From 118dfec06bcec570a8760734375b2132954464cc Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 01 八月 2019 13:44:44 +0800
Subject: [PATCH] 8180 【后端】【主干】优化组队打BOSS(修复仙盟狗熊王掉落问题)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 118 +++++++++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 110 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 602403b..f7c3a8e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -54,6 +54,8 @@
("list", "LingQiAttrID", 0),
("list", "LingQiAttrValue", 0),
("DWORD", "LingQiAttrScore", 0),
+ ("dict", "UpCostItem", 0),
+ ("DWORD", "NextItemID", 0),
),
"Realm":(
@@ -350,6 +352,7 @@
("DWORD", "LostHPPerSecond", 0),
("BYTE", "MaxPlayerCount", 0),
("DWORD", "LostHPPerSecondEx", 0),
+ ("BYTE", "FightPowerMinByLV", 0),
("DWORD", "FightPowerMin", 0),
("DWORD", "FightPowerMax", 0),
("DWORD", "EveryFightPower", 0),
@@ -544,6 +547,7 @@
("BYTE", "ClassLV", 1),
("BYTE", "EquipColor", 1),
("BYTE", "IsSuit", 1),
+ ("BYTE", "ItemQuality", 1),
("DWORD", "BaseEquipMaxHPAddPerC", 0),
("DWORD", "BaseEquipAtkAddPerC", 0),
("DWORD", "SuperHitC", 0),
@@ -555,8 +559,10 @@
("DWORD", "PerLVMaxHPC", 0),
("DWORD", "DropMoneyPerC", 0),
("DWORD", "SuperHitReduceC", 0),
+ ("DWORD", "SuperHitRateReduceC", 0),
("DWORD", "HitC", 0),
("DWORD", "MissC", 0),
+ ("DWORD", "PetDamPerC", 0),
),
"Success":(
@@ -1374,7 +1380,8 @@
("BYTE", "IsJobLimit", 0),
("list", "CostEquipColor", 0),
("BYTE", "CostEquipCnt", 0),
- ("BYTE", "SuitTotalRate", 0),
+ ("BYTE", "UnSuitRate", 0),
+ ("BYTE", "SuitRate", 0),
("dict", "CostItemDict", 0),
("dict", "StarAttrInfo", 0),
("dict", "BaseAttrInfo", 0),
@@ -1389,6 +1396,7 @@
),
"FamilyBossAward":(
+ ("DWORD", "BossID", 1),
("list", "WorldLV", 0),
("list", "Rank", 0),
("list", "Award1", 0),
@@ -1461,6 +1469,27 @@
("DWORD", "FightPower", 0),
("BYTE", "IsNotify", 0),
),
+
+ "LingGenEffect":(
+ ("DWORD", "ID", 0),
+ ("DWORD", "PointID", 1),
+ ("BYTE", "QualityLV", 1),
+ ),
+
+ "HorsePetSkin":(
+ ("BYTE", "Type", 1),
+ ("DWORD", "ID", 1),
+ ("BYTE", "SkinLV", 1),
+ ("DWORD", "NeedExp", 0),
+ ("dict", "AttrInfo", 0),
+ ("BYTE", "SkinIndex", 0),
+ ),
+
+ "HistoryRechargeAward":(
+ ("BYTE", "ID", 1),
+ ("DWORD", "Recharge", 0),
+ ("dict", "Reward", 0),
+ ),
}
@@ -1507,13 +1536,17 @@
self.ItemID = 0
self.LingQiAttrID = []
self.LingQiAttrValue = []
- self.LingQiAttrScore = 0
+ self.LingQiAttrScore = 0
+ self.UpCostItem = {}
+ self.NextItemID = 0
return
def GetItemID(self): return self.ItemID # 属性ID
def GetLingQiAttrID(self): return self.LingQiAttrID # 灵器属性ID
def GetLingQiAttrValue(self): return self.LingQiAttrValue # 灵器属性数值
- def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
+ def GetLingQiAttrScore(self): return self.LingQiAttrScore # 灵器属性评分
+ def GetUpCostItem(self): return self.UpCostItem # 突破需要材料
+ def GetNextItemID(self): return self.NextItemID # 突破后物品ID
# 境界表
class IPY_Realm():
@@ -2127,6 +2160,7 @@
self.LostHPPerSecond = 0
self.MaxPlayerCount = 0
self.LostHPPerSecondEx = 0
+ self.FightPowerMinByLV = 0
self.FightPowerMin = 0
self.FightPowerMax = 0
self.EveryFightPower = 0
@@ -2137,6 +2171,7 @@
