From 11e82d25c1aa5b91706689d0414fdc893ed52627 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 13 四月 2019 11:11:38 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(妖王初版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py         |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py                                    |   62 ++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py            |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py                             |   45 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py                |    2 
 ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py                                                         |    7 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py  |  500 ++++++++++++++---------------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py                                        |   47 +++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py         |    6 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py                                         |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py      |    2 
 ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py                                                                |    4 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py                                    |   22 +
 ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py                                                             |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py                               |   12 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py                                 |   43 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                                        |    1 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py |    6 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py                               |    3 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py                                            |    5 
 ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py                                                 |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py                  |    2 
 ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py                                            |   18 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                                                |   16 +
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py                                      |    8 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                                           |   10 
 26 files changed, 497 insertions(+), 335 deletions(-)

diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 6eba4d0..b65808d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -679,11 +679,13 @@
 Def_FBMapID_CrossPenglai = 32020
 #跨服妖王
 Def_FBMapID_CrossDemonKing = 32030
+#本服妖王
+Def_FBMapID_DemonKing = 22030
 #骑宠Boss
 Def_FBMapID_HorsePetBoss = 31200
 
 #需要刷世界BOSS的副本
-WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss]
+WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
 #跨服地图
 Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing]
 #跨服分区类型配置, 没配置的默认 CrossZoneComm
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 1cfe194..23a8356 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -254,7 +254,7 @@
             PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
             
         # 需要发送到地图服务器处理的
-        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
+        elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
             MapServer_ClientServerReceiveMsg(msgType, msgData)
             
         elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
@@ -273,6 +273,22 @@
 def MapServer_ClientServerReceiveMsg(msgType, msgData):
     ## 收到跨服服务器信息,需要发送到地图服务器处理
     
+    if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
+        curServerGroupID = GameWorld.GetServerGroupID()
+        for tagPlayerID, msgInfo in msgData.items():
+            if not msgInfo:
+                continue
+            serverGroupID = msgInfo[0]
+            if curServerGroupID != serverGroupID:
+                continue
+            tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+            if not tagPlayer:
+                continue
+            msgInfo = str([msgType, msgInfo[1:]])
+            tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+            
+        return
+    
     if not isinstance(msgData, dict):
         return
     tagPlayerID = msgData.get("PlayerID")
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 867a071..400fcdd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -482,9 +482,8 @@
         isAlive = __GetIsAlive(bossID)
         if not isAlive:
             continue
-        mapID = ipyData.GetMapID()
-        if mapID not in ChConfig.WorldBossFBMapIDList:
-            GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
+        #if mapID not in ChConfig.WorldBossFBMapIDList:
+        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
     return
 
 ## 玩家登录通知
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 81b77ee..845d9f9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -386,7 +386,7 @@
     # 离线的话直接发邮件
     GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
     itemID, itemCount, isBind, itemUserData = itemData
-    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
     PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
     return
 
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 4b3114f..e9da661 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -117,8 +117,11 @@
         mapPosInfo = IpyGameDataPY.GetFuncEvalCfg("CrossDemonKingMap", 2)
     else:
         return
-    posX, posY = mapPosInfo
-    
+    posX, posY = mapPosInfo[:2]
+    dist = mapPosInfo[2] if len(mapPosInfo) > 2 else 0
+    if dist > 0:
+        posX, posY = random.randint(posX - dist, posX + dist), random.randint(posY - dist, posY + dist)
+        
     for playerID in playerIDList:
         curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
         if not curPlayer:
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index c927e2a..678b0f6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1199,6 +1199,7 @@
 CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
 CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
 CrossServerMsg_EnterFBRet = "EnterFBRet"                # 请求进入跨服副本返回信息
+CrossServerMsg_FBEnd = "FBEnd"                          # 完成跨服副本
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index b3ad929..f03bd88 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -315,7 +315,7 @@
 Writer = hxp
 Releaser = hxp
 RegType = 0
-RegisterPackCount = 8
+RegisterPackCount = 10
 
 PacketCMD_1=0xA5
 PacketSubCMD_1=0x08
@@ -349,13 +349,21 @@
 PacketSubCMD_8=0x04
 PacketCallFunc_8=OnClientStartFB
 
+PacketCMD_9=0xB1
+PacketSubCMD_9=0x08
+PacketCallFunc_9=OnRefreshCustomFBPrize
+
+PacketCMD_10=0xB1
+PacketSubCMD_10=0x09
+PacketCallFunc_10=OnGiveCustomFBPrize
+
 ;玩家相关
 [ChPlayer]
 ScriptName = Player\ChPlayer.py
 Writer = hxp
 Releaser = hxp
 RegType = 0
-RegisterPackCount = 21
+RegisterPackCount = 22
 
 PacketCMD_1 = 0xA5
 PacketSubCMD_1 = 0x04
@@ -441,6 +449,10 @@
 PacketSubCMD_21=0x06
 PacketCallFunc_21=OnAddPoint
 
