From 11e82d25c1aa5b91706689d0414fdc893ed52627 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 13 四月 2019 11:11:38 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(妖王初版)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py | 62 ++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py | 45 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py | 2
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py | 7
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py | 500 ++++++++++++++---------------------
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 47 +++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py | 2
ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py | 4
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 22 +
ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 12
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 43 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 1
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py | 6
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py | 3
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py | 5
ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py | 2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 2
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py | 18 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini | 16 +
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py | 8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 10
26 files changed, 497 insertions(+), 335 deletions(-)
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
index 6eba4d0..b65808d 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ChConfig.py
@@ -679,11 +679,13 @@
Def_FBMapID_CrossPenglai = 32020
#跨服妖王
Def_FBMapID_CrossDemonKing = 32030
+#本服妖王
+Def_FBMapID_DemonKing = 22030
#骑宠Boss
Def_FBMapID_HorsePetBoss = 31200
#需要刷世界BOSS的副本
-WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss]
+WorldBossFBMapIDList = [Def_FBMapID_SealDemon, Def_FBMapID_ZhuXianBoss, Def_FBMapID_DemonKing]
#跨服地图
Def_CrossMapIDList = [Def_FBMapID_CrossRealmPK, Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonKing]
#跨服分区类型配置, 没配置的默认 CrossZoneComm
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
index 1cfe194..23a8356 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossRealmMsg.py
@@ -254,7 +254,7 @@
PlayerFB.CrossServerMsg_EnterFBRet(msgData, tick)
# 需要发送到地图服务器处理的
- elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK]:
+ elif msgType in [ShareDefine.CrossServerMsg_RebornRet, ShareDefine.CrossServerMsg_CollectNPCOK, ShareDefine.CrossServerMsg_FBEnd]:
MapServer_ClientServerReceiveMsg(msgType, msgData)
elif msgType == ShareDefine.CrossServerMsg_CrossServerState:
@@ -273,6 +273,22 @@
def MapServer_ClientServerReceiveMsg(msgType, msgData):
## 收到跨服服务器信息,需要发送到地图服务器处理
+ if msgType in [ShareDefine.CrossServerMsg_FBEnd]:
+ curServerGroupID = GameWorld.GetServerGroupID()
+ for tagPlayerID, msgInfo in msgData.items():
+ if not msgInfo:
+ continue
+ serverGroupID = msgInfo[0]
+ if curServerGroupID != serverGroupID:
+ continue
+ tagPlayer = GameWorld.GetPlayerManager().FindPlayerByID(tagPlayerID)
+ if not tagPlayer:
+ continue
+ msgInfo = str([msgType, msgInfo[1:]])
+ tagPlayer.MapServer_QueryPlayerResult(0, 0, "ClientServerReceiveMsg", msgInfo, len(msgInfo))
+
+ return
+
if not isinstance(msgData, dict):
return
tagPlayerID = msgData.get("PlayerID")
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
index 867a071..400fcdd 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldBoss.py
@@ -482,9 +482,8 @@
isAlive = __GetIsAlive(bossID)
if not isAlive:
continue
- mapID = ipyData.GetMapID()
- if mapID not in ChConfig.WorldBossFBMapIDList:
- GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
+ #if mapID not in ChConfig.WorldBossFBMapIDList:
+ GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 1)
return
## 玩家登录通知
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
index 81b77ee..845d9f9 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/CrossRealmPlayer.py
@@ -386,7 +386,7 @@
# 离线的话直接发邮件
GameWorld.Log("收到跨服获得物品,玩家不在线,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
itemID, itemCount, isBind, itemUserData = itemData
- addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+ addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isBind, "UserData":itemUserData}]
PlayerCompensation.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
return
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
index 4b3114f..e9da661 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFB.py
@@ -117,8 +117,11 @@
mapPosInfo = IpyGameDataPY.GetFuncEvalCfg("CrossDemonKingMap", 2)
else:
return
- posX, posY = mapPosInfo
-
+ posX, posY = mapPosInfo[:2]
+ dist = mapPosInfo[2] if len(mapPosInfo) > 2 else 0
+ if dist > 0:
+ posX, posY = random.randint(posX - dist, posX + dist), random.randint(posY - dist, posY + dist)
+
for playerID in playerIDList:
curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
if not curPlayer:
diff --git a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
index c927e2a..678b0f6 100644
--- a/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
+++ b/ServerPython/CoreServerGroup/GameServer/Script/ShareDefine.py
@@ -1199,6 +1199,7 @@
CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
+CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index b3ad929..f03bd88 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -315,7 +315,7 @@
Writer = hxp
Releaser = hxp
RegType = 0
-RegisterPackCount = 8
+RegisterPackCount = 10
PacketCMD_1=0xA5
PacketSubCMD_1=0x08
@@ -349,13 +349,21 @@
PacketSubCMD_8=0x04
PacketCallFunc_8=OnClientStartFB
+PacketCMD_9=0xB1
+PacketSubCMD_9=0x08
+PacketCallFunc_9=OnRefreshCustomFBPrize
+
+PacketCMD_10=0xB1
+PacketSubCMD_10=0x09
+PacketCallFunc_10=OnGiveCustomFBPrize
+
;玩家相关
[ChPlayer]
ScriptName = Player\ChPlayer.py
Writer = hxp
