From 118dfec06bcec570a8760734375b2132954464cc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 八月 2019 13:44:44 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(修复仙盟狗熊王掉落问题)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |  118 +++++++++++++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 110 insertions(+), 8 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 602403b..f7c3a8e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -54,6 +54,8 @@
                         ("list", "LingQiAttrID", 0),
                         ("list", "LingQiAttrValue", 0),
                         ("DWORD", "LingQiAttrScore", 0),
+                        ("dict", "UpCostItem", 0),
+                        ("DWORD", "NextItemID", 0),
                         ),
 
                 "Realm":(
@@ -350,6 +352,7 @@
                         ("DWORD", "LostHPPerSecond", 0),
                         ("BYTE", "MaxPlayerCount", 0),
                         ("DWORD", "LostHPPerSecondEx", 0),
+                        ("BYTE", "FightPowerMinByLV", 0),
                         ("DWORD", "FightPowerMin", 0),
                         ("DWORD", "FightPowerMax", 0),
                         ("DWORD", "EveryFightPower", 0),
@@ -544,6 +547,7 @@
                         ("BYTE", "ClassLV", 1),
                         ("BYTE", "EquipColor", 1),
                         ("BYTE", "IsSuit", 1),
+                        ("BYTE", "ItemQuality", 1),
                         ("DWORD", "BaseEquipMaxHPAddPerC", 0),
                         ("DWORD", "BaseEquipAtkAddPerC", 0),
                         ("DWORD", "SuperHitC", 0),
@@ -555,8 +559,10 @@
                         ("DWORD", "PerLVMaxHPC", 0),
                         ("DWORD", "DropMoneyPerC", 0),
                         ("DWORD", "SuperHitReduceC", 0),
+                        ("DWORD", "SuperHitRateReduceC", 0),
                         ("DWORD", "HitC", 0),
                         ("DWORD", "MissC", 0),
+                        ("DWORD", "PetDamPerC", 0),
                         ),
 
                 "Success":(
@@ -1374,7 +1380,8 @@
                         ("BYTE", "IsJobLimit", 0),
                         ("list", "CostEquipColor", 0),
                         ("BYTE", "CostEquipCnt", 0),
-                        ("BYTE", "SuitTotalRate", 0),
+                        ("BYTE", "UnSuitRate", 0),
+                        ("BYTE", "SuitRate", 0),
                         ("dict", "CostItemDict", 0),
                         ("dict", "StarAttrInfo", 0),
                         ("dict", "BaseAttrInfo", 0),
@@ -1389,6 +1396,7 @@
                         ),
 
                 "FamilyBossAward":(
+                        ("DWORD", "BossID", 1),
                         ("list", "WorldLV", 0),
                         ("list", "Rank", 0),
                         ("list", "Award1", 0),
@@ -1461,6 +1469,27 @@
                         ("DWORD", "FightPower", 0),
                         ("BYTE", "IsNotify", 0),
                         ),
+
+                "LingGenEffect":(
+                        ("DWORD", "ID", 0),
+                        ("DWORD", "PointID", 1),
+                        ("BYTE", "QualityLV", 1),
+                        ),
+
+                "HorsePetSkin":(
+                        ("BYTE", "Type", 1),
+                        ("DWORD", "ID", 1),
+                        ("BYTE", "SkinLV", 1),
+                        ("DWORD", "NeedExp", 0),
+                        ("dict", "AttrInfo", 0),
+                        ("BYTE", "SkinIndex", 0),
+                        ),
+
+                "HistoryRechargeAward":(
+                        ("BYTE", "ID", 1),
+                        ("DWORD", "Recharge", 0),
+                        ("dict", "Reward", 0),
+                        ),
                 }
 
