From 11e82d25c1aa5b91706689d0414fdc893ed52627 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期六, 13 四月 2019 11:11:38 +0800 Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(妖王初版) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py index 2465e39..91ad9ee 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py @@ -113,8 +113,8 @@ if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick): return #执行击杀NPC逻辑 - FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill) + FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick) #NPC死亡 curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC) curTagNormalNPCControl.SetKilled() -- Gitblit v1.8.0