Releaser = hxp
RegType = 0
-RegisterPackCount = 21
+RegisterPackCount = 22
PacketCMD_1 = 0xA5
PacketSubCMD_1 = 0x04
@@ -441,6 +449,10 @@
PacketSubCMD_21=0x06
PacketCallFunc_21=OnAddPoint
+PacketCMD_22=0xA2
+PacketSubCMD_22=0x33
+PacketCallFunc_22=OnClientExitCustomScene
+
;购买相关的
[BuySomething]
ScriptName = Event\EventSrc\Operate_PlayerBuyZhenQi.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
index be3835c..f47b37a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Pet_Attack_NormalNPC.py
@@ -114,8 +114,8 @@
return
if curPlayer != None:
- FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
curTagNormalNPCControl = NPCCommon.NPCControl(curTagNPC)
curTagNormalNPCControl.SetKilled()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index 2465e39..91ad9ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -113,8 +113,8 @@
if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
return
#执行击杀NPC逻辑
- FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
#NPC死亡
curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
curTagNormalNPCControl.SetKilled()
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
index 229ccf4..403c638 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/SummonNPC_Attack_NormalNPC.py
@@ -148,8 +148,8 @@
#2011-05-12 chenxuewei 有没主人都只要通知一次即可,避免重复通知
if curPlayer != None:
- FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
NPCCommon.OnPlayerAttackNPCDie(curTagNPC, curPlayer, skill)
+ FBLogic.DoFB_Player_KillNPC(curPlayer, curTagNPC, tick)
else:
#副本
FBLogic.DoFB_Npc_KillNPC(curSummonNPC, curTagNPC, tick)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 1d6606f..b6fc629 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1776,6 +1776,8 @@
Def_FBMapID_CrossPenglai = 32020
#跨服妖王
Def_FBMapID_CrossDemonKing = 32030
+#本服妖王
+Def_FBMapID_DemonKing = 22030
#多仙盟Boss
Def_FBMapID_AllFamilyBoss = 31260
#骑宠Boss
@@ -1796,7 +1798,8 @@
#副本关闭时未拾取的物品邮件发放给玩家
#这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial,
- Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss]
+ Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss,
+ Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing]
#金钱不掉物品直接给玩家的地图
Def_GiveMoneyMapIDList = []
@@ -1810,7 +1813,8 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
# 进入副本需要发送到GameServer的地图
-Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
+Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
+ Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1880,7 +1884,7 @@
'SealDemon':[Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx], #封魔坛
'XMZZ':[Def_FBMapID_XMZZ], #仙魔之争
'CrossRealmPK':[Def_FBMapID_CrossRealmPK], #跨服竞技场
- 'CrossDemonKing':[Def_FBMapID_CrossDemonKing], #跨服妖王
+ 'CrossDemonKing':[Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing], #妖王
'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
index a80245c..3fd184c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2143,6 +2143,51 @@
return callFunc(curPlayer, tick)
+## 客户端进入自定义场景
+def OnEnterCustomScene(curPlayer, mapID, lineID):
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEnterCustomScene"))
+
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, mapID, lineID)
+
+## 客户端发送刷新自定义副本奖励
+def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnRefreshCustomFBPrize"))
+
+ if callFunc == None:
+ return []
+
+ return callFunc(curPlayer, mapID, lineID)
+
+## 给自定义副本奖励后续处理
+def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnGiveCustomFBPrizeOK"))
+
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, mapID, lineID)
+
+
+## 结束跨服副本
+def OnEndCrossFB(curPlayer, mapID, lineID, exData):
+ do_FBLogic_ID = __GetFBLogic_MapID(mapID)
+
+ callFunc = GameWorld.GetExecFunc(FBProcess, "GameLogic_%s.%s" % (do_FBLogic_ID, "OnEndCrossFB"))
+
+ if callFunc == None:
+ return
+
+ return callFunc(curPlayer, mapID, lineID, exData)
+
def OnPlayerLVUp(curPlayer):
## 玩家升级
do_FBLogic_ID = __GetFBLogic_MapID(GameWorld.GetMap().GetMapID())
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 38cff40..d8fa59c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -96,6 +96,8 @@
Over_leaderID = 'leaderID' #渡劫玩家ID
Over_xianyuanCoin = 'xianyuanCoin' #获得仙缘币信息 [获得仙缘币数, 没有获得的原因] 原因: 1-达到助战次数上限,2-达到每日获得仙缘币上限
Over_helpPlayer = 'helpPlayer' #助战玩家信息 {"玩家ID":{玩家信息key:value, ...}, ...}
+Over_ownerID = 'ownerID' #归属玩家ID
+Over_ownerName = 'ownerName' #归属玩家名
#副本行为
(
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
index bc3f1b6..996232d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_CrossDemonKing.py
@@ -4,42 +4,47 @@
#
##@package GameWorldLogic.FBProcess.GameLogic_CrossDemonKing
#
-# @todo:跨服妖王
+# @todo:本服、跨服妖王
# @author hxp
-# @date 2019-04-11
+# @date 2019-04-13
# @version 1.0
#
-# 详细描述: 跨服妖王
+# 详细描述: 本服、跨服妖王
#
#-------------------------------------------------------------------------------
-#"""Version = 2019-04-11 14:30"""
+#"""Version = 2019-04-13 11:00"""
#-------------------------------------------------------------------------------
import FBCommon
import GameWorld
+import ItemCommon
import IPY_GameWorld
import IpyGameDataPY
-import ChConfig
-import PyGameData
-import NPCCommon
-import ItemCommon
+import PlayerFairyDomain
+import GameWorldProcess
+import PlayerControl
import ShareDefine
-import PlayerSuccess
-import PlayerActLogin
+import PyGameData
+import ChConfig
+import ChItem
-FBDict_StartTick = 'FBDict_StartTick%s' #开始时间
-FBDict_Speed = 'FBDict_Speed%s' #掉血速度 /s
-FBDict_RemainHP = 'FBDict_RemainHP%s' #剩余时间
FBDict_IsOver = 'FBDict_IsOver' #是否已结算, 结算时的tick
-FBDict_IsReduceing = 'FBDict_IsReduceing%s' #是否掉血中
-FBDict_BossTotalHP = 'FBDict_BossTotalHP%s' #BOSS血量,需要的总时间
-FBDict_LastHurtTick = 'FBDict_LastHurtTick' #上次伤害时间
-g_heroHurtDict = {} #{playerID:hurt}
+g_ownerInfo = {} # 归属者信息 {funcLineID:[ownerID, ownerName], }
+def __SetDemonKingVisitState(curPlayer, mapID, lineID, state):
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if not ipyData:
+ return False
+ eventID = ipyData.GetID()
+ if not PlayerFairyDomain.SetFairyDomainEventState(curPlayer, eventID, state):
+ return False
+ return True
## 是否能够通过活动查询进入
def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+ if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
+ return False
return True
## 查询是否可以进入地图
@@ -48,45 +53,86 @@
## 开启副本
def OnOpenFB(tick):
- lineID = GetCurFBFuncLineID()
- killTime = 60
- GameWorld.GetGameWorld().SetGameWorldDict(FBDict_BossTotalHP % lineID, killTime * 1000)
return
+
+## 副本玩家进入点
+# @return posX, posY, 随机半径(可选)
+def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
+ return ipyEnterPosInfo
+
+def GetCurFBLineBOSSID(lineID=-1):
+ #该分线刷的BOSSID
+ if lineID == -1:
+ lineID = GetCurFBFuncLineID()
+ if lineID == -1:
+ return 0
+ mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
+ if not ipyData:
+ return 0
+ bossID = ipyData.GetBossID()
+ return bossID
+
+def GetCurFBFuncLineID():
+ ## 获取本线路功能线路ID
+ if GameWorld.IsCrossServer():
+ return GameWorld.GetGameWorld().GetPropertyID() % 1000
+ return GameWorld.GetGameWorld().GetPropertyID() - 1
+
+def GetCurFBLineZoneID():
+ ## 获取本线路所属跨服分区
+ if GameWorld.IsCrossServer():
+ return GameWorld.GetGameWorld().GetPropertyID() / 1000
+ return 0
## 进副本
def DoEnterFB(curPlayer, tick):
playerID = curPlayer.GetPlayerID()
zoneID = GetCurFBLineZoneID()
funcLineID = GetCurFBFuncLineID()
- GameWorld.DebugLog("DoEnterFB zoneID=%s,funcLineID=%s" % (zoneID, funcLineID), playerID)
+ bossID = GetCurFBLineBOSSID(funcLineID)
+ visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+ GameWorld.Log("DoEnterFB zoneID=%s,funcLineID=%s,bossID=%s,visitCount=%s" % (zoneID, funcLineID, bossID, visitCount), playerID)
+ PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
+ return
+
+## 副本总逻辑计时器
+def OnProcess(tick):
+ gameFB = GameWorld.GetGameFB()
+ overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+ if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
+ GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
+ FBCommon.DoLogic_FBKickAllPlayer()
+ return
+
return
## 关闭副本
def OnCloseFB(tick):
-# gameWorld = GameWorld.GetGameWorld()
-# lineID = gameWorld.GetPropertyID() - 1
-# gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, 0)
-# gameWorld.SetGameWorldDict(FBDict_Speed % lineID, 0)
-# gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, 0)
-#
-# gameWorld.SetPropertyID(0)
+ funcLineID = GetCurFBFuncLineID()
+ g_ownerInfo.pop(funcLineID, None)
+ GameWorld.GetGameWorld().SetPropertyID(0)
return
## 玩家退出副本
def DoExitFB(curPlayer, tick):
- UpdateHPReduceSpeed(tick, True)
+ gameFB = GameWorld.GetGameFB()
+ overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
+ gameWorld = GameWorld.GetGameWorld()
+ #最后一人退出副本则关闭地图
+ if overTick and gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
+ GameWorldProcess.CloseFB(tick)
+
return
##玩家主动离开副本.
def DoPlayerLeaveFB(curPlayer, tick):
-# FBCommon.SetHadDelTicket(curPlayer, 0)
-# #主动退出的去掉排行榜信息
-# lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-# playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
-# playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
-# PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
-# if not playerHurtDict: #榜上没人,停止掉血
-# StopReduceHP(lineID, tick)
+
+ gameWorld = GameWorld.GetGameWorld()
+ #最后一人退出副本则关闭地图
+ if gameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1:
+ GameWorldProcess.CloseFB(tick)
+
return
## 是否副本复活
@@ -95,148 +141,73 @@
## 获得副本帮助信息
def DoFBHelp(curPlayer, tick):
-
- if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
+ return
+
+def DoFB_Npc_KillNPC(attacker, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
+def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
+ __FBNPCOnKilled(curNPC, tick)
+ return
+
+## 执行副本杀怪逻辑
+def __FBNPCOnKilled(curNPC, tick):
+ bossID = curNPC.GetNPCID()
+ funcLineID = GetCurFBFuncLineID()
+ if bossID != GetCurFBLineBOSSID(funcLineID):
return
- lineID = GetCurFBFuncLineID()
- curSpeed = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_Speed % lineID)
- isReduceing = GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_IsReduceing % lineID)
- remainHP = GetBossRemainHP(lineID, tick)
- totalHP = __GetBossTotalHP(lineID)
- hpReduceSpeed = curSpeed * 10000 / totalHP if totalHP else 0
- remainHPPer = min(1000000, remainHP * 1000000 / totalHP) if totalHP else 0
- fbHelpDict = {FBCommon.Help_lineID:lineID, 'hpReduceSpeed':hpReduceSpeed, 'remainHPPer':remainHPPer, 'isReduceing':isReduceing}
- GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
- FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
- return
-
-## 玩家对NPC造成伤害
-def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
- return
- lineID = GetCurFBFuncLineID()
- #有人上榜开始掉血
- StartReduceHP(lineID, GameWorld.GetGameWorld().GetTick())
- GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, GameWorld.GetGameWorld().GetTick())
- return
-
-##---副本总逻辑计时器---
-# @param tick:时间戳
-# @return 无意义
-# @remarks 副本总逻辑计时器
-def OnProcess(tick):
- return
+ zoneID = GetCurFBLineZoneID()
gameFB = GameWorld.GetGameFB()
- overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
- # 结算20秒后强制关闭副本, 防止玩家不捡东西导致不结算,强关后地板上的东西会邮件发放给玩家
- if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
- GameWorld.Log("强制踢出玩家关闭副本: overTick=%s,tick=%s" % (overTick, tick))
- FBCommon.DoLogic_FBKickAllPlayer()
+ gameFB.SetGameFBDict(FBDict_IsOver, tick)
+
+ ownerType = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerType)
+ ownerID = curNPC.GetDictByKey(ChConfig.Def_NPC_Dict_LastDropOwnerID) if ownerType == ChConfig.Def_NPCHurtTypePlayer else 0
+
+ isCrossServer = GameWorld.IsCrossServer()
+ mapID = ChConfig.Def_FBMapID_CrossDemonKing if isCrossServer else ChConfig.Def_FBMapID_DemonKing
+ GameWorld.Log("击杀妖王: zoneID=%s,mapID=%s,funcLineID=%s,ownerID=%s,bossID=%s" % (zoneID, mapID, funcLineID, ownerID, bossID))
