From 118dfec06bcec570a8760734375b2132954464cc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 八月 2019 13:44:44 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(修复仙盟狗熊王掉落问题)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 559 ++++++++++++++++++++++++++++++++++---------------------
1 files changed, 340 insertions(+), 219 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 567b7ec..f7c3a8e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -44,9 +44,18 @@
"RolePoint":(
("BYTE", "AttrID", 1),
("dict", "AddAttrInfoPerPoint", 0),
- ("dict", "PointQualityAttrIDDict", 0),
- ("dict", "PointQualityAttrValueDict", 0),
+ ("BYTE", "FightPowerPerPoint", 0),
+ ("dict", "PointQualityAttrDict", 0),
("list", "PointQualityIntervalList", 0),
+ ),
+
+ "LingQiAttr":(
+ ("BYTE", "ItemID", 1),
+ ("list", "LingQiAttrID", 0),
+ ("list", "LingQiAttrValue", 0),
+ ("DWORD", "LingQiAttrScore", 0),
+ ("dict", "UpCostItem", 0),
+ ("DWORD", "NextItemID", 0),
),
"Realm":(
@@ -54,6 +63,7 @@
("DWORD", "NeedLV", 0),
("DWORD", "NeedItemID", 0),
("WORD", "NeedItemCnt", 0),
+ ("list", "NeedEquip", 0),
("list", "AddAttrType", 0),
("list", "AddAttrNum", 0),
("DWORD", "BossID", 0),
@@ -88,6 +98,7 @@
("WORD", "LimiRealmLV", 0),
("DWORD", "LimitMissionID", 0),
("BYTE", "LimitVIPLV", 0),
+ ("char", "MailKey", 0),
),
"ItemCompound":(
@@ -134,6 +145,7 @@
("BYTE", "ItemType", 1),
("BYTE", "ItemColor", 1),
("BYTE", "IsSuit", 1),
+ ("BYTE", "ItemQuality", 1),
("list", "LegendAttrCountInfo", 0),
),
@@ -152,6 +164,7 @@
("BYTE", "ItemClassLV", 1),
("BYTE", "ItemColor", 1),
("BYTE", "IsSuit", 1),
+ ("BYTE", "ItemQuality", 1),
("dict", "LVLegendAttrLibNumInfo", 0),
),
@@ -339,6 +352,11 @@
("DWORD", "LostHPPerSecond", 0),
("BYTE", "MaxPlayerCount", 0),
("DWORD", "LostHPPerSecondEx", 0),
+ ("BYTE", "FightPowerMinByLV", 0),
+ ("DWORD", "FightPowerMin", 0),
+ ("DWORD", "FightPowerMax", 0),
+ ("DWORD", "EveryFightPower", 0),
+ ("DWORD", "EveryFightPowerLostHPEx", 0),
),
"EquipSuitAttr":(
@@ -376,26 +394,26 @@
("WORD", "LV", 1),
("DWORD", "CftHit", 0),
("DWORD", "CftMiss", 0),
- ("DWORD", "CftDamagePer", 0),
- ("DWORD", "CftDamReduce", 0),
("DWORD", "CftIgnoreDefRate", 0),
("DWORD", "CftDamChanceDef", 0),
- ("DWORD", "CftBleedDamage", 0),
("DWORD", "CftFaintRate", 0),
- ("DWORD", "CftSuperHitReduce", 0),
+ ("DWORD", "CftSuperHitRateReduce", 0),
+ ("DWORD", "CftSuperHitRate", 0),
+ ("DWORD", "CftLuckyHitRate", 0),
("DWORD", "CftLuckyHitRateReduce", 0),
("DWORD", "CftSkillAtkRate", 0),
("DWORD", "CftSkillAtkRateReduce", 0),
+ ("DWORD", "CftFinalHurtPer", 0),
+ ("DWORD", "CftFinalHurtReducePer", 0),
("DWORD", "CftDamagePerPVP", 0),
("DWORD", "CftDamagePerPVPReduce", 0),
+ ("DWORD", "CftNPCHurtAddPer", 0),
+ ("DWORD", "CftNormalHurtPer", 0),
+ ("DWORD", "CftFabaoHurtPer", 0),
("DWORD", "CftDamBackPer", 0),
("DWORD", "CftIgnoreDefRateReduce", 0),
("DWORD", "CftFaintDefRate", 0),
("DWORD", "CftAtkSpeed", 0),
- ("DWORD", "CftLuckyHit", 0),
- ("DWORD", "CftSpeedPer", 0),
- ("DWORD", "CftAtkPer", 0),
- ("DWORD", "CftMaxHPPer", 0),
("DWORD", "CftJobAHurtAddPer", 0),
("DWORD", "CftJobBHurtAddPer", 0),
("DWORD", "CftJobCHurtAddPer", 0),
@@ -417,6 +435,7 @@
("dict", "EquipColorMaxDropCount", 0),
("dict", "EquipColorSuitInfo", 0),
("dict", "EquipPartKeyRateInfo", 0),
+ ("BYTE", "ColorSuitPartOptimization", 0),
("dict", "KillCountDropEquipPub", 0),
("dict", "ItemIDDropRate", 0),
("dict", "ItemIDMaxDropCount", 0),
@@ -444,6 +463,12 @@
("DWORD", "SweepRunePoint", 0),
("DWORD", "SweepYsog", 0),
("dict", "SweepGoodDrop", 0),
+ ),
+
+ "ChinMap":(
+ ("DWORD", "MapID", 1),
+ ("BYTE", "CanRide", 0),
+ ("BYTE", "CanOutPet", 0),
),
"FBFunc":(
@@ -522,6 +547,7 @@
("BYTE", "ClassLV", 1),
("BYTE", "EquipColor", 1),
("BYTE", "IsSuit", 1),
+ ("BYTE", "ItemQuality", 1),
("DWORD", "BaseEquipMaxHPAddPerC", 0),
("DWORD", "BaseEquipAtkAddPerC", 0),
("DWORD", "SuperHitC", 0),
@@ -533,8 +559,10 @@
("DWORD", "PerLVMaxHPC", 0),
("DWORD", "DropMoneyPerC", 0),
("DWORD", "SuperHitReduceC", 0),
+ ("DWORD", "SuperHitRateReduceC", 0),
("DWORD", "HitC", 0),
("DWORD", "MissC", 0),
+ ("DWORD", "PetDamPerC", 0),
),
"Success":(
@@ -597,12 +625,9 @@
"AppointItem":(
("DWORD", "ID", 1),
- ("BYTE", "SuiteLV", 0),
("BYTE", "CancelUseLimit", 0),
("list", "LegendAttrID", 0),
("list", "LegendAttrValue", 0),
- ("list", "OutOfPrintAttr", 0),
- ("list", "OutOfPrintAttrValue", 0),
),
"AuctionItem":(
@@ -685,17 +710,6 @@
("list", "ItemBind", 0),
),
- "TreasureRefine":(
- ("WORD", "TreasureID", 1),
- ("BYTE", "TreasureLV", 1),
- ("dict", "TreasureAttr", 0),
- ("dict", "Material", 0),
- ("WORD", "SuccessRate", 0),
- ("DWORD", "OpenSkill", 0),
- ("BYTE", "NeedAlchemyLV", 0),
- ("BYTE", "NeedAllTreasureLV", 0),
- ),
-
"RefineStove":(
("BYTE", "StoveLV", 1),
("DWORD", "UpNeedExp", 0),
@@ -708,7 +722,7 @@