+PacketCMD_22=0xA2
+PacketSubCMD_22=0x33
+PacketCallFunc_22=OnClientExitCustomScene
+
 ;购买相关的
 [BuySomething]
 ScriptName = Event\EventSrc\Operate_PlayerBuyZhenQi.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index be3835c..f47b37a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -114,8 +114,8 @@
             return
         
         if curPlayer != None:
-            FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+            FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
             
         curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC)
         curTagNormalNPCControl.SetKilled()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index 2465e39..91ad9ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -113,8 +113,8 @@
         if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
             return
         #执行击杀NPC逻辑
-        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
+        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         #NPC死亡
         curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
         curTagNormalNPCControl.SetKilled()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 229ccf4..403c638 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -148,8 +148,8 @@
     
     #2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
     if curPlayer != None:
-        FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
         NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+        FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
     else:
         #副本
         FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 1d6606f..b6fc629 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1776,6 +1776,8 @@
 Def_FBMapID_CrossPenglai = 32020
 #跨服妖王
 Def_FBMapID_CrossDemonKing = 32030
+#本服妖王
+Def_FBMapID_DemonKing = 22030
 #多仙盟Boss
 Def_FBMapID_AllFamilyBoss = 31260
 #骑宠Boss
@@ -1796,7 +1798,8 @@
 #副本关闭时未拾取的物品邮件发放给玩家
 #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
 Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, 
-                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
+                                   Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, 
+                                   Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing]
 
 #金钱不掉物品直接给玩家的地图
 Def_GiveMoneyMapIDList = []
@@ -1810,7 +1813,8 @@
 Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                       
 # 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
+                              Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
 
 ## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
 #Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1880,7 +1884,7 @@
                 'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
                 'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
                 'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
-                'CrossDemonKing':[Def_FBMapID_CrossDemonKing], #跨服妖王
+                'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
                 'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                 'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                 'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index a80245c..3fd184c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2143,6 +2143,51 @@
     
     return callFunc(curPlayer, tick)
 
+## 客户端进入自定义场景
+def OnEnterCustomScene(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 客户端发送刷新自定义副本奖励
+def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRefreshCustomFBPrize"))
+    
+    if callFunc == None:
+        return []
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+## 给自定义副本奖励后续处理
+def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGiveCustomFBPrizeOK"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, lineID)
+
+
+## 结束跨服副本
+def OnEndCrossFB(curPlayer, mapID, lineID, exData):
+    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+    
+    callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEndCrossFB"))
+    
+    if callFunc == None:
+        return
+    
+    return callFunc(curPlayer, mapID, lineID, exData)
+
 def OnPlayerLVUp(curPlayer):
     ## 玩家升级
     do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 38cff40..d8fa59c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -96,6 +96,8 @@
 Over_leaderID = 'leaderID' #渡劫玩家ID
 Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
 Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
+Over_ownerID = 'ownerID' #归属玩家ID
+Over_ownerName = 'ownerName' #归属玩家名
 
 #副本行为
 (
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index bc3f1b6..996232d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -4,42 +4,47 @@
 #
 ##@package GameWorldLogic.FBProcess.GameLogic_CrossDemonKing
 #
-# @todo:跨服妖王
+# @todo:本服、跨服妖王
 # @author hxp
-# @date 2019-04-11
+# @date 2019-04-13
 # @version 1.0
 #
-# 详细描述: 跨服妖王
+# 详细描述: 本服、跨服妖王
 #
 #-------------------------------------------------------------------------------
-#"""Version = 2019-04-11 14:30"""
+#"""Version = 2019-04-13 11:00"""
 #-------------------------------------------------------------------------------
 
 import FBCommon
 import GameWorld
+import ItemCommon
 import IPY_GameWorld
 import IpyGameDataPY
-import ChConfig
-import PyGameData
-import NPCCommon
-import ItemCommon
+import PlayerFairyDomain
+import GameWorldProcess
+import PlayerControl
 import ShareDefine
-import PlayerSuccess
-import PlayerActLogin
+import PyGameData
+import ChConfig
+import ChItem
 
-FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
-FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
-FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
 FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
-FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
-FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量,需要的总时间
-FBDict_LastHurtTick = 'FBDict_LastHurtTick'  #上次伤害时间
 
-g_heroHurtDict = {} #{playerID:hurt}
+g_ownerInfo = {} # 归属者信息 {funcLineID:[ownerID, ownerName], }
 
+def __SetDemonKingVisitState(curPlayer, mapID, lineID, state):
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+    if not ipyData:
+        return False
+    eventID = ipyData.GetID()
+    if not PlayerFairyDomain.SetFairyDomainEventState(curPlayer, eventID, state):
+        return False
+    return True
 
 ## 是否能够通过活动查询进入
 def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+    if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
+        return False
     return True
 