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":funcLineID})
+ if not ipyData:
return
-
- lineID = GetCurFBFuncLineID()
- if lineID < 0:
- return
- gameWorld = GameWorld.GetGameWorld()
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- if not startTick or overTick:
- return
- lastHurtTick = gameFB.GetGameFBDictByKey(FBDict_LastHurtTick)
- if lastHurtTick and tick - lastHurtTick >= 2000:
- StopReduceHP(lineID, tick)
- GameWorld.GetGameFB().SetGameFBDict(FBDict_LastHurtTick, 0)
-
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
- __CheckBossHP(tick)
- return
-
-def __DoLogicZhuXianBossOver(isPass, tick, dropPosX, dropPosY):
- #结算
-# gameFB = GameWorld.GetGameFB()
-# mapID = GameWorld.GetMap().GetMapID()
-# lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-# leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID) * 1000
-# playerHurtList = __GetSortHurtList(lineID)
-# if not playerHurtList:
-# GameWorld.Log(' __DoLogicZhuXianBossOver, 伤害榜上没有人!!lineID=%s' % lineID)
-# return
-# firsthurtInfo = playerHurtList[0]
-# firstPlayerID = firsthurtInfo[0]
-# firstPlayerFamilyID = firsthurtInfo[1][2]
-# playerManager = GameWorld.GetMapCopyPlayerManager()#GameWorld.GetPlayerManager()
-# firstPlayer = playerManager.FindPlayerByID(firstPlayerID)
-# if firstPlayer:
-# gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
-# if not dropPosX or not dropPosY:
-# dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
-# prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
-# if not prizeItemList:
-# # 没有掉落时直接通知结算,防止卡副本
-# firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-# overDict = {FBCommon.Over_rank:1, FBCommon.Over_itemInfo:prizeItemList}
-# FBCommon.NotifyFBOver(firstPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
-# else:
-# firstPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
-# else:
-# leaveServerTick = PlayerControl.GetPlayerLeaveServerTick(firstPlayerID)
-# if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
-# #离线超过3分钟的不给奖励
-# msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
-# GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
-#
-# helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
-# if helpItemList: #同盟协助奖励
-# jsonItemList = FBCommon.GetJsonItemList(helpItemList)
-# for index in range(0 , playerManager.GetPlayerCount()):
-# curPlayer = playerManager.GetPlayerByIndex(index)
-# curPlayerID = curPlayer.GetPlayerID()
-# if not curPlayerID:
-# continue
-# if curPlayerID == firstPlayerID:
-# continue
-# curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
-# remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
-# if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt:
-# PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt - 1)
-# ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
-# overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
-# FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
-# else:
-# overDict = {FBCommon.Over_rank:0}
-# FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
-
- return
-
-def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]):
- ##给归属者奖励
- addCnt = 1
- equipList = []
- prizeItemDict = {}
- bossID = GetCurFBLineBOSSID(lineID)
-
- jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, {bossID:addCnt},
- mailTypeKey="ZXBossBelongerReward", isMail=isMail,
- dropItemMapInfo=dropItemMapInfo)
- for jsonItem in jsonItemList:
- if 'UserData' in jsonItem:
- equipList.append(jsonItem)
+ eventID = ipyData.GetID()
+ ownerName = ""
+ dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
+
+ serverGroupIDList = []
+ msgInfo = {}
+ playerManager = GameWorld.GetMapCopyPlayerManager()
+ for index in xrange(playerManager.GetPlayerCount()):
+ curPlayer = playerManager.GetPlayerByIndex(index)
+ if not curPlayer:
+ continue
+ playerID = curPlayer.GetPlayerID()
+ isOwner = playerID == ownerID
+ if isOwner:
+ ownerName = curPlayer.GetPlayerName()
+ giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, funcLineID, eventID, isOwner)
+ GameWorld.Log("玩家奖励: %s" % giveItemList, playerID)
+ ChItem.DropItem(curPlayer, giveItemList, bossID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True)
+ #curPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
+ if not isCrossServer:
+ __SetDemonKingVisitState(curPlayer, mapID, funcLineID, PlayerFairyDomain.FDEventState_Visited)
else:
- itemID, itemCnt = jsonItem['ItemID'], jsonItem.get('Count', 1)
- prizeItemDict[itemID] = prizeItemDict.get(itemID, 0) + itemCnt
+ serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
+ if serverGroupID not in serverGroupIDList:
+ serverGroupIDList.append(serverGroupID)
+ msgInfo[playerID] = [serverGroupID, mapID, funcLineID]
+
+ g_ownerInfo[funcLineID] = [ownerID, ownerName]
- GameWorld.DebugLog("诛仙boss结算奖励: lineID=%s,bossID=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s"
- % (lineID, bossID, totalExp, totalMoney, jsonItemList), curPlayer.GetPlayerID())
-
- prizeItemList = equipList + FBCommon.GetJsonItemList(prizeItemDict.items())
- #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ZhuXianBoss, addCnt)
+ if msgInfo:
+ GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBEnd, msgInfo, serverGroupIDList)
+
+ return
- #击杀特定NPC成就
- PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID])
- FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
- # 每日活动
- #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_ZhuXianBoss, addCnt)
- PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
- return prizeItemList
+## 结束跨服副本
+def OnEndCrossFB(curPlayer, mapID, lineID, exData):
+ __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
+ return
def OnPickUpItem(curPlayer, curItem, tick):
mapItemType = curItem.GetType()
@@ -246,12 +217,12 @@
isEquip = ItemCommon.CheckItemIsEquip(curItem)
jsonItem = ItemCommon.GetJsonItem(curItem)