("BYTE", "AlchemyQuality", 0),
("DWORD", "LearnNeedItemID", 0),
("BYTE", "LearnNeedAlchemLV", 0),
- ("WORD", "LearnNeedLuck", 0),
+ ("WORD", "LearnNeedLingGenPoint", 0),
("WORD", "NeedTime", 0),
("WORD", "AlchemyExp", 0),
("dict", "Material", 0),
@@ -736,8 +750,8 @@
),
"PersonalBoss":(
- ("DWORD", "NPCID", 1),
- ("DWORD", "ChanllengeLv", 0),
+ ("DWORD", "NPCID", 0),
+ ("DWORD", "FuncLineID", 1),
),
"FamilyActivity":(
@@ -773,7 +787,7 @@
"SealDemon":(
("DWORD", "NPCID", 1),
("BYTE", "LineID", 0),
- ("WORD", "KillTime", 0),
+ ("list", "OwnerAwardItemEx", 0),
),
"FbEncourage":(
@@ -844,6 +858,7 @@
("WORD", "CostGold", 0),
("BYTE", "ShowType", 0),
("BYTE", "IsBind", 0),
+ ("BYTE", "AucionItemCanSell", 0),
),
"ChestsAward":(
@@ -860,6 +875,12 @@
("BYTE", "MoneyType", 0),
("DWORD", "MoneyCount", 0),
("list", "NeedNotifyItemList", 0),
+ ("BYTE", "IsDropJobSelf", 0),
+ ("list", "PieRateDrop", 0),
+ ("BYTE", "PieRateDoCnt", 0),
+ ("dict", "IndepRateDrop", 0),
+ ("dict", "EquipColorSuitInfo", 0),
+ ("dict", "EquipPartKeyRateInfo", 0),
),
"VIPKillNPC":(
@@ -912,6 +933,8 @@
"CTG":(
("BYTE", "RecordID", 1),
+ ("BYTE", "CanResetBuyCount", 0),
+ ("BYTE", "TotalBuyCount", 0),
("BYTE", "DailyBuyCount", 0),
("WORD", "GainGold", 0),
("WORD", "GainGoldPrize", 0),
@@ -1278,33 +1301,11 @@
("char", "Reward", 0),
),
- "ZhuXianSuitAttr":(
- ("BYTE", "SuitType", 1),
- ("BYTE", "SuitLV", 1),
- ("list", "SuitAttrIDList", 0),
- ("list", "SuitAttrValueList", 0),
- ),
-
"ZhuXianBoss":(
("DWORD", "NPCID", 0),
("BYTE", "LineID", 1),
- ("WORD", "KillTime", 0),
("WORD", "RealmLV", 0),
("DWORD", "ZhuXianScore", 0),
- ),
-
- "ZhuXianTower":(
- ("DWORD", "ID", 1),
- ("DWORD", "NPCID", 0),
- ("list", "FirstAward", 0),
- ("dict", "GradeAward", 0),
- ("WORD", "UnLockEquipPlace", 0),
- ("DWORD", "NeedPower", 0),
- ),
-
- "ZhuXianEquipDecompose":(
- ("BYTE", "ClassLV", 1),
- ("dict", "DecomposeInfo", 0),
),
"ActFeastWeekParty":(
@@ -1339,13 +1340,6 @@
("DWORD", "Index", 1),
("DWORD", "NeedPoint", 0),
("dict", "Award", 0),
- ),
-
- "ZhuXianStoneAttr":(
- ("BYTE", "SuitType", 1),
- ("BYTE", "ShareSoneLV", 1),
- ("list", "AttrIDList", 0),
- ("list", "AttrValueList", 0),
),
"ActLuckyTreasure":(
@@ -1383,9 +1377,11 @@
("BYTE", "EquipPlace", 1),
("BYTE", "Star", 1),
("list", "CostEquipPlace", 0),
+ ("BYTE", "IsJobLimit", 0),
("list", "CostEquipColor", 0),
("BYTE", "CostEquipCnt", 0),
- ("BYTE", "SuitTotalRate", 0),
+ ("BYTE", "UnSuitRate", 0),
+ ("BYTE", "SuitRate", 0),
("dict", "CostItemDict", 0),
("dict", "StarAttrInfo", 0),
("dict", "BaseAttrInfo", 0),
@@ -1400,6 +1396,7 @@
),
"FamilyBossAward":(
+ ("DWORD", "BossID", 1),
("list", "WorldLV", 0),
("list", "Rank", 0),
("list", "Award1", 0),
@@ -1417,7 +1414,7 @@
("list", "WorldLV", 0),
("list", "Rank", 0),
("list", "Award1", 0),
- ("dict", "Award2", 0),
+ ("list", "Award2", 0),
),
"FairyDomain":(
@@ -1426,10 +1423,13 @@
("DWORD", "MapID", 0),
("BYTE", "LineID", 0),
("DWORD", "BossID", 0),
+ ("BYTE", "EventFBType", 0),
("BYTE", "CostEnergy", 0),
("BYTE", "NeedAlchemyLV", 0),
("list", "NeedLV", 0),
("DWORD", "Weight", 0),
+ ("DWORD", "HourCntPriLimit", 0),
+ ("DWORD", "DayCntPriLimit", 0),
),
"FairyAdventures":(
@@ -1445,6 +1445,7 @@
("WORD", "Cnt", 1),
("DWORD", "EventID", 0),
("list", "Award", 0),
+ ("list", "RandomAward", 0),
),
"FBBuyBuff":(
@@ -1452,6 +1453,42 @@
("WORD", "MoneyCnt", 1),
("DWORD", "BuffID", 0),
("WORD", "BuffCD", 0),
+ ),
+
+ "SkillElement":(
+ ("DWORD", "ElementSkillID", 1),
+ ("DWORD", "MainSkillID", 0),
+ ("DWORD", "NeedLV", 0),
+ ),
+
+ "SkyTower":(
+ ("DWORD", "FloorID", 1),
+ ("DWORD", "BossID", 0),
+ ("dict", "Reward", 0),
+ ("WORD", "NeedLV", 0),
+ ("DWORD", "FightPower", 0),
+ ("BYTE", "IsNotify", 0),
+ ),
+
+ "LingGenEffect":(
+ ("DWORD", "ID", 0),
+ ("DWORD", "PointID", 1),
+ ("BYTE", "QualityLV", 1),
+ ),
+
+ "HorsePetSkin":(
+ ("BYTE", "Type", 1),
+ ("DWORD", "ID", 1),
+ ("BYTE", "SkinLV", 1),
+ ("DWORD", "NeedExp", 0),
+ ("dict", "AttrInfo", 0),
+ ("BYTE", "SkinIndex", 0),
+ ),
+
+ "HistoryRechargeAward":(
+ ("BYTE", "ID", 1),
+ ("DWORD", "Recharge", 0),
+ ("dict", "Reward", 0),
),
}
@@ -1481,16 +1518,35 @@
def __init__(self):
self.AttrID = 0
self.AddAttrInfoPerPoint = {}
- self.PointQualityAttrIDDict = {}
- self.PointQualityAttrValueDict = {}
+ self.FightPowerPerPoint = 0
+ self.PointQualityAttrDict = {}
self.PointQualityIntervalList = []
return
def GetAttrID(self): return self.AttrID # 属性ID
- def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息
- def GetPointQualityAttrIDDict(self): return self.PointQualityAttrIDDict # 点数品质进阶增加属性ID, 根据职业区分
- def GetPointQualityAttrValueDict(self): return self.PointQualityAttrValueDict # 点数品质进阶增加属性值列表, 根据职业区分
+ def GetAddAttrInfoPerPoint(self): return self.AddAttrInfoPerPoint # 每点增加属性信息 {"职业":[[每X点,属性ID,值], ...], ..}
