From 12029a0ff02aab5a42041b93e756312d944e379d Mon Sep 17 00:00:00 2001
From: xdh <xiefantasy@qq.com>
Date: 星期四, 20 十二月 2018 11:54:10 +0800
Subject: [PATCH] 5368 【后端】【1.4】聚魂功能开发

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py |   47 ++++++++++++++++++++++++++---------------------
 1 files changed, 26 insertions(+), 21 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
index 8a1e138..bb09766 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -70,13 +70,13 @@
         qualityPerDict = IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 2, {})
         if itemColor in qualityPerDict:
             exp *= float(qualityPerDict[itemColor])
-
-        soulGrade = ipyData.GetSoulGrade()
-        exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 4, {}).get(soulGrade, 1))
             
         attrTypeCnt = len(ipyData.GetAttrType())
         specialPer = IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 3, {}).get(attrTypeCnt, 1)
         exp *= float(specialPer)
+        
+    soulGrade = ipyData.GetSoulGrade()
+    exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
     return exp
 
 
@@ -323,9 +323,9 @@
             curEff = itemData.GetEffectByIndex(0)
             soulDust = curEff.GetEffectValue(0)
         else:
-    
+            #先计算升级消耗的材料
             soulDust = 0
-            for lv in xrange(GatherSoulItemPlusLV + 1):
+            for lv in xrange(1, GatherSoulItemPlusLV + 1):
                 soulDust += GetGatherSoulNeedExp(GatherSoulItemID, lv)
                     
             #多属性的先拆解成单属性的聚魂
@@ -333,7 +333,11 @@
             for itemID in soulidList:
                 giveMaterialDict[itemID] = giveMaterialDict.get(itemID, 0) + 1
                 needPackSpace += 1
-            
+            if not soulidList and not soulSplinters and not soulCore:
+                #不能拆解的则要算0级的分解
+                soulDust += GetGatherSoulNeedExp(GatherSoulItemID, 0)
+                
+
         totalSoulSplinters += soulSplinters
         totalSoulCore += soulCore
         totalSoulDust += soulDust
@@ -357,14 +361,14 @@
         PlayerControl.NotifyCode(curPlayer, 'hwj_20170807_1', [totalSoulCore, ShareDefine.TYPE_Price_SoulCore])
         
     if giveMaterialDict:
-        emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptGatherSoul, 1)
+        emptySpace = ItemCommon.GetItemPackSpace(curPlayer, ShareDefine.rptGatherSoul, needPackSpace)
         if emptySpace < needPackSpace:
-            giveMaterialList = [[itemID, itemCnt, 1] for itemID, itemCnt in giveMaterialDict.items()]
+            giveMaterialList = [[itemID, itemCnt, 0] for itemID, itemCnt in giveMaterialDict.items()]
             PlayerControl.SendMailByKey('JHBagFull1', [curPlayer.GetID()], giveMaterialList)
         else:
-            for itemID, itemCnt in giveMaterialDict.items:
-                ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 1, [ShareDefine.rptGatherSoul])
-    GameWorld.DebugLog("聚魂分解: isAuto=%s,PlaceIndexList=%s, delPlaceDict=%s" % (isAuto, placeList, delPlaceDict))
+            for itemID, itemCnt in giveMaterialDict.items():
+                ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptGatherSoul])
+    GameWorld.DebugLog("聚魂分解: isAuto=%s,PlaceIndexList=%s, delPlaceDict=%s, giveMaterialDict=%s" % (isAuto, placeList, delPlaceDict, giveMaterialDict))
     return
 
 
@@ -376,11 +380,11 @@
         soulSplinters += compoundIpyData.GetNeedSoulSplinters()
         soulCore += compoundIpyData.GetNeedSoulCore()
         for itemID in materialList:
-            soulIpyData = GetGatherSoulIpyData(itemID)
-            if soulIpyData and len(soulIpyData.GetAttrType()) > 1:
-                __GetGatherSoulSplitMaterial(itemID, soulidList, soulSplinters, soulCore)
-            else:
-                soulidList.append(itemID)
+#            soulIpyData = GetGatherSoulIpyData(itemID)
+#            if soulIpyData and len(soulIpyData.GetAttrType()) > 1:
+#                __GetGatherSoulSplitMaterial(itemID, soulidList, soulSplinters, soulCore)
+#            else:
+            soulidList.append(itemID)
     return soulidList, soulSplinters, soulCore
 
 
@@ -439,14 +443,15 @@
             GameWorld.DebugLog('    聚魂合成 背包格子数量不足1个')
             return 
         
-    costMoneyDict = {ShareDefine.TYPE_Price_SoulSplinters:ipyData.GeNeedSoulSplinters(),
-                     ShareDefine.TYPE_Price_SoulCore:ipyData.GeNeedSoulSplinters(), }
-    for moneyType, costMoney in costMoneyDict:
+    costMoneyDict = {ShareDefine.TYPE_Price_SoulSplinters:ipyData.GetNeedSoulSplinters(),
+                     ShareDefine.TYPE_Price_SoulCore:ipyData.GetNeedSoulCore(), }
+    for moneyType, costMoney in costMoneyDict.items():
         if not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney):
+            GameWorld.DebugLog('聚魂合成钱不够 moneyType=%s, costMoney=%s'%(moneyType, costMoney))
             return
     
     infoDict = {"TagItemID":tagItemID}
-    for moneyType, costMoney in costMoneyDict:
+    for moneyType, costMoney in costMoneyDict.items():
         PlayerControl.PayMoney(curPlayer, moneyType, costMoney, ChConfig.Def_Cost_ItemProduce, infoDict)
      
     totalPoint = 0
@@ -488,7 +493,7 @@
     curItem.SetUserAttr(ShareDefine.Def_IudetGatherSoulLV, tagItemLV)
     PlayerItemControler = ItemControler.PlayerItemControler(curPlayer)
     PlayerItemControler.PutInItem(ShareDefine.rptGatherSoul, curItem, event=[ChConfig.ItemGive_ItemCompound, False, {'indexList1':indexList1, 'indexList2':indexList2, 'soulDust':totalPoint}])
-    
+    GameWorld.DebugLog('    聚魂合成 成功')
     curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitGatherSoulCompound, 1)
     return
 

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