if playerID in PyGameData.g_fbPickUpItemDict:
- if isEquip:
+ if isEquip or jsonItem.get("IsAuctionItem"):
PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
else:
isIn = False
for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:
- if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsBind") == jsonItem.get("IsBind"):
+ if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsAuctionItem") == jsonItem.get("IsAuctionItem"):
itemInfo["Count"] = itemInfo.get("Count", 1) + jsonItem.get("Count", 1)
isIn = True
break
@@ -276,142 +247,63 @@
return
isPass = 1
- lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
- leaveTick = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_ZhuXianBoss, lineID) * 1000
- gameFB = GameWorld.GetGameFB()
- rank = 1###gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_Rank)
-
- jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
+ mapID = ChConfig.Def_FBMapID_CrossDemonKing if GameWorld.IsCrossServer() else ChConfig.Def_FBMapID_DemonKing
+ funcLineID = GetCurFBFuncLineID()
+ leaveTick = FBCommon.GetFBLineStepTime(mapID, funcLineID) * 1000
+ ownerID, ownerName = g_ownerInfo.pop(funcLineID, [0, ""])
+ jsonItemList = PyGameData.g_fbPickUpItemDict.pop(playerID, [])
+ overDict = {FBCommon.Over_ownerID:ownerID, FBCommon.Over_ownerName:ownerName, FBCommon.Over_itemInfo:jsonItemList}
+ FBCommon.NotifyFBOver(curPlayer, mapID, funcLineID, isPass, overDict)
curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
- overDict = {FBCommon.Over_rank:rank, FBCommon.Over_itemInfo:jsonItemList}
- FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
return
-
-def __CheckBossHP(tick):
- gameFB = GameWorld.GetGameFB()
- isOver = gameFB.GetGameFBDictByKey(FBDict_IsOver)
- lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
-
- if not isOver and GetBossRemainHP(lineID, tick) == 0:
-
- bossID = GetCurFBLineBOSSID(lineID)
- curBoss = GameWorld.FindNPCByNPCID(bossID)
- dropPosX, dropPosY = 0, 0
- if curBoss:
- dropPosX, dropPosY = curBoss.GetPosX(), curBoss.GetPosY()
-
- #结束 设置BOSS死亡
- FBCommon.ClearFBNPC()
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- GameWorld.DebugLog('结束 设置BOSS死亡 lineID=%s' % lineID)
- ###playerHurtList = __GetSortHurtList(lineID)
- playerHurtList = []
- if playerHurtList:
- killerName, hurtValue = playerHurtList[0][1][:2]
- NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
-
- NPCCommon.GameServe_GameWorldBossState(bossID, 0)
-
- ###__DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
- gameFB.SetGameFBDict(FBDict_IsOver, tick)
+## 客户端进入自定义场景
+def OnEnterCustomScene(curPlayer, mapID, lineID):
+ __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting)
return
-def UpdateHPReduceSpeed(tick, isExit=False):
- gameWorld = GameWorld.GetGameWorld()
- playerCnt = gameWorld.GetMapCopyPlayerManager().GetPlayerCount()
- playerCnt = playerCnt - 1 if isExit else playerCnt
- if playerCnt <= 0:
- return
- lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
- if lineID < 0:
- return
-
- curSpeed = int(min(1 + 0.08 * (playerCnt - 1), 1.8) * 1000)
- gameWorld.SetGameWorldDict(FBDict_Speed % lineID, curSpeed)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
- return
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
- if not startTick:
- startTick = tick
- lastSpeed = curSpeed
- remainHP = __GetBossTotalHP(lineID)
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
-
- gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
- GameWorld.DebugLog(' curSpeed=%s, remainHP=%s, passTime=%s, lastSpeed=%s' % (curSpeed, remainHP, tick - startTick, lastSpeed))
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
-
-def StopReduceHP(lineID, tick):
- ##暂停BOSS血量减少
- gameWorld = GameWorld.GetGameWorld()
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
- return
- remainHP = GetBossRemainHP(lineID, tick)
- if not remainHP:
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 0)
- gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, remainHP)
- return
-
-def StartReduceHP(lineID, tick):
- ##开始BOSS掉血
- gameWorld = GameWorld.GetGameWorld()
- if gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
- return
- gameWorld.SetGameWorldDict(FBDict_IsReduceing % lineID, 1)
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- if not startTick:
- gameWorld.SetGameWorldDict(FBDict_RemainHP % lineID, __GetBossTotalHP(lineID))
- gameWorld.SetGameWorldDict(FBDict_StartTick % lineID, tick)
- FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
- return
-
-def __GetBossTotalHP(lineID):return GameWorld.GetGameWorld().GetGameWorldDictByKey(FBDict_BossTotalHP % lineID)
-
-def GetBossRemainHP(lineID, tick):
- gameWorld = GameWorld.GetGameWorld()
-
- startTick = gameWorld.GetGameWorldDictByKey(FBDict_StartTick % lineID)
- lastSpeed = gameWorld.GetGameWorldDictByKey(FBDict_Speed % lineID)
- remainHP = gameWorld.GetGameWorldDictByKey(FBDict_RemainHP % lineID)
- if not gameWorld.GetGameWorldDictByKey(FBDict_IsReduceing % lineID):
- return remainHP
- if not startTick:
- startTick = tick
- remainHP = __GetBossTotalHP(lineID)
- else:
- remainHP = max(0, int((remainHP - (tick - startTick) / 1000.0 * lastSpeed)))
- return remainHP
-
-def GetCurFBLineBOSSID(lineID= -1):
- #该分线刷的BOSSID
- if lineID == -1:
- lineID = GetCurFBFuncLineID()
- if lineID == -1:
- return 0
- ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":ChConfig.Def_FBMapID_CrossDemonKing, "LineID":lineID})
+## 客户端发送刷新自定义副本奖励
+def OnRefreshCustomFBPrize(curPlayer, mapID, lineID):
+ visitCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FairyDomainVisitCnt)
+ fakeImmortalCount = IpyGameDataPY.GetFuncCfg("FakeImmortalCount", 1)
+ if visitCount > fakeImmortalCount:
+ GameWorld.DebugLog("当前寻访次数不能获取自定义副本奖励!visitCount=%s" % visitCount)
+ return []
+ if not __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visiting):
+ GameWorld.DebugLog("寻访状态异常不能获取自定义副本奖励!")