 ## 查询是否可以进入地图
@@ -48,45 +53,86 @@
 
 ## 开启副本
 def OnOpenFB(tick):
-    lineID = GetCurFBFuncLineID()
-    killTime = 60
-    GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP % lineID, killTime * 1000)
     return
+
+## 副本玩家进入点
+# @return posX, posY, 随机半径(可选)
+def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
+    return ipyEnterPosInfo
+
+def GetCurFBLineBOSSID(lineID=-1):
+    #该分线刷的BOSSID
+    if lineID == -1:
+        lineID = GetCurFBFuncLineID()
+    if lineID == -1:
+        return 0
+    mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+    if not ipyData:
+        return 0
+    bossID = ipyData.GetBossID()
+    return bossID
+
+def GetCurFBFuncLineID():
+    ## 获取本线路功能线路ID
+    if GameWorld.IsCrossServer():
+        return GameWorld.GetGameWorld().GetPropertyID() % 1000
+    return GameWorld.GetGameWorld().GetPropertyID() - 1
+
+def GetCurFBLineZoneID():
+    ## 获取本线路所属跨服分区
+    if GameWorld.IsCrossServer():
+        return GameWorld.GetGameWorld().GetPropertyID() / 1000
+    return 0
 
 ## 进副本
 def DoEnterFB(curPlayer, tick):
     playerID = curPlayer.GetPlayerID()
     zoneID = GetCurFBLineZoneID()
     funcLineID = GetCurFBFuncLineID()
-    GameWorld.DebugLog("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID)
+    bossID = GetCurFBLineBOSSID(funcLineID)
+    visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+    GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s,visitCount=%s" % (zoneID, funcLineID, bossID, visitCount), playerID)
+    PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
+    return
+
+## 副本总逻辑计时器
+def OnProcess(tick):
+    gameFB = GameWorld.GetGameFB()
+    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+    if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
+        GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
+        FBCommon.DoLogic_FBKickAllPlayer()
+        return
+    
     return
 
 ## 关闭副本
 def OnCloseFB(tick):
-#    gameWorld = GameWorld.GetGameWorld()
-#    lineID = gameWorld.GetPropertyID() - 1
-#    gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
-#    gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
-#    gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
-#    
-#    gameWorld.SetPropertyID(0)
+    funcLineID = GetCurFBFuncLineID()
+    g_ownerInfo.pop(funcLineID, None)
+    GameWorld.GetGameWorld().SetPropertyID(0)
     return
 
 ## 玩家退出副本
 def DoExitFB(curPlayer, tick):
-    UpdateHPReduceSpeed(tick, True)
+    gameFB = GameWorld.GetGameFB()
+    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+    gameWorld = GameWorld.GetGameWorld()
+    #最后一人退出副本则关闭地图
+    if overTick and gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
+        GameWorldProcess.CloseFB(tick)
+        
     return
 
 ##玩家主动离开副本.
 def DoPlayerLeaveFB(curPlayer, tick):
-#    FBCommon.SetHadDelTicket(curPlayer, 0)
-#    #主动退出的去掉排行榜信息
-#    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-#    playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
-#    playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
-#    PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
-#    if not playerHurtDict: #榜上没人,停止掉血
-#        StopReduceHP(lineID, tick)
+    
+    gameWorld = GameWorld.GetGameWorld()
+    #最后一人退出副本则关闭地图
+    if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
+        GameWorldProcess.CloseFB(tick)
+        
     return
 
 ## 是否副本复活
@@ -95,148 +141,73 @@
 
 ## 获得副本帮助信息
 def DoFBHelp(curPlayer, tick):
-    
-    if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
+    return
+
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+    __FBNPCOnKilled(curNPC, tick)
+    return
+
+## 执行副本杀怪逻辑
+def __FBNPCOnKilled(curNPC, tick):
+    bossID = curNPC.GetNPCID()
+    funcLineID = GetCurFBFuncLineID()
+    if bossID != GetCurFBLineBOSSID(funcLineID):
         return
     
