From 11e82d25c1aa5b91706689d0414fdc893ed52627 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 13 四月 2019 11:11:38 +0800 Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(妖王初版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 2 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 62 ++++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py | 2 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 45 +++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py | 2 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 7 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py | 500 ++++++++++++++--------------------- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 47 +++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py | 6 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 4 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 2 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 4 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 22 + ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 1 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 12 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 43 ++ ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py | 6 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 3 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 5 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 2 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 2 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 18 + ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 16 + ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 8 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10 26 files changed, 497 insertions(+), 335 deletions(-) diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py index 6eba4d0..b65808d 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py @@ -679,11 +679,13 @@ Def_FBMapID_CrossPenglai = 32020 #跨服妖王 Def_FBMapID_CrossDemonKing = 32030 +#本服妖王 +Def_FBMapID_DemonKing = 22030 #骑宠Boss Def_FBMapID_HorsePetBoss = 31200 #需要刷世界BOSS的副本 -WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss] +WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing] #跨服地图 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing] #跨服分区类型配置, 没配置的默认 CrossZoneComm diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py index 1cfe194..23a8356 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py @@ -254,7 +254,7 @@ PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick) # 需要发送到地图服务器处理的 - elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]: + elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]: MapServer_ClientServerReceiveMsg(msgType, msgData) elif msgType == ShareDefine.CrossServerMsg_CrossServerState: @@ -273,6 +273,22 @@ def MapServer_ClientServerReceiveMsg(msgType, msgData): ## 收到跨服服务器信息,需要发送到地图服务器处理 + if msgType in [ShareDefine.CrossServerMsg_FBEnd]: + curServerGroupID = GameWorld.GetServerGroupID() + for tagPlayerID, msgInfo in msgData.items(): + if not msgInfo: + continue + serverGroupID = msgInfo[0] + if curServerGroupID != serverGroupID: + continue + tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID) + if not tagPlayer: + continue + msgInfo = str([msgType, msgInfo[1:]]) + tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo)) + + return + if not isinstance(msgData, dict): return tagPlayerID = msgData.get("PlayerID") diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py index 867a071..400fcdd 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py @@ -482,9 +482,8 @@ isAlive = __GetIsAlive(bossID) if not isAlive: continue - mapID = ipyData.GetMapID() - if mapID not in ChConfig.WorldBossFBMapIDList: - GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1) + #if mapID not in ChConfig.WorldBossFBMapIDList: + GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1) return ## 玩家登录通知 diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py index 81b77ee..845d9f9 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py @@ -386,7 +386,7 @@ # 离线的话直接发邮件 GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID) itemID, itemCount, isBind, itemUserData = itemData - addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}] + addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}] PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event}) return diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py index 4b3114f..e9da661 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py @@ -117,8 +117,11 @@ mapPosInfo = IpyGameDataPY.GetFuncEvalCfg("CrossDemonKingMap", 2) else: return - posX, posY = mapPosInfo - + posX, posY = mapPosInfo[:2] + dist = mapPosInfo[2] if len(mapPosInfo) > 2 else 0 + if dist > 0: + posX, posY = random.randint(posX - dist, posX + dist), random.randint(posY - dist, posY + dist) + for playerID in playerIDList: curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID) if not curPlayer: diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py index c927e2a..678b0f6 100644 --- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py +++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py @@ -1199,6 +1199,7 @@ CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息 CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成 CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息 +CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini index b3ad929..f03bd88 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini @@ -315,7 +315,7 @@ Writer = hxp Releaser = hxp RegType = 0 -RegisterPackCount = 8 +RegisterPackCount = 10 PacketCMD_1=0xA5 PacketSubCMD_1=0x08 @@ -349,13 +349,21 @@ PacketSubCMD_8=0x04 PacketCallFunc_8=OnClientStartFB +PacketCMD_9=0xB1 +PacketSubCMD_9=0x08 +PacketCallFunc_9=OnRefreshCustomFBPrize + +PacketCMD_10=0xB1 +PacketSubCMD_10=0x09 +PacketCallFunc_10=OnGiveCustomFBPrize + ;玩家相关 [ChPlayer] ScriptName = Player\ChPlayer.py Writer = hxp Releaser = hxp RegType = 0 -RegisterPackCount = 21 +RegisterPackCount = 22 PacketCMD_1 = 0xA5 PacketSubCMD_1 = 0x04 @@ -441,6 +449,10 @@ PacketSubCMD_21=0x06 PacketCallFunc_21=OnAddPoint +PacketCMD_22=0xA2 +PacketSubCMD_22=0x33 +PacketCallFunc_22=OnClientExitCustomScene + ;购买相关的 [BuySomething] ScriptName = Event\EventSrc\Operate_PlayerBuyZhenQi.py diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py index be3835c..f47b37a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py @@ -114,8 +114,8 @@ return if curPlayer != None: - FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill) + FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC) curTagNormalNPCControl.SetKilled() diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py index 2465e39..91ad9ee 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py @@ -113,8 +113,8 @@ if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick): return #执行击杀NPC逻辑 - FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill) + FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) #NPC死亡 curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC) curTagNormalNPCControl.SetKilled() diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py index 229ccf4..403c638 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py @@ -148,8 +148,8 @@ #2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知 if curPlayer != None: - FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill) + FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick) else: #副本 FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py index 1d6606f..b6fc629 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py @@ -1776,6 +1776,8 @@ Def_FBMapID_CrossPenglai = 32020 #跨服妖王 Def_FBMapID_CrossDemonKing = 32030 +#本服妖王 +Def_FBMapID_DemonKing = 22030 #多仙盟Boss Def_FBMapID_AllFamilyBoss = 31260 #骑宠Boss @@ -1796,7 +1798,8 @@ #副本关闭时未拾取的物品邮件发放给玩家 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, - Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss] + Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, + Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing] #金钱不掉物品直接给玩家的地图 Def_GiveMoneyMapIDList = [] @@ -1810,7 +1813,8 @@ Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield] # 进入副本需要发送到GameServer的地图 -Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID +Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing, + Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx, @@ -1880,7 +1884,7 @@ 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场 - 'CrossDemonKing':[Def_FBMapID_CrossDemonKing], #跨服妖王 + 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔 diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py index a80245c..3fd184c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py @@ -2143,6 +2143,51 @@ return callFunc(curPlayer, tick) +## 客户端进入自定义场景 +def OnEnterCustomScene(curPlayer, mapID, lineID): + do_FBLogic_ID = __GetFBLogic_MapID(mapID) + + callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene")) + + if callFunc == None: + return + + return callFunc(curPlayer, mapID, lineID) + +## 客户端发送刷新自定义副本奖励 +def OnRefreshCustomFBPrize(curPlayer, mapID, lineID): + do_FBLogic_ID = __GetFBLogic_MapID(mapID) + + callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRefreshCustomFBPrize")) + + if callFunc == None: + return [] + + return callFunc(curPlayer, mapID, lineID) + +## 给自定义副本奖励后续处理 +def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID): + do_FBLogic_ID = __GetFBLogic_MapID(mapID) + + callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGiveCustomFBPrizeOK")) + + if callFunc == None: + return + + return callFunc(curPlayer, mapID, lineID) + + +## 结束跨服副本 +def OnEndCrossFB(curPlayer, mapID, lineID, exData): + do_FBLogic_ID = __GetFBLogic_MapID(mapID) + + callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEndCrossFB")) + + if callFunc == None: + return + + return callFunc(curPlayer, mapID, lineID, exData) + def OnPlayerLVUp(curPlayer): ## 玩家升级 do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID()) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py index 38cff40..d8fa59c 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py @@ -96,6 +96,8 @@ Over_leaderID = 'leaderID' #渡劫玩家ID Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限 Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...} +Over_ownerID = 'ownerID' #归属玩家ID +Over_ownerName = 'ownerName' #归属玩家名 #副本行为 ( diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py index bc3f1b6..996232d 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py @@ -4,42 +4,47 @@ # ##@package GameWorldLogic.FBProcess.GameLogic_CrossDemonKing # -# @todo:跨服妖王 +# @todo:本服、跨服妖王 # @author hxp -# @date 2019-04-11 +# @date 2019-04-13 # @version 1.0 # -# 详细描述: 跨服妖王 +# 详细描述: 本服、跨服妖王 # #------------------------------------------------------------------------------- -#"""Version = 2019-04-11 14:30""" +#"""Version = 2019-04-13 11:00""" #------------------------------------------------------------------------------- import FBCommon import GameWorld +import ItemCommon import IPY_GameWorld import IpyGameDataPY -import ChConfig -import PyGameData -import NPCCommon -import ItemCommon +import PlayerFairyDomain +import GameWorldProcess +import PlayerControl import ShareDefine -import PlayerSuccess -import PlayerActLogin +import PyGameData +import ChConfig +import ChItem -FBDict_StartTick = 'FBDict_StartTick%s' #开始时间 -FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s -FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间 FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick -FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中 -FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量,需要的总时间 -FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间 -g_heroHurtDict = {} #{playerID:hurt} +g_ownerInfo = {} # 归属者信息 {funcLineID:[ownerID, ownerName], } +def __SetDemonKingVisitState(curPlayer, mapID, lineID, state): + ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID}) + if not ipyData: + return False + eventID = ipyData.GetID() + if not PlayerFairyDomain.SetFairyDomainEventState(curPlayer, eventID, state): + return False + return True ## 是否能够通过活动查询进入 def OnEnterFBEvent(curPlayer, mapID, lineID, tick): + if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting): + return False return True ## 查询是否可以进入地图 @@ -48,45 +53,86 @@ ## 开启副本 def OnOpenFB(tick): - lineID = GetCurFBFuncLineID() - killTime = 60 - GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP % lineID, killTime * 1000) return + +## 副本玩家进入点 +# @return posX, posY, 随机半径(可选) +def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick): + return ipyEnterPosInfo + +def GetCurFBLineBOSSID(lineID=-1): + #该分线刷的BOSSID + if lineID == -1: + lineID = GetCurFBFuncLineID() + if lineID == -1: + return 0 + mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing + ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID}) + if not ipyData: + return 0 + bossID = ipyData.GetBossID() + return bossID + +def GetCurFBFuncLineID(): + ## 获取本线路功能线路ID + if GameWorld.IsCrossServer(): + return GameWorld.GetGameWorld().GetPropertyID() % 1000 + return GameWorld.GetGameWorld().GetPropertyID() - 1 + +def GetCurFBLineZoneID(): + ## 获取本线路所属跨服分区 + if GameWorld.IsCrossServer(): + return GameWorld.GetGameWorld().GetPropertyID() / 1000 + return 0 ## 进副本 def DoEnterFB(curPlayer, tick): playerID = curPlayer.GetPlayerID() zoneID = GetCurFBLineZoneID() funcLineID = GetCurFBFuncLineID() - GameWorld.DebugLog("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID) + bossID = GetCurFBLineBOSSID(funcLineID) + visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt) + GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s,visitCount=%s" % (zoneID, funcLineID, bossID, visitCount), playerID) + PyGameData.g_fbPickUpItemDict.pop(playerID, 0) + return + +## 副本总逻辑计时器 +def OnProcess(tick): + gameFB = GameWorld.GetGameFB() + overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver) + if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime: + GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick)) + FBCommon.DoLogic_FBKickAllPlayer() + return + return ## 关闭副本 def OnCloseFB(tick): -# gameWorld = GameWorld.GetGameWorld() -# lineID = gameWorld.GetPropertyID() - 1 -# gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0) -# gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0) -# gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0) -# -# gameWorld.SetPropertyID(0) + funcLineID = GetCurFBFuncLineID() + g_ownerInfo.pop(funcLineID, None) + GameWorld.GetGameWorld().SetPropertyID(0) return ## 玩家退出副本 def DoExitFB(curPlayer, tick): - UpdateHPReduceSpeed(tick, True) + gameFB = GameWorld.GetGameFB() + overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver) + gameWorld = GameWorld.GetGameWorld() + #最后一人退出副本则关闭地图 + if overTick and gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1: + GameWorldProcess.CloseFB(tick) + return ##玩家主动离开副本. def DoPlayerLeaveFB(curPlayer, tick): -# FBCommon.SetHadDelTicket(curPlayer, 0) -# #主动退出的去掉排行榜信息 -# lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 -# playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {}) -# playerHurtDict.pop(curPlayer.GetPlayerID(), 0) -# PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict -# if not playerHurtDict: #榜上没人,停止掉血 -# StopReduceHP(lineID, tick) + + gameWorld = GameWorld.GetGameWorld() + #最后一人退出副本则关闭地图 + if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1: + GameWorldProcess.CloseFB(tick) + return ## 是否副本复活 @@ -95,148 +141,73 @@ ## 获得副本帮助信息 def DoFBHelp(curPlayer, tick): - - if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver): + return + +def DoFB_Npc_KillNPC(attacker, curNPC, tick): + __FBNPCOnKilled(curNPC, tick) + return +def DoFB_Player_KillNPC(curPlayer, curNPC, tick): + __FBNPCOnKilled(curNPC, tick) + return + +## 执行副本杀怪逻辑 +def __FBNPCOnKilled(curNPC, tick): + bossID = curNPC.GetNPCID() + funcLineID = GetCurFBFuncLineID() + if bossID != GetCurFBLineBOSSID(funcLineID): return - lineID = GetCurFBFuncLineID() - curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) - isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) - remainHP = GetBossRemainHP(lineID, tick) - totalHP = __GetBossTotalHP(lineID) - hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0 - remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0 - fbHelpDict = {FBCommon.Help_lineID:lineID, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing} - GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID()) - FBCommon.Notify_FBHelp(curPlayer, fbHelpDict) - return - -## 玩家对NPC造成伤害 -def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP): - return - lineID = GetCurFBFuncLineID() - #有人上榜开始掉血 - StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick()) - GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick()) - return - -##---副本总逻辑计时器--- -# @param tick:时间戳 -# @return 无意义 -# @remarks 副本总逻辑计时器 -def OnProcess(tick): - return + zoneID = GetCurFBLineZoneID() gameFB = GameWorld.GetGameFB() - overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver) - # 结算20秒后强制关闭副本, 防止玩家不捡东西导致不结算,强关后地板上的东西会邮件发放给玩家 - if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime: - GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick)) - FBCommon.DoLogic_FBKickAllPlayer() + gameFB.SetGameFBDict(FBDict_IsOver, tick) + + ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType) + ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) if ownerType == ChConfig.Def_NPCHurtTypePlayer else 0 + + isCrossServer = GameWorld.IsCrossServer() + mapID = ChConfig.Def_FBMapID_CrossDemonKing if isCrossServer else ChConfig.Def_FBMapID_DemonKing + GameWorld.Log("击杀妖王: zoneID=%s,mapID=%s,funcLineID=%s,ownerID=%s,bossID=%s" % (zoneID, mapID, funcLineID, ownerID, bossID)) + ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID}) + if not ipyData: return - - lineID = GetCurFBFuncLineID() - if lineID < 0: - return - gameWorld = GameWorld.GetGameWorld() - startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) - if not startTick or overTick: - return - lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick) - if lastHurtTick and tick - lastHurtTick >= 2000: - StopReduceHP(lineID, tick) - GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0) - - FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000) - __CheckBossHP(tick) - return - -def __DoLogicZhuXianBossOver(isPass, tick, dropPosX, dropPosY): - #结算 -# gameFB = GameWorld.GetGameFB() -# mapID = GameWorld.GetMap().GetMapID() -# lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 -# leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID) * 1000 -# playerHurtList = __GetSortHurtList(lineID) -# if not playerHurtList: -# GameWorld.Log(' __DoLogicZhuXianBossOver, 伤害榜上没有人!!lineID=%s' % lineID) -# return -# firsthurtInfo = playerHurtList[0] -# firstPlayerID = firsthurtInfo[0] -# firstPlayerFamilyID = firsthurtInfo[1][2] -# playerManager = GameWorld.GetMapCopyPlayerManager()#GameWorld.GetPlayerManager() -# firstPlayer = playerManager.FindPlayerByID(firstPlayerID) -# if firstPlayer: -# gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1) -# if not dropPosX or not dropPosY: -# dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY() -# prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True]) -# if not prizeItemList: -# # 没有掉落时直接通知结算,防止卡副本 -# firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True) -# overDict = {FBCommon.Over_rank:1, FBCommon.Over_itemInfo:prizeItemList} -# FBCommon.NotifyFBOver(firstPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict) -# else: -# firstPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True) -# else: -# leaveServerTick = PlayerControl.GetPlayerLeaveServerTick(firstPlayerID) -# if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime: -# #离线超过3分钟的不给奖励 -# msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0]) -# GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr)) -# -# helpItemList = FBCommon.GetFBLineReward(mapID, lineID) -# if helpItemList: #同盟协助奖励 -# jsonItemList = FBCommon.GetJsonItemList(helpItemList) -# for index in range(0 , playerManager.GetPlayerCount()): -# curPlayer = playerManager.GetPlayerByIndex(index) -# curPlayerID = curPlayer.GetPlayerID() -# if not curPlayerID: -# continue -# if curPlayerID == firstPlayerID: -# continue -# curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True) -# remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt) -# if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt: -# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt - 1) -# ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward') -# overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList} -# FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict) -# else: -# overDict = {FBCommon.Over_rank:0} -# FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict) - - return - -def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]): - ##给归属者奖励 - addCnt = 1 - equipList = [] - prizeItemDict = {} - bossID = GetCurFBLineBOSSID(lineID) - - jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, {bossID:addCnt}, - mailTypeKey="ZXBossBelongerReward", isMail=isMail, - dropItemMapInfo=dropItemMapInfo) - for jsonItem in jsonItemList: - if 'UserData' in jsonItem: - equipList.append(jsonItem) + eventID = ipyData.GetID() + ownerName = "" + dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY() + + serverGroupIDList = [] + msgInfo = {} + playerManager = GameWorld.GetMapCopyPlayerManager() + for index in xrange(playerManager.GetPlayerCount()): + curPlayer = playerManager.GetPlayerByIndex(index) + if not curPlayer: + continue + playerID = curPlayer.GetPlayerID() + isOwner = playerID == ownerID + if isOwner: + ownerName = curPlayer.GetPlayerName() + giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner) + GameWorld.Log("玩家奖励: %s" % giveItemList, playerID) + ChItem.DropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True) + #curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True) + if not isCrossServer: + __SetDemonKingVisitState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited) else: - itemID, itemCnt = jsonItem['ItemID'], jsonItem.get('Count', 1) - prizeItemDict[itemID] = prizeItemDict.get(itemID, 0) + itemCnt + serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer) + if serverGroupID not in serverGroupIDList: + serverGroupIDList.append(serverGroupID) + msgInfo[playerID] = [serverGroupID, mapID, funcLineID] + + g_ownerInfo[funcLineID] = [ownerID, ownerName] - GameWorld.DebugLog("诛仙boss结算奖励: lineID=%s,bossID=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s" - % (lineID, bossID, totalExp, totalMoney, jsonItemList), curPlayer.GetPlayerID()) - - prizeItemList = equipList + FBCommon.GetJsonItemList(prizeItemDict.items()) - #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ZhuXianBoss, addCnt) + if msgInfo: + GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBEnd, msgInfo, serverGroupIDList) + + return - #击杀特定NPC成就 - PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID]) - FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt) - # 每日活动 - #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt) - PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt) - return prizeItemList +## 结束跨服副本 +def OnEndCrossFB(curPlayer, mapID, lineID, exData): + __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited) + return def OnPickUpItem(curPlayer, curItem, tick): mapItemType = curItem.GetType() @@ -246,12 +217,12 @@ isEquip = ItemCommon.CheckItemIsEquip(curItem) jsonItem = ItemCommon.GetJsonItem(curItem) if playerID in PyGameData.g_fbPickUpItemDict: - if isEquip: + if isEquip or jsonItem.get("IsAuctionItem"): PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem) else: isIn = False for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]: - if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsBind") == jsonItem.get("IsBind"): + if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsAuctionItem") == jsonItem.get("IsAuctionItem"): itemInfo["Count"] = itemInfo.get("Count", 1) + jsonItem.get("Count", 1) isIn = True break @@ -276,142 +247,63 @@ return isPass = 1 - lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 - leaveTick = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_ZhuXianBoss, lineID) * 1000 - gameFB = GameWorld.GetGameFB() - rank = 1###gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_Rank) - - jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, []) + mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing + funcLineID = GetCurFBFuncLineID() + leaveTick = FBCommon.GetFBLineStepTime(mapID, funcLineID) * 1000 + ownerID, ownerName = g_ownerInfo.pop(funcLineID, [0, ""]) + jsonItemList = PyGameData.g_fbPickUpItemDict.pop(playerID, []) + overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName, FBCommon.Over_itemInfo:jsonItemList} + FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict) curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True) - overDict = {FBCommon.Over_rank:rank, FBCommon.Over_itemInfo:jsonItemList} - FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict) return - -def __CheckBossHP(tick): - gameFB = GameWorld.GetGameFB() - isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver) - lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 - - if not isOver and GetBossRemainHP(lineID, tick) == 0: - - bossID = GetCurFBLineBOSSID(lineID) - curBoss = GameWorld.FindNPCByNPCID(bossID) - dropPosX, dropPosY = 0, 0 - if curBoss: - dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY() - - #结束 设置BOSS死亡 - FBCommon.ClearFBNPC() - FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) - GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID) - ###playerHurtList = __GetSortHurtList(lineID) - playerHurtList = [] - if playerHurtList: - killerName, hurtValue = playerHurtList[0][1][:2] - NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue) - - NPCCommon.GameServe_GameWorldBossState(bossID, 0) - - ###__DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY) - gameFB.SetGameFBDict(FBDict_IsOver, tick) +## 客户端进入自定义场景 +def OnEnterCustomScene(curPlayer, mapID, lineID): + __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting) return -def UpdateHPReduceSpeed(tick, isExit=False): - gameWorld = GameWorld.GetGameWorld() - playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount() - playerCnt = playerCnt - 1 if isExit else playerCnt - if playerCnt <= 0: - return - lineID = GameWorld.GetGameWorld().GetPropertyID() - 1 - if lineID < 0: - return - - curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000) - gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed) - if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID): - return - - startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) - remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID) - lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) - if not startTick: - startTick = tick - lastSpeed = curSpeed - remainHP = __GetBossTotalHP(lineID) - remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed))) - gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick) - - gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP) - GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed)) - FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) - return - -def StopReduceHP(lineID, tick): - ##暂停BOSS血量减少 - gameWorld = GameWorld.GetGameWorld() - if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID): - return - remainHP = GetBossRemainHP(lineID, tick) - if not remainHP: - return - gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0) - gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP) - return - -def StartReduceHP(lineID, tick): - ##开始BOSS掉血 - gameWorld = GameWorld.GetGameWorld() - if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID): - return - gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1) - startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) - if not startTick: - gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID)) - gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick) - FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0) - return - -def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP % lineID) - -def GetBossRemainHP(lineID, tick): - gameWorld = GameWorld.GetGameWorld() - - startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID) - lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) - remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID) - if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID): - return remainHP - if not startTick: - startTick = tick - remainHP = __GetBossTotalHP(lineID) - else: - remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed))) - return remainHP - -def GetCurFBLineBOSSID(lineID= -1): - #该分线刷的BOSSID - if lineID == -1: - lineID = GetCurFBFuncLineID() - if lineID == -1: - return 0 - ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":ChConfig.Def_FBMapID_CrossDemonKing, "LineID":lineID}) +## 客户端发送刷新自定义副本奖励 +def OnRefreshCustomFBPrize(curPlayer, mapID, lineID): + visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt) + fakeImmortalCount = IpyGameDataPY.GetFuncCfg("FakeImmortalCount", 1) + if visitCount > fakeImmortalCount: + GameWorld.DebugLog("当前寻访次数不能获取自定义副本奖励!visitCount=%s" % visitCount) + return [] + if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting): + GameWorld.DebugLog("寻访状态异常不能获取自定义副本奖励!") + return [] + ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID}) if not ipyData: - return 0 - bossID = ipyData.GetBossID() - return bossID + return [] + eventID = ipyData.GetID() + isOwner = True + giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner) + return giveItemList -def GetCurFBFuncLineID(): return GameWorld.GetGameWorld().GetPropertyID() % 1000 -def GetCurFBLineZoneID(): return GameWorld.GetGameWorld().GetPropertyID() / 1000 - -##玩家死亡. -# @param curPlayer:死亡的玩家 -# @param tick 时间戳 -# @return 返回值无意义 -# @remarks 玩家主动离开副本. -def DoPlayerDead(curPlayer): +## 给自定义副本奖励后续处理 +def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID): + __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited) return -##处理副本中杀死玩家逻辑 -def DoFBOnKill_Player(atkobj, defender, tick): - return True +def __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner): + giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, eventID) + if giveItemList: + return giveItemList + + # 没有定制奖励则取常规奖励 + # {物品ID:[归属者获得个数饼图[[概率, 个数], ...], 非归属者获得个数饼图[[概率, 个数], ...], 是否拍品], ...} + giveItemList = [] + awardDict = FBCommon.GetFBLineReward(mapID, lineID) + for itemID, itemInfo in awardDict.items(): + ownerCountRateList, notOwnerCountRateList, isAuctionItem = itemInfo + if isOwner: + itemCount = GameWorld.GetResultByRandomList(ownerCountRateList) + else: + itemCount = GameWorld.GetResultByRandomList(notOwnerCountRateList) + if not itemCount: + continue + giveItemList.append([itemID, itemCount, isAuctionItem]) + + return giveItemList + + diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py index e2e458c..d6ece9a 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py @@ -1780,6 +1780,53 @@ return #--------------------------------------------------------------------- + +def DropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True): + if not itemList: + return + if isDropDisperse: + dropItemList = [] + for itemInfo in itemList: + if isinstance(itemInfo, list): + itemID, itemCount, isAuctionItem = itemInfo + # 拍品不拆 + if isAuctionItem: + dropItemList.append(itemInfo) + continue + for _ in xrange(itemCount): + dropItemList.append([itemID, 1, isAuctionItem]) + else: + dropItemList.append(itemInfo) + else: + dropItemList = itemList + + index = 0 + playerID = curPlayer.GetPlayerID() + gameMap = GameWorld.GetMap() + for posX, posY in ChConfig.Def_DropItemAreaMatrix: + resultX = dropPosX + posX + resultY = dropPosY + posY + + if not gameMap.CanMove(resultX, resultY): + #玩家不可移动这个点 + continue + + if index > len(dropItemList) - 1: + break + + curItem = dropItemList[index] + index += 1 + if isinstance(curItem, list): + itemID, itemCount, isAuctionItem = curItem + curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer) + + if not curItem: + continue + + AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID], + dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee) + return + ## 在地上添加物品(统一接口) # @param itemPosX 位置x # @param itemPosY 位置y diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py index 591fedb..b40aa4e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py @@ -2559,13 +2559,16 @@ def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]): ##给物品,背包满则发邮件 needPackSpaceDict = {} - for itemID, itemCnt, isAuctionItem in itemList: + for itemInfo in itemList: + itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo) + if not itemID: + continue curItem = GameWorld.GetGameData().GetItemByTypeID(itemID) if not curItem: GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID()) return packType = ChConfig.GetItemPackType(curItem.GetType()) - needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem) + needSpace = GetItemNeedPackCount(packType, curItem, itemCount, isAuctionItem) needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace isSendMail = False for packType, needSpace in needPackSpaceDict.items(): @@ -2576,7 +2579,37 @@ if isSendMail: PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList) GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID()) - else: - for itemID, itemCnt, isAuctionItem in itemList: - GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event) + return + + playerItemControl = PlayerItemControler(curPlayer) + for itemInfo in itemList: + itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo) + if not itemID: + continue + if GetAppointItemRealID(itemID): + curCreateItem = GetItemByData(GetAppointItemDictData(itemID, isAuctionItem)) + else: + curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem) + if not curCreateItem: + continue + if userData: + curCreateItem.SetUserData(userData, len(userData)) + ItemCommon.MakeEquipGS(curCreateItem) + #放入玩家背包 + playerItemControl.PutInItem(IPY_GameWorld.rptItem, curCreateItem, event=event) + return + +def GetItemInfo(itemInfo): + if isinstance(itemInfo, dict): + itemID = itemInfo['ItemID'] + itemCount = itemInfo['Count'] + isAuctionItem = itemInfo['IsAuctionItem'] + userData = itemInfo['UserData'] + elif isinstance(itemInfo, list) and len(itemInfo) == 3: + itemID, itemCount, isAuctionItem = itemInfo + userData = "" + else: + return 0, 0, 0, "" + return itemID, itemCount, isAuctionItem, userData + diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py index 4ec130c..c5ddecd 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py @@ -50,6 +50,7 @@ import PlayerBossReborn import PlayerFairyCeremony import PlayerNewFairyCeremony +import GameLogic_CrossDemonKing import PlayerWeekParty import PlayerActLogin import FamilyRobBoss @@ -2020,6 +2021,9 @@ if not zoneIpyData: return zoneID = zoneIpyData.GetZoneID() + GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0) + elif dataMapID == ChConfig.Def_FBMapID_CrossDemonKing: + zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID() GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0) else: GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0) @@ -4101,10 +4105,10 @@ mapID = GameWorld.GetMap().GetMapID() mapID = FBCommon.GetRecordMapID(mapID) isGameBoss = ChConfig.IsGameBoss(curNPC) + if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]: + return if isGameBoss: GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID()) - if mapID == ChConfig.Def_FBMapID_MunekadoTrial: - return ipyDrop = GetNPCDropIpyData(npcID) if not ipyDrop: if isGameBoss: diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py index e4605be..d4c95eb 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py @@ -337,6 +337,9 @@ if mapID == ChConfig.Def_FBMapID_SealDemon: bossID = GameLogic_SealDemon.CurFBLineBOSSID() stoneNPCID = 0 + elif mapID == ChConfig.Def_FBMapID_DemonKing: + bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID() + stoneNPCID = 0 elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss: bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID() stoneNPCID = 0 diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py index 03288e3..4fa6942 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py @@ -230,13 +230,26 @@ #struct tagCMClientStartCustomScene #{ # tagHead Head; +# DWORD MapID; +# WORD FuncLineID; #}; def OnClientStartCustomScene(index, clientData, tick): curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) - DoEnterCustomScene(curPlayer) + DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID) return -def DoEnterCustomScene(curPlayer): +#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene +# +#struct tagCMClientExitCustomScene +#{ +# tagHead Head; +#}; +def OnClientExitCustomScene(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + DoExitCustomScene(curPlayer) + return + +def DoEnterCustomScene(curPlayer, mapID, lineID): ## 进入自定义场景状态 curPlayer.SetCanAttack(False) curPlayer.SetVisible(False) @@ -247,6 +260,8 @@ curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID()) + if mapID: + FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID) return def DoExitCustomScene(curPlayer): @@ -474,7 +489,8 @@ # 离线过久恢复为非跨服状态 if PlayerControl.GetCrossMapID(curPlayer): PlayerControl.SetCrossMapID(curPlayer, 0) - + PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None) + SyncGuideState(curPlayer) #上线检查一次装备属性 diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py index 8ab0775..65d1b72 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py @@ -1617,6 +1617,15 @@ NotifyCode(curPlayer, "SingleEnterPK", [mapID]) return + tick = GameWorld.GetGameWorld().GetTick() + for mapIDList in ChConfig.Def_FB_MapID.values(): + if mapID not in mapIDList: + continue + if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick): + NotifyCode(curPlayer, "SingleEnterDefaul") + return + break + # 需要动态分布线路的地图,发送到跨服服务器进行分配 if mapID in ChConfig.Def_CrossDynamicLineMap: extendInfo = {} @@ -1728,6 +1737,9 @@ if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss): if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt): extendParamList = [bossID, curPlayer.GetFamilyID()] + elif mapID == ChConfig.Def_FBMapID_DemonKing: + bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID) + extendParamList = [bossID] SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList) return diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py index acf9183..ef186a9 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py @@ -38,6 +38,8 @@ import ShareDefine import GameFuncComm import FBHelpBattle +import ItemControler +import PyGameData import time import math @@ -448,4 +450,64 @@ return +#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize +# +#struct tagCMRefreshCustomFBPrize +#{ +# tagHead Head; +# DWORD MapID; +# WORD FuncLineID; +#}; +def OnRefreshCustomFBPrize(playerIndex, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex) + playerID = curPlayer.GetPlayerID() + mapID = clientData.MapID + funcLineID = clientData.FuncLineID + prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID) + if not prizeItemList: + return + PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList] + prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo() + prizePack.MapID = mapID + prizePack.FuncLineID = funcLineID + prizePack.PrizeItemList = [] + for prizeItemInfo in prizeItemList: + itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo) + if not itemID: + continue + prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem() + prizeItem.ItemID = itemID + prizeItem.Count = itemCount + prizeItem.IsAuctionItem = isAuctionItem + prizeItem.UserData = userData + prizeItem.UserDataLen = len(prizeItem.UserData) + prizePack.PrizeItemList.append(prizeItem) + prizePack.PrizeItemCount = len(prizePack.PrizeItemList) + NetPackCommon.SendFakePack(curPlayer, prizePack) + return + + +#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize +# +#struct tagCMGiveCustomFBPrize +#{ +# tagHead Head; +# DWORD MapID; +# WORD FuncLineID; +#}; +def OnGiveCustomFBPrize(playerIndex, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex) + playerID = curPlayer.GetPlayerID() + packMapID = clientData.MapID + packFuncLineID = clientData.FuncLineID + prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None) + if not prizeInfo: + return + mapID, funcLineID, prizeItemList = prizeInfo + if mapID != packMapID or funcLineID != packFuncLineID: + return + FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID) + ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList) + return + diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py index 3b3d1d1..c1cd578 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py @@ -19,6 +19,7 @@ import ShareDefine import NPCCommon import ChPlayer +import FBLogic #------------------------------------------------------------------------------ @@ -45,6 +46,11 @@ elif msgType == ShareDefine.CrossServerMsg_CollectNPCOK: NPCCommon.CrossServerMsg_CollectNPCOK(curPlayer, msgData) + elif msgType == ShareDefine.CrossServerMsg_FBEnd: + mapID, lineID = msgData[:2] + exData = msgData[2:] + FBLogic.OnEndCrossFB(curPlayer, mapID, lineID, exData) + return diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py index 84be163..720824e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py @@ -49,8 +49,8 @@ itemData = itemInfo["ItemData"] packIndex = itemInfo["PackIndex"] event = itemInfo["Event"] - itemID, itemCount, isBind, itemUserData = itemData - curItem = ItemCommon.CreateSingleItem(itemID, itemCount, not isBind) + itemID, itemCount, isAuctionItem, itemUserData = itemData + curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem) if not curItem: return if itemUserData and itemUserData != "{}": @@ -61,7 +61,7 @@ # 放入失败发邮件 GameWorld.Log("收到跨服获得物品,放入失败,直接发邮件! itemInfo=%s" % str(itemInfo), playerID) - addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}] + addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isAuctionItem, "UserData":itemUserData}] PlayerControl.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event}) return diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py index 459805a..6876be5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py @@ -145,7 +145,7 @@ # GameWorld.DebugLog(" 创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s" # % (tagFamilyID, tagFamilyHomeLV, resultLineID)) #=================================================================================================== - elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss]: + elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss, ChConfig.Def_FBMapID_DemonKing]: tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始 resultLineID = -1 # 结果lineID diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py index e17e61f..1fc3350 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py @@ -98,4 +98,6 @@ g_Qudao_DoubleBill = {} # 渠道删档充值返利 g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...} -g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}} \ No newline at end of file +g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}} + +g_customFBPrizeInfo = {} #自定义副本奖励 {playerID:[mapID, funcLineID, [奖励物品列表], ...} diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py index c927e2a..678b0f6 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py @@ -1199,6 +1199,7 @@ CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息 CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成 CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息 +CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本 # 子服发送跨服信息定义 ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功 -- Gitblit v1.8.0