+ return []
+ ipyData = IpyGameDataPY.GetIpyGameDataByCondition("FairyDomain", {"MapID":mapID, "LineID":lineID})
if not ipyData:
- return 0
- bossID = ipyData.GetBossID()
- return bossID
+ return []
+ eventID = ipyData.GetID()
+ isOwner = True
+ giveItemList = __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner)
+ return giveItemList
-def GetCurFBFuncLineID(): return GameWorld.GetGameWorld().GetPropertyID() % 1000
-def GetCurFBLineZoneID(): return GameWorld.GetGameWorld().GetPropertyID() / 1000
-
-##玩家死亡.
-# @param curPlayer:死亡的玩家
-# @param tick 时间戳
-# @return 返回值无意义
-# @remarks 玩家主动离开副本.
-def DoPlayerDead(curPlayer):
+## 给自定义副本奖励后续处理
+def OnGiveCustomFBPrizeOK(curPlayer, mapID, lineID):
+ __SetDemonKingVisitState(curPlayer, mapID, lineID, PlayerFairyDomain.FDEventState_Visited)
return
-##处理副本中杀死玩家逻辑
-def DoFBOnKill_Player(atkobj, defender, tick):
- return True
+def __GetDemonKingPrizeItemList(curPlayer, mapID, lineID, eventID, isOwner):
+ giveItemList = PlayerFairyDomain.GetFairyAppointAward(curPlayer, eventID)
+ if giveItemList:
+ return giveItemList
+
+ # 没有定制奖励则取常规奖励
+ # {物品ID:[归属者获得个数饼图[[概率, 个数], ...], 非归属者获得个数饼图[[概率, 个数], ...], 是否拍品], ...}
+ giveItemList = []
+ awardDict = FBCommon.GetFBLineReward(mapID, lineID)
+ for itemID, itemInfo in awardDict.items():
+ ownerCountRateList, notOwnerCountRateList, isAuctionItem = itemInfo
+ if isOwner:
+ itemCount = GameWorld.GetResultByRandomList(ownerCountRateList)
+ else:
+ itemCount = GameWorld.GetResultByRandomList(notOwnerCountRateList)
+ if not itemCount:
+ continue
+ giveItemList.append([itemID, itemCount, isAuctionItem])
+
+ return giveItemList
+
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index e2e458c..d6ece9a 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -1780,6 +1780,53 @@
return
#---------------------------------------------------------------------
+
+def DropItem(curPlayer, itemList, npcID, dropPosX, dropPosY, isOnlySelfSee=True, isDropDisperse=True):
+ if not itemList:
+ return
+ if isDropDisperse:
+ dropItemList = []
+ for itemInfo in itemList:
+ if isinstance(itemInfo, list):
+ itemID, itemCount, isAuctionItem = itemInfo
+ # 拍品不拆
+ if isAuctionItem:
+ dropItemList.append(itemInfo)
+ continue
+ for _ in xrange(itemCount):
+ dropItemList.append([itemID, 1, isAuctionItem])
+ else:
+ dropItemList.append(itemInfo)
+ else:
+ dropItemList = itemList
+
+ index = 0
+ playerID = curPlayer.GetPlayerID()
+ gameMap = GameWorld.GetMap()
+ for posX, posY in ChConfig.Def_DropItemAreaMatrix:
+ resultX = dropPosX + posX
+ resultY = dropPosY + posY
+
+ if not gameMap.CanMove(resultX, resultY):
+ #玩家不可移动这个点
+ continue
+
+ if index > len(dropItemList) - 1:
+ break
+
+ curItem = dropItemList[index]
+ index += 1
+ if isinstance(curItem, list):
+ itemID, itemCount, isAuctionItem = curItem
+ curItem = ItemControler.GetOutPutItemObj(itemID, itemCount, isAuctionItem, curPlayer=curPlayer)
+
+ if not curItem:
+ continue
+
+ AddMapDropItem(resultX, resultY, curItem, ownerInfo=[ChConfig.Def_NPCHurtTypePlayer, playerID],
+ dropNPCID=npcID, isOnlySelfSee=isOnlySelfSee)
+ return
+
## 在地上添加物品(统一接口)
# @param itemPosX 位置x
# @param itemPosY 位置y
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 591fedb..b40aa4e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -2559,13 +2559,16 @@
def GivePlayerItemOrMail(curPlayer, itemList, mailKey=None, event=["", False, {}]):
##给物品,背包满则发邮件
needPackSpaceDict = {}
- for itemID, itemCnt, isAuctionItem in itemList:
+ for itemInfo in itemList:
+ itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
+ if not itemID:
+ continue
curItem = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not curItem:
GameWorld.ErrLog('GivePlayerItemOrMail 物品ID不存在 itemID=%s'%itemID, curPlayer.GetID())
return
packType = ChConfig.GetItemPackType(curItem.GetType())
- needSpace = GetItemNeedPackCount(packType, curItem, itemCnt, isAuctionItem)
+ needSpace = GetItemNeedPackCount(packType, curItem, itemCount, isAuctionItem)
needPackSpaceDict[packType] = needPackSpaceDict.get(packType, 0) + needSpace
isSendMail = False
for packType, needSpace in needPackSpaceDict.items():
@@ -2576,7 +2579,37 @@
if isSendMail:
PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], itemList)
GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(itemList), curPlayer.GetPlayerID())
- else:
- for itemID, itemCnt, isAuctionItem in itemList:
- GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=event)
+ return
+
+ playerItemControl = PlayerItemControler(curPlayer)
+ for itemInfo in itemList:
+ itemID, itemCount, isAuctionItem, userData = GetItemInfo(itemInfo)
+ if not itemID:
+ continue
+ if GetAppointItemRealID(itemID):
+ curCreateItem = GetItemByData(GetAppointItemDictData(itemID, isAuctionItem))
+ else:
+ curCreateItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem)
+ if not curCreateItem:
+ continue
+ if userData:
+ curCreateItem.SetUserData(userData, len(userData))
+ ItemCommon.MakeEquipGS(curCreateItem)