-    lineID = GetCurFBFuncLineID()
-    curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID) 
-    isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID) 
-    remainHP = GetBossRemainHP(lineID, tick)
-    totalHP = __GetBossTotalHP(lineID)
-    hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
-    remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
-    fbHelpDict = {FBCommon.Help_lineID:lineID, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
-    GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
-    FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
-    return
-
-## 玩家对NPC造成伤害
-def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
-    return
-    lineID = GetCurFBFuncLineID()
-    #有人上榜开始掉血
-    StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
-    GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
-    return
-
-##---副本总逻辑计时器---
-# @param tick:时间戳
-# @return 无意义
-# @remarks 副本总逻辑计时器
-def OnProcess(tick):
-    return
+    zoneID = GetCurFBLineZoneID()
     gameFB = GameWorld.GetGameFB()
-    overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
-    # 结算20秒后强制关闭副本, 防止玩家不捡东西导致不结算,强关后地板上的东西会邮件发放给玩家
-    if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
-        GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
-        FBCommon.DoLogic_FBKickAllPlayer()
+    gameFB.SetGameFBDict(FBDict_IsOver, tick)
+    
+    ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+    ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) if ownerType == ChConfig.Def_NPCHurtTypePlayer else 0
+    
+    isCrossServer = GameWorld.IsCrossServer()
+    mapID = ChConfig.Def_FBMapID_CrossDemonKing if isCrossServer else ChConfig.Def_FBMapID_DemonKing
+    GameWorld.Log("击杀妖王: zoneID=%s,mapID=%s,funcLineID=%s,ownerID=%s,bossID=%s" % (zoneID, mapID, funcLineID, ownerID, bossID))
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
+    if not ipyData:
         return
-
-    lineID = GetCurFBFuncLineID()
-    if lineID < 0:
-        return
-    gameWorld = GameWorld.GetGameWorld()
-    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
-    if not startTick or overTick:
-        return
-    lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
-    if lastHurtTick and tick - lastHurtTick >= 2000:
-        StopReduceHP(lineID, tick)
-        GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0)
-        
-    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
-    __CheckBossHP(tick)
-    return
-
-def __DoLogicZhuXianBossOver(isPass, tick, dropPosX, dropPosY):
-    #结算
-#    gameFB = GameWorld.GetGameFB()
-#    mapID = GameWorld.GetMap().GetMapID()
-#    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-#    leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID) * 1000
-#    playerHurtList = __GetSortHurtList(lineID)
-#    if not playerHurtList:
-#        GameWorld.Log(' __DoLogicZhuXianBossOver, 伤害榜上没有人!!lineID=%s' % lineID)
-#        return
-#    firsthurtInfo = playerHurtList[0]
-#    firstPlayerID = firsthurtInfo[0]
-#    firstPlayerFamilyID = firsthurtInfo[1][2]
-#    playerManager = GameWorld.GetMapCopyPlayerManager()#GameWorld.GetPlayerManager()
-#    firstPlayer = playerManager.FindPlayerByID(firstPlayerID)
-#    if firstPlayer:
-#        gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
-#        if not dropPosX or not dropPosY:
-#            dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
-#        prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
-#        if not prizeItemList:
-#            # 没有掉落时直接通知结算,防止卡副本
-#            firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-#            overDict = {FBCommon.Over_rank:1, FBCommon.Over_itemInfo:prizeItemList}
-#            FBCommon.NotifyFBOver(firstPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
-#        else:
-#            firstPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
-#    else:
-#        leaveServerTick = PlayerControl.GetPlayerLeaveServerTick(firstPlayerID)
-#        if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
-#            #离线超过3分钟的不给奖励
-#            msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
-#            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
-#            
-#    helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
-#    if helpItemList: #同盟协助奖励
-#        jsonItemList = FBCommon.GetJsonItemList(helpItemList)
-#        for index in range(0 , playerManager.GetPlayerCount()):
-#            curPlayer = playerManager.GetPlayerByIndex(index)
-#            curPlayerID = curPlayer.GetPlayerID()
-#            if not curPlayerID:
-#                continue
-#            if curPlayerID == firstPlayerID:
-#                continue
-#            curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-#            remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
-#            if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt:
-#                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt - 1)
-#                ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
-#                overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
-#                FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
-#            else:
-#                overDict = {FBCommon.Over_rank:0}
-#                FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
-            
-    return
-
-def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]):
-    ##给归属者奖励
-    addCnt = 1
-    equipList = []
-    prizeItemDict = {}
-    bossID = GetCurFBLineBOSSID(lineID)
-
-    jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, {bossID:addCnt},
-                                                                        mailTypeKey="ZXBossBelongerReward", isMail=isMail,
-                                                                        dropItemMapInfo=dropItemMapInfo)
-    for jsonItem in jsonItemList:
-        if 'UserData' in jsonItem:
-            equipList.append(jsonItem)
+    eventID = ipyData.GetID()
+    ownerName = ""
+    dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
+    
+    serverGroupIDList = []
+    msgInfo = {}
+    playerManager = GameWorld.GetMapCopyPlayerManager()
+    for index in xrange(playerManager.GetPlayerCount()):
+        curPlayer = playerManager.GetPlayerByIndex(index)
+        if not curPlayer:
+            continue
+        playerID = curPlayer.GetPlayerID()
+        isOwner = playerID == ownerID
+        if isOwner:
+            ownerName = curPlayer.GetPlayerName()
+        giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
+        GameWorld.Log("玩家奖励: %s" % giveItemList, playerID)
+        ChItem.DropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
+        #curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
+        if not isCrossServer:
+            __SetDemonKingVisitState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
         else:
-            itemID, itemCnt = jsonItem['ItemID'], jsonItem.get('Count', 1)
-            prizeItemDict[itemID] = prizeItemDict.get(itemID, 0) + itemCnt
+            serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+            if serverGroupID not in serverGroupIDList:
+                serverGroupIDList.append(serverGroupID)
+            msgInfo[playerID] = [serverGroupID, mapID, funcLineID]
+            
+    g_ownerInfo[funcLineID] = [ownerID, ownerName]
     
