From 11a8b1213819e3067ef079bffecf7542318b49f8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 30 十二月 2019 16:09:31 +0800
Subject: [PATCH] 8346 【恺英】【后端】协助系统(添加第一名无归属时原因日志)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py |   36 +++++++++++++++++++++++-------------
 1 files changed, 23 insertions(+), 13 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
index 4028134..9482636 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCHurtManager.py
@@ -431,12 +431,10 @@
         # @return: atkPlayer, hurtID, hurtType
         
         curNPC = self.curNPC
-        if not self.__hurtDict:
-            return
         
         if not isDead:
             if refreshInterval and tick - curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastRefreshHurtTick) < refreshInterval:
-                return self.__GetAtkObjByHurtList()
+                return self.__GetAtkObjByHurtList(isDead)
             
         curNPC.SetDict(ChConfig.Def_NPC_Dict_LastRefreshHurtTick, tick)
         
@@ -472,7 +470,7 @@
             
         isInHurt = self.__hurtSortList != []
         curNPC.SetDict(ChConfig.Def_NPC_Dict_InHurtProtect, isInHurt)
-        return self.__GetAtkObjByHurtList()
+        return self.__GetAtkObjByHurtList(isDead)
     
     def __UnAssistPlayerHurtValidLogic(self, playerID, refreshPoint, tick):
         ## 非协助玩家伤血有效性检查逻辑
@@ -588,7 +586,7 @@
                 
         return
     
-    def __GetAtkObjByHurtList(self):
+    def __GetAtkObjByHurtList(self, isDead):
         '''第一个可攻击的最大伤血对象,也是实际的归属者或队伍
         因为玩家伤血掉线、死亡有一定时间的保留机制,故最大伤血不一定是可攻击目标(归属者)
         注意: 该规则必须与最终算归属的规则一致,不然可能导致归属错乱
@@ -598,7 +596,7 @@
         atkPlayer, atkHurtType, atkHurtID = None, 0, 0
         curNPC = self.curNPC
         refreshPoint = curNPC.GetRefreshPosAt(curNPC.GetCurRefreshPointIndex())
-        for hurtObj in self.__hurtSortList:
+        for rank, hurtObj in enumerate(self.__hurtSortList, 1):
             
             hurtID = hurtObj.GetValueID()
             hurtType = hurtObj.GetValueType()
@@ -621,6 +619,7 @@
             else:
                 continue
             
+            playerDisableReason = {}
             maxHurtValue = 0
             for playerID in playerIDList:
                 
@@ -629,15 +628,19 @@
                     continue
                 
                 if player.GetHP() <= 0 or player.GetPlayerAction() == IPY_GameWorld.paDie:
+                    playerDisableReason[playerID] = "dead"
                     continue
                 
                 if not player.GetVisible() or player.GetSightLevel() != curNPC.GetSightLevel():
+                    playerDisableReason[playerID] = "no visible or sightLevel different"
                     continue
                 
                 if not self.__GetIsInRefreshPoint(player.GetPosX(), player.GetPosY(), refreshPoint):
+                    playerDisableReason[playerID] = "not in boss area"
                     continue
                 
                 if playerID not in self.__hurtPlayerDict:
+                    playerDisableReason[playerID] = "no hurt"
                     continue
                 hurtPlayer = self.__hurtPlayerDict[playerID]
                 hurtValue = hurtPlayer.GetHurtValue()                
@@ -648,6 +651,9 @@
             if maxHurtValue:
                 return atkPlayer, atkHurtType, atkHurtID
             
+            if rank == 1 and isDead:
+                GameWorld.Log("boss死亡时,第一名团队没有归属权! playerDisableReason=%s" % playerDisableReason)
+                
         return atkPlayer, atkHurtType, atkHurtID
     
     def __GetIsInRefreshPoint(self, curPosX, curPosY, refreshPoint):
@@ -742,7 +748,6 @@
         self.__assistAwardItemID = liheItemID
         
         fbType = GameWorld.GetMap().GetMapFBTypeByMapID(mapID)
-        friendAddAssistMoneyPer = IpyGameDataPY.GetFuncCfg("AssistAward", 3)
         GameWorld.DebugLog("执行协助奖励逻辑", self.npcID, self.lineID)
         copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
         for playerID, assistPlayerIDList in self.__noAssitPlayerIDDict.items():
@@ -764,16 +769,14 @@
                     GameWorld.DebugLog("协助方离线或不在本地图,不给活跃令奖励: assistPlayerID=%s" % assistPlayerID, self.npcID, self.lineID)
                     continue
                 isFriend = assistHurtPlayer.GetIsFriend()
-                addAssistMoney = assistMoney
-                if isFriend and friendAddAssistMoneyPer:
-                    addAssistMoney += int(assistMoney * friendAddAssistMoneyPer / 100.0)
+                assistMoneyType = ShareDefine.TYPE_Price_FamilyActivity
+                addAssistMoney = PlayerAssist.AddTodayAssistMoney(assistPlayer, assistMoneyType, assistMoney, isFriend)
                 GameWorld.DebugLog("协助方给活跃令奖励: assistPlayerID=%s,assistMoney=%s,isFriend=%s,addAssistMoney=%s" 
                                    % (assistPlayerID, assistMoney, isFriend, addAssistMoney), self.npcID, self.lineID)
-                PlayerControl.GiveMoney(assistPlayer, ShareDefine.TYPE_Price_FamilyActivity, addAssistMoney) # 给活跃令无视发布方是否在线
                 if fbType == IPY_GameWorld.fbtNull:
                     PlayerControl.NotifyCode(assistPlayer, "AssistSuccess")
                 else:
-                    overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({ShareDefine.TYPE_Price_FamilyActivity:addAssistMoney}),
+                    overDict = {FBCommon.Over_isAssist:1, FBCommon.Over_money:FBCommon.GetJsonMoneyList({assistMoneyType:addAssistMoney}),
                                 FBCommon.Over_itemInfo:[]}
                     FBCommon.NotifyFBOver(assistPlayer, mapID, PlayerControl.GetFBFuncLineID(assistPlayer), 1, overDict)
                     
@@ -782,6 +785,9 @@
                     assistAwardPlayerDict[assistPlayerID] = {"PlayerName":assistPlayer.GetPlayerName(), "Job":assistPlayer.GetJob(), 
                                                              "LV":assistPlayer.GetLV(), "RealmLV":assistPlayer.GetOfficialRank(),
                                                              "TodayGiftCount":todayGiftCount}
+                    
+                    notifyParam = [assistPlayer.GetPlayerName(), noAssistPlayer.GetPlayerName(), mapID, self.curNPC.GetLV(), self.npcID]
+                    PlayerControl.FamilyNotify(assistPlayer.GetFamilyID(), "AssistBossFinish", notifyParam)
                     
             if not noAssistPlayer or not assistAwardPlayerDict:
                 GameWorld.DebugLog("发布方离线或无有效协助玩家在线,不给感谢礼盒奖励: playerID=%s" % playerID, self.npcID, self.lineID)
@@ -831,13 +837,15 @@
         bossHurtInfoPack.HurtValueList = hurtValueList
         bossHurtInfoPack.HurtCount = len(hurtValueList)
         
+        curNPC = self.curNPC
         assistHurtValueListDict = {}
         copyPlayerManager = GameWorld.GetMapCopyPlayerManager()
         for playerID in syncPlayerIDList:
             player = copyPlayerManager.FindPlayerByID(playerID)
             if not player:
                 continue
-            
+            if not player.CanSeeOther(curNPC):
+                continue
             if playerID in self.__noAssitPlayerIDDict:
                 assTagPlayerID = playerID
             elif playerID in self.__assistPlayerIDDict:
@@ -994,6 +1002,8 @@
     return True
 
 def RefreshHurtList(curNPC, tick, refreshInterval=3000, isDead=False):
+    ## 刷新伤血列表
+    # @return: atkPlayer, ownerType, ownerID
     defendHurtList = GetPlayerHurtList(curNPC)
     if not defendHurtList:
         return

--
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