+ #放入玩家背包
+ playerItemControl.PutInItem(IPY_GameWorld.rptItem, curCreateItem, event=event)
+
return
+
+def GetItemInfo(itemInfo):
+ if isinstance(itemInfo, dict):
+ itemID = itemInfo['ItemID']
+ itemCount = itemInfo['Count']
+ isAuctionItem = itemInfo['IsAuctionItem']
+ userData = itemInfo['UserData']
+ elif isinstance(itemInfo, list) and len(itemInfo) == 3:
+ itemID, itemCount, isAuctionItem = itemInfo
+ userData = ""
+ else:
+ return 0, 0, 0, ""
+ return itemID, itemCount, isAuctionItem, userData
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
index 4ec130c..c5ddecd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCommon.py
@@ -50,6 +50,7 @@
import PlayerBossReborn
import PlayerFairyCeremony
import PlayerNewFairyCeremony
+import GameLogic_CrossDemonKing
import PlayerWeekParty
import PlayerActLogin
import FamilyRobBoss
@@ -2020,6 +2021,9 @@
if not zoneIpyData:
return
zoneID = zoneIpyData.GetZoneID()
+ GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
+ elif dataMapID == ChConfig.Def_FBMapID_CrossDemonKing:
+ zoneID = GameLogic_CrossDemonKing.GetCurFBLineZoneID()
GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID), 0)
else:
GameWorld.GetGameWorld().SetGameWorldDict(ShareDefine.Def_Notify_WorldKey_GameWorldBossReborn % bossID, 0)
@@ -4101,10 +4105,10 @@
mapID = GameWorld.GetMap().GetMapID()
mapID = FBCommon.GetRecordMapID(mapID)
isGameBoss = ChConfig.IsGameBoss(curNPC)
+ if mapID in [ChConfig.Def_FBMapID_MunekadoTrial, ChConfig.Def_FBMapID_DemonKing]:
+ return
if isGameBoss:
GameWorld.Log("NPC开始掉落: npcID=%s,dropPlayerID=%s" % (npcID, dropPlayer.GetPlayerID()), dropPlayer.GetPlayerID())
- if mapID == ChConfig.Def_FBMapID_MunekadoTrial:
- return
ipyDrop = GetNPCDropIpyData(npcID)
if not ipyDrop:
if isGameBoss:
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
index e4605be..d4c95eb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -337,6 +337,9 @@
if mapID == ChConfig.Def_FBMapID_SealDemon:
bossID = GameLogic_SealDemon.CurFBLineBOSSID()
stoneNPCID = 0
+ elif mapID == ChConfig.Def_FBMapID_DemonKing:
+ bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID()
+ stoneNPCID = 0
elif mapID == ChConfig.Def_FBMapID_ZhuXianBoss:
bossID = GameLogic_ZhuXianBoss.CurFBLineBOSSID()
stoneNPCID = 0
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index 03288e3..4fa6942 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -230,13 +230,26 @@
#struct tagCMClientStartCustomScene
#{
# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
#};
def OnClientStartCustomScene(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- DoEnterCustomScene(curPlayer)
+ DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID)
return
-def DoEnterCustomScene(curPlayer):
+#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
+#
+#struct tagCMClientExitCustomScene
+#{
+# tagHead Head;
+#};
+def OnClientExitCustomScene(index, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ DoExitCustomScene(curPlayer)
+ return
+
+def DoEnterCustomScene(curPlayer, mapID, lineID):
## 进入自定义场景状态
curPlayer.SetCanAttack(False)
curPlayer.SetVisible(False)
@@ -247,6 +260,8 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
+ if mapID:
+ FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
return
def DoExitCustomScene(curPlayer):
@@ -474,7 +489,8 @@
# 离线过久恢复为非跨服状态
if PlayerControl.GetCrossMapID(curPlayer):
PlayerControl.SetCrossMapID(curPlayer, 0)
-
+ PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None)
+
SyncGuideState(curPlayer)
#上线检查一次装备属性
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8ab0775..65d1b72 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1617,6 +1617,15 @@
NotifyCode(curPlayer, "SingleEnterPK", [mapID])
return
+ tick = GameWorld.GetGameWorld().GetTick()
+ for mapIDList in ChConfig.Def_FB_MapID.values():
+ if mapID not in mapIDList:
+ continue
+ if not FBLogic.OnEnterFBEvent(curPlayer, mapID, lineID, tick):
+ NotifyCode(curPlayer, "SingleEnterDefaul")
+ return
+ break
+
# 需要动态分布线路的地图,发送到跨服服务器进行分配
if mapID in ChConfig.Def_CrossDynamicLineMap:
extendInfo = {}
@@ -1728,6 +1737,9 @@
if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
extendParamList = [bossID, curPlayer.GetFamilyID()]
+ elif mapID == ChConfig.Def_FBMapID_DemonKing:
+ bossID = GameLogic_CrossDemonKing.GetCurFBLineBOSSID(lineID)
+ extendParamList = [bossID]
SendToGameServerEnterFB(curPlayer, mapID, lineID, tick, extendParamList)
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
index acf9183..ef186a9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -38,6 +38,8 @@
import ShareDefine
import GameFuncComm
import FBHelpBattle
+import ItemControler
+import PyGameData
import time
import math
@@ -448,4 +450,64 @@
return
+#// B1 08 刷新自定义副本奖励 #tagCMRefreshCustomFBPrize
+#
+#struct tagCMRefreshCustomFBPrize
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnRefreshCustomFBPrize(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ mapID = clientData.MapID
+ funcLineID = clientData.FuncLineID