-    GameWorld.DebugLog("诛仙boss结算奖励: lineID=%s,bossID=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s" 
-                       % (lineID, bossID, totalExp, totalMoney, jsonItemList), curPlayer.GetPlayerID())
-    
-    prizeItemList = equipList + FBCommon.GetJsonItemList(prizeItemDict.items())
-    #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ZhuXianBoss, addCnt)
+    if msgInfo:
+        GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBEnd, msgInfo, serverGroupIDList)
+        
+    return
 
-    #击杀特定NPC成就
-    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID])
-    FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
-    # 每日活动
-    #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
-    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
-    return prizeItemList
+## 结束跨服副本
+def OnEndCrossFB(curPlayer, mapID, lineID, exData):
+    __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
+    return
 
 def OnPickUpItem(curPlayer, curItem, tick):
     mapItemType = curItem.GetType()
@@ -246,12 +217,12 @@
     isEquip = ItemCommon.CheckItemIsEquip(curItem)
     jsonItem = ItemCommon.GetJsonItem(curItem)
     if playerID in PyGameData.g_fbPickUpItemDict:
-        if isEquip:
+        if isEquip or jsonItem.get("IsAuctionItem"):
             PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
         else:
             isIn = False
             for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:
-                if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsBind") == jsonItem.get("IsBind"):
+                if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsAuctionItem") == jsonItem.get("IsAuctionItem"):
                     itemInfo["Count"] = itemInfo.get("Count", 1) + jsonItem.get("Count", 1)
                     isIn = True
                     break
@@ -276,142 +247,63 @@
         return
     
     isPass = 1
-    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-    leaveTick = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_ZhuXianBoss, lineID) * 1000
-    gameFB = GameWorld.GetGameFB()
-    rank = 1###gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_Rank)
-    
-    jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
+    mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
+    funcLineID = GetCurFBFuncLineID()
+    leaveTick = FBCommon.GetFBLineStepTime(mapID, funcLineID) * 1000
+    ownerID, ownerName = g_ownerInfo.pop(funcLineID, [0, ""])
+    jsonItemList = PyGameData.g_fbPickUpItemDict.pop(playerID, [])
+    overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName, FBCommon.Over_itemInfo:jsonItemList}
+    FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
     curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-    overDict = {FBCommon.Over_rank:rank, FBCommon.Over_itemInfo:jsonItemList}
-    FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
     return
 
-
-def __CheckBossHP(tick):
-    gameFB = GameWorld.GetGameFB()
-    isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
-    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-   
-    if not isOver and GetBossRemainHP(lineID, tick) == 0:
-
-        bossID = GetCurFBLineBOSSID(lineID)
-        curBoss = GameWorld.FindNPCByNPCID(bossID)
-        dropPosX, dropPosY = 0, 0
-        if curBoss:
-            dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
-        
-        #结束 设置BOSS死亡
-        FBCommon.ClearFBNPC()
-        FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
-        GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
-        ###playerHurtList = __GetSortHurtList(lineID)
-        playerHurtList = []
-        if playerHurtList:
-            killerName, hurtValue = playerHurtList[0][1][:2]
-            NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
-            
-        NPCCommon.GameServe_GameWorldBossState(bossID, 0)
-            
-        ###__DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
-        gameFB.SetGameFBDict(FBDict_IsOver, tick)
+## 客户端进入自定义场景
+def OnEnterCustomScene(curPlayer, mapID, lineID):
+    __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
     return
 
