed, 77 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py
new file mode 100644
index 0000000..106d354
--- /dev/null
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/AddFairyEvent.py
@@ -0,0 +1,73 @@
+#!/usr/bin/python
+# -*- coding: GBK -*-
+#-------------------------------------------------------------------------------
+#
+#-------------------------------------------------------------------------------
+#
+##@package GM.Commands.AddFairyEvent
+#
+# @todo:增加缥缈事件
+# @author xdh
+# @date 2019-4-13
+# @version 1.0
+#
+# 详细描述: 增加缥缈事件
+#
+#---------------------------------------------------------------------
+"""Version = 2019-4-13 16:00"""
+#---------------------------------------------------------------------
+
+import IpyGameDataPY
+import GameWorld
+import ChConfig
+import PlayerFairyDomain
+import PlayerControl
+import ShareDefine
+import random
+#---------------------------------------------------------------------
+#逻辑实现
+
+## GM命令执行入口
+# @param curPlayer 当前玩家
+# @param msgList 参数列表
+# @return None
+# @remarks 函数详细说明.
+def OnExec(curPlayer, msgList):
+ if not msgList:
+ GameWorld.DebugAnswer(curPlayer, "AddFairyEvent 事件ID")
+ return
+ fdEventIDList = msgList
+ openServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay) + 1
+ otherCntRateList = IpyGameDataPY.GetFuncEvalCfg('ImmortalDomain', 2)
+ maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
+ for i in xrange(maxEventCnt):
+ prefdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+ if prefdEventID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % prefdEventID, 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % prefdEventID, 0)
+
+ fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
+ if fdEventID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, PlayerFairyDomain.FDEventState_CanVisit)
+ if fdEventID in PlayerFairyDomain.AdventuresTypeList:
+ ipyData = IpyGameDataPY.InterpolationSearch('FairyAdventures', 'OpenServerDay', openServerDay, {'EventID':fdEventID})
+ if ipyData:
+ conditionList = ipyData.GetCondition()
+ condition = random.choice(conditionList)
+ index = conditionList.index(condition)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyAdventuresData % fdEventID, ipyData.GetID() * 100 + index)
+
+ #设置寻访中
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
+
+ #设置初始体力
+ initEnergy = IpyGameDataPY.GetFuncCfg('ImmortalDomainStrength')
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEnergy, initEnergy)
+
+ PlayerFairyDomain.NotifyVisitFairyDomainInfo(curPlayer, fdEventIDList)
+ PlayerFairyDomain.NotifyFairyAdventuresInfo(curPlayer)
+ GameWorld.DebugAnswer(curPlayer, "新增 事件 fdEventIDList=%s"%fdEventIDList)
+ return
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
index 6a26e61..f92ce14 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFairyDomain.py
@@ -168,7 +168,8 @@
for i in xrange(maxEventCnt):
fdEventID = fdEventIDList[i] if i < len(fdEventIDList) else 0
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventID % i, fdEventID)
- PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
+ if fdEventID:
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainEventState % fdEventID, FDEventState_CanVisit)
#设置寻访中
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FairyDomainState, 1)
#设置初始体力
@@ -281,6 +282,8 @@
maxEventCnt = max([info[1] for info in otherCntRateList]) + 1 #最大可出现事件个数
for i in xrange(maxEventCnt):
fdEventID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainEventID % i)
+ if fdEventID not in AdventuresTypeList:
+ continue
adventuresdata = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyAdventuresData % fdEventID)
if not adventuresdata:
continue
--
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