+ prizeItemList = FBLogic.OnRefreshCustomFBPrize(curPlayer, mapID, funcLineID)
+ if not prizeItemList:
+ return
+ PyGameData.g_customFBPrizeInfo[playerID] = [mapID, funcLineID, prizeItemList]
+ prizePack = ChPyNetSendPack.tagMCCuntomFBPrizeInfo()
+ prizePack.MapID = mapID
+ prizePack.FuncLineID = funcLineID
+ prizePack.PrizeItemList = []
+ for prizeItemInfo in prizeItemList:
+ itemID, itemCount, isAuctionItem, userData = ItemControler.GetItemInfo(prizeItemInfo)
+ if not itemID:
+ continue
+ prizeItem = ChPyNetSendPack.tagMCCuntomFBPrizeItem()
+ prizeItem.ItemID = itemID
+ prizeItem.Count = itemCount
+ prizeItem.IsAuctionItem = isAuctionItem
+ prizeItem.UserData = userData
+ prizeItem.UserDataLen = len(prizeItem.UserData)
+ prizePack.PrizeItemList.append(prizeItem)
+ prizePack.PrizeItemCount = len(prizePack.PrizeItemList)
+ NetPackCommon.SendFakePack(curPlayer, prizePack)
+ return
+
+
+#// B1 09 结算自定义副本奖励 #tagCMGiveCustomFBPrize
+#
+#struct tagCMGiveCustomFBPrize
+#{
+# tagHead Head;
+# DWORD MapID;
+# WORD FuncLineID;
+#};
+def OnGiveCustomFBPrize(playerIndex, clientData, tick):
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(playerIndex)
+ playerID = curPlayer.GetPlayerID()
+ packMapID = clientData.MapID
+ packFuncLineID = clientData.FuncLineID
+ prizeInfo = PyGameData.g_customFBPrizeInfo.pop(playerID, None)
+ if not prizeInfo:
+ return
+ mapID, funcLineID, prizeItemList = prizeInfo
+ if mapID != packMapID or funcLineID != packFuncLineID:
+ return
+ FBLogic.OnGiveCustomFBPrizeOK(curPlayer, mapID, funcLineID)
+ ItemControler.GivePlayerItemOrMail(curPlayer, prizeItemList)
+ return
+
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
index 3b3d1d1..c1cd578 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_ClientServerReceiveMsg.py
@@ -19,6 +19,7 @@
import ShareDefine
import NPCCommon
import ChPlayer
+import FBLogic
#------------------------------------------------------------------------------
@@ -45,6 +46,11 @@
elif msgType == ShareDefine.CrossServerMsg_CollectNPCOK:
NPCCommon.CrossServerMsg_CollectNPCOK(curPlayer, msgData)
+ elif msgType == ShareDefine.CrossServerMsg_FBEnd:
+ mapID, lineID = msgData[:2]
+ exData = msgData[2:]
+ FBLogic.OnEndCrossFB(curPlayer, mapID, lineID, exData)
+
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py
index 84be163..720824e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_CrossPutInItem.py
@@ -49,8 +49,8 @@
itemData = itemInfo["ItemData"]
packIndex = itemInfo["PackIndex"]
event = itemInfo["Event"]
- itemID, itemCount, isBind, itemUserData = itemData
- curItem = ItemCommon.CreateSingleItem(itemID, itemCount, not isBind)
+ itemID, itemCount, isAuctionItem, itemUserData = itemData
+ curItem = ItemCommon.CreateSingleItem(itemID, itemCount, isAuctionItem)
if not curItem:
return
if itemUserData and itemUserData != "{}":
@@ -61,7 +61,7 @@
# 放入失败发邮件
GameWorld.Log("收到跨服获得物品,放入失败,直接发邮件! itemInfo=%s" % str(itemInfo), playerID)
- addItemList = [{"ItemID":itemID, "Count":itemCount, "IsBind":isBind, "UserData":itemUserData}]
+ addItemList = [{"ItemID":itemID, "Count":itemCount, "IsAuctionItem":isAuctionItem, "UserData":itemUserData}]
PlayerControl.SendMailByKey("", [playerID], addItemList, detail={"CrossPutInItem":1, "Event":event})
return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
index 459805a..6876be5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/RemoteQuery/GY_Query_EnterFB.py
@@ -145,7 +145,7 @@
# GameWorld.DebugLog(" 创建新战盟家园: tagFamilyID=%s,tagFamilyHomeLV=%s,resultLineID=%s"
# % (tagFamilyID, tagFamilyHomeLV, resultLineID))
#===================================================================================================
- elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss]:
+ elif tagMapID in [ChConfig.Def_FBMapID_HorsePetBoss, ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_AllFamilyBoss, ChConfig.Def_FBMapID_DemonKing]:
tagMapPropertyID = tagMapLineID + 1 # 因为PropertyID默认是0,所以使用时从1开始
resultLineID = -1 # 结果lineID
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index e17e61f..1fc3350 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -98,4 +98,6 @@
g_Qudao_DoubleBill = {} # 渠道删档充值返利
g_allfamilyBossDict = {} # 多仙盟boss信息 {familyID:[familyName, 伤害, [playerID], ...}
-g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
\ No newline at end of file
+g_horsePetBossPlayerHurtDict = {} #骑宠boss信息 {lineID:{playerID:[playerName,hurt]}}
+
+g_customFBPrizeInfo = {} #自定义副本奖励 {playerID:[mapID, funcLineID, [奖励物品列表], ...}
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index c927e2a..678b0f6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1199,6 +1199,7 @@
CrossServerMsg_NPCInfoRet = "NPCInfoRet" # 跨服地图NPC信息
CrossServerMsg_CollectNPCOK = "CollectNPCOK" # 采集NPC完成
CrossServerMsg_EnterFBRet = "EnterFBRet" # 请求进入跨服副本返回信息
+CrossServerMsg_FBEnd = "FBEnd" # 完成跨服副本
# 子服发送跨服信息定义
ClientServerMsg_ServerInitOK = "ServerInitOK" # 子服启动成功
--
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