-def UpdateHPReduceSpeed(tick, isExit=False):
-    gameWorld = GameWorld.GetGameWorld()
-    playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
-    playerCnt = playerCnt - 1 if isExit else playerCnt
-    if playerCnt <= 0:
-        return
-    lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-    if lineID < 0:
-        return
-
-    curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
-    gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
-    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
-        return
-    
-    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
-    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
-    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
-    if not startTick:
-        startTick = tick 
-        lastSpeed = curSpeed
-        remainHP = __GetBossTotalHP(lineID)
-    remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
-    gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
-    
-    gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
-    GameWorld.DebugLog('    curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
-    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
-    return
-
-def StopReduceHP(lineID, tick):
-    ##暂停BOSS血量减少
-    gameWorld = GameWorld.GetGameWorld()
-    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
-        return
-    remainHP = GetBossRemainHP(lineID, tick)
-    if not remainHP:
-        return
-    gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
-    gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
-    return
-
-def StartReduceHP(lineID, tick):
-    ##开始BOSS掉血
-    gameWorld = GameWorld.GetGameWorld()
-    if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
-        return
-    gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
-    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
-    if not startTick:
-        gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
-    gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
-    FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
-    return
-
-def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP % lineID)
-
-def GetBossRemainHP(lineID, tick):
-    gameWorld = GameWorld.GetGameWorld()
-    
-    startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
-    lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID) 
-    remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
-    if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
-        return remainHP
-    if not startTick:
-        startTick = tick
-        remainHP = __GetBossTotalHP(lineID)
-    else:
-        remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
-    return remainHP
-
-def GetCurFBLineBOSSID(lineID= -1):
-    #该分线刷的BOSSID
-    if lineID == -1:
-        lineID = GetCurFBFuncLineID()
-    if lineID == -1:
-        return 0
-    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":ChConfig.Def_FBMapID_CrossDemonKing, "LineID":lineID})
+## 客户端发送刷新自定义副本奖励
+def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
+    visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+    fakeImmortalCount = IpyGameDataPY.GetFuncCfg("FakeImmortalCount", 1)
+    if visitCount > fakeImmortalCount:
+        GameWorld.DebugLog("当前寻访次数不能获取自定义副本奖励!visitCount=%s" % visitCount)
+        return []
+    if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
+        GameWorld.DebugLog("寻访状态异常不能获取自定义副本奖励!")
+        return []
+    ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
     if not ipyData:
-        return 0
-    bossID = ipyData.GetBossID()
-    return bossID
+        return []
+    eventID = ipyData.GetID()
+    isOwner = True
+    giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner)
+    return giveItemList
 
-def GetCurFBFuncLineID(): return GameWorld.GetGameWorld().GetPropertyID() % 1000
-def GetCurFBLineZoneID(): return GameWorld.GetGameWorld().GetPropertyID() / 1000
-
-##玩家死亡.
-# @param curPlayer:死亡的玩家 
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 玩家主动离开副本.
-def DoPlayerDead(curPlayer):
+## 给自定义副本奖励后续处理
+def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
+    __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
     return
 
-##处理副本中杀死玩家逻辑
-def DoFBOnKill_Player(atkobj, defender, tick):
-    return True
+def __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner):
+    giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, eventID)
+    if giveItemList:
+        return giveItemList
+    
+    # 没有定制奖励则取常规奖励
+    # {物品ID:[归属者获得个数饼图[[概率, 个数], ...], 非归属者获得个数饼图[[概率, 个数], ...], 是否拍品], ...}
+    giveItemList = []
+    awardDict = FBCommon.GetFBLineReward(mapID, lineID)
+    for itemID, itemInfo in awardDict.items():
+        ownerCountRateList, notOwnerCountRateList, isAuctionItem = itemInfo
+        if isOwner:
+            itemCount = GameWorld.GetResultByRandomList(ownerCountRateList)
+        else:
+            itemCount = GameWorld.GetResultByRandomList(notOwnerCountRateList)
+        if not itemCount:
+            continue
+        giveItemList.append([itemID, itemCount, isAuctionItem])
+        
+    return giveItemList
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index e2e458c..d6ece9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -1780,6 +1780,53 @@
     return
 
