From 118dfec06bcec570a8760734375b2132954464cc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 八月 2019 13:44:44 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(修复仙盟狗熊王掉落问题)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 284 ++++++++++++++++++++++++++++++++++++--------------------
1 files changed, 182 insertions(+), 102 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 782cf3e..f7c3a8e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -49,6 +49,15 @@
("list", "PointQualityIntervalList", 0),
),
+ "LingQiAttr":(
+ ("BYTE", "ItemID", 1),
+ ("list", "LingQiAttrID", 0),
+ ("list", "LingQiAttrValue", 0),
+ ("DWORD", "LingQiAttrScore", 0),
+ ("dict", "UpCostItem", 0),
+ ("DWORD", "NextItemID", 0),
+ ),
+
"Realm":(
("WORD", "Lv", 1),
("DWORD", "NeedLV", 0),
@@ -89,6 +98,7 @@
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
("BYTE", "LimitVIPLV", 0),
+ ("char", "MailKey", 0),
),
"ItemCompound":(
@@ -135,6 +145,7 @@
("BYTE", "ItemType", 1),
("BYTE", "ItemColor", 1),
("BYTE", "IsSuit", 1),
+ ("BYTE", "ItemQuality", 1),
("list", "LegendAttrCountInfo", 0),
),
@@ -153,6 +164,7 @@
("BYTE", "ItemClassLV", 1),
("BYTE", "ItemColor", 1),
("BYTE", "IsSuit", 1),
+ ("BYTE", "ItemQuality", 1),
("dict", "LVLegendAttrLibNumInfo", 0),
),
@@ -340,6 +352,7 @@
("DWORD", "LostHPPerSecond", 0),
("BYTE", "MaxPlayerCount", 0),
("DWORD", "LostHPPerSecondEx", 0),
+ ("BYTE", "FightPowerMinByLV", 0),
("DWORD", "FightPowerMin", 0),
("DWORD", "FightPowerMax", 0),
("DWORD", "EveryFightPower", 0),
@@ -422,6 +435,7 @@
("dict", "EquipColorMaxDropCount", 0),
("dict", "EquipColorSuitInfo", 0),
("dict", "EquipPartKeyRateInfo", 0),
+ ("BYTE", "ColorSuitPartOptimization", 0),
("dict", "KillCountDropEquipPub", 0),
("dict", "ItemIDDropRate", 0),
("dict", "ItemIDMaxDropCount", 0),
@@ -533,6 +547,7 @@
("BYTE", "ClassLV", 1),
("BYTE", "EquipColor", 1),
("BYTE", "IsSuit", 1),
+ ("BYTE", "ItemQuality", 1),
("DWORD", "BaseEquipMaxHPAddPerC", 0),
("DWORD", "BaseEquipAtkAddPerC", 0),
("DWORD", "SuperHitC", 0),
@@ -544,8 +559,10 @@
("DWORD", "PerLVMaxHPC", 0),
("DWORD", "DropMoneyPerC", 0),
("DWORD", "SuperHitReduceC", 0),
+ ("DWORD", "SuperHitRateReduceC", 0),
("DWORD", "HitC", 0),
("DWORD", "MissC", 0),
+ ("DWORD", "PetDamPerC", 0),
),
"Success":(
@@ -608,12 +625,9 @@
"AppointItem":(
("DWORD", "ID", 1),
- ("BYTE", "SuiteLV", 0),
("BYTE", "CancelUseLimit", 0),
("list", "LegendAttrID", 0),
("list", "LegendAttrValue", 0),
- ("list", "OutOfPrintAttr", 0),
- ("list", "OutOfPrintAttrValue", 0),
),
"AuctionItem":(
@@ -773,7 +787,7 @@
"SealDemon":(
("DWORD", "NPCID", 1),
("BYTE", "LineID", 0),
- ("WORD", "KillTime", 0),
+ ("list", "OwnerAwardItemEx", 0),
),
"FbEncourage":(
@@ -861,6 +875,12 @@
("BYTE", "MoneyType", 0),
("DWORD", "MoneyCount", 0),
("list", "NeedNotifyItemList", 0),
+ ("BYTE", "IsDropJobSelf", 0),
+ ("list", "PieRateDrop", 0),
+ ("BYTE", "PieRateDoCnt", 0),
+ ("dict", "IndepRateDrop", 0),
+ ("dict", "EquipColorSuitInfo", 0),
+ ("dict", "EquipPartKeyRateInfo", 0),
),
"VIPKillNPC":(
@@ -913,6 +933,8 @@
"CTG":(
("BYTE", "RecordID", 1),
+ ("BYTE", "CanResetBuyCount", 0),
+ ("BYTE", "TotalBuyCount", 0),
("BYTE", "DailyBuyCount", 0),
("WORD", "GainGold", 0),
("WORD", "GainGoldPrize", 0),
@@ -1279,24 +1301,11 @@
("char", "Reward", 0),
),
- "ZhuXianSuitAttr":(
- ("BYTE", "SuitType", 1),
- ("BYTE", "SuitLV", 1),
- ("list", "SuitAttrIDList", 0),
- ("list", "SuitAttrValueList", 0),
- ),
-
"ZhuXianBoss":(
("DWORD", "NPCID", 0),
("BYTE", "LineID", 1),
- ("WORD", "KillTime", 0),
("WORD", "RealmLV", 0),
("DWORD", "ZhuXianScore", 0),
- ),
-
- "ZhuXianEquipDecompose":(
- ("BYTE", "ClassLV", 1),
- ("dict", "DecomposeInfo", 0),
),
"ActFeastWeekParty":(
@@ -1331,13 +1340,6 @@
("DWORD", "Index", 1),
("DWORD", "NeedPoint", 0),
("dict", "Award", 0),
- ),
-
- "ZhuXianStoneAttr":(
- ("BYTE", "SuitType", 1),
- ("BYTE", "ShareSoneLV", 1),
- ("list", "AttrIDList", 0),
- ("list", "AttrValueList", 0),
),
"ActLuckyTreasure":(
@@ -1378,7 +1380,8 @@
("BYTE", "IsJobLimit", 0),
("list", "CostEquipColor", 0),
("BYTE", "CostEquipCnt", 0),
- ("BYTE", "SuitTotalRate", 0),
+ ("BYTE", "UnSuitRate", 0),
+ ("BYTE", "SuitRate", 0),
("dict", "CostItemDict", 0),
("dict", "StarAttrInfo", 0),
("dict", "BaseAttrInfo", 0),
@@ -1393,6 +1396,7 @@
),
"FamilyBossAward":(
+ ("DWORD", "BossID", 1),
("list", "WorldLV", 0),
("list", "Rank", 0),
("list", "Award1", 0),
@@ -1410,7 +1414,7 @@
("list", "WorldLV", 0),
("list", "Rank", 0),
("list", "Award1", 0),
- ("dict", "Award2", 0),
+ ("list", "Award2", 0),
),
"FairyDomain":(
@@ -1465,6 +1469,27 @@
("DWORD", "FightPower", 0),
("BYTE", "IsNotify", 0),
),
+
+ "LingGenEffect":(
+ ("DWORD", "ID", 0),
+ ("DWORD", "PointID", 1),
+ ("BYTE", "QualityLV", 1),
+ ),
+
+ "HorsePetSkin":(
+ ("BYTE", "Type", 1),
+ ("DWORD", "ID", 1),
+ ("BYTE", "SkinLV", 1),
+ ("DWORD", "NeedExp", 0),
+ ("dict", "AttrInfo", 0),
+ ("BYTE", "SkinIndex", 0),
+ ),
+
+ "HistoryRechargeAward":(
+ ("BYTE", "ID", 1),
+ ("DWORD", "Recharge", 0),
+ ("dict", "Reward", 0),
+ ),
}
@@ -1503,6 +1528,25 @@
def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性, {职业:{属性ID:[阶段属性,..],..},..}
def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
+
+# 灵器属性表
+class IPY_LingQiAttr():
+
+ def __init__(self):
+ self.ItemID = 0
+ self.LingQiAttrID = []
+ self.LingQiAttrValue = []
+ self.LingQiAttrScore = 0
+ self.UpCostItem = {}
+ self.NextItemID = 0
+ return
+
+ def GetItemID(self): return self.ItemID # 属性ID
+ def GetLingQiAttrID(self): return self.LingQiAttrID # 灵器属性ID
+ def GetLingQiAttrValue(self): return self.LingQiAttrValue # 灵器属性数值
+ def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
+ def GetUpCostItem(self): return self.UpCostItem # 突破需要材料
+ def GetNextItemID(self): return self.NextItemID # 突破后物品ID
# 境界表
class IPY_Realm():
@@ -1582,7 +1626,8 @@
self.LimitMagicWeapon = 0
self.LimiRealmLV = 0
self.LimitMissionID = 0
- self.LimitVIPLV = 0
+ self.LimitVIPLV = 0
+ self.MailKey = ""
return
def GetFuncId(self): return self.FuncId # 功能标识
@@ -1590,7 +1635,8 @@
def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID
def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级
def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
- def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
+ def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
+ def GetMailKey(self): return self.MailKey # 邮件
# 合成表
class IPY_ItemCompound():
@@ -1683,12 +1729,14 @@
self.ItemType = 0
self.ItemColor = 0
self.IsSuit = 0
+ self.ItemQuality = 0
self.LegendAttrCountInfo = []
return
def GetItemType(self): return self.ItemType # 物品类型
def GetItemColor(self): return self.ItemColor # 物品颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetItemQuality(self): return self.ItemQuality # 物品星级
def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
# 装备传奇属性类型表
@@ -1721,6 +1769,7 @@
self.ItemClassLV = 0
self.ItemColor = 0
self.IsSuit = 0
+ self.ItemQuality = 0
self.LVLegendAttrLibNumInfo = {}
return
@@ -1728,6 +1777,7 @@
def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
def GetItemColor(self): return self.ItemColor # 物品颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetItemQuality(self): return self.ItemQuality # 物品星级
def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
# 神兽表
@@ -2110,6 +2160,7 @@
self.LostHPPerSecond = 0
self.MaxPlayerCount = 0
self.LostHPPerSecondEx = 0
+ self.FightPowerMinByLV = 0
self.FightPowerMin = 0
self.FightPowerMax = 0
self.EveryFightPower = 0
@@ -2120,6 +2171,7 @@
def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
+ def GetFightPowerMinByLV(self): return self.FightPowerMinByLV # 标准战力是否取等级表
def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
@@ -2272,6 +2324,7 @@
self.EquipColorMaxDropCount = {}
self.EquipColorSuitInfo = {}
self.EquipPartKeyRateInfo = {}
+ self.ColorSuitPartOptimization = 0
self.KillCountDropEquipPub = {}
self.ItemIDDropRate = {}
self.ItemIDMaxDropCount = {}
@@ -2300,6 +2353,7 @@
def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
+ def GetColorSuitPartOptimization(self): return self.ColorSuitPartOptimization # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
@@ -2511,6 +2565,7 @@
self.ClassLV = 0
self.EquipColor = 0
self.IsSuit = 0
+ self.ItemQuality = 0
self.BaseEquipMaxHPAddPerC = 0
self.BaseEquipAtkAddPerC = 0
self.SuperHitC = 0
@@ -2522,13 +2577,16 @@
self.PerLVMaxHPC = 0
self.DropMoneyPerC = 0
self.SuperHitReduceC = 0
+ self.SuperHitRateReduceC = 0
self.HitC = 0
- self.MissC = 0
+ self.MissC = 0
+ self.PetDamPerC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
def GetEquipColor(self): return self.EquipColor # 装备颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetItemQuality(self): return self.ItemQuality # 物品星级
def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
@@ -2539,9 +2597,11 @@
def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
- def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
+ def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击减伤百分比系数
+ def GetSuperHitRateReduceC(self): return self.SuperHitRateReduceC # 暴击抗性系数
def GetHitC(self): return self.HitC # 命中系数
- def GetMissC(self): return self.MissC # 闪避系数
+ def GetMissC(self): return self.MissC # 闪避系数
+ def GetPetDamPerC(self): return self.PetDamPerC # 灵宠增伤百分比系数
# 成就表
class IPY_Success():
@@ -2670,21 +2730,15 @@
def __init__(self):
self.ID = 0
- self.SuiteLV = 0
self.CancelUseLimit = 0
self.LegendAttrID = []
- self.LegendAttrValue = []
- self.OutOfPrintAttr = []
- self.OutOfPrintAttrValue = []
+ self.LegendAttrValue = []
return
def GetID(self): return self.ID # 定制物品ID
- def GetSuiteLV(self): return self.SuiteLV # 套装等级
def GetCancelUseLimit(self): return self.CancelUseLimit # 穿戴限制(除职业)
def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
- def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
- def GetOutOfPrintAttr(self): return self.OutOfPrintAttr # 绝版属性ID
- def GetOutOfPrintAttrValue(self): return self.OutOfPrintAttrValue # 绝版属性最大值
+ def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
# 拍卖物品表
class IPY_AuctionItem():
@@ -3016,12 +3070,12 @@
def __init__(self):
self.NPCID = 0
self.LineID = 0
- self.KillTime = 0
+ self.OwnerAwardItemEx = []
return
def GetNPCID(self): return self.NPCID # ID
def GetLineID(self): return self.LineID
- def GetKillTime(self): return self.KillTime # 击杀总时间秒
+ def GetOwnerAwardItemEx(self): return self.OwnerAwardItemEx # 第一名额外奖励物品[[itemID,个数,是否拍品], ...]
# 副本鼓舞表
class IPY_FbEncourage():
@@ -3188,7 +3242,13 @@
self.JobItemList = []
self.MoneyType = 0
self.MoneyCount = 0
- self.NeedNotifyItemList = []
+ self.NeedNotifyItemList = []
+ self.IsDropJobSelf = 0
+ self.PieRateDrop = []
+ self.PieRateDoCnt = 0
+ self.IndepRateDrop = {}
+ self.EquipColorSuitInfo = {}
+ self.EquipPartKeyRateInfo = {}
return
def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3203,7 +3263,13 @@
def GetJobItemList(self): return self.JobItemList # 职业物品列表
def GetMoneyType(self): return self.MoneyType # 货币类型
def GetMoneyCount(self): return self.MoneyCount # 货币数量
- def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
+ def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
+ def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
+ def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
+ def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
+ def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
+ def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
+ def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
# VIP杀怪加攻击表
class IPY_VIPKillNPC():
@@ -3313,6 +3379,8 @@
def __init__(self):
self.RecordID = 0
+ self.CanResetBuyCount = 0
+ self.TotalBuyCount = 0
self.DailyBuyCount = 0
self.GainGold = 0
self.GainGoldPrize = 0
@@ -3322,6 +3390,8 @@
return
def GetRecordID(self): return self.RecordID # 记录ID
+ def GetCanResetBuyCount(self): return self.CanResetBuyCount # 是否允许重置次数
+ def GetTotalBuyCount(self): return self.TotalBuyCount # 总限购次数
def GetDailyBuyCount(self): return self.DailyBuyCount # 每日限购次数
def GetGainGold(self): return self.GainGold # 获得仙玉数
def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
@@ -4088,48 +4158,20 @@
def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
def GetReward(self): return self.Reward # 奖励物品
-# 诛仙装备套装属性表
-class IPY_ZhuXianSuitAttr():
-
- def __init__(self):
- self.SuitType = 0
- self.SuitLV = 0
- self.SuitAttrIDList = []
- self.SuitAttrValueList = []
- return
-
- def GetSuitType(self): return self.SuitType # 套装类型
- def GetSuitLV(self): return self.SuitLV # 套装等级
- def GetSuitAttrIDList(self): return self.SuitAttrIDList # 属性ID列表
- def GetSuitAttrValueList(self): return self.SuitAttrValueList # 属性值列表
-
# 诛仙BOSS表
class IPY_ZhuXianBoss():
def __init__(self):
self.NPCID = 0
self.LineID = 0
- self.KillTime = 0
self.RealmLV = 0
self.ZhuXianScore = 0
return
def GetNPCID(self): return self.NPCID # ID
def GetLineID(self): return self.LineID
- def GetKillTime(self): return self.KillTime # 击杀总时间秒
def GetRealmLV(self): return self.RealmLV # 需要境界
def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分
-
-# 诛仙装备分解表
-class IPY_ZhuXianEquipDecompose():
-
- def __init__(self):
- self.ClassLV = 0
- self.DecomposeInfo = {}
- return
-
- def GetClassLV(self): return self.ClassLV # 阶级
- def GetDecomposeInfo(self): return self.DecomposeInfo # {(产出物品ID,..):饼图,..}
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -4202,21 +4244,6 @@
def GetIndex(self): return self.Index # 索引
def GetNeedPoint(self): return self.NeedPoint # 需要点数
def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
-
-# 诛仙宝石共鸣属性表
-class IPY_ZhuXianStoneAttr():
-
- def __init__(self):
- self.SuitType = 0
- self.ShareSoneLV = 0
- self.AttrIDList = []
- self.AttrValueList = []
- return
-
- def GetSuitType(self): return self.SuitType # 套装类型
- def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级
- def GetAttrIDList(self): return self.AttrIDList # 属性ID列表
- def GetAttrValueList(self): return self.AttrValueList # 属性值列表
# 幸运鉴宝活动时间表
class IPY_ActLuckyTreasure():
@@ -4293,7 +4320,8 @@
self.IsJobLimit = 0
self.CostEquipColor = []
self.CostEquipCnt = 0
- self.SuitTotalRate = 0
+ self.UnSuitRate = 0
+ self.SuitRate = 0
self.CostItemDict = {}
self.StarAttrInfo = {}
self.BaseAttrInfo = {}
@@ -4306,7 +4334,8 @@
def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
- def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+ def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
+ def GetSuitRate(self): return self.SuitRate # 单件套装加成概率
def GetCostItemDict(self): return self.CostItemDict # 特殊材料
def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
@@ -4332,12 +4361,14 @@
class IPY_FamilyBossAward():
def __init__(self):
+ self.BossID = 0
self.WorldLV = []
self.Rank = []
self.Award1 = []
self.Award2 = {}
return
+ def GetBossID(self): return self.BossID # BossID
def GetWorldLV(self): return self.WorldLV # 世界等级
def GetRank(self): return self.Rank # 排名
def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
@@ -4364,14 +4395,14 @@
self.WorldLV = []
self.Rank = []
self.Award1 = []
- self.Award2 = {}
+ self.Award2 = []
return
def GetLineID(self): return self.LineID # 线路ID
def GetWorldLV(self): return self.WorldLV # 世界等级
def GetRank(self): return self.Rank # 排名
def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
- def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
+ def GetAward2(self): return self.Award2 # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]]
# 缥缈仙域表
class IPY_FairyDomain():
@@ -4484,6 +4515,51 @@
def GetNeedLV(self): return self.NeedLV # 要求等级
def GetFightPower(self): return self.FightPower # 推荐战力
def GetIsNotify(self): return self.IsNotify # 是否广播
+
+# 灵根特效表
+class IPY_LingGenEffect():
+
+ def __init__(self):
+ self.ID = 0
+ self.PointID = 0
+ self.QualityLV = 0
+ return
+
+ def GetID(self): return self.ID # 唯一ID
+ def GetPointID(self): return self.PointID # 灵根ID
+ def GetQualityLV(self): return self.QualityLV # 品级
+
+# 骑宠幻化表
+class IPY_HorsePetSkin():
+
+ def __init__(self):
+ self.Type = 0
+ self.ID = 0
+ self.SkinLV = 0
+ self.NeedExp = 0
+ self.AttrInfo = {}
+ self.SkinIndex = 0
+ return
+
+ def GetType(self): return self.Type # 1坐骑2灵宠
+ def GetID(self): return self.ID # 关联ID(坐骑表和灵宠表ID)
+ def GetSkinLV(self): return self.SkinLV # 幻化等级
+ def GetNeedExp(self): return self.NeedExp # 升级需要经验
+ def GetAttrInfo(self): return self.AttrInfo # 属性
+ def GetSkinIndex(self): return self.SkinIndex # 外观
+
+# 累计充值奖励表
+class IPY_HistoryRechargeAward():
+
+ def __init__(self):
+ self.ID = 0
+ self.Recharge = 0
+ self.Reward = {}
+ return
+
+ def GetID(self): return self.ID # id
+ def GetRecharge(self): return self.Recharge # 所需充值元
+ def GetReward(self): return self.Reward # 职业对应的奖励内容,每个职业4组数据,物品ID和物品数量(1.枪豪2.道师3.剑修)
def Log(msg, playerID=0, par=0):
@@ -4513,6 +4589,8 @@
self.ipyDienstgradLen = len(self.ipyDienstgradCache)
self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint)
self.ipyRolePointLen = len(self.ipyRolePointCache)
+ self.ipyLingQiAttrCache = self.__LoadFileData("LingQiAttr", IPY_LingQiAttr)
+ self.ipyLingQiAttrLen = len(self.ipyLingQiAttrCache)
self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm)
self.ipyRealmLen = len(self.ipyRealmCache)
self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon)
@@ -4761,12 +4839,8 @@
self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache)
self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward)
self.ipyLoginAwardLen = len(self.ipyLoginAwardCache)
- self.ipyZhuXianSuitAttrCache = self.__LoadFileData("ZhuXianSuitAttr", IPY_ZhuXianSuitAttr)
- self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
- self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
- self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
self.ipyActFeastWeekPartyLen = len(self.ipyActFeastWeekPartyCache)
self.ipyFeastWeekPartyCache = self.__LoadFileData("FeastWeekParty", IPY_FeastWeekParty)
@@ -4775,8 +4849,6 @@
self.ipyNewAllPeoplePartyLen = len(self.ipyNewAllPeoplePartyCache)
self.ipyNewAllPeoplePartyAwardCache = self.__LoadFileData("NewAllPeoplePartyAward", IPY_NewAllPeoplePartyAward)
self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache)
- self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr)
- self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache)
self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate)
@@ -4807,6 +4879,12 @@
self.ipySkillElementLen = len(self.ipySkillElementCache)
self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
self.ipySkyTowerLen = len(self.ipySkyTowerCache)
+ self.ipyLingGenEffectCache = self.__LoadFileData("LingGenEffect", IPY_LingGenEffect)
+ self.ipyLingGenEffectLen = len(self.ipyLingGenEffectCache)
+ self.ipyHorsePetSkinCache = self.__LoadFileData("HorsePetSkin", IPY_HorsePetSkin)
+ self.ipyHorsePetSkinLen = len(self.ipyHorsePetSkinCache)
+ self.ipyHistoryRechargeAwardCache = self.__LoadFileData("HistoryRechargeAward", IPY_HistoryRechargeAward)
+ self.ipyHistoryRechargeAwardLen = len(self.ipyHistoryRechargeAwardCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -4977,6 +5055,8 @@
def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index]
def GetRolePointCount(self): return self.ipyRolePointLen
def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index]
+ def GetLingQiAttrCount(self): return self.ipyLingQiAttrLen
+ def GetLingQiAttrByIndex(self, index): return self.ipyLingQiAttrCache[index]
def GetRealmCount(self): return self.ipyRealmLen
def GetRealmByIndex(self, index): return self.ipyRealmCache[index]
def GetGodWeaponCount(self): return self.ipyGodWeaponLen
@@ -5225,12 +5305,8 @@
def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index]
def GetLoginAwardCount(self): return self.ipyLoginAwardLen
def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index]
- def GetZhuXianSuitAttrCount(self): return self.ipyZhuXianSuitAttrLen
- def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
- def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
- def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
def GetActFeastWeekPartyByIndex(self, index): return self.ipyActFeastWeekPartyCache[index]
def GetFeastWeekPartyCount(self): return self.ipyFeastWeekPartyLen
@@ -5239,8 +5315,6 @@
def GetNewAllPeoplePartyByIndex(self, index): return self.ipyNewAllPeoplePartyCache[index]
def GetNewAllPeoplePartyAwardCount(self): return self.ipyNewAllPeoplePartyAwardLen
def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index]
- def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen
- def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index]
def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen
@@ -5271,6 +5345,12 @@
def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
def GetSkyTowerCount(self): return self.ipySkyTowerLen
def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
+ def GetLingGenEffectCount(self): return self.ipyLingGenEffectLen
+ def GetLingGenEffectByIndex(self, index): return self.ipyLingGenEffectCache[index]
+ def GetHorsePetSkinCount(self): return self.ipyHorsePetSkinLen
+ def GetHorsePetSkinByIndex(self, index): return self.ipyHorsePetSkinCache[index]
+ def GetHistoryRechargeAwardCount(self): return self.ipyHistoryRechargeAwardLen
+ def GetHistoryRechargeAwardByIndex(self, index): return self.ipyHistoryRechargeAwardCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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