+ def GetFightPowerPerPoint(self): return self.FightPowerPerPoint # 每点附加战斗力
+ def GetPointQualityAttrDict(self): return self.PointQualityAttrDict # 点数品质进阶增加属性, {职业:{属性ID:[阶段属性,..],..},..}
def GetPointQualityIntervalList(self): return self.PointQualityIntervalList # 点数品质进阶属性点区间列表
+
+# 灵器属性表
+class IPY_LingQiAttr():
+
+ def __init__(self):
+ self.ItemID = 0
+ self.LingQiAttrID = []
+ self.LingQiAttrValue = []
+ self.LingQiAttrScore = 0
+ self.UpCostItem = {}
+ self.NextItemID = 0
+ return
+
+ def GetItemID(self): return self.ItemID # 属性ID
+ def GetLingQiAttrID(self): return self.LingQiAttrID # 灵器属性ID
+ def GetLingQiAttrValue(self): return self.LingQiAttrValue # 灵器属性数值
+ def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
+ def GetUpCostItem(self): return self.UpCostItem # 突破需要材料
+ def GetNextItemID(self): return self.NextItemID # 突破后物品ID
# 境界表
class IPY_Realm():
@@ -1500,6 +1556,7 @@
self.NeedLV = 0
self.NeedItemID = 0
self.NeedItemCnt = 0
+ self.NeedEquip = []
self.AddAttrType = []
self.AddAttrNum = []
self.BossID = 0
@@ -1512,6 +1569,7 @@
def GetNeedLV(self): return self.NeedLV # 需要等级
def GetNeedItemID(self): return self.NeedItemID # 需要道具ID
def GetNeedItemCnt(self): return self.NeedItemCnt # 消耗的道具数量
+ def GetNeedEquip(self): return self.NeedEquip # 需要8部位装备条件阶级|品质|是否套装
def GetAddAttrType(self): return self.AddAttrType # 境界加成属性类型
def GetAddAttrNum(self): return self.AddAttrNum # 境界加成属性值
def GetBossID(self): return self.BossID # 渡劫bossid
@@ -1568,7 +1626,8 @@
self.LimitMagicWeapon = 0
self.LimiRealmLV = 0
self.LimitMissionID = 0
- self.LimitVIPLV = 0
+ self.LimitVIPLV = 0
+ self.MailKey = ""
return
def GetFuncId(self): return self.FuncId # 功能标识
@@ -1576,7 +1635,8 @@
def GetLimitMagicWeapon(self): return self.LimitMagicWeapon # 需要解锁法宝ID
def GetLimiRealmLV(self): return self.LimiRealmLV # 需要境界等级
def GetLimitMissionID(self): return self.LimitMissionID # 需要完成的任务ID
- def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
+ def GetLimitVIPLV(self): return self.LimitVIPLV # 需要VIP等级
+ def GetMailKey(self): return self.MailKey # 邮件
# 合成表
class IPY_ItemCompound():
@@ -1669,12 +1729,14 @@
self.ItemType = 0
self.ItemColor = 0
self.IsSuit = 0
+ self.ItemQuality = 0
self.LegendAttrCountInfo = []
return
def GetItemType(self): return self.ItemType # 物品类型
def GetItemColor(self): return self.ItemColor # 物品颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetItemQuality(self): return self.ItemQuality # 物品星级
def GetLegendAttrCountInfo(self): return self.LegendAttrCountInfo # 传奇属性条数信息 [[条数, [属性类型库编号, ...]], ...]
# 装备传奇属性类型表
@@ -1707,6 +1769,7 @@
self.ItemClassLV = 0
self.ItemColor = 0
self.IsSuit = 0
+ self.ItemQuality = 0
self.LVLegendAttrLibNumInfo = {}
return
@@ -1714,6 +1777,7 @@
def GetItemClassLV(self): return self.ItemClassLV # 物品阶级
def GetItemColor(self): return self.ItemColor # 物品颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetItemQuality(self): return self.ItemQuality # 物品星级
def GetLVLegendAttrLibNumInfo(self): return self.LVLegendAttrLibNumInfo # 属性ID等级段对应数值库编号 {属性ID:{等级:库编号, ...}}
# 神兽表
@@ -2095,13 +2159,23 @@
self.NPCID = 0
self.LostHPPerSecond = 0
self.MaxPlayerCount = 0
- self.LostHPPerSecondEx = 0
+ self.LostHPPerSecondEx = 0
+ self.FightPowerMinByLV = 0
+ self.FightPowerMin = 0
+ self.FightPowerMax = 0
+ self.EveryFightPower = 0
+ self.EveryFightPowerLostHPEx = 0
return
def GetNPCID(self): return self.NPCID # NPCID
def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
- def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
+ def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
+ def GetFightPowerMinByLV(self): return self.FightPowerMinByLV # 标准战力是否取等级表
+ def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
+ def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
+ def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
+ def GetEveryFightPowerLostHPEx(self): return self.EveryFightPowerLostHPEx # 每x点战力附加伤害
# 装备套装属性表
class IPY_EquipSuitAttr():
@@ -2176,26 +2250,26 @@
self.LV = 0
self.CftHit = 0
self.CftMiss = 0
- self.CftDamagePer = 0
- self.CftDamReduce = 0
self.CftIgnoreDefRate = 0
self.CftDamChanceDef = 0
- self.CftBleedDamage = 0
self.CftFaintRate = 0
- self.CftSuperHitReduce = 0
+ self.CftSuperHitRateReduce = 0
+ self.CftSuperHitRate = 0
+ self.CftLuckyHitRate = 0
self.CftLuckyHitRateReduce = 0
self.CftSkillAtkRate = 0
self.CftSkillAtkRateReduce = 0
+ self.CftFinalHurtPer = 0
+ self.CftFinalHurtReducePer = 0
self.CftDamagePerPVP = 0
self.CftDamagePerPVPReduce = 0
+ self.CftNPCHurtAddPer = 0
+ self.CftNormalHurtPer = 0
+ self.CftFabaoHurtPer = 0
self.CftDamBackPer = 0
self.CftIgnoreDefRateReduce = 0
self.CftFaintDefRate = 0
self.CftAtkSpeed = 0
- self.CftLuckyHit = 0
- self.CftSpeedPer = 0
- self.CftAtkPer = 0
- self.CftMaxHPPer = 0
self.CftJobAHurtAddPer = 0
self.CftJobBHurtAddPer = 0