def GetLostHPPerSecond(self): return self.LostHPPerSecond # 单人每秒掉血量
def GetMaxPlayerCount(self): return self.MaxPlayerCount # 最大人数
def GetLostHPPerSecondEx(self): return self.LostHPPerSecondEx # 每增加一人附加掉血量
+ def GetFightPowerMinByLV(self): return self.FightPowerMinByLV # 标准战力是否取等级表
def GetFightPowerMin(self): return self.FightPowerMin # 标准战力
def GetFightPowerMax(self): return self.FightPowerMax # 上限战力
def GetEveryFightPower(self): return self.EveryFightPower # 每x点战力
@@ -2530,6 +2565,7 @@
self.ClassLV = 0
self.EquipColor = 0
self.IsSuit = 0
+ self.ItemQuality = 0
self.BaseEquipMaxHPAddPerC = 0
self.BaseEquipAtkAddPerC = 0
self.SuperHitC = 0
@@ -2541,13 +2577,16 @@
self.PerLVMaxHPC = 0
self.DropMoneyPerC = 0
self.SuperHitReduceC = 0
+ self.SuperHitRateReduceC = 0
self.HitC = 0
- self.MissC = 0
+ self.MissC = 0
+ self.PetDamPerC = 0
return
def GetClassLV(self): return self.ClassLV # 装备阶级
def GetEquipColor(self): return self.EquipColor # 装备颜色
def GetIsSuit(self): return self.IsSuit # 是否套装
+ def GetItemQuality(self): return self.ItemQuality # 物品星级
def GetBaseEquipMaxHPAddPerC(self): return self.BaseEquipMaxHPAddPerC # 基础防具生命百分比系数
def GetBaseEquipAtkAddPerC(self): return self.BaseEquipAtkAddPerC # 基础武器攻击百分比系数
def GetSuperHitC(self): return self.SuperHitC # 暴击值系数
@@ -2558,9 +2597,11 @@
def GetPerLVAtkC(self): return self.PerLVAtkC # 每级增加攻击力系数
def GetPerLVMaxHPC(self): return self.PerLVMaxHPC # 每级增加生命值系数
def GetDropMoneyPerC(self): return self.DropMoneyPerC # 增加掉落金币量百分比系数
- def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击抗性百分比系数
+ def GetSuperHitReduceC(self): return self.SuperHitReduceC # 暴击减伤百分比系数
+ def GetSuperHitRateReduceC(self): return self.SuperHitRateReduceC # 暴击抗性系数
def GetHitC(self): return self.HitC # 命中系数
- def GetMissC(self): return self.MissC # 闪避系数
+ def GetMissC(self): return self.MissC # 闪避系数
+ def GetPetDamPerC(self): return self.PetDamPerC # 灵宠增伤百分比系数
# 成就表
class IPY_Success():
@@ -4279,7 +4320,8 @@
self.IsJobLimit = 0
self.CostEquipColor = []
self.CostEquipCnt = 0
- self.SuitTotalRate = 0
+ self.UnSuitRate = 0
+ self.SuitRate = 0
self.CostItemDict = {}
self.StarAttrInfo = {}
self.BaseAttrInfo = {}
@@ -4292,7 +4334,8 @@
def GetIsJobLimit(self): return self.IsJobLimit # 是否只用本职业装备材料
def GetCostEquipColor(self): return self.CostEquipColor # 可用装备品质
def GetCostEquipCnt(self): return self.CostEquipCnt # 装备数量
- def GetSuitTotalRate(self): return self.SuitTotalRate # 全套装加成概率(非套50%)
+ def GetUnSuitRate(self): return self.UnSuitRate # 单件非套装加成概率
+ def GetSuitRate(self): return self.SuitRate # 单件套装加成概率
def GetCostItemDict(self): return self.CostItemDict # 特殊材料
def GetStarAttrInfo(self): return self.StarAttrInfo # 星级属性
def GetBaseAttrInfo(self): return self.BaseAttrInfo # 基础属性增加
@@ -4318,12 +4361,14 @@
class IPY_FamilyBossAward():
def __init__(self):
+ self.BossID = 0
self.WorldLV = []
self.Rank = []
self.Award1 = []
self.Award2 = {}
return
+ def GetBossID(self): return self.BossID # BossID
def GetWorldLV(self): return self.WorldLV # 世界等级
def GetRank(self): return self.Rank # 排名
def GetAward1(self): return self.Award1 # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..]
@@ -4470,6 +4515,51 @@
def GetNeedLV(self): return self.NeedLV # 要求等级
def GetFightPower(self): return self.FightPower # 推荐战力
def GetIsNotify(self): return self.IsNotify # 是否广播
+
+# 灵根特效表
+class IPY_LingGenEffect():
+
+ def __init__(self):
+ self.ID = 0
+ self.PointID = 0
+ self.QualityLV = 0
+ return
+
+ def GetID(self): return self.ID # 唯一ID
+ def GetPointID(self): return self.PointID # 灵根ID
+ def GetQualityLV(self): return self.QualityLV # 品级
+
+# 骑宠幻化表
+class IPY_HorsePetSkin():
+
+ def __init__(self):
+ self.Type = 0
+ self.ID = 0
+ self.SkinLV = 0
+ self.NeedExp = 0
+ self.AttrInfo = {}
+ self.SkinIndex = 0
+ return
+
+ def GetType(self): return self.Type # 1坐骑2灵宠
+ def GetID(self): return self.ID # 关联ID(坐骑表和灵宠表ID)
+ def GetSkinLV(self): return self.SkinLV # 幻化等级
+ def GetNeedExp(self): return self.NeedExp # 升级需要经验
+ def GetAttrInfo(self): return self.AttrInfo # 属性
+ def GetSkinIndex(self): return self.SkinIndex # 外观
+
+# 累计充值奖励表
+class IPY_HistoryRechargeAward():
+
+ def __init__(self):
+ self.ID = 0
+ self.Recharge = 0
+ self.Reward = {}
+ return
+
+ def GetID(self): return self.ID # id
+ def GetRecharge(self): return self.Recharge # 所需充值元
+ def GetReward(self): return self.Reward # 职业对应的奖励内容,每个职业4组数据,物品ID和物品数量(1.枪豪2.道师3.剑修)
def Log(msg, playerID=0, par=0):
@@ -4789,6 +4879,12 @@
self.ipySkillElementLen = len(self.ipySkillElementCache)
self.ipySkyTowerCache = self.__LoadFileData("SkyTower", IPY_SkyTower)
self.ipySkyTowerLen = len(self.ipySkyTowerCache)
+ self.ipyLingGenEffectCache = self.__LoadFileData("LingGenEffect", IPY_LingGenEffect)
+ self.ipyLingGenEffectLen = len(self.ipyLingGenEffectCache)
+ self.ipyHorsePetSkinCache = self.__LoadFileData("HorsePetSkin", IPY_HorsePetSkin)
+ self.ipyHorsePetSkinLen = len(self.ipyHorsePetSkinCache)
+ self.ipyHistoryRechargeAwardCache = self.__LoadFileData("HistoryRechargeAward", IPY_HistoryRechargeAward)
+ self.ipyHistoryRechargeAwardLen = len(self.ipyHistoryRechargeAwardCache)
Log("IPY_FuncConfig count=%s" % len(self.ipyFuncConfigDict))
Log("IPY_DataMgr InitOK!")
return
@@ -5249,6 +5345,12 @@
def GetSkillElementByIndex(self, index): return self.ipySkillElementCache[index]
def GetSkyTowerCount(self): return self.ipySkyTowerLen
def GetSkyTowerByIndex(self, index): return self.ipySkyTowerCache[index]
+ def GetLingGenEffectCount(self): return self.ipyLingGenEffectLen
+ def GetLingGenEffectByIndex(self, index): return self.ipyLingGenEffectCache[index]
+ def GetHorsePetSkinCount(self): return self.ipyHorsePetSkinLen
+ def GetHorsePetSkinByIndex(self, index): return self.ipyHorsePetSkinCache[index]
+ def GetHistoryRechargeAwardCount(self): return self.ipyHistoryRechargeAwardLen
+ def GetHistoryRechargeAwardByIndex(self, index): return self.ipyHistoryRechargeAwardCache[index]
IPYData = IPY_DataMgr()
def IPY_Data(): return IPYData
--
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