 #---------------------------------------------------------------------
+
+def DropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True):
+    if not itemList:
+        return
+    if isDropDisperse:
+        dropItemList = []
+        for itemInfo in itemList:
+            if isinstance(itemInfo, list):
+                itemID, itemCount, isAuctionItem = itemInfo
+                # 拍品不拆
+                if isAuctionItem:
+                    dropItemList.append(itemInfo)
+                    continue
+                for _ in xrange(itemCount):
+                    dropItemList.append([itemID, 1, isAuctionItem])
+            else:
+                dropItemList.append(itemInfo)
+    else:
+        dropItemList = itemList
+        
+    index = 0
+    playerID = curPlayer.GetPlayerID()
+    gameMap = GameWorld.GetMap()
+    for posX, posY in ChConfig.Def_DropItemAreaMatrix:
+        resultX = dropPosX + posX
+        resultY = dropPosY + posY
+        
+        if not gameMap.CanMove(resultX, resultY):
+            #玩家不可移动这个点
+            continue
+        
+        if index > len(dropItemList) - 1:
+            break
+        
+        curItem = dropItemList[index]
+        index += 1
+        if isinstance(curItem, list):
+            itemID, itemCount, isAuctionItem = curItem
+            curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+            
+        if not curItem:
+            continue
+        
+        AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID], 
+                       dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee)    
+    return
+
 ## 在地上添加物品(统一接口)
 #  @param itemPosX 位置x
 #  @param itemPosY 位置y
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 591fedb..b40aa4e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2559,13 +2559,16 @@
 def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
     ##给物品,背包满则发邮件
     needPackSpaceDict = {}
-    for itemID, itemCnt, isAuctionItem in itemList:
+    for itemInfo in itemList:
+        itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
+        if not itemID:
+            continue
         curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
         if not curItem:
             GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID())
             return
         packType = ChConfig.GetItemPackType(curItem.GetType())
-        needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
+        needSpace = GetItemNeedPackCount(packType, curItem, itemCount, isAuctionItem)
         needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
     isSendMail = False
     for packType, needSpace in needPackSpaceDict.items():
@@ -2576,7 +2579,37 @@
     if isSendMail:
         PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)
         GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
-    else:
-        for itemID, itemCnt, isAuctionItem in itemList:
-            GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
+        return
+    
+    playerItemControl = PlayerItemControler(curPlayer)
+    for itemInfo in itemList:
+        itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
+        if not itemID:
+            continue
+        if GetAppointItemRealID(itemID):
+            curCreateItem = GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
+        else:
+            curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem)
+        if not curCreateItem:
+            continue
+        if userData: 
+            curCreateItem.SetUserData(userData, len(userData))
+        ItemCommon.MakeEquipGS(curCreateItem)
+        #放入玩家背包
+        playerItemControl.PutInItem(IPY_GameWorld.rptItem, curCreateItem, event=event)
+        
     return
+
+def GetItemInfo(itemInfo):
+    if isinstance(itemInfo, dict):
+        itemID = itemInfo['ItemID']
+        itemCount = itemInfo['Count']
+        isAuctionItem = itemInfo['IsAuctionItem']
+        userData = itemInfo['UserData']
+    elif isinstance(itemInfo, list) and len(itemInfo) == 3:
+        itemID, itemCount, isAuctionItem = itemInfo
+        userData = ""
+    else:
+        return 0, 0, 0, ""
+    return itemID, itemCount, isAuctionItem, userData
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 4ec130c..c5ddecd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -50,6 +50,7 @@
 import PlayerBossReborn
 import PlayerFairyCeremony
 import PlayerNewFairyCeremony
+import GameLogic_CrossDemonKing
 import PlayerWeekParty
 import PlayerActLogin
 import FamilyRobBoss
@@ -2020,6 +2021,9 @@
             if not zoneIpyData:
                 return
             zoneID = zoneIpyData.GetZoneID()
+            GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
+        elif dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
+            zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID()
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
         else:
             GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
@@ -4101,10 +4105,10 @@
         mapID = GameWorld.GetMap().GetMapID()
         mapID = FBCommon.GetRecordMapID(mapID)
         isGameBoss = ChConfig.IsGameBoss(curNPC)
+        if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]:
+            return
         if isGameBoss:
             GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
-        if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
-            return
         ipyDrop = GetNPCDropIpyData(npcID)
         if not ipyDrop:
             if isGameBoss:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index e4605be..d4c95eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -337,6 +337,9 @@
     if mapID == ChConfig.Def_FBMapID_SealDemon:
         bossID = GameLogic_SealDemon.CurFBLineBOSSID()
         stoneNPCID = 0
+    elif mapID == ChConfig.Def_FBMapID_DemonKing:
+        bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID()
+        stoneNPCID = 0
     elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
         bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID()
         stoneNPCID = 0
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 03288e3..4fa6942 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -230,13 +230,26 @@
 #struct    tagCMClientStartCustomScene
 #{
 #    tagHead        Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
 #};
 def OnClientStartCustomScene(index, clientData, tick):
     curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    DoEnterCustomScene(curPlayer)
+    DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID)
     return
 
-def DoEnterCustomScene(curPlayer):
+#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
+#
+#struct    tagCMClientExitCustomScene
+#{
+#    tagHead        Head;
+#};
+def OnClientExitCustomScene(index, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+    DoExitCustomScene(curPlayer)
+    return
+
+def DoEnterCustomScene(curPlayer, mapID, lineID):
     ## 进入自定义场景状态
     curPlayer.SetCanAttack(False)
     curPlayer.SetVisible(False)
@@ -247,6 +260,8 @@
         
     curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
     GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
+    if mapID:
+        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
     return
 
 def DoExitCustomScene(curPlayer):
@@ -474,7 +489,8 @@
         # 离线过久恢复为非跨服状态
         if PlayerControl.GetCrossMapID(curPlayer):
             PlayerControl.SetCrossMapID(curPlayer, 0)
-            
+        PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None)
+        
     SyncGuideState(curPlayer)
     
     #上线检查一次装备属性
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8ab0775..65d1b72 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1617,6 +1617,15 @@
         NotifyCode(curPlayer, "SingleEnterPK", [mapID])
         return
     
+    tick = GameWorld.GetGameWorld().GetTick()
+    for mapIDList in ChConfig.Def_FB_MapID.values():
+        if mapID not in mapIDList:
+            continue
+        if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+            NotifyCode(curPlayer, "SingleEnterDefaul")
+            return
+        break
+    
     # 需要动态分布线路的地图,发送到跨服服务器进行分配
     if mapID in ChConfig.Def_CrossDynamicLineMap:
         extendInfo = {}
@@ -1728,6 +1737,9 @@
             if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
                 if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
                     extendParamList = [bossID, curPlayer.GetFamilyID()]
+        elif mapID == ChConfig.Def_FBMapID_DemonKing:
+            bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID)
+            extendParamList = [bossID]
             
         SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
         return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index acf9183..ef186a9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -38,6 +38,8 @@
 import ShareDefine
 import GameFuncComm
 import FBHelpBattle
+import ItemControler
+import PyGameData
 
 import time
 import math
@@ -448,4 +450,64 @@
     return
 
 
+#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#
+#struct    tagCMRefreshCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    mapID = clientData.MapID
+    funcLineID = clientData.FuncLineID
+    prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
+    if not prizeItemList:
+        return
+    PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
+    prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
+    prizePack.MapID = mapID
+    prizePack.FuncLineID = funcLineID
+    prizePack.PrizeItemList = []
+    for prizeItemInfo in prizeItemList:
+        itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
+        if not itemID:
+            continue
+        prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
+        prizeItem.ItemID = itemID
+        prizeItem.Count = itemCount
+        prizeItem.IsAuctionItem = isAuctionItem
+        prizeItem.UserData = userData
+        prizeItem.UserDataLen = len(prizeItem.UserData)
+        prizePack.PrizeItemList.append(prizeItem)
+    prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
+    NetPackCommon.SendFakePack(curPlayer, prizePack)
+    return
+
+
+#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#
+#struct    tagCMGiveCustomFBPrize
+#{
+#    tagHead         Head;
+#    DWORD        MapID;
+#    WORD        FuncLineID;
+#};
+def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+    playerID = curPlayer.GetPlayerID()
+    packMapID = clientData.MapID
+    packFuncLineID = clientData.FuncLineID
+    prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
+    if not prizeInfo:
+        return
+    mapID, funcLineID, prizeItemList = prizeInfo
+    if mapID != packMapID or funcLineID != packFuncLineID:
+        return
+    FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
+    ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
+    return
+
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
index 3b3d1d1..c1cd578 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
@@ -19,6 +19,7 @@
 import ShareDefine
 import NPCCommon
 import ChPlayer
+import FBLogic
 
 #------------------------------------------------------------------------------ 
 
@@ -45,6 +46,11 @@
     elif msgType == ShareDefine.CrossServerMsg_CollectNPCOK:
         NPCCommon.CrossServerMsg_CollectNPCOK(curPlayer, msgData)
         
+    elif msgType == ShareDefine.CrossServerMsg_FBEnd:
+        mapID, lineID = msgData[:2]
+        exData = msgData[2:]
+        FBLogic.OnEndCrossFB(curPlayer, mapID, lineID, exData)
+        
     return
 
     
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py
index 84be163..720824e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py
@@ -49,8 +49,8 @@
     itemData = itemInfo["ItemData"]
     packIndex = itemInfo["PackIndex"]
     event = itemInfo["Event"]
-    itemID, itemCount, isBind, itemUserData = itemData
-    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, not isBind)
+    itemID, itemCount, isAuctionItem, itemUserData = itemData
+    curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem)
     if not curItem:
         return
     if itemUserData and itemUserData != "{}":
@@ -61,7 +61,7 @@
     
     # 放入失败发邮件
     GameWorld.Log("收到跨服获得物品,放入失败,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
-    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+    addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isAuctionItem, "UserData":itemUserData}]
     PlayerControl.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
     return
 
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
index 459805a..6876be5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -145,7 +145,7 @@
 #            GameWorld.DebugLog("    创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s" 
 #                               % (tagFamilyID, tagFamilyHomeLV, resultLineID))
 #===================================================================================================
-    elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss]:
+    elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss, ChConfig.Def_FBMapID_DemonKing]:
         tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始
         resultLineID = -1  # 结果lineID
         
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index e17e61f..1fc3350 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -98,4 +98,6 @@
 g_Qudao_DoubleBill = {} # 渠道删档充值返利
 
 g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
-g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
\ No newline at end of file
+g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
+
+g_customFBPrizeInfo = {} #自定义副本奖励 {playerID:[mapID, funcLineID, [奖励物品列表], ...}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index c927e2a..678b0f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1199,6 +1199,7 @@
 CrossServerMsg_NPCInfoRet = "NPCInfoRet"                # 跨服地图NPC信息
 CrossServerMsg_CollectNPCOK = "CollectNPCOK"            # 采集NPC完成
 CrossServerMsg_EnterFBRet = "EnterFBRet"                # 请求进入跨服副本返回信息
+CrossServerMsg_FBEnd = "FBEnd"                          # 完成跨服副本
 
 # 子服发送跨服信息定义
 ClientServerMsg_ServerInitOK = "ServerInitOK"           # 子服启动成功

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