self.CftJobCHurtAddPer = 0
@@ -2207,26 +2281,26 @@
def GetLV(self): return self.LV # 等级
def GetCftHit(self): return self.CftHit # 命中系数
def GetCftMiss(self): return self.CftMiss # 闪避系数
- def GetCftDamagePer(self): return self.CftDamagePer # 增加伤害系数
- def GetCftDamReduce(self): return self.CftDamReduce # 减少伤害系数
def GetCftIgnoreDefRate(self): return self.CftIgnoreDefRate # 无视防御系数
def GetCftDamChanceDef(self): return self.CftDamChanceDef # 抵御系数
- def GetCftBleedDamage(self): return self.CftBleedDamage # 流血伤害系数
def GetCftFaintRate(self): return self.CftFaintRate # 击晕系数
- def GetCftSuperHitReduce(self): return self.CftSuperHitReduce # 暴击抗性系数
+ def GetCftSuperHitRateReduce(self): return self.CftSuperHitRateReduce # 暴击率抗性系数
+ def GetCftSuperHitRate(self): return self.CftSuperHitRate # 暴击率系数
+ def GetCftLuckyHitRate(self): return self.CftLuckyHitRate # 会心一击率系数
def GetCftLuckyHitRateReduce(self): return self.CftLuckyHitRateReduce # 会心一击抗性系数
def GetCftSkillAtkRate(self): return self.CftSkillAtkRate # 技能伤害系数
def GetCftSkillAtkRateReduce(self): return self.CftSkillAtkRateReduce # 技能减伤系数
- def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增肌系数
+ def GetCftFinalHurtPer(self): return self.CftFinalHurtPer # 最终伤害加成系数
+ def GetCftFinalHurtReducePer(self): return self.CftFinalHurtReducePer # 最终伤害减免系数
+ def GetCftDamagePerPVP(self): return self.CftDamagePerPVP # PVP伤害增加系数
def GetCftDamagePerPVPReduce(self): return self.CftDamagePerPVPReduce # PVP伤害减少系数
+ def GetCftNPCHurtAddPer(self): return self.CftNPCHurtAddPer # PVE技能加成系数
+ def GetCftNormalHurtPer(self): return self.CftNormalHurtPer # 普通附加伤害加成系数
+ def GetCftFabaoHurtPer(self): return self.CftFabaoHurtPer # 法宝附加伤害加成系数
def GetCftDamBackPer(self): return self.CftDamBackPer # 伤害反射系数
def GetCftIgnoreDefRateReduce(self): return self.CftIgnoreDefRateReduce # 无视防御抗性系数
def GetCftFaintDefRate(self): return self.CftFaintDefRate # 控制抵抗系数
def GetCftAtkSpeed(self): return self.CftAtkSpeed # 攻速系数
- def GetCftLuckyHit(self): return self.CftLuckyHit # 会心一击系数
- def GetCftSpeedPer(self): return self.CftSpeedPer # 移动速度百分比系数
- def GetCftAtkPer(self): return self.CftAtkPer # 攻击百分比系数
- def GetCftMaxHPPer(self): return self.CftMaxHPPer # 生命百分比系数
def GetCftJobAHurtAddPer(self): return self.CftJobAHurtAddPer # 对目标战士伤害加成
def GetCftJobBHurtAddPer(self): return self.CftJobBHurtAddPer # 对目标法师伤害加成
def GetCftJobCHurtAddPer(self): return self.CftJobCHurtAddPer # 对目标弓箭伤害加成
@@ -2250,6 +2324,7 @@
self.EquipColorMaxDropCount = {}
self.EquipColorSuitInfo = {}
self.EquipPartKeyRateInfo = {}
+ self.ColorSuitPartOptimization = 0
self.KillCountDropEquipPub = {}
self.ItemIDDropRate = {}
self.ItemIDMaxDropCount = {}
@@ -2278,6 +2353,7 @@
def GetEquipColorMaxDropCount(self): return self.EquipColorMaxDropCount # 装备颜色最大掉落物品数 {颜色:上限数量,...}
def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
+ def GetColorSuitPartOptimization(self): return self.ColorSuitPartOptimization # 部位颜色套评分优选掉落,十位代表颜色,个位代表套装
def GetKillCountDropEquipPub(self): return self.KillCountDropEquipPub # 第x次击杀附加必掉装备 {次数:[阶,颜色,是否套装,部位集合key], ...}
def GetItemIDDropRate(self): return self.ItemIDDropRate # 指定物品ID掉率信息 {物品ID:概率, ...}
def GetItemIDMaxDropCount(self): return self.ItemIDMaxDropCount # 指定物品ID最大掉落个数,没配默认1次 {物品ID:随机次数,...}
@@ -2319,6 +2395,19 @@
def GetSweepRunePoint(self): return self.SweepRunePoint # 扫荡符印精华
def GetSweepYsog(self): return self.SweepYsog # 扫荡魔精
def GetSweepGoodDrop(self): return self.SweepGoodDrop # 扫荡珍稀符印
+
+# 地图表格
+class IPY_ChinMap():
+
+ def __init__(self):
+ self.MapID = 0
+ self.CanRide = 0
+ self.CanOutPet = 0
+ return
+
+ def GetMapID(self): return self.MapID # 地图ID
+ def GetCanRide(self): return self.CanRide # 可否骑乘
+ def GetCanOutPet(self): return self.CanOutPet # 可否召唤宠物
# 副本总表
class IPY_FBFunc():
@@ -2476,6 +2565,7 @@
self.ClassLV = 0
self.EquipColor = 0
self.IsSuit = 0
+ self.ItemQuality = 0
self.BaseEquipMaxHPAddPerC = 0
self.BaseEquipAtkAddPerC = 0
self.SuperHitC = 0
@@ -2487,13 +2577,16 @@
self.PerLVMaxHPC = 0
self.DropMoneyPerC = 0
self.SuperHitReduceC = 0
+ self.SuperHitRateReduceC = 0
self.HitC = 0
- self.MissC = 0
+ self.MissC = 0
+ self.PetDamPerC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
def GetEquipColor(self): return self.EquipColor # 装备颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetItemQuality(self): return self.ItemQuality # 物品星级
def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
@@ -2504,9 +2597,11 @@
def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
- def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
+ def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击减伤百分比系数
+ def GetSuperHitRateReduceC(self): return self.SuperHitRateReduceC # 暴击抗性系数
def GetHitC(self): return self.HitC # 命中系数
- def GetMissC(self): return self.MissC # 闪避系数
+ def GetMissC(self): return self.MissC # 闪避系数
+ def GetPetDamPerC(self): return self.PetDamPerC # 灵宠增伤百分比系数
# 成就表
class IPY_Success():
@@ -2635,21 +2730,15 @@
def __init__(self):
self.ID = 0
- self.SuiteLV = 0
self.CancelUseLimit = 0
self.LegendAttrID = []
- self.LegendAttrValue = []
- self.OutOfPrintAttr = []
- self.OutOfPrintAttrValue = []
+ self.LegendAttrValue = []
return
def GetID(self): return self.ID # 定制物品ID
- def GetSuiteLV(self): return self.SuiteLV # 套装等级
def GetCancelUseLimit(self): return self.CancelUseLimit # 穿戴限制(除职业)
def GetLegendAttrID(self): return self.LegendAttrID # 传奇属性ID
- def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
- def GetOutOfPrintAttr(self): return self.OutOfPrintAttr # 绝版属性ID
- def GetOutOfPrintAttrValue(self): return self.OutOfPrintAttrValue # 绝版属性最大值
+ def GetLegendAttrValue(self): return self.LegendAttrValue # 传奇属性值
# 拍卖物品表
class IPY_AuctionItem():
@@ -2817,29 +2906,6 @@
def GetItemCount(self): return self.ItemCount # 物品数量
def GetItemBind(self): return self.ItemBind # 是否绑定
-# 法宝铸炼表
-class IPY_TreasureRefine():
-
- def __init__(self):
- self.TreasureID = 0
- self.TreasureLV = 0
- self.TreasureAttr = {}
- self.Material = {}
- self.SuccessRate = 0
- self.OpenSkill = 0
- self.NeedAlchemyLV = 0
- self.NeedAllTreasureLV = 0
- return
-
- def GetTreasureID(self): return self.TreasureID # 法宝id
- def GetTreasureLV(self): return self.TreasureLV # 法宝阶数
- def GetTreasureAttr(self): return self.TreasureAttr # 属性(最多3条)
- def GetMaterial(self): return self.Material # 铸炼材料
- def GetSuccessRate(self): return self.SuccessRate # 成功率
- def GetOpenSkill(self): return self.OpenSkill # 解锁技能
- def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 所需炼丹等级
- def GetNeedAllTreasureLV(self): return self.NeedAllTreasureLV # 所需所有法宝等级
-
# 炼丹炉等级表
class IPY_RefineStove():
@@ -2861,7 +2927,7 @@
self.AlchemyQuality = 0
self.LearnNeedItemID = 0
self.LearnNeedAlchemLV = 0
- self.LearnNeedLuck = 0
+ self.LearnNeedLingGenPoint = 0
self.NeedTime = 0
self.AlchemyExp = 0
self.Material = {}
@@ -2873,7 +2939,7 @@
def GetAlchemyQuality(self): return self.AlchemyQuality # 秘方品级
def GetLearnNeedItemID(self): return self.LearnNeedItemID # 丹方物品ID
def GetLearnNeedAlchemLV(self): return self.LearnNeedAlchemLV # 丹方需要炼丹等级
- def GetLearnNeedLuck(self): return self.LearnNeedLuck # 丹方需要慧根
+ def GetLearnNeedLingGenPoint(self): return self.LearnNeedLingGenPoint # 丹方需要总灵根点数
def GetNeedTime(self): return self.NeedTime # 炼丹时间(秒)
def GetAlchemyExp(self): return self.AlchemyExp # 炼丹获得经验值
def GetMaterial(self): return self.Material # 炼丹材料
@@ -2928,11 +2994,11 @@
def __init__(self):
self.NPCID = 0
- self.ChanllengeLv = 0
+ self.FuncLineID = 0
return
def GetNPCID(self): return self.NPCID # ID
- def GetChanllengeLv(self): return self.ChanllengeLv # 可挑战等级
+ def GetFuncLineID(self): return self.FuncLineID # 可挑战等级
# 仙盟活跃表
class IPY_FamilyActivity():
@@ -3004,12 +3070,12 @@
def __init__(self):
self.NPCID = 0
self.LineID = 0
- self.KillTime = 0
+ self.OwnerAwardItemEx = []
return
def GetNPCID(self): return self.NPCID # ID
def GetLineID(self): return self.LineID
- def GetKillTime(self): return self.KillTime # 击杀总时间秒
+ def GetOwnerAwardItemEx(self): return self.OwnerAwardItemEx # 第一名额外奖励物品[[itemID,个数,是否拍品], ...]
# 副本鼓舞表
class IPY_FbEncourage():
@@ -3148,7 +3214,8 @@
self.CostItemCount = 0
self.CostGold = 0
self.ShowType = 0
- self.IsBind = 0
+ self.IsBind = 0
+ self.AucionItemCanSell = 0
return
def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3156,7 +3223,8 @@
def GetCostItemCount(self): return self.CostItemCount # 消耗物品个数
def GetCostGold(self): return self.CostGold # 消耗仙玉
def GetShowType(self): return self.ShowType # 前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
- def GetIsBind(self): return self.IsBind # 开出物品是否绑定
+ def GetIsBind(self): return self.IsBind # 开出物品是否绑定
+ def GetAucionItemCanSell(self): return self.AucionItemCanSell # 开出拍品可否上架集市
# 宝箱表产出表
class IPY_ChestsAward():
@@ -3174,7 +3242,13 @@
self.JobItemList = []
self.MoneyType = 0
self.MoneyCount = 0
- self.NeedNotifyItemList = []
+ self.NeedNotifyItemList = []
+ self.IsDropJobSelf = 0
+ self.PieRateDrop = []
+ self.PieRateDoCnt = 0
+ self.IndepRateDrop = {}
+ self.EquipColorSuitInfo = {}
+ self.EquipPartKeyRateInfo = {}
return
def GetChestsItemID(self): return self.ChestsItemID # 宝箱物品ID
@@ -3189,7 +3263,13 @@
def GetJobItemList(self): return self.JobItemList # 职业物品列表
def GetMoneyType(self): return self.MoneyType # 货币类型
def GetMoneyCount(self): return self.MoneyCount # 货币数量
- def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
+ def GetNeedNotifyItemList(self): return self.NeedNotifyItemList # 需要广播的物品ID列表
+ def GetIsDropJobSelf(self): return self.IsDropJobSelf # 是否只掉落本职业
+ def GetPieRateDrop(self): return self.PieRateDrop # 饼图概率掉落信息 [(概率,0),(概率,(阶,颜色)),...]
+ def GetPieRateDoCnt(self): return self.PieRateDoCnt # 饼图概率执行次数
+ def GetIndepRateDrop(self): return self.IndepRateDrop # 独立概率掉落信息 {(阶,颜色):概率,...}
+ def GetEquipColorSuitInfo(self): return self.EquipColorSuitInfo # 装备颜色对应套装概率 {颜色:套装概率, ...}
+ def GetEquipPartKeyRateInfo(self): return self.EquipPartKeyRateInfo # 装备部位集合信息 {(颜色,是否套装):部位集合key, ...}
# VIP杀怪加攻击表
class IPY_VIPKillNPC():
@@ -3299,6 +3379,8 @@
def __init__(self):
self.RecordID = 0
+ self.CanResetBuyCount = 0
+ self.TotalBuyCount = 0
self.DailyBuyCount = 0
self.GainGold = 0
self.GainGoldPrize = 0
@@ -3308,6 +3390,8 @@
return
def GetRecordID(self): return self.RecordID # 记录ID
+ def GetCanResetBuyCount(self): return self.CanResetBuyCount # 是否允许重置次数
+ def GetTotalBuyCount(self): return self.TotalBuyCount # 总限购次数
def GetDailyBuyCount(self): return self.DailyBuyCount # 每日限购次数
def GetGainGold(self): return self.GainGold # 获得仙玉数
def GetGainGoldPrize(self): return self.GainGoldPrize # 赠送仙玉数
@@ -4074,67 +4158,20 @@
def GetSingleTimes(self): return self.SingleTimes # 单次领奖需要的次数
def GetReward(self): return self.Reward # 奖励物品
-# 诛仙装备套装属性表
-class IPY_ZhuXianSuitAttr():
-
- def __init__(self):
- self.SuitType = 0
- self.SuitLV = 0
- self.SuitAttrIDList = []
- self.SuitAttrValueList = []
- return
-
- def GetSuitType(self): return self.SuitType # 套装类型
- def GetSuitLV(self): return self.SuitLV # 套装等级
- def GetSuitAttrIDList(self): return self.SuitAttrIDList # 属性ID列表
- def GetSuitAttrValueList(self): return self.SuitAttrValueList # 属性值列表
-
# 诛仙BOSS表
class IPY_ZhuXianBoss():
def __init__(self):
self.NPCID = 0
self.LineID = 0
- self.KillTime = 0
self.RealmLV = 0
self.ZhuXianScore = 0
return
def GetNPCID(self): return self.NPCID # ID
def GetLineID(self): return self.LineID
- def GetKillTime(self): return self.KillTime # 击杀总时间秒
def GetRealmLV(self): return self.RealmLV # 需要境界
def GetZhuXianScore(self): return self.ZhuXianScore # 需要诛仙总评分
-
-# 诛仙塔表
-class IPY_ZhuXianTower():
-
- def __init__(self):
- self.ID = 0
- self.NPCID = 0
- self.FirstAward = []
- self.GradeAward = {}
- self.UnLockEquipPlace = 0
- self.NeedPower = 0
- return
-
- def GetID(self): return self.ID # 塔编号
- def GetNPCID(self): return self.NPCID # npcid
- def GetFirstAward(self): return self.FirstAward # 首次S级奖励
- def GetGradeAward(self): return self.GradeAward # 评级奖励
- def GetUnLockEquipPlace(self): return self.UnLockEquipPlace # 解锁的装备位
- def GetNeedPower(self): return self.NeedPower # 推荐战力
-
-# 诛仙装备分解表
-class IPY_ZhuXianEquipDecompose():
-
- def __init__(self):
- self.ClassLV = 0
- self.DecomposeInfo = {}
- return
-
- def GetClassLV(self): return self.ClassLV # 阶级
- def GetDecomposeInfo(self): return self.DecomposeInfo # {(产出物品ID,..):饼图,..}
# 节日巡礼活动时间表
class IPY_ActFeastWeekParty():
@@ -4208,21 +4245,6 @@
def GetNeedPoint(self): return self.NeedPoint # 需要点数
def GetAward(self): return self.Award # 奖励 {"职业":[[物品ID,个数,是否绑定],...], ...}
-# 诛仙宝石共鸣属性表
-class IPY_ZhuXianStoneAttr():
-
- def __init__(self):
- self.SuitType = 0
- self.ShareSoneLV = 0
- self.AttrIDList = []
- self.AttrValueList = []
- return
-
- def GetSuitType(self): return self.SuitType # 套装类型
- def GetShareSoneLV(self): return self.ShareSoneLV # 共鸣等级
- def GetAttrIDList(self): return self.AttrIDList # 属性ID列表
- def GetAttrValueList(self): return self.AttrValueList # 属性值列表
-
# 幸运鉴宝活动时间表
class IPY_ActLuckyTreasure():
@@ -4295,9 +4317,11 @@
self.EquipPlace = 0
self.Star = 0
self.CostEquipPlace = []
+ self.IsJobLimit = 0
self.CostEquipColor = []
self.CostEquipCnt = 0
- self.SuitTotalRate = 0
+ self.UnSuitRate = 0
+ self.SuitRate = 0
self.CostItemDict = {}
self.StarAttrInfo = {}
self.BaseAttrInfo = {}
@@ -4307,9 +4331,11 @@
def GetEquipPlace(self): return self.EquipPlace # 装备位
def GetStar(self): return self.Star # 星数
def GetCostEquipPlace(self): return self.CostEquipPlace # 可用装备部位
+ def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
- def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+ def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
+ def GetSuitRate(self): return self.SuitRate # 单件套装加成概率
def GetCostItemDict(self): return self.CostItemDict # 特殊材料
def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
@@ -4335,12 +4361,14 @@
class IPY_FamilyBossAward():
def __init__(self):
+ self.BossID = 0
self.WorldLV = []
self.Rank = []
self.Award1 = []
self.Award2 = {}
return
+ def GetBossID(self): return self.BossID # BossID
def GetWorldLV(self): return self.WorldLV # 世界等级
def GetRank(self): return self.Rank # 排名
def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
@@ -4367,14 +4395,14 @@
self.WorldLV = []
self.Rank = []
self.Award1 = []
- self.Award2 = {}
+ self.Award2 = []
return
def GetLineID(self): return self.LineID # 线路ID
def GetWorldLV(self): return self.WorldLV # 世界等级
def GetRank(self): return self.Rank # 排名
def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
- def GetAward2(self): return self.Award2 # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]}
+ def GetAward2(self): return self.Award2 # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]]
# 缥缈仙域表
class IPY_FairyDomain():
@@ -4385,10 +4413,13 @@
self.MapID = 0
self.LineID = 0
self.BossID = 0
+ self.EventFBType = 0
self.CostEnergy = 0
self.NeedAlchemyLV = 0
self.NeedLV = []
- self.Weight = 0
+ self.Weight = 0
+ self.HourCntPriLimit = 0
+ self.DayCntPriLimit = 0
return
def GetID(self): return self.ID # 事件编号
@@ -4396,10 +4427,13 @@
def GetMapID(self): return self.MapID # 副本id
def GetLineID(self): return self.LineID # 副本线路id
def GetBossID(self): return self.BossID # 副本BossID
+ def GetEventFBType(self): return self.EventFBType # 事件副本类型,0-前端,1-本服,2-跨服
def GetCostEnergy(self): return self.CostEnergy # 消耗体力
def GetNeedAlchemyLV(self): return self.NeedAlchemyLV # 出现的炼丹等级要求
def GetNeedLV(self): return self.NeedLV # 出现的玩家等级要求
- def GetWeight(self): return self.Weight # 权重
+ def GetWeight(self): return self.Weight # 权重
+ def GetHourCntPriLimit(self): return self.HourCntPriLimit # 个人每小时次数限制
+ def GetDayCntPriLimit(self): return self.DayCntPriLimit # 个人每天次数限制
# 缥缈奇遇表
class IPY_FairyAdventures():
@@ -4426,12 +4460,14 @@
def __init__(self):
self.Cnt = 0
self.EventID = 0
- self.Award = []
+ self.Award = []
+ self.RandomAward = []
return
def GetCnt(self): return self.Cnt # 次数
def GetEventID(self): return self.EventID # 事件编号
- def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..]
+ def GetAward(self): return self.Award # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..]
+ def GetRandomAward(self): return self.RandomAward # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..]
# 副本Buff表
class IPY_FBBuyBuff():
@@ -4447,6 +4483,83 @@
def GetMoneyCnt(self): return self.MoneyCnt # 仙玉数量
def GetBuffID(self): return self.BuffID # BuffID
def GetBuffCD(self): return self.BuffCD # 间隔时间s
+
+# 技能升级表
+class IPY_SkillElement():
+
+ def __init__(self):
+ self.ElementSkillID = 0
+ self.MainSkillID = 0
+ self.NeedLV = 0
+ return
+
+ def GetElementSkillID(self): return self.ElementSkillID # 专精技能ID
+ def GetMainSkillID(self): return self.MainSkillID # 主技能ID
+ def GetNeedLV(self): return self.NeedLV # 选择需要等级
+
+# 天星塔表
+class IPY_SkyTower():
+
+ def __init__(self):
+ self.FloorID = 0
+ self.BossID = 0
+ self.Reward = {}
+ self.NeedLV = 0
+ self.FightPower = 0
+ self.IsNotify = 0
+ return
+
+ def GetFloorID(self): return self.FloorID # 层
+ def GetBossID(self): return self.BossID # bossID
+ def GetReward(self): return self.Reward # 奖励
+ def GetNeedLV(self): return self.NeedLV # 要求等级
+ def GetFightPower(self): return self.FightPower # 推荐战力
+ def GetIsNotify(self): return self.IsNotify # 是否广播
+
+# 灵根特效表
+class IPY_LingGenEffect():
+
+ def __init__(self):
+ self.ID = 0
+ self.PointID = 0
+ self.QualityLV = 0
+ return
+
+ def GetID(self): return self.ID # 唯一ID
+ def GetPointID(self): return self.PointID # 灵根ID
+ def GetQualityLV(self): return self.QualityLV # 品级
+
+# 骑宠幻化表
+class IPY_HorsePetSkin():
+
+ def __init__(self):
+ self.Type = 0
+ self.ID = 0
+ self.SkinLV = 0
+ self.NeedExp = 0
+ self.AttrInfo = {}
+ self.SkinIndex = 0
+ return
+
+ def GetType(self): return self.Type # 1坐骑2灵宠
+ def GetID(self): return self.ID # 关联ID(坐骑表和灵宠表ID)
+ def GetSkinLV(self): return self.SkinLV # 幻化等级
+ def GetNeedExp(self): return self.NeedExp # 升级需要经验
+ def GetAttrInfo(self): return self.AttrInfo # 属性
+ def GetSkinIndex(self): return self.SkinIndex # 外观
+
+# 累计充值奖励表
+class IPY_HistoryRechargeAward():
+
+ def __init__(self):
+ self.ID = 0
+ self.Recharge = 0
+ self.Reward = {}
+ return
+
+ def GetID(self): return self.ID # id
+ def GetRecharge(self): return self.Recharge # 所需充值元
+ def GetReward(self): return self.Reward # 职业对应的奖励内容,每个职业4组数据,物品ID和物品数量(1.枪豪2.道师3.剑修)
def Log(msg, playerID=0, par=0):
@@ -4476,6 +4589,8 @@
self.ipyDienstgradLen = len(self.ipyDienstgradCache)
self.ipyRolePointCache = self.__LoadFileData("RolePoint", IPY_RolePoint)
self.ipyRolePointLen = len(self.ipyRolePointCache)
+ self.ipyLingQiAttrCache = self.__LoadFileData("LingQiAttr", IPY_LingQiAttr)
+ self.ipyLingQiAttrLen = len(self.ipyLingQiAttrCache)
self.ipyRealmCache = self.__LoadFileData("Realm", IPY_Realm)
self.ipyRealmLen = len(self.ipyRealmCache)
self.ipyGodWeaponCache = self.__LoadFileData("GodWeapon", IPY_GodWeapon)
@@ -4544,6 +4659,8 @@
self.ipyNPCDropItemLen = len(self.ipyNPCDropItemCache)
self.ipyRuneTowerCache = self.__LoadFileData("RuneTower", IPY_RuneTower)
self.ipyRuneTowerLen = len(self.ipyRuneTowerCache)
+ self.ipyChinMapCache = self.__LoadFileData("ChinMap", IPY_ChinMap)
+ self.ipyChinMapLen = len(self.ipyChinMapCache)
self.ipyFBFuncCache = self.__LoadFileData("FBFunc", IPY_FBFunc)
self.ipyFBFuncLen = len(self.ipyFBFuncCache)
self.ipyFBLineCache = self.__LoadFileData("FBLine", IPY_FBLine)
@@ -4582,8 +4699,6 @@
self.ipyDailyQuestLen = len(self.ipyDailyQuestCache)
self.ipyDailyLivenessRewardCache = self.__LoadFileData("DailyLivenessReward", IPY_DailyLivenessReward)
self.ipyDailyLivenessRewardLen = len(self.ipyDailyLivenessRewardCache)
- self.ipyTreasureRefineCache = self.__LoadFileData("TreasureRefine", IPY_TreasureRefine)
- self.ipyTreasureRefineLen = len(self.ipyTreasureRefineCache)
self.ipyRefineStoveCache = self.__LoadFileData("RefineStove", IPY_RefineStove)
self.ipyRefineStoveLen = len(self.ipyRefineStoveCache)
self.ipyAlchemyCache = self.__LoadFileData("Alchemy", IPY_Alchemy)
@@ -4724,14 +4839,8 @@
self.ipyActLoginAwardLen = len(self.ipyActLoginAwardCache)
self.ipyLoginAwardCache = self.__LoadFileData("LoginAward", IPY_LoginAward)
self.ipyLoginAwardLen = len(self.ipyLoginAwardCache)
- self.ipyZhuXianSuitAttrCache = self.__LoadFileData("ZhuXianSuitAttr", IPY_ZhuXianSuitAttr)
- self.ipyZhuXianSuitAttrLen = len(self.ipyZhuXianSuitAttrCache)
self.ipyZhuXianBossCache = self.__LoadFileData("ZhuXianBoss", IPY_ZhuXianBoss)
self.ipyZhuXianBossLen = len(self.ipyZhuXianBossCache)
- self.ipyZhuXianTowerCache = self.__LoadFileData("ZhuXianTower", IPY_ZhuXianTower)
- self.ipyZhuXianTowerLen = len(self.ipyZhuXianTowerCache)
- self.ipyZhuXianEquipDecomposeCache = self.__LoadFileData("ZhuXianEquipDecompose", IPY_ZhuXianEquipDecompose)
- self.ipyZhuXianEquipDecomposeLen = len(self.ipyZhuXianEquipDecomposeCache)
self.ipyActFeastWeekPartyCache = self.__LoadFileData("ActFeastWeekParty", IPY_ActFeastWeekParty)
self.ipyActFeastWeekPartyLen = len(self.ipyActFeastWeekPartyCache)
self.ipyFeastWeekPartyCache = self.__LoadFileData("FeastWeekParty", IPY_FeastWeekParty)
@@ -4740,8 +4849,6 @@
self.ipyNewAllPeoplePartyLen = len(self.ipyNewAllPeoplePartyCache)
self.ipyNewAllPeoplePartyAwardCache = self.__LoadFileData("NewAllPeoplePartyAward", IPY_NewAllPeoplePartyAward)
self.ipyNewAllPeoplePartyAwardLen = len(self.ipyNewAllPeoplePartyAwardCache)
- self.ipyZhuXianStoneAttrCache = self.__LoadFileData("ZhuXianStoneAttr", IPY_ZhuXianStoneAttr)
- self.ipyZhuXianStoneAttrLen = len(self.ipyZhuXianStoneAttrCache)
self.ipyActLuckyTreasureCache = self.__LoadFileData("ActLuckyTreasure", IPY_ActLuckyTreasure)
self.ipyActLuckyTreasureLen = len(self.ipyActLuckyTreasureCache)
self.ipyLuckyTreasureTemplateCache = self.__LoadFileData("LuckyTreasureTemplate", IPY_LuckyTreasureTemplate)
@@ -4768,6 +4875,16 @@
self.ipyFairyDomainAppointLen = len(self.ipyFairyDomainAppointCache)
self.ipyFBBuyBuffCache = self.__LoadFileData("FBBuyBuff", IPY_FBBuyBuff)
self.ipyFBBuyBuffLen = len(self.ipyFBBuyBuffCache)
+ self.ipySkillElementCache = self.__LoadFileData("SkillElement", IPY_SkillElement)
+ self.ipySkillElementLen = len(self.ipySkillElementCache)
+ self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
+ self.ipySkyTowerLen = len(self.ipySkyTowerCache)
+ self.ipyLingGenEffectCache = self.__LoadFileData("LingGenEffect", IPY_LingGenEffect)
+ self.ipyLingGenEffectLen = len(self.ipyLingGenEffectCache)
+ self.ipyHorsePetSkinCache = self.__LoadFileData("HorsePetSkin", IPY_HorsePetSkin)
+ self.ipyHorsePetSkinLen = len(self.ipyHorsePetSkinCache)
+ self.ipyHistoryRechargeAwardCache = self.__LoadFileData("HistoryRechargeAward", IPY_HistoryRechargeAward)
+ self.ipyHistoryRechargeAwardLen = len(self.ipyHistoryRechargeAwardCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -4938,6 +5055,8 @@
def GetDienstgradByIndex(self, index): return self.ipyDienstgradCache[index]
def GetRolePointCount(self): return self.ipyRolePointLen
def GetRolePointByIndex(self, index): return self.ipyRolePointCache[index]
+ def GetLingQiAttrCount(self): return self.ipyLingQiAttrLen
+ def GetLingQiAttrByIndex(self, index): return self.ipyLingQiAttrCache[index]
def GetRealmCount(self): return self.ipyRealmLen
def GetRealmByIndex(self, index): return self.ipyRealmCache[index]
def GetGodWeaponCount(self): return self.ipyGodWeaponLen
@@ -5006,6 +5125,8 @@
def GetNPCDropItemByIndex(self, index): return self.ipyNPCDropItemCache[index]
def GetRuneTowerCount(self): return self.ipyRuneTowerLen
def GetRuneTowerByIndex(self, index): return self.ipyRuneTowerCache[index]
+ def GetChinMapCount(self): return self.ipyChinMapLen
+ def GetChinMapByIndex(self, index): return self.ipyChinMapCache[index]
def GetFBFuncCount(self): return self.ipyFBFuncLen
def GetFBFuncByIndex(self, index): return self.ipyFBFuncCache[index]
def GetFBLineCount(self): return self.ipyFBLineLen
@@ -5044,8 +5165,6 @@
def GetDailyQuestByIndex(self, index): return self.ipyDailyQuestCache[index]
def GetDailyLivenessRewardCount(self): return self.ipyDailyLivenessRewardLen
def GetDailyLivenessRewardByIndex(self, index): return self.ipyDailyLivenessRewardCache[index]
- def GetTreasureRefineCount(self): return self.ipyTreasureRefineLen
- def GetTreasureRefineByIndex(self, index): return self.ipyTreasureRefineCache[index]
def GetRefineStoveCount(self): return self.ipyRefineStoveLen
def GetRefineStoveByIndex(self, index): return self.ipyRefineStoveCache[index]
def GetAlchemyCount(self): return self.ipyAlchemyLen
@@ -5186,14 +5305,8 @@
def GetActLoginAwardByIndex(self, index): return self.ipyActLoginAwardCache[index]
def GetLoginAwardCount(self): return self.ipyLoginAwardLen
def GetLoginAwardByIndex(self, index): return self.ipyLoginAwardCache[index]
- def GetZhuXianSuitAttrCount(self): return self.ipyZhuXianSuitAttrLen
- def GetZhuXianSuitAttrByIndex(self, index): return self.ipyZhuXianSuitAttrCache[index]
def GetZhuXianBossCount(self): return self.ipyZhuXianBossLen
def GetZhuXianBossByIndex(self, index): return self.ipyZhuXianBossCache[index]
- def GetZhuXianTowerCount(self): return self.ipyZhuXianTowerLen
- def GetZhuXianTowerByIndex(self, index): return self.ipyZhuXianTowerCache[index]
- def GetZhuXianEquipDecomposeCount(self): return self.ipyZhuXianEquipDecomposeLen
- def GetZhuXianEquipDecomposeByIndex(self, index): return self.ipyZhuXianEquipDecomposeCache[index]
def GetActFeastWeekPartyCount(self): return self.ipyActFeastWeekPartyLen
def GetActFeastWeekPartyByIndex(self, index): return self.ipyActFeastWeekPartyCache[index]
def GetFeastWeekPartyCount(self): return self.ipyFeastWeekPartyLen
@@ -5202,8 +5315,6 @@
def GetNewAllPeoplePartyByIndex(self, index): return self.ipyNewAllPeoplePartyCache[index]
def GetNewAllPeoplePartyAwardCount(self): return self.ipyNewAllPeoplePartyAwardLen
def GetNewAllPeoplePartyAwardByIndex(self, index): return self.ipyNewAllPeoplePartyAwardCache[index]
- def GetZhuXianStoneAttrCount(self): return self.ipyZhuXianStoneAttrLen
- def GetZhuXianStoneAttrByIndex(self, index): return self.ipyZhuXianStoneAttrCache[index]
def GetActLuckyTreasureCount(self): return self.ipyActLuckyTreasureLen
def GetActLuckyTreasureByIndex(self, index): return self.ipyActLuckyTreasureCache[index]
def GetLuckyTreasureTemplateCount(self): return self.ipyLuckyTreasureTemplateLen
@@ -5230,6 +5341,16 @@
def GetFairyDomainAppointByIndex(self, index): return self.ipyFairyDomainAppointCache[index]
def GetFBBuyBuffCount(self): return self.ipyFBBuyBuffLen
def GetFBBuyBuffByIndex(self, index): return self.ipyFBBuyBuffCache[index]
+ def GetSkillElementCount(self): return self.ipySkillElementLen
+ def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
+ def GetSkyTowerCount(self): return self.ipySkyTowerLen
+ def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
+ def GetLingGenEffectCount(self): return self.ipyLingGenEffectLen
+ def GetLingGenEffectByIndex(self, index): return self.ipyLingGenEffectCache[index]
+ def GetHorsePetSkinCount(self): return self.ipyHorsePetSkinLen
+ def GetHorsePetSkinByIndex(self, index): return self.ipyHorsePetSkinCache[index]
+ def GetHistoryRechargeAwardCount(self): return self.ipyHistoryRechargeAwardLen
+ def GetHistoryRechargeAwardByIndex(self, index): return self.ipyHistoryRechargeAwardCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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