From 11e82d25c1aa5b91706689d0414fdc893ed52627 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期六, 13 四月 2019 11:11:38 +0800
Subject: [PATCH] 6459 【后端】【2.0】缥缈仙域开发单(妖王初版)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
index 2465e39..91ad9ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_NormalNPC.py
@@ -113,8 +113,8 @@
         if not ChNPC.OnCheckCanDie(curPlayer, curTagNormalNPC, skill, tick):
             return
         #执行击杀NPC逻辑
-        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         NPCCommon.OnPlayerAttackNPCDie(curTagNormalNPC, curPlayer, skill)
+        FBLogic.DoFB_Player_KillNPC(curPlayer , curTagNormalNPC , tick)
         #NPC死亡
         curTagNormalNPCControl = NPCCommon.NPCControl(curTagNormalNPC)
         curTagNormalNPCControl.SetKilled()

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