 
@@ -1507,13 +1536,17 @@
         self.ItemID = 0
         self.LingQiAttrID = []
         self.LingQiAttrValue = []
-        self.LingQiAttrScore = 0
+        self.LingQiAttrScore = 0
+        self.UpCostItem = {}
+        self.NextItemID = 0
         return
         
     def GetItemID(self): return self.ItemID # 属性ID
     def GetLingQiAttrID(self): return self.LingQiAttrID # 灵器属性ID
     def GetLingQiAttrValue(self): return self.LingQiAttrValue # 灵器属性数值
-    def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
+    def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
+    def GetUpCostItem(self): return self.UpCostItem # 突破需要材料
+    def GetNextItemID(self): return self.NextItemID # 突破后物品ID
 
 # 境界表
 class IPY_Realm():
@@ -2127,6 +2160,7 @@
         self.LostHPPerSecond = 0
         self.MaxPlayerCount = 0
         self.LostHPPerSecondEx = 0
+        self.FightPowerMinByLV = 0
         self.FightPowerMin = 0
         self.FightPowerMax = 0
         self.EveryFightPower = 0
@@ -2137,6 +2171,7 @@
     def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
     def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
     def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
+    def GetFightPowerMinByLV(self): return self.FightPowerMinByLV # 标准战力是否取等级表
     def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
     def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
     def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
@@ -2530,6 +2565,7 @@
         self.ClassLV = 0
         self.EquipColor = 0
         self.IsSuit = 0
+        self.ItemQuality = 0
         self.BaseEquipMaxHPAddPerC = 0
         self.BaseEquipAtkAddPerC = 0
         self.SuperHitC = 0
@@ -2541,13 +2577,16 @@
         self.PerLVMaxHPC = 0
         self.DropMoneyPerC = 0
         self.SuperHitReduceC = 0
+        self.SuperHitRateReduceC = 0
         self.HitC = 0
-        self.MissC = 0
+        self.MissC = 0
+        self.PetDamPerC = 0
         return
         
     def GetClassLV(self): return self.ClassLV #  装备阶级
     def GetEquipColor(self): return self.EquipColor #  装备颜色
     def GetIsSuit(self): return self.IsSuit #  是否套装
+    def GetItemQuality(self): return self.ItemQuality # 物品星级
     def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC #  基础防具生命百分比系数
     def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC #  基础武器攻击百分比系数
     def GetSuperHitC(self): return self.SuperHitC #  暴击值系数
@@ -2558,9 +2597,11 @@
     def GetPerLVAtkC(self): return self.PerLVAtkC #  每级增加攻击力系数
     def GetPerLVMaxHPC(self): return self.PerLVMaxHPC #  每级增加生命值系数
     def GetDropMoneyPerC(self): return self.DropMoneyPerC #  增加掉落金币量百分比系数
-    def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击抗性百分比系数
+    def GetSuperHitReduceC(self): return self.SuperHitReduceC #  暴击减伤百分比系数
+    def GetSuperHitRateReduceC(self): return self.SuperHitRateReduceC #  暴击抗性系数
     def GetHitC(self): return self.HitC #  命中系数
-    def GetMissC(self): return self.MissC #  闪避系数
+    def GetMissC(self): return self.MissC #  闪避系数
+    def GetPetDamPerC(self): return self.PetDamPerC #  灵宠增伤百分比系数
 
 # 成就表
 class IPY_Success():
@@ -4279,7 +4320,8 @@
         self.IsJobLimit = 0
         self.CostEquipColor = []
         self.CostEquipCnt = 0
-        self.SuitTotalRate = 0
+        self.UnSuitRate = 0
+        self.SuitRate = 0
         self.CostItemDict = {}
         self.StarAttrInfo = {}
         self.BaseAttrInfo = {}
@@ -4292,7 +4334,8 @@
     def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
     def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
     def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
-    def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+    def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
+    def GetSuitRate(self): return self.SuitRate # 单件套装加成概率
     def GetCostItemDict(self): return self.CostItemDict # 特殊材料
     def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
     def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
@@ -4318,12 +4361,14 @@
 class IPY_FamilyBossAward():
     
     def __init__(self):
+        self.BossID = 0
         self.WorldLV = []
         self.Rank = []
         self.Award1 = []
         self.Award2 = {}
         return
         
+    def GetBossID(self): return self.BossID # BossID
     def GetWorldLV(self): return self.WorldLV # 世界等级
     def GetRank(self): return self.Rank # 排名
     def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
@@ -4470,6 +4515,51 @@
     def GetNeedLV(self): return self.NeedLV # 要求等级
     def GetFightPower(self): return self.FightPower # 推荐战力
     def GetIsNotify(self): return self.IsNotify # 是否广播
+
+# 灵根特效表
+class IPY_LingGenEffect():
+    
+    def __init__(self):
+        self.ID = 0
+        self.PointID = 0
+        self.QualityLV = 0
+        return
+        
+    def GetID(self): return self.ID # 唯一ID
+    def GetPointID(self): return self.PointID # 灵根ID
+    def GetQualityLV(self): return self.QualityLV # 品级
+
+# 骑宠幻化表
+class IPY_HorsePetSkin():
+    
+    def __init__(self):
+        self.Type = 0
+        self.ID = 0
+        self.SkinLV = 0
+        self.NeedExp = 0
+        self.AttrInfo = {}
+        self.SkinIndex = 0
+        return
+        
+    def GetType(self): return self.Type # 1坐骑2灵宠
+    def GetID(self): return self.ID # 关联ID(坐骑表和灵宠表ID)
+    def GetSkinLV(self): return self.SkinLV # 幻化等级
+    def GetNeedExp(self): return self.NeedExp # 升级需要经验
+    def GetAttrInfo(self): return self.AttrInfo # 属性
+    def GetSkinIndex(self): return self.SkinIndex # 外观
+
+# 累计充值奖励表
+class IPY_HistoryRechargeAward():
+    
+    def __init__(self):
+        self.ID = 0
+        self.Recharge = 0
+        self.Reward = {}
+        return
+        
+    def GetID(self): return self.ID # id
+    def GetRecharge(self): return self.Recharge # 所需充值元
+    def GetReward(self): return self.Reward # 职业对应的奖励内容,每个职业4组数据,物品ID和物品数量(1.枪豪2.道师3.剑修)
 
 
 def Log(msg, playerID=0, par=0):
@@ -4789,6 +4879,12 @@
         self.ipySkillElementLen = len(self.ipySkillElementCache)
         self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
         self.ipySkyTowerLen = len(self.ipySkyTowerCache)
+        self.ipyLingGenEffectCache = self.__LoadFileData("LingGenEffect", IPY_LingGenEffect)
+        self.ipyLingGenEffectLen = len(self.ipyLingGenEffectCache)
+        self.ipyHorsePetSkinCache = self.__LoadFileData("HorsePetSkin", IPY_HorsePetSkin)
+        self.ipyHorsePetSkinLen = len(self.ipyHorsePetSkinCache)
+        self.ipyHistoryRechargeAwardCache = self.__LoadFileData("HistoryRechargeAward", IPY_HistoryRechargeAward)
+        self.ipyHistoryRechargeAwardLen = len(self.ipyHistoryRechargeAwardCache)
         Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
         Log("IPY_DataMgr InitOK!")
         return
@@ -5249,6 +5345,12 @@
     def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
     def GetSkyTowerCount(self): return self.ipySkyTowerLen
     def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
+    def GetLingGenEffectCount(self): return self.ipyLingGenEffectLen
+    def GetLingGenEffectByIndex(self, index): return self.ipyLingGenEffectCache[index]
+    def GetHorsePetSkinCount(self): return self.ipyHorsePetSkinLen
+    def GetHorsePetSkinByIndex(self, index): return self.ipyHorsePetSkinCache[index]
+    def GetHistoryRechargeAwardCount(self): return self.ipyHistoryRechargeAwardLen
+    def GetHistoryRechargeAwardByIndex(self, index): return self.ipyHistoryRechargeAwardCache[index]
 
 IPYData = IPY_DataMgr()
 def IPY_Data(): return IPYData

--
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