From 112e6e57009cdfee014bdfeb97c22b9520fd4dca Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 17 五月 2019 16:53:20 +0800
Subject: [PATCH] 6828 【后端】【2.0】角色部分初始属性不计算战力
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 36b3651..403c638 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -143,10 +143,13 @@
#玩家击杀NPC副本触发器
curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
+ if not ChNPC.OnCheckCanDie(curPlayer, curTagNPC, skill, tick):
+ return
+
#2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
if curPlayer != None:
- FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
else:
#副